Index: src/gpu/GrSWMaskHelper.h |
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h |
index ad1d432ea6237183677795f2c986dc737fbde150..6af6a777a63ab96608ef280e5910ead582be323c 100644 |
--- a/src/gpu/GrSWMaskHelper.h |
+++ b/src/gpu/GrSWMaskHelper.h |
@@ -42,7 +42,7 @@ class GrDrawTarget; |
class GrSWMaskHelper : SkNoncopyable { |
public: |
GrSWMaskHelper(GrContext* context) |
- : fContext(context) { |
+ : fContext(context), fCompressMask(false) { |
} |
// set up the internal state in preparation for draws. Since many masks |
@@ -102,9 +102,8 @@ private: |
SkDraw fDraw; |
SkRasterClip fRasterClip; |
robertphillips
2014/07/30 12:15:50
// Should the mask be compressed? If true, fCompre
krajcevski
2014/07/30 15:10:19
Done.
|
-#if GR_COMPRESS_ALPHA_MASK |
+ bool fCompressMask; |
robertphillips
2014/07/30 12:15:49
// Only set when 'fCompressMask' is true. ?
krajcevski
2014/07/30 15:10:19
Done.
|
SkTextureCompressor::Format fCompressedFormat; |
-#endif |
// Actually sends the texture data to the GPU. This is called from |
// toTexture with the data filled in depending on the texture config. |