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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 427093004: Start the process of choosing the correct compression format (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrDrawState.h" 10 #include "GrDrawState.h"
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 kASTC_12x12_GrPixelConfig // kASTC_12x12_Format, 43 kASTC_12x12_GrPixelConfig // kASTC_12x12_Format,
44 }; 44 };
45 GR_STATIC_ASSERT(0 == SkTextureCompressor::kLATC_Format); 45 GR_STATIC_ASSERT(0 == SkTextureCompressor::kLATC_Format);
46 GR_STATIC_ASSERT(1 == SkTextureCompressor::kR11_EAC_Format); 46 GR_STATIC_ASSERT(1 == SkTextureCompressor::kR11_EAC_Format);
47 GR_STATIC_ASSERT(2 == SkTextureCompressor::kASTC_12x12_Format); 47 GR_STATIC_ASSERT(2 == SkTextureCompressor::kASTC_12x12_Format);
48 GR_STATIC_ASSERT(SK_ARRAY_COUNT(configMap) == SkTextureCompressor::kFormatCn t); 48 GR_STATIC_ASSERT(SK_ARRAY_COUNT(configMap) == SkTextureCompressor::kFormatCn t);
49 49
50 return configMap[fmt]; 50 return configMap[fmt];
51 } 51 }
52 52
53 #if GR_COMPRESS_ALPHA_MASK
robertphillips 2014/07/30 12:15:49 I would reverse the order of the arguments. Would
krajcevski 2014/07/30 15:10:19 Done.
54 static bool choose_compressed_fmt(SkTextureCompressor::Format *fmt, GrContext *c tx) {
55 if (NULL == fmt) {
56 return false;
57 }
58
59 // Figure out what our preferred texture type is. If ASTC is available, that always
60 // gives the biggest win. Otherwise, in terms of compression speed and accur acy,
61 // LATC has a slight edge over R11 EAC.
62 bool result = false;
63 if (ctx->getGpu()->caps()->isConfigTexturable(kASTC_12x12_GrPixelConfig)) {
64 *fmt = SkTextureCompressor::kASTC_12x12_Format;
65 result = true;
66 } else if (ctx->getGpu()->caps()->isConfigTexturable(kLATC_GrPixelConfig)) {
67 *fmt = SkTextureCompressor::kLATC_Format;
68 result = true;
69 } else if (ctx->getGpu()->caps()->isConfigTexturable(kR11_EAC_GrPixelConfig) ) {
70 *fmt = SkTextureCompressor::kR11_EAC_Format;
71 result = true;
robertphillips 2014/07/30 12:15:49 We usually only use #error in preprocessor-ish cod
krajcevski 2014/07/30 15:10:19 Done.
72 #error "FIXME: Is there a way to find out if we're on desktop or not?"
73 }
74
75 return result;
76 }
77 #endif
78
53 } 79 }
54 80
55 /** 81 /**
56 * Draw a single rect element of the clip stack into the accumulation bitmap 82 * Draw a single rect element of the clip stack into the accumulation bitmap
57 */ 83 */
58 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op, 84 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op,
59 bool antiAlias, uint8_t alpha) { 85 bool antiAlias, uint8_t alpha) {
60 SkPaint paint; 86 SkPaint paint;
61 87
62 SkXfermode* mode = SkXfermode::Create(op_to_mode(op)); 88 SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
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110 fMatrix.setIdentity(); 136 fMatrix.setIdentity();
111 } 137 }
112 138
113 // Now translate so the bound's UL corner is at the origin 139 // Now translate so the bound's UL corner is at the origin
114 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1, 140 fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
115 -resultBounds.fTop * SK_Scalar1); 141 -resultBounds.fTop * SK_Scalar1);
116 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), 142 SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
117 resultBounds.height()); 143 resultBounds.height());
118 144
119 #if GR_COMPRESS_ALPHA_MASK 145 #if GR_COMPRESS_ALPHA_MASK
120 fCompressedFormat = SkTextureCompressor::kR11_EAC_Format; 146 fCompressMask = choose_compressed_fmt(&fCompressedFormat, fContext);
147 #else
148 fCompressMask = false;
149 #endif
121 150
122 // Make sure that the width is a multiple of 16 so that we can use 151 // Make sure that the width is a multiple of 16 so that we can use
123 // specialized SIMD instructions that compress 4 blocks at a time. 152 // specialized SIMD instructions that compress 4 blocks at a time.
124 int dimX, dimY; 153 int cmpWidth, cmpHeight;
125 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY); 154 if (fCompressMask) {
126 const int cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX); 155 int dimX, dimY;
127 const int cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY); 156 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
128 #else 157 cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX);
129 const int cmpWidth = bounds.fRight; 158 cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY);
130 const int cmpHeight = bounds.fBottom; 159 } else {
131 #endif 160 cmpWidth = bounds.fRight;
161 cmpHeight = bounds.fBottom;
162 }
132 163
133 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) { 164 if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) {
134 return false; 165 return false;
135 } 166 }
136 167
137 sk_bzero(fBM.getPixels(), fBM.getSafeSize()); 168 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
138 169
139 sk_bzero(&fDraw, sizeof(fDraw)); 170 sk_bzero(&fDraw, sizeof(fDraw));
140 fRasterClip.setRect(bounds); 171 fRasterClip.setRect(bounds);
141 fDraw.fRC = &fRasterClip; 172 fDraw.fRC = &fRasterClip;
142 fDraw.fClip = &fRasterClip.bwRgn(); 173 fDraw.fClip = &fRasterClip.bwRgn();
143 fDraw.fMatrix = &fMatrix; 174 fDraw.fMatrix = &fMatrix;
144 fDraw.fBitmap = &fBM; 175 fDraw.fBitmap = &fBM;
145 return true; 176 return true;
146 } 177 }
147 178
148 /** 179 /**
149 * Get a texture (from the texture cache) of the correct size & format. 180 * Get a texture (from the texture cache) of the correct size & format.
150 * Return true on success; false on failure. 181 * Return true on success; false on failure.
151 */ 182 */
152 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { 183 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
153 GrTextureDesc desc; 184 GrTextureDesc desc;
154 desc.fWidth = fBM.width(); 185 desc.fWidth = fBM.width();
155 desc.fHeight = fBM.height(); 186 desc.fHeight = fBM.height();
187 desc.fConfig = kAlpha_8_GrPixelConfig;
156 188
157 #if GR_COMPRESS_ALPHA_MASK 189 if (fCompressMask) {
158 190
159 #ifdef SK_DEBUG 191 #ifdef SK_DEBUG
160 int dimX, dimY; 192 int dimX, dimY;
161 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY); 193 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
162 SkASSERT((desc.fWidth % dimX) == 0); 194 SkASSERT((desc.fWidth % dimX) == 0);
163 SkASSERT((desc.fHeight % dimY) == 0); 195 SkASSERT((desc.fHeight % dimY) == 0);
164 #endif 196 #endif
165 197
166 desc.fConfig = fmt_to_config(fCompressedFormat); 198 desc.fConfig = fmt_to_config(fCompressedFormat);
167 199
168 // If this config isn't supported then we should fall back to A8 200 // If this config isn't supported then we should fall back to A8
169 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) { 201 if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
170 desc.fConfig = kAlpha_8_GrPixelConfig; 202 desc.fConfig = kAlpha_8_GrPixelConfig;
203 }
171 } 204 }
172 #else
173 desc.fConfig = kAlpha_8_GrPixelConfig;
174 #endif
175 205
176 texture->set(fContext, desc); 206 texture->set(fContext, desc);
177 return NULL != texture->texture(); 207 return NULL != texture->texture();
178 } 208 }
179 209
180 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc, 210 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de sc,
181 const void *data, int rowbytes) { 211 const void *data, int rowbytes) {
182 // If we aren't reusing scratch textures we don't need to flush before 212 // If we aren't reusing scratch textures we don't need to flush before
183 // writing since no one else will be using 'texture' 213 // writing since no one else will be using 'texture'
184 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); 214 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
185 215
186 // Since we're uploading to it, and it's compressed, 'texture' shouldn't 216 // Since we're uploading to it, and it's compressed, 'texture' shouldn't
187 // have a render target. 217 // have a render target.
188 SkASSERT(NULL == texture->asRenderTarget()); 218 SkASSERT(NULL == texture->asRenderTarget());
189 219
190 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, 220 texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
191 desc.fConfig, data, rowbytes, 221 desc.fConfig, data, rowbytes,
192 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); 222 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
193 } 223 }
194 224
195 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrTextureDesc & desc) { 225 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrTextureDesc & desc) {
196 226
197 SkASSERT(GrPixelConfigIsCompressed(desc.fConfig)); 227 SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
228 SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig);
198 229
199 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; 230 SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, fCo mpressedFormat));
200
201 // Choose the format required by the texture descriptor.
202 switch(desc.fConfig) {
203 case kLATC_GrPixelConfig:
204 format = SkTextureCompressor::kLATC_Format;
205 break;
206 case kR11_EAC_GrPixelConfig:
207 format = SkTextureCompressor::kR11_EAC_Format;
208 break;
209 default:
210 SkFAIL("Unrecognized texture compression format.");
211 break;
212 }
213
214 SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, for mat));
215 SkASSERT(NULL != cmpData); 231 SkASSERT(NULL != cmpData);
216 232
217 this->sendTextureData(texture, desc, cmpData->data(), 0); 233 this->sendTextureData(texture, desc, cmpData->data(), 0);
218 } 234 }
219 235
220 /** 236 /**
221 * Move the result of the software mask generation back to the gpu 237 * Move the result of the software mask generation back to the gpu
222 */ 238 */
223 void GrSWMaskHelper::toTexture(GrTexture *texture) { 239 void GrSWMaskHelper::toTexture(GrTexture *texture) {
224 SkAutoLockPixels alp(fBM); 240 SkAutoLockPixels alp(fBM);
225 241
226 GrTextureDesc desc; 242 GrTextureDesc desc;
227 desc.fWidth = fBM.width(); 243 desc.fWidth = fBM.width();
228 desc.fHeight = fBM.height(); 244 desc.fHeight = fBM.height();
229 desc.fConfig = texture->config(); 245 desc.fConfig = texture->config();
230 246
231 // First see if we should compress this texture before uploading. 247 // First see if we should compress this texture before uploading.
232 if (GrPixelConfigIsCompressed(texture->config())) { 248 if (fCompressMask) {
233 this->compressTextureData(texture, desc); 249 this->compressTextureData(texture, desc);
234 } else { 250 } else {
235 // Looks like we have to send a full A8 texture. 251 // Looks like we have to send a full A8 texture.
236 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); 252 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes());
237 } 253 }
238 } 254 }
239 255
240 //////////////////////////////////////////////////////////////////////////////// 256 ////////////////////////////////////////////////////////////////////////////////
241 /** 257 /**
242 * Software rasterizes path to A8 mask (possibly using the context's matrix) 258 * Software rasterizes path to A8 mask (possibly using the context's matrix)
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
293 maskMatrix.preConcat(drawState->getViewMatrix()); 309 maskMatrix.preConcat(drawState->getViewMatrix());
294 310
295 drawState->addCoverageEffect( 311 drawState->addCoverageEffect(
296 GrSimpleTextureEffect::Create(texture, 312 GrSimpleTextureEffect::Create(texture,
297 maskMatrix, 313 maskMatrix,
298 GrTextureParams::kNone_Fi lterMode, 314 GrTextureParams::kNone_Fi lterMode,
299 kPosition_GrCoordSet))->u nref(); 315 kPosition_GrCoordSet))->u nref();
300 316
301 target->drawSimpleRect(dstRect); 317 target->drawSimpleRect(dstRect);
302 } 318 }
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