Index: src/compiler/node-properties.h |
diff --git a/src/compiler/node-properties.h b/src/compiler/node-properties.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7afcf4ec970ee720a30d6747fa12d169d3304d12 |
--- /dev/null |
+++ b/src/compiler/node-properties.h |
@@ -0,0 +1,82 @@ |
+// Copyright 2013 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
+#define V8_COMPILER_NODE_PROPERTIES_H_ |
+ |
+#include "src/v8.h" |
+ |
+#include "src/types.h" |
+ |
+namespace v8 { |
+namespace internal { |
+namespace compiler { |
+ |
+class Node; |
+class Operator; |
+ |
+// A facade that simplifies access to the different kinds of inputs to a node. |
+class NodeProperties { |
+ public: |
+ static inline bool HasValueInput(Node* node); |
+ static inline bool HasContextInput(Node* node); |
+ static inline bool HasEffectInput(Node* node); |
+ static inline bool HasControlInput(Node* node); |
+ |
+ static inline int GetValueInputCount(Node* node); |
+ static inline int GetContextInputCount(Node* node); |
+ static inline int GetEffectInputCount(Node* node); |
+ static inline int GetControlInputCount(Node* node); |
+ |
+ static inline Node* GetValueInput(Node* node, int index); |
+ static inline Node* GetContextInput(Node* node); |
+ static inline Node* GetEffectInput(Node* node, int index = 0); |
+ static inline Node* GetControlInput(Node* node, int index = 0); |
+ |
+ static inline bool HasValueOutput(Node* node); |
+ static inline bool HasEffectOutput(Node* node); |
+ static inline bool HasControlOutput(Node* node); |
+ |
+ static inline int GetValueOutputCount(Node* node); |
+ static inline int GetEffectOutputCount(Node* node); |
+ static inline int GetControlOutputCount(Node* node); |
+ |
+ static inline bool IsValueEdge(Node::Edge edge); |
+ static inline bool IsContextEdge(Node::Edge edge); |
+ static inline bool IsEffectEdge(Node::Edge edge); |
+ static inline bool IsControlEdge(Node::Edge edge); |
+ |
+ static inline bool IsControl(Node* node); |
+ static inline bool IsBasicBlockBegin(Node* node); |
+ |
+ static inline bool CanBeScheduled(Node* node); |
+ static inline bool HasFixedSchedulePosition(Node* node); |
+ static inline bool IsScheduleRoot(Node* node); |
+ |
+ static inline void ReplaceEffectInput(Node* node, Node* effect, |
+ int index = 0); |
+ static inline void RemoveNonValueInputs(Node* node); |
+ |
+ static inline Bounds GetBounds(Node* node); |
+ static inline void SetBounds(Node* node, Bounds bounds); |
+ |
+ static inline bool CanLazilyDeoptimize(Node* node); |
+ |
+ private: |
+ static inline int FirstValueIndex(Node* node); |
+ static inline int FirstContextIndex(Node* node); |
+ static inline int FirstEffectIndex(Node* node); |
+ static inline int FirstControlIndex(Node* node); |
+ static inline int PastValueIndex(Node* node); |
+ static inline int PastContextIndex(Node* node); |
+ static inline int PastEffectIndex(Node* node); |
+ static inline int PastControlIndex(Node* node); |
+ |
+ static inline bool IsInputRange(Node::Edge edge, int first, int count); |
+}; |
+} |
+} |
+} // namespace v8::internal::compiler |
+ |
+#endif // V8_COMPILER_NODE_PROPERTIES_H_ |