| Index: src/compiler/node-properties.h
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| diff --git a/src/compiler/node-properties.h b/src/compiler/node-properties.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..7afcf4ec970ee720a30d6747fa12d169d3304d12
|
| --- /dev/null
|
| +++ b/src/compiler/node-properties.h
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| @@ -0,0 +1,82 @@
|
| +// Copyright 2013 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_COMPILER_NODE_PROPERTIES_H_
|
| +#define V8_COMPILER_NODE_PROPERTIES_H_
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| +
|
| +#include "src/v8.h"
|
| +
|
| +#include "src/types.h"
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| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace compiler {
|
| +
|
| +class Node;
|
| +class Operator;
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| +
|
| +// A facade that simplifies access to the different kinds of inputs to a node.
|
| +class NodeProperties {
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| + public:
|
| + static inline bool HasValueInput(Node* node);
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| + static inline bool HasContextInput(Node* node);
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| + static inline bool HasEffectInput(Node* node);
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| + static inline bool HasControlInput(Node* node);
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| +
|
| + static inline int GetValueInputCount(Node* node);
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| + static inline int GetContextInputCount(Node* node);
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| + static inline int GetEffectInputCount(Node* node);
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| + static inline int GetControlInputCount(Node* node);
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| +
|
| + static inline Node* GetValueInput(Node* node, int index);
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| + static inline Node* GetContextInput(Node* node);
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| + static inline Node* GetEffectInput(Node* node, int index = 0);
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| + static inline Node* GetControlInput(Node* node, int index = 0);
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| +
|
| + static inline bool HasValueOutput(Node* node);
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| + static inline bool HasEffectOutput(Node* node);
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| + static inline bool HasControlOutput(Node* node);
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| +
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| + static inline int GetValueOutputCount(Node* node);
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| + static inline int GetEffectOutputCount(Node* node);
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| + static inline int GetControlOutputCount(Node* node);
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| +
|
| + static inline bool IsValueEdge(Node::Edge edge);
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| + static inline bool IsContextEdge(Node::Edge edge);
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| + static inline bool IsEffectEdge(Node::Edge edge);
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| + static inline bool IsControlEdge(Node::Edge edge);
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| +
|
| + static inline bool IsControl(Node* node);
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| + static inline bool IsBasicBlockBegin(Node* node);
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| +
|
| + static inline bool CanBeScheduled(Node* node);
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| + static inline bool HasFixedSchedulePosition(Node* node);
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| + static inline bool IsScheduleRoot(Node* node);
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| +
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| + static inline void ReplaceEffectInput(Node* node, Node* effect,
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| + int index = 0);
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| + static inline void RemoveNonValueInputs(Node* node);
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| +
|
| + static inline Bounds GetBounds(Node* node);
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| + static inline void SetBounds(Node* node, Bounds bounds);
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| +
|
| + static inline bool CanLazilyDeoptimize(Node* node);
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| +
|
| + private:
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| + static inline int FirstValueIndex(Node* node);
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| + static inline int FirstContextIndex(Node* node);
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| + static inline int FirstEffectIndex(Node* node);
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| + static inline int FirstControlIndex(Node* node);
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| + static inline int PastValueIndex(Node* node);
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| + static inline int PastContextIndex(Node* node);
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| + static inline int PastEffectIndex(Node* node);
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| + static inline int PastControlIndex(Node* node);
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| +
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| + static inline bool IsInputRange(Node::Edge edge, int first, int count);
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| +};
|
| +}
|
| +}
|
| +} // namespace v8::internal::compiler
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| +
|
| +#endif // V8_COMPILER_NODE_PROPERTIES_H_
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|
|