Index: src/compiler/ia32/instruction-codes-ia32.h |
diff --git a/src/compiler/ia32/instruction-codes-ia32.h b/src/compiler/ia32/instruction-codes-ia32.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..82fca55b67c3e93d03dee1d2a8d1a0bb974f0ed5 |
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+++ b/src/compiler/ia32/instruction-codes-ia32.h |
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+// Copyright 2014 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
+#define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
+ |
+namespace v8 { |
+namespace internal { |
+namespace compiler { |
+ |
+// IA32-specific opcodes that specify which assembly sequence to emit. |
+// Most opcodes specify a single instruction. |
+#define TARGET_ARCH_OPCODE_LIST(V) \ |
+ V(IA32Add) \ |
+ V(IA32And) \ |
+ V(IA32Cmp) \ |
+ V(IA32Test) \ |
+ V(IA32Or) \ |
+ V(IA32Xor) \ |
+ V(IA32Sub) \ |
+ V(IA32Imul) \ |
+ V(IA32Idiv) \ |
+ V(IA32Udiv) \ |
+ V(IA32Not) \ |
+ V(IA32Neg) \ |
+ V(IA32Shl) \ |
+ V(IA32Shr) \ |
+ V(IA32Sar) \ |
+ V(IA32Push) \ |
+ V(IA32CallCodeObject) \ |
+ V(IA32CallAddress) \ |
+ V(PopStack) \ |
+ V(IA32CallJSFunction) \ |
+ V(SSEFloat64Cmp) \ |
+ V(SSEFloat64Add) \ |
+ V(SSEFloat64Sub) \ |
+ V(SSEFloat64Mul) \ |
+ V(SSEFloat64Div) \ |
+ V(SSEFloat64Mod) \ |
+ V(SSEFloat64ToInt32) \ |
+ V(SSEInt32ToFloat64) \ |
+ V(SSELoad) \ |
+ V(SSEStore) \ |
+ V(IA32LoadWord8) \ |
+ V(IA32StoreWord8) \ |
+ V(IA32StoreWord8I) \ |
+ V(IA32LoadWord16) \ |
+ V(IA32StoreWord16) \ |
+ V(IA32StoreWord16I) \ |
+ V(IA32LoadWord32) \ |
+ V(IA32StoreWord32) \ |
+ V(IA32StoreWord32I) \ |
+ V(IA32StoreWriteBarrier) |
+ |
+ |
+// Addressing modes represent the "shape" of inputs to an instruction. |
+// Many instructions support multiple addressing modes. Addressing modes |
+// are encoded into the InstructionCode of the instruction and tell the |
+// code generator after register allocation which assembler method to call. |
+// |
+// We use the following local notation for addressing modes: |
+// |
+// R = register |
+// O = register or stack slot |
+// D = double register |
+// I = immediate (handle, external, int32) |
+// MR = [register] |
+// MI = [immediate] |
+// MRN = [register + register * N in {1, 2, 4, 8}] |
+// MRI = [register + immediate] |
+// MRNI = [register + register * N in {1, 2, 4, 8} + immediate] |
+#define TARGET_ADDRESSING_MODE_LIST(V) \ |
+ V(MI) /* [K] */ \ |
+ V(MR) /* [%r0] */ \ |
+ V(MRI) /* [%r0 + K] */ \ |
+ V(MR1I) /* [%r0 + %r1 * 1 + K] */ \ |
+ V(MR2I) /* [%r0 + %r1 * 2 + K] */ \ |
+ V(MR4I) /* [%r0 + %r1 * 4 + K] */ \ |
+ V(MR8I) /* [%r0 + %r1 * 8 + K] */ |
+ |
+} // namespace compiler |
+} // namespace internal |
+} // namespace v8 |
+ |
+#endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |