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| 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_NODE_CACHE_H_ |
| 6 #define V8_COMPILER_NODE_CACHE_H_ |
| 7 |
| 8 #include "src/v8.h" |
| 9 |
| 10 #include "src/compiler/node.h" |
| 11 |
| 12 namespace v8 { |
| 13 namespace internal { |
| 14 namespace compiler { |
| 15 |
| 16 // A cache for nodes based on a key. Useful for implementing canonicalization of |
| 17 // nodes such as constants, parameters, etc. |
| 18 template <typename Key> |
| 19 class NodeCache { |
| 20 public: |
| 21 explicit NodeCache(int max = 256) : entries_(NULL), size_(0), max_(max) {} |
| 22 |
| 23 // Search for node associated with {key} and return a pointer to a memory |
| 24 // location in this cache that stores an entry for the key. If the location |
| 25 // returned by this method contains a non-NULL node, the caller can use that |
| 26 // node. Otherwise it is the responsibility of the caller to fill the entry |
| 27 // with a new node. |
| 28 // Note that a previous cache entry may be overwritten if the cache becomes |
| 29 // too full or encounters too many hash collisions. |
| 30 Node** Find(Zone* zone, Key key); |
| 31 |
| 32 private: |
| 33 struct Entry { |
| 34 Key key_; |
| 35 Node* value_; |
| 36 }; |
| 37 |
| 38 Entry* entries_; // lazily-allocated hash entries. |
| 39 int32_t size_; |
| 40 int32_t max_; |
| 41 |
| 42 bool Resize(Zone* zone); |
| 43 }; |
| 44 |
| 45 // Various default cache types. |
| 46 typedef NodeCache<int64_t> Int64NodeCache; |
| 47 typedef NodeCache<int32_t> Int32NodeCache; |
| 48 typedef NodeCache<void*> PtrNodeCache; |
| 49 } |
| 50 } |
| 51 } // namespace v8::internal::compiler |
| 52 |
| 53 #endif // V8_COMPILER_NODE_CACHE_H_ |
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