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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/wm/core/coordinate_conversion.h" | |
6 | |
7 #include "ui/aura/client/screen_position_client.h" | |
8 #include "ui/gfx/point.h" | |
9 | |
10 namespace wm { | |
11 | |
12 void ConvertPointToScreen(const aura::Window* window, gfx::Point* point) { | |
13 DCHECK(window); | |
sky
2014/08/05 17:24:53
For consistency, add these DCHECKs to ConvertPoint
mfomitchev
2014/08/05 18:08:51
Done.
| |
14 DCHECK(window->GetRootWindow()); | |
15 DCHECK(aura::client::GetScreenPositionClient(window->GetRootWindow())); | |
16 aura::client::GetScreenPositionClient(window->GetRootWindow())-> | |
17 ConvertPointToScreen(window, point); | |
18 } | |
19 | |
20 void ConvertPointFromScreen(const aura::Window* window, | |
21 gfx::Point* point_in_screen) { | |
22 aura::client::GetScreenPositionClient(window->GetRootWindow())-> | |
23 ConvertPointFromScreen(window, point_in_screen); | |
24 } | |
25 | |
26 } // namespace wm | |
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