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Side by Side Diff: ash/wm/window_resizer.cc

Issue 425363002: Moving coordinate conversion methods from ash/wm to ui/wm. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: More fixes Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_resizer.h" 5 #include "ash/wm/window_resizer.h"
6 6
7 #include "ash/screen_util.h" 7 #include "ash/screen_util.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/coordinate_conversion.h" 10 #include "ash/wm/coordinate_conversion.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h" 11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h" 12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "ui/aura/client/aura_constants.h" 14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h" 16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h" 17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/hit_test.h" 18 #include "ui/base/hit_test.h"
19 #include "ui/base/ui_base_types.h" 19 #include "ui/base/ui_base_types.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/display.h" 21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h" 22 #include "ui/gfx/screen.h"
23 #include "ui/wm/core/coordinate_conversion.h"
23 24
24 namespace ash { 25 namespace ash {
25 26
26 namespace { 27 namespace {
27 28
28 // Returns true for resize components along the right edge, where a drag in 29 // Returns true for resize components along the right edge, where a drag in
29 // positive x will make the window larger. 30 // positive x will make the window larger.
30 bool IsRightEdge(int window_component) { 31 bool IsRightEdge(int window_component) {
31 return window_component == HTTOPRIGHT || 32 return window_component == HTTOPRIGHT ||
32 window_component == HTRIGHT || 33 window_component == HTRIGHT ||
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
197 details().initial_bounds_in_parent.x() + 198 details().initial_bounds_in_parent.x() +
198 details().restore_bounds.width()) 199 details().restore_bounds.width())
199 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2); 200 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
200 } 201 }
201 202
202 // Make sure that |new_bounds| doesn't leave any of the displays. Note that 203 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
203 // the |work_area| above isn't good for this check since it is the work area 204 // the |work_area| above isn't good for this check since it is the work area
204 // for the current display but the window can move to a different one. 205 // for the current display but the window can move to a different one.
205 aura::Window* parent = GetTarget()->parent(); 206 aura::Window* parent = GetTarget()->parent();
206 gfx::Point passed_location_in_screen(passed_location); 207 gfx::Point passed_location_in_screen(passed_location);
207 wm::ConvertPointToScreen(parent, &passed_location_in_screen); 208 ::wm::ConvertPointToScreen(parent, &passed_location_in_screen);
208 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); 209 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
209 // Use a pointer location (matching the logic in DragWindowResizer) to 210 // Use a pointer location (matching the logic in DragWindowResizer) to
210 // calculate the target display after the drag. 211 // calculate the target display after the drag.
211 const gfx::Display& display = 212 const gfx::Display& display =
212 Shell::GetScreen()->GetDisplayMatching(near_passed_location); 213 Shell::GetScreen()->GetDisplayMatching(near_passed_location);
213 aura::Window* dock_container = 214 aura::Window* dock_container =
214 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location), 215 Shell::GetContainer(wm::GetRootWindowMatching(near_passed_location),
215 kShellWindowId_DockedContainer); 216 kShellWindowId_DockedContainer);
216 DockedWindowLayoutManager* dock_layout = 217 DockedWindowLayoutManager* dock_layout =
217 static_cast<DockedWindowLayoutManager*>( 218 static_cast<DockedWindowLayoutManager*>(
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
348 if (height > max_height) { 349 if (height > max_height) {
349 height = max_height; 350 height = max_height;
350 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() - 351 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
351 max_height); 352 max_height);
352 } 353 }
353 } 354 }
354 return height; 355 return height;
355 } 356 }
356 357
357 } // namespace ash 358 } // namespace ash
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