| Index: src/core/SkPatch.cpp
|
| diff --git a/src/core/SkPatch.cpp b/src/core/SkPatch.cpp
|
| index acd6cb9b57725aafcd999091fb1b40f57c2557fe..35909a0ccc3f8dd494d3015f9e71ce9d236531db 100644
|
| --- a/src/core/SkPatch.cpp
|
| +++ b/src/core/SkPatch.cpp
|
| @@ -120,16 +120,14 @@ uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar
|
| return uint8_t(a * (1.f - ty) + b * ty);
|
| }
|
|
|
| -bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
|
| +bool SkPatch::getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const {
|
|
|
| - if (divisions < 1) {
|
| + if (lodX < 1 || lodY < 1) {
|
| return false;
|
| }
|
|
|
| - int divX = divisions, divY = divisions;
|
| -
|
| - data->fVertexCount = (divX + 1) * (divY + 1);
|
| - data->fIndexCount = divX * divY * 6;
|
| + data->fVertexCount = (lodX + 1) * (lodY + 1);
|
| + data->fIndexCount = lodX * lodY * 6;
|
|
|
| data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount);
|
| data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount);
|
| @@ -153,18 +151,18 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
|
| fCtrlPoints[kRightP2_CubicCtrlPts],
|
| fCtrlPoints[kRightP3_CubicCtrlPts]);
|
|
|
| - fBottom.restart(divX);
|
| - fTop.restart(divX);
|
| + fBottom.restart(lodX);
|
| + fTop.restart(lodX);
|
|
|
| SkScalar u = 0.0f;
|
| - int stride = divY + 1;
|
| - for (int x = 0; x <= divX; x++) {
|
| + int stride = lodY + 1;
|
| + for (int x = 0; x <= lodX; x++) {
|
| SkPoint bottom = fBottom.next(), top = fTop.next();
|
| - fLeft.restart(divY);
|
| - fRight.restart(divY);
|
| + fLeft.restart(lodY);
|
| + fRight.restart(lodY);
|
| SkScalar v = 0.f;
|
| - for (int y = 0; y <= divY; y++) {
|
| - int dataIndex = x * (divX + 1) + y;
|
| + for (int y = 0; y <= lodY; y++) {
|
| + int dataIndex = x * (lodY + 1) + y;
|
|
|
| SkPoint left = fLeft.next(), right = fRight.next();
|
|
|
| @@ -207,8 +205,8 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
|
|
|
| data->fTexCoords[dataIndex] = SkPoint::Make(u, v);
|
|
|
| - if(x < divX && y < divY) {
|
| - int i = 6 * (x * divY + y);
|
| + if(x < lodX && y < lodY) {
|
| + int i = 6 * (x * lodY + y);
|
| data->fIndices[i] = x * stride + y;
|
| data->fIndices[i + 1] = x * stride + 1 + y;
|
| data->fIndices[i + 2] = (x + 1) * stride + 1 + y;
|
| @@ -216,9 +214,9 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
|
| data->fIndices[i + 4] = data->fIndices[i + 2];
|
| data->fIndices[i + 5] = (x + 1) * stride + y;
|
| }
|
| - v += 1.f / divY;
|
| + v += 1.f / lodY;
|
| }
|
| - u += 1.f / divX;
|
| + u += 1.f / lodX;
|
| }
|
| return true;
|
| }
|
|
|