Index: src/core/SkPatch.cpp |
diff --git a/src/core/SkPatch.cpp b/src/core/SkPatch.cpp |
index acd6cb9b57725aafcd999091fb1b40f57c2557fe..35909a0ccc3f8dd494d3015f9e71ce9d236531db 100644 |
--- a/src/core/SkPatch.cpp |
+++ b/src/core/SkPatch.cpp |
@@ -120,16 +120,14 @@ uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar |
return uint8_t(a * (1.f - ty) + b * ty); |
} |
-bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) { |
+bool SkPatch::getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const { |
- if (divisions < 1) { |
+ if (lodX < 1 || lodY < 1) { |
return false; |
} |
- int divX = divisions, divY = divisions; |
- |
- data->fVertexCount = (divX + 1) * (divY + 1); |
- data->fIndexCount = divX * divY * 6; |
+ data->fVertexCount = (lodX + 1) * (lodY + 1); |
+ data->fIndexCount = lodX * lodY * 6; |
data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount); |
data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount); |
@@ -153,18 +151,18 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) { |
fCtrlPoints[kRightP2_CubicCtrlPts], |
fCtrlPoints[kRightP3_CubicCtrlPts]); |
- fBottom.restart(divX); |
- fTop.restart(divX); |
+ fBottom.restart(lodX); |
+ fTop.restart(lodX); |
SkScalar u = 0.0f; |
- int stride = divY + 1; |
- for (int x = 0; x <= divX; x++) { |
+ int stride = lodY + 1; |
+ for (int x = 0; x <= lodX; x++) { |
SkPoint bottom = fBottom.next(), top = fTop.next(); |
- fLeft.restart(divY); |
- fRight.restart(divY); |
+ fLeft.restart(lodY); |
+ fRight.restart(lodY); |
SkScalar v = 0.f; |
- for (int y = 0; y <= divY; y++) { |
- int dataIndex = x * (divX + 1) + y; |
+ for (int y = 0; y <= lodY; y++) { |
+ int dataIndex = x * (lodY + 1) + y; |
SkPoint left = fLeft.next(), right = fRight.next(); |
@@ -207,8 +205,8 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) { |
data->fTexCoords[dataIndex] = SkPoint::Make(u, v); |
- if(x < divX && y < divY) { |
- int i = 6 * (x * divY + y); |
+ if(x < lodX && y < lodY) { |
+ int i = 6 * (x * lodY + y); |
data->fIndices[i] = x * stride + y; |
data->fIndices[i + 1] = x * stride + 1 + y; |
data->fIndices[i + 2] = (x + 1) * stride + 1 + y; |
@@ -216,9 +214,9 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) { |
data->fIndices[i + 4] = data->fIndices[i + 2]; |
data->fIndices[i + 5] = (x + 1) * stride + y; |
} |
- v += 1.f / divY; |
+ v += 1.f / lodY; |
} |
- u += 1.f / divX; |
+ u += 1.f / lodX; |
} |
return true; |
} |