Index: Source/core/rendering/RenderObject.cpp |
diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp |
index 6a6f83e19b7eaf5ab404a4ce132e23413144530b..4736f17ab760db8ef5118a4e2d6a8f6e8594d79a 100644 |
--- a/Source/core/rendering/RenderObject.cpp |
+++ b/Source/core/rendering/RenderObject.cpp |
@@ -1318,7 +1318,6 @@ void RenderObject::addChildFocusRingRects(Vector<IntRect>& rects, const LayoutPo |
} |
} |
-// FIXME: In repaint-after-layout, we should be able to change the logic to remove the need for this function. See crbug.com/368416. |
LayoutPoint RenderObject::positionFromPaintInvalidationContainer(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const |
{ |
// FIXME: This assert should be re-enabled when we move paint invalidation to after compositing update. crbug.com/360286 |