| Index: Source/core/rendering/RenderLayerFilterInfo.cpp
|
| diff --git a/Source/core/rendering/RenderLayerFilterInfo.cpp b/Source/core/rendering/RenderLayerFilterInfo.cpp
|
| index f287bd8a973d390c5ce34aa52edf74ca5e77dee1..cd36b506822db8d380af72a33a6c604ad0265e36 100644
|
| --- a/Source/core/rendering/RenderLayerFilterInfo.cpp
|
| +++ b/Source/core/rendering/RenderLayerFilterInfo.cpp
|
| @@ -104,11 +104,11 @@ void RenderLayerFilterInfo::setRenderer(PassRefPtr<FilterEffectRenderer> rendere
|
| void RenderLayerFilterInfo::notifyFinished(Resource*)
|
| {
|
| RenderObject* renderer = m_layer->renderer();
|
| - // FIXME: This caller of scheduleSVGFilterLayerUpdateHack() is not correct. It's using the layer update
|
| + // FIXME: This caller of scheduleSVGEffectsLayerUpdateHack() is not correct. It's using the layer update
|
| // system to trigger a RenderLayer to go through the filter updating logic, but that might not
|
| // even happen if this element is style sharing and RenderObject::setStyle() returns early.
|
| // Filters need to find a better way to hook into the system.
|
| - toElement(renderer->node())->scheduleSVGFilterLayerUpdateHack();
|
| + toElement(renderer->node())->scheduleSVGEffectsLayerUpdateHack();
|
| renderer->paintInvalidationForWholeRenderer();
|
| }
|
|
|
|
|