| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 723c40c80c276d42ce3d1e2df2c58f51dfad5742..33ae41b3bd4405c077ba43abd317b96c2b33e1f2 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -47,7 +47,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
|
| smoothness_takes_priority_(false),
|
| skip_next_begin_main_frame_to_reduce_latency_(false),
|
| skip_begin_main_frame_to_reduce_latency_(false),
|
| - continuous_painting_(false) {
|
| + continuous_painting_(false),
|
| + children_need_begin_frames_(false) {
|
| }
|
|
|
| const char* SchedulerStateMachine::OutputSurfaceStateToString(
|
| @@ -733,6 +734,12 @@ bool SchedulerStateMachine::SupportsProactiveBeginFrame() const {
|
| return !settings_.using_synchronous_renderer_compositor;
|
| }
|
|
|
| +void SchedulerStateMachine::SetChildrenNeedBeginFrames(
|
| + bool children_need_begin_frames) {
|
| + DCHECK(settings_.begin_frame_publisher);
|
| + children_need_begin_frames_ = children_need_begin_frames;
|
| +}
|
| +
|
| // These are the cases where we definitely (or almost definitely) have a
|
| // new frame to animate and/or draw and can draw.
|
| bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| @@ -745,6 +752,9 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| if (!can_draw_)
|
| return false;
|
|
|
| + if (children_need_begin_frames_)
|
| + return true;
|
| +
|
| // The forced draw respects our normal draw scheduling, so we need to
|
| // request a BeginImplFrame for it.
|
| if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
|
|