OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ | 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ |
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ | 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
(...skipping 13 matching lines...) Expand all Loading... |
24 namespace gfx { | 24 namespace gfx { |
25 class Rect; | 25 class Rect; |
26 class Size; | 26 class Size; |
27 class Transform; | 27 class Transform; |
28 } | 28 } |
29 | 29 |
30 namespace cc { | 30 namespace cc { |
31 | 31 |
32 class CompositorFrame; | 32 class CompositorFrame; |
33 class CompositorFrameAck; | 33 class CompositorFrameAck; |
| 34 class OutputSurfaceClient; |
| 35 struct BeginFrameArgs; |
34 struct ManagedMemoryPolicy; | 36 struct ManagedMemoryPolicy; |
35 class OutputSurfaceClient; | |
36 | 37 |
37 // Represents the output surface for a compositor. The compositor owns | 38 // Represents the output surface for a compositor. The compositor owns |
38 // and manages its destruction. Its lifetime is: | 39 // and manages its destruction. Its lifetime is: |
39 // 1. Created on the main thread by the LayerTreeHost through its client. | 40 // 1. Created on the main thread by the LayerTreeHost through its client. |
40 // 2. Passed to the compositor thread and bound to a client via BindToClient. | 41 // 2. Passed to the compositor thread and bound to a client via BindToClient. |
41 // From here on, it will only be used on the compositor thread. | 42 // From here on, it will only be used on the compositor thread. |
42 // 3. If the 3D context is lost, then the compositor will delete the output | 43 // 3. If the 3D context is lost, then the compositor will delete the output |
43 // surface (on the compositor thread) and go back to step 1. | 44 // surface (on the compositor thread) and go back to step 1. |
44 class CC_EXPORT OutputSurface { | 45 class CC_EXPORT OutputSurface { |
45 public: | 46 public: |
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
119 | 120 |
120 // Notifies frame-rate smoothness preference. If true, all non-critical | 121 // Notifies frame-rate smoothness preference. If true, all non-critical |
121 // processing should be stopped, or lowered in priority. | 122 // processing should be stopped, or lowered in priority. |
122 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} | 123 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} |
123 | 124 |
124 // Requests a BeginFrame notification from the output surface. The | 125 // Requests a BeginFrame notification from the output surface. The |
125 // notification will be delivered by calling | 126 // notification will be delivered by calling |
126 // OutputSurfaceClient::BeginFrame until the callback is disabled. | 127 // OutputSurfaceClient::BeginFrame until the callback is disabled. |
127 virtual void SetNeedsBeginFrame(bool enable) {} | 128 virtual void SetNeedsBeginFrame(bool enable) {} |
128 | 129 |
129 bool HasClient() { return !!client_; } | 130 bool HasClient() const { return !!client_; } |
130 | 131 |
131 // Returns an estimate of the current GPU latency. When only a software | 132 // Returns an estimate of the current GPU latency. When only a software |
132 // device is present, returns 0. | 133 // device is present, returns 0. |
133 base::TimeDelta GpuLatencyEstimate(); | 134 base::TimeDelta GpuLatencyEstimate(); |
134 | 135 |
135 // Get the class capable of informing cc of hardware overlay capability. | 136 // Get the class capable of informing cc of hardware overlay capability. |
136 OverlayCandidateValidator* overlay_candidate_validator() const { | 137 OverlayCandidateValidator* overlay_candidate_validator() const { |
137 return overlay_candidate_validator_.get(); | 138 return overlay_candidate_validator_.get(); |
138 } | 139 } |
139 | 140 |
| 141 void BeginFrame(const BeginFrameArgs& args) const; |
| 142 |
| 143 base::WeakPtr<OutputSurface> GetWeakPtr() { |
| 144 return weak_ptr_factory_.GetWeakPtr(); |
| 145 } |
| 146 |
140 protected: | 147 protected: |
141 OutputSurfaceClient* client_; | 148 OutputSurfaceClient* client_; |
142 | 149 |
143 // Synchronously initialize context3d and enter hardware mode. | 150 // Synchronously initialize context3d and enter hardware mode. |
144 // This can only supported in threaded compositing mode. | 151 // This can only supported in threaded compositing mode. |
145 bool InitializeAndSetContext3d( | 152 bool InitializeAndSetContext3d( |
146 scoped_refptr<ContextProvider> context_provider); | 153 scoped_refptr<ContextProvider> context_provider); |
147 void ReleaseGL(); | 154 void ReleaseGL(); |
148 | 155 |
149 void PostSwapBuffersComplete(); | 156 void PostSwapBuffersComplete(); |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
183 RollingTimeDeltaHistory gpu_latency_history_; | 190 RollingTimeDeltaHistory gpu_latency_history_; |
184 | 191 |
185 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; | 192 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; |
186 | 193 |
187 DISALLOW_COPY_AND_ASSIGN(OutputSurface); | 194 DISALLOW_COPY_AND_ASSIGN(OutputSurface); |
188 }; | 195 }; |
189 | 196 |
190 } // namespace cc | 197 } // namespace cc |
191 | 198 |
192 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ | 199 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ |
OLD | NEW |