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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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228 | 228 |
229 // True if we need to abort draws to make forward progress. | 229 // True if we need to abort draws to make forward progress. |
230 bool PendingDrawsShouldBeAborted() const; | 230 bool PendingDrawsShouldBeAborted() const; |
231 | 231 |
232 bool SupportsProactiveBeginFrame() const; | 232 bool SupportsProactiveBeginFrame() const; |
233 | 233 |
234 void SetContinuousPainting(bool continuous_painting) { | 234 void SetContinuousPainting(bool continuous_painting) { |
235 continuous_painting_ = continuous_painting; | 235 continuous_painting_ = continuous_painting; |
236 } | 236 } |
237 | 237 |
238 void SetChildrenNeedBeginFrames(bool children_need_begin_frames); | |
239 bool children_need_begin_frames() { return children_need_begin_frames_; } | |
240 | |
238 protected: | 241 protected: |
239 bool BeginFrameNeededToAnimateOrDraw() const; | 242 bool BeginFrameNeededToAnimateOrDraw() const; |
243 bool BeginFrameNeededToChildren() const; | |
brianderson
2014/09/04 18:45:46
BeginFrameNeededToChildren -> BeginFrameNeededForC
| |
240 bool ProactiveBeginFrameWanted() const; | 244 bool ProactiveBeginFrameWanted() const; |
241 | 245 |
242 // True if we need to force activations to make forward progress. | 246 // True if we need to force activations to make forward progress. |
243 bool PendingActivationsShouldBeForced() const; | 247 bool PendingActivationsShouldBeForced() const; |
244 | 248 |
245 bool ShouldAnimate() const; | 249 bool ShouldAnimate() const; |
246 bool ShouldBeginOutputSurfaceCreation() const; | 250 bool ShouldBeginOutputSurfaceCreation() const; |
247 bool ShouldDrawForced() const; | 251 bool ShouldDrawForced() const; |
248 bool ShouldDraw() const; | 252 bool ShouldDraw() const; |
249 bool ShouldActivatePendingTree() const; | 253 bool ShouldActivatePendingTree() const; |
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298 bool can_start_; | 302 bool can_start_; |
299 bool can_draw_; | 303 bool can_draw_; |
300 bool has_pending_tree_; | 304 bool has_pending_tree_; |
301 bool pending_tree_is_ready_for_activation_; | 305 bool pending_tree_is_ready_for_activation_; |
302 bool active_tree_needs_first_draw_; | 306 bool active_tree_needs_first_draw_; |
303 bool did_create_and_initialize_first_output_surface_; | 307 bool did_create_and_initialize_first_output_surface_; |
304 bool smoothness_takes_priority_; | 308 bool smoothness_takes_priority_; |
305 bool skip_next_begin_main_frame_to_reduce_latency_; | 309 bool skip_next_begin_main_frame_to_reduce_latency_; |
306 bool skip_begin_main_frame_to_reduce_latency_; | 310 bool skip_begin_main_frame_to_reduce_latency_; |
307 bool continuous_painting_; | 311 bool continuous_painting_; |
312 bool children_need_begin_frames_; | |
308 | 313 |
309 private: | 314 private: |
310 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 315 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
311 }; | 316 }; |
312 | 317 |
313 } // namespace cc | 318 } // namespace cc |
314 | 319 |
315 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 320 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
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