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Side by Side Diff: cc/output/output_surface.h

Issue 423773002: Unified BeginFrame scheduling (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
7 7
8 #include <deque> 8 #include <deque>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 12 matching lines...) Expand all
23 namespace gfx { 23 namespace gfx {
24 class Rect; 24 class Rect;
25 class Size; 25 class Size;
26 class Transform; 26 class Transform;
27 } 27 }
28 28
29 namespace cc { 29 namespace cc {
30 30
31 class CompositorFrame; 31 class CompositorFrame;
32 class CompositorFrameAck; 32 class CompositorFrameAck;
33 class OutputSurfaceClient;
34 struct BeginFrameArgs;
33 struct ManagedMemoryPolicy; 35 struct ManagedMemoryPolicy;
34 class OutputSurfaceClient;
35 36
36 // Represents the output surface for a compositor. The compositor owns 37 // Represents the output surface for a compositor. The compositor owns
37 // and manages its destruction. Its lifetime is: 38 // and manages its destruction. Its lifetime is:
38 // 1. Created on the main thread by the LayerTreeHost through its client. 39 // 1. Created on the main thread by the LayerTreeHost through its client.
39 // 2. Passed to the compositor thread and bound to a client via BindToClient. 40 // 2. Passed to the compositor thread and bound to a client via BindToClient.
40 // From here on, it will only be used on the compositor thread. 41 // From here on, it will only be used on the compositor thread.
41 // 3. If the 3D context is lost, then the compositor will delete the output 42 // 3. If the 3D context is lost, then the compositor will delete the output
42 // surface (on the compositor thread) and go back to step 1. 43 // surface (on the compositor thread) and go back to step 1.
43 class CC_EXPORT OutputSurface { 44 class CC_EXPORT OutputSurface {
44 public: 45 public:
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 123
123 // Notifies frame-rate smoothness preference. If true, all non-critical 124 // Notifies frame-rate smoothness preference. If true, all non-critical
124 // processing should be stopped, or lowered in priority. 125 // processing should be stopped, or lowered in priority.
125 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} 126 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
126 127
127 // Requests a BeginFrame notification from the output surface. The 128 // Requests a BeginFrame notification from the output surface. The
128 // notification will be delivered by calling 129 // notification will be delivered by calling
129 // OutputSurfaceClient::BeginFrame until the callback is disabled. 130 // OutputSurfaceClient::BeginFrame until the callback is disabled.
130 virtual void SetNeedsBeginFrame(bool enable) {} 131 virtual void SetNeedsBeginFrame(bool enable) {}
131 132
132 bool HasClient() { return !!client_; } 133 bool HasClient() const { return !!client_; }
133 134
134 // Get the class capable of informing cc of hardware overlay capability. 135 // Get the class capable of informing cc of hardware overlay capability.
135 OverlayCandidateValidator* overlay_candidate_validator() const { 136 OverlayCandidateValidator* overlay_candidate_validator() const {
136 return overlay_candidate_validator_.get(); 137 return overlay_candidate_validator_.get();
137 } 138 }
138 139
140 void BeginFrame(const BeginFrameArgs& args) const;
brianderson 2014/09/04 18:45:45 Should this be OnBeginFrame and protected? Can you
141
142 base::WeakPtr<OutputSurface> GetWeakPtr() {
143 return weak_ptr_factory_.GetWeakPtr();
144 }
145
139 protected: 146 protected:
140 OutputSurfaceClient* client_; 147 OutputSurfaceClient* client_;
141 148
142 // Synchronously initialize context3d and enter hardware mode. 149 // Synchronously initialize context3d and enter hardware mode.
143 // This can only supported in threaded compositing mode. 150 // This can only supported in threaded compositing mode.
144 bool InitializeAndSetContext3d( 151 bool InitializeAndSetContext3d(
145 scoped_refptr<ContextProvider> context_provider); 152 scoped_refptr<ContextProvider> context_provider);
146 void ReleaseGL(); 153 void ReleaseGL();
147 154
148 void PostSwapBuffersComplete(); 155 void PostSwapBuffersComplete();
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177 bool external_stencil_test_enabled_; 184 bool external_stencil_test_enabled_;
178 185
179 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; 186 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
180 187
181 DISALLOW_COPY_AND_ASSIGN(OutputSurface); 188 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
182 }; 189 };
183 190
184 } // namespace cc 191 } // namespace cc
185 192
186 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ 193 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_
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