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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ | 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ |
| 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ | 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 23 namespace gfx { | 23 namespace gfx { |
| 24 class Rect; | 24 class Rect; |
| 25 class Size; | 25 class Size; |
| 26 class Transform; | 26 class Transform; |
| 27 } | 27 } |
| 28 | 28 |
| 29 namespace cc { | 29 namespace cc { |
| 30 | 30 |
| 31 class CompositorFrame; | 31 class CompositorFrame; |
| 32 class CompositorFrameAck; | 32 class CompositorFrameAck; |
| 33 class OutputSurfaceClient; | |
| 34 struct BeginFrameArgs; | |
| 33 struct ManagedMemoryPolicy; | 35 struct ManagedMemoryPolicy; |
| 34 class OutputSurfaceClient; | |
| 35 | 36 |
| 36 // Represents the output surface for a compositor. The compositor owns | 37 // Represents the output surface for a compositor. The compositor owns |
| 37 // and manages its destruction. Its lifetime is: | 38 // and manages its destruction. Its lifetime is: |
| 38 // 1. Created on the main thread by the LayerTreeHost through its client. | 39 // 1. Created on the main thread by the LayerTreeHost through its client. |
| 39 // 2. Passed to the compositor thread and bound to a client via BindToClient. | 40 // 2. Passed to the compositor thread and bound to a client via BindToClient. |
| 40 // From here on, it will only be used on the compositor thread. | 41 // From here on, it will only be used on the compositor thread. |
| 41 // 3. If the 3D context is lost, then the compositor will delete the output | 42 // 3. If the 3D context is lost, then the compositor will delete the output |
| 42 // surface (on the compositor thread) and go back to step 1. | 43 // surface (on the compositor thread) and go back to step 1. |
| 43 class CC_EXPORT OutputSurface { | 44 class CC_EXPORT OutputSurface { |
| 44 public: | 45 public: |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 122 | 123 |
| 123 // Notifies frame-rate smoothness preference. If true, all non-critical | 124 // Notifies frame-rate smoothness preference. If true, all non-critical |
| 124 // processing should be stopped, or lowered in priority. | 125 // processing should be stopped, or lowered in priority. |
| 125 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} | 126 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {} |
| 126 | 127 |
| 127 // Requests a BeginFrame notification from the output surface. The | 128 // Requests a BeginFrame notification from the output surface. The |
| 128 // notification will be delivered by calling | 129 // notification will be delivered by calling |
| 129 // OutputSurfaceClient::BeginFrame until the callback is disabled. | 130 // OutputSurfaceClient::BeginFrame until the callback is disabled. |
| 130 virtual void SetNeedsBeginFrame(bool enable) {} | 131 virtual void SetNeedsBeginFrame(bool enable) {} |
| 131 | 132 |
| 132 bool HasClient() { return !!client_; } | 133 bool HasClient() const { return !!client_; } |
| 133 | 134 |
| 134 // Get the class capable of informing cc of hardware overlay capability. | 135 // Get the class capable of informing cc of hardware overlay capability. |
| 135 OverlayCandidateValidator* overlay_candidate_validator() const { | 136 OverlayCandidateValidator* overlay_candidate_validator() const { |
| 136 return overlay_candidate_validator_.get(); | 137 return overlay_candidate_validator_.get(); |
| 137 } | 138 } |
| 138 | 139 |
| 140 void BeginFrame(const BeginFrameArgs& args) const; | |
|
brianderson
2014/09/04 18:45:45
Should this be OnBeginFrame and protected? Can you
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| 141 | |
| 142 base::WeakPtr<OutputSurface> GetWeakPtr() { | |
| 143 return weak_ptr_factory_.GetWeakPtr(); | |
| 144 } | |
| 145 | |
| 139 protected: | 146 protected: |
| 140 OutputSurfaceClient* client_; | 147 OutputSurfaceClient* client_; |
| 141 | 148 |
| 142 // Synchronously initialize context3d and enter hardware mode. | 149 // Synchronously initialize context3d and enter hardware mode. |
| 143 // This can only supported in threaded compositing mode. | 150 // This can only supported in threaded compositing mode. |
| 144 bool InitializeAndSetContext3d( | 151 bool InitializeAndSetContext3d( |
| 145 scoped_refptr<ContextProvider> context_provider); | 152 scoped_refptr<ContextProvider> context_provider); |
| 146 void ReleaseGL(); | 153 void ReleaseGL(); |
| 147 | 154 |
| 148 void PostSwapBuffersComplete(); | 155 void PostSwapBuffersComplete(); |
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| 177 bool external_stencil_test_enabled_; | 184 bool external_stencil_test_enabled_; |
| 178 | 185 |
| 179 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; | 186 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; |
| 180 | 187 |
| 181 DISALLOW_COPY_AND_ASSIGN(OutputSurface); | 188 DISALLOW_COPY_AND_ASSIGN(OutputSurface); |
| 182 }; | 189 }; |
| 183 | 190 |
| 184 } // namespace cc | 191 } // namespace cc |
| 185 | 192 |
| 186 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ | 193 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ |
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