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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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84 { | 84 { |
85 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme
nt, keyframeDictionaryVector, exceptionState); | 85 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&eleme
nt, keyframeDictionaryVector, exceptionState); |
86 if (exceptionState.hadException()) | 86 if (exceptionState.hadException()) |
87 return 0; | 87 return 0; |
88 ASSERT(effect); | 88 ASSERT(effect); |
89 return animateInternal(element, effect.release(), Timing()); | 89 return animateInternal(element, effect.release(), Timing()); |
90 } | 90 } |
91 | 91 |
92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPl
ayers(Element& element) | 92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPl
ayers(Element& element) |
93 { | 93 { |
94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers
= WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >(); | 94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers; |
| 95 |
| 96 if (!element.hasActiveAnimations()) |
| 97 return animationPlayers; |
| 98 |
95 const AnimationPlayerCountedSet& players = element.activeAnimations()->p
layers(); | 99 const AnimationPlayerCountedSet& players = element.activeAnimations()->p
layers(); |
96 | 100 |
97 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it
!= players.end(); ++it) { | 101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it
!= players.end(); ++it) { |
98 ASSERT(it->key->source()); | 102 ASSERT(it->key->source()); |
99 if (it->key->source()->isCurrent()) | 103 if (it->key->source()->isCurrent()) |
100 animationPlayers.append(it->key); | 104 animationPlayers.append(it->key); |
101 } | 105 } |
102 return animationPlayers; | 106 return animationPlayers; |
103 } | 107 } |
104 | 108 |
105 private: | 109 private: |
106 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRa
wPtr<AnimationEffect> effect, const Timing& timing) | 110 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRa
wPtr<AnimationEffect> effect, const Timing& timing) |
107 { | 111 { |
108 if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) { | 112 if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) { |
109 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element
, effect, timing); | 113 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element
, effect, timing); |
110 return element.document().timeline().play(animation.get()); | 114 return element.document().timeline().play(animation.get()); |
111 } | 115 } |
112 return 0; | 116 return 0; |
113 } | 117 } |
114 }; | 118 }; |
115 | 119 |
116 } // namespace blink | 120 } // namespace blink |
117 | 121 |
118 #endif // ElementAnimation_h | 122 #endif // ElementAnimation_h |
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