Index: Source/platform/graphics/Color.h |
diff --git a/Source/core/platform/graphics/Color.h b/Source/platform/graphics/Color.h |
similarity index 90% |
rename from Source/core/platform/graphics/Color.h |
rename to Source/platform/graphics/Color.h |
index 28983edee2bc1e2f587800208bbf1ea7c01bba56..5849f64b46e2c2440656dc8594326e090b7a5239 100644 |
--- a/Source/core/platform/graphics/Color.h |
+++ b/Source/platform/graphics/Color.h |
@@ -37,22 +37,22 @@ class Color; |
typedef unsigned RGBA32; // RGBA quadruplet |
-RGBA32 makeRGB(int r, int g, int b); |
-RGBA32 makeRGBA(int r, int g, int b, int a); |
+PLATFORM_EXPORT RGBA32 makeRGB(int r, int g, int b); |
+PLATFORM_EXPORT RGBA32 makeRGBA(int r, int g, int b, int a); |
-RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha); |
-RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a); |
-RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a); |
-RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a); |
+PLATFORM_EXPORT RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha); |
+PLATFORM_EXPORT RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a); |
+PLATFORM_EXPORT RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a); |
+PLATFORM_EXPORT RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a); |
-int differenceSquared(const Color&, const Color&); |
+PLATFORM_EXPORT int differenceSquared(const Color&, const Color&); |
inline int redChannel(RGBA32 color) { return (color >> 16) & 0xFF; } |
inline int greenChannel(RGBA32 color) { return (color >> 8) & 0xFF; } |
inline int blueChannel(RGBA32 color) { return color & 0xFF; } |
inline int alphaChannel(RGBA32 color) { return (color >> 24) & 0xFF; } |
-class Color { |
+class PLATFORM_EXPORT Color { |
WTF_MAKE_FAST_ALLOCATED; |
public: |
Color() : m_color(0), m_valid(false) { } |
@@ -136,8 +136,8 @@ inline bool operator!=(const Color& a, const Color& b) |
return !(a == b); |
} |
-Color colorFromPremultipliedARGB(RGBA32); |
-RGBA32 premultipliedARGBFromColor(const Color&); |
+PLATFORM_EXPORT Color colorFromPremultipliedARGB(RGBA32); |
+PLATFORM_EXPORT RGBA32 premultipliedARGBFromColor(const Color&); |
inline Color blend(const Color& from, const Color& to, double progress, bool blendPremultiplied = true) |
{ |