| Index: Source/core/platform/graphics/Color.cpp
|
| diff --git a/Source/core/platform/graphics/Color.cpp b/Source/core/platform/graphics/Color.cpp
|
| deleted file mode 100644
|
| index c76efef25cb8ab3d1554571937b005692581cd73..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/Color.cpp
|
| +++ /dev/null
|
| @@ -1,448 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "core/platform/graphics/Color.h"
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| -
|
| -#include "core/platform/HashTools.h"
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| -#include "wtf/Assertions.h"
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| -#include "wtf/DecimalNumber.h"
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| -#include "wtf/HexNumber.h"
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| -#include "wtf/MathExtras.h"
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| -#include "wtf/text/StringBuilder.h"
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| -
|
| -using namespace std;
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| -
|
| -namespace WebCore {
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| -
|
| -#if !COMPILER(MSVC)
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| -const RGBA32 Color::black;
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| -const RGBA32 Color::white;
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| -const RGBA32 Color::darkGray;
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| -const RGBA32 Color::gray;
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| -const RGBA32 Color::lightGray;
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| -const RGBA32 Color::transparent;
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| -#endif
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| -
|
| -static const RGBA32 lightenedBlack = 0xFF545454;
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| -static const RGBA32 darkenedWhite = 0xFFABABAB;
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| -
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| -RGBA32 makeRGB(int r, int g, int b)
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| -{
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| - return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
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| -}
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| -
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| -RGBA32 makeRGBA(int r, int g, int b, int a)
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| -{
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| - return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
|
| -}
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| -
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| -static int colorFloatToRGBAByte(float f)
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| -{
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| - // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
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| - return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
|
| -}
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| -
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| -RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
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| -{
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| - return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
|
| -}
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| -
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| -RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
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| -{
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| - RGBA32 rgbOnly = color & 0x00FFFFFF;
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| - RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
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| - return rgba;
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| -}
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| -
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| -static double calcHue(double temp1, double temp2, double hueVal)
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| -{
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| - if (hueVal < 0.0)
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| - hueVal++;
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| - else if (hueVal > 1.0)
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| - hueVal--;
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| - if (hueVal * 6.0 < 1.0)
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| - return temp1 + (temp2 - temp1) * hueVal * 6.0;
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| - if (hueVal * 2.0 < 1.0)
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| - return temp2;
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| - if (hueVal * 3.0 < 2.0)
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| - return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
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| - return temp1;
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| -}
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| -
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| -// Explanation of this algorithm can be found in the CSS3 Color Module
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| -// specification at http://www.w3.org/TR/css3-color/#hsl-color with further
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| -// explanation available at http://en.wikipedia.org/wiki/HSL_color_space
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| -
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| -// all values are in the range of 0 to 1.0
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| -RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
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| -{
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| - const double scaleFactor = nextafter(256.0, 0.0);
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| -
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| - if (!saturation) {
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| - int greyValue = static_cast<int>(lightness * scaleFactor);
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| - return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
|
| - }
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| -
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| - double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
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| - double temp1 = 2.0 * lightness - temp2;
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| -
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| - return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
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| - static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
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| - static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
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| - static_cast<int>(alpha * scaleFactor));
|
| -}
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| -
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| -RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
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| -{
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| - double colors = 1 - k;
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| - int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
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| - int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
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| - int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
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| - return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
|
| -}
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| -
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| -// originally moved here from the CSS parser
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| -template <typename CharacterType>
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| -static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb)
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| -{
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| - if (length != 3 && length != 6)
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| - return false;
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| - unsigned value = 0;
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| - for (unsigned i = 0; i < length; ++i) {
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| - if (!isASCIIHexDigit(name[i]))
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| - return false;
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| - value <<= 4;
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| - value |= toASCIIHexValue(name[i]);
|
| - }
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| - if (length == 6) {
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| - rgb = 0xFF000000 | value;
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| - return true;
|
| - }
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| - // #abc converts to #aabbcc
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| - rgb = 0xFF000000
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| - | (value & 0xF00) << 12 | (value & 0xF00) << 8
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| - | (value & 0xF0) << 8 | (value & 0xF0) << 4
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| - | (value & 0xF) << 4 | (value & 0xF);
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| - return true;
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| -}
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| -
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| -bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb)
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| -{
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| - return parseHexColorInternal(name, length, rgb);
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| -}
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| -
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| -bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
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| -{
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| - return parseHexColorInternal(name, length, rgb);
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| -}
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| -
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| -bool Color::parseHexColor(const String& name, RGBA32& rgb)
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| -{
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| - unsigned length = name.length();
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| -
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| - if (!length)
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| - return false;
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| - if (name.is8Bit())
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| - return parseHexColor(name.characters8(), name.length(), rgb);
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| - return parseHexColor(name.characters16(), name.length(), rgb);
|
| -}
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| -
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| -int differenceSquared(const Color& c1, const Color& c2)
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| -{
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| - int dR = c1.red() - c2.red();
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| - int dG = c1.green() - c2.green();
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| - int dB = c1.blue() - c2.blue();
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| - return dR * dR + dG * dG + dB * dB;
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| -}
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| -
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| -Color::Color(const String& name)
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| -{
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| - if (name[0] == '#') {
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| - if (name.is8Bit())
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| - m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color);
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| - else
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| - m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color);
|
| - } else {
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| - setNamedColor(name);
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| - }
|
| -}
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| -
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| -Color::Color(const char* name)
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| -{
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| - if (name[0] == '#') {
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| - m_valid = parseHexColor(&name[1], m_color);
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| - } else {
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| - const NamedColor* foundColor = findColor(name, strlen(name));
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| - m_color = foundColor ? foundColor->ARGBValue : 0;
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| - m_valid = foundColor;
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| - }
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| -}
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| -
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| -String Color::serialized() const
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| -{
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| - if (!hasAlpha()) {
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| - StringBuilder builder;
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| - builder.reserveCapacity(7);
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| - builder.append('#');
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| - appendByteAsHex(red(), builder, Lowercase);
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| - appendByteAsHex(green(), builder, Lowercase);
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| - appendByteAsHex(blue(), builder, Lowercase);
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| - return builder.toString();
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| - }
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| -
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| - StringBuilder result;
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| - result.reserveCapacity(28);
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| - const char commaSpace[] = ", ";
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| - const char rgbaParen[] = "rgba(";
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| -
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| - result.append(rgbaParen, 5);
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| - result.appendNumber(red());
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| - result.append(commaSpace, 2);
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| - result.appendNumber(green());
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| - result.append(commaSpace, 2);
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| - result.appendNumber(blue());
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| - result.append(commaSpace, 2);
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| -
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| - if (!alpha())
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| - result.append('0');
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| - else {
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| - NumberToLStringBuffer buffer;
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| - unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength);
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| - result.append(buffer, length);
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| - }
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| -
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| - result.append(')');
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| - return result.toString();
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| -}
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| -
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| -String Color::nameForRenderTreeAsText() const
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| -{
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| - if (alpha() < 0xFF)
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| - return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
|
| - return String::format("#%02X%02X%02X", red(), green(), blue());
|
| -}
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| -
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| -static inline const NamedColor* findNamedColor(const String& name)
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| -{
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| - char buffer[64]; // easily big enough for the longest color name
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| - unsigned length = name.length();
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| - if (length > sizeof(buffer) - 1)
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| - return 0;
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| - for (unsigned i = 0; i < length; ++i) {
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| - UChar c = name[i];
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| - if (!c || c > 0x7F)
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| - return 0;
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| - buffer[i] = toASCIILower(static_cast<char>(c));
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| - }
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| - buffer[length] = '\0';
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| - return findColor(buffer, length);
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| -}
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| -
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| -void Color::setNamedColor(const String& name)
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| -{
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| - const NamedColor* foundColor = findNamedColor(name);
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| - m_color = foundColor ? foundColor->ARGBValue : 0;
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| - m_valid = foundColor;
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| -}
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| -
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| -Color Color::light() const
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| -{
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| - // Hardcode this common case for speed.
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| - if (m_color == black)
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| - return lightenedBlack;
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| -
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| - const float scaleFactor = nextafterf(256.0f, 0.0f);
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| -
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| - float r, g, b, a;
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| - getRGBA(r, g, b, a);
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| -
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| - float v = max(r, max(g, b));
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| -
|
| - if (v == 0.0f)
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| - // Lightened black with alpha.
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| - return Color(0x54, 0x54, 0x54, alpha());
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| -
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| - float multiplier = min(1.0f, v + 0.33f) / v;
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| -
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| - return Color(static_cast<int>(multiplier * r * scaleFactor),
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| - static_cast<int>(multiplier * g * scaleFactor),
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| - static_cast<int>(multiplier * b * scaleFactor),
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| - alpha());
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| -}
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| -
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| -Color Color::dark() const
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| -{
|
| - // Hardcode this common case for speed.
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| - if (m_color == white)
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| - return darkenedWhite;
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| -
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| - const float scaleFactor = nextafterf(256.0f, 0.0f);
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| -
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| - float r, g, b, a;
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| - getRGBA(r, g, b, a);
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| -
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| - float v = max(r, max(g, b));
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| - float multiplier = max(0.0f, (v - 0.33f) / v);
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| -
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| - return Color(static_cast<int>(multiplier * r * scaleFactor),
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| - static_cast<int>(multiplier * g * scaleFactor),
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| - static_cast<int>(multiplier * b * scaleFactor),
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| - alpha());
|
| -}
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| -
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| -static int blendComponent(int c, int a)
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| -{
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| - // We use white.
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| - float alpha = a / 255.0f;
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| - int whiteBlend = 255 - a;
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| - c -= whiteBlend;
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| - return static_cast<int>(c / alpha);
|
| -}
|
| -
|
| -const int cStartAlpha = 153; // 60%
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| -const int cEndAlpha = 204; // 80%;
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| -const int cAlphaIncrement = 17; // Increments in between.
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| -
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| -Color Color::blend(const Color& source) const
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| -{
|
| - if (!alpha() || !source.hasAlpha())
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| - return source;
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| -
|
| - if (!source.alpha())
|
| - return *this;
|
| -
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| - int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
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| - int a = d / 255;
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| - int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
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| - int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
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| - int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
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| - return Color(r, g, b, a);
|
| -}
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| -
|
| -Color Color::blendWithWhite() const
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| -{
|
| - // If the color contains alpha already, we leave it alone.
|
| - if (hasAlpha())
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| - return *this;
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| -
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| - Color newColor;
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| - for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
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| - // We have a solid color. Convert to an equivalent color that looks the same when blended with white
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| - // at the current alpha. Try using less transparency if the numbers end up being negative.
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| - int r = blendComponent(red(), alpha);
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| - int g = blendComponent(green(), alpha);
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| - int b = blendComponent(blue(), alpha);
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| -
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| - newColor = Color(r, g, b, alpha);
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| -
|
| - if (r >= 0 && g >= 0 && b >= 0)
|
| - break;
|
| - }
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| - return newColor;
|
| -}
|
| -
|
| -void Color::getRGBA(float& r, float& g, float& b, float& a) const
|
| -{
|
| - r = red() / 255.0f;
|
| - g = green() / 255.0f;
|
| - b = blue() / 255.0f;
|
| - a = alpha() / 255.0f;
|
| -}
|
| -
|
| -void Color::getRGBA(double& r, double& g, double& b, double& a) const
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| -{
|
| - r = red() / 255.0;
|
| - g = green() / 255.0;
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| - b = blue() / 255.0;
|
| - a = alpha() / 255.0;
|
| -}
|
| -
|
| -void Color::getHSL(double& hue, double& saturation, double& lightness) const
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| -{
|
| - // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
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| - // the algorithm therein, although it's 360^o based and we end up wanting
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| - // [0...1) based. It's clearer if we stick to 360^o until the end.
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| - double r = static_cast<double>(red()) / 255.0;
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| - double g = static_cast<double>(green()) / 255.0;
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| - double b = static_cast<double>(blue()) / 255.0;
|
| - double max = std::max(std::max(r, g), b);
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| - double min = std::min(std::min(r, g), b);
|
| -
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| - if (max == min)
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| - hue = 0.0;
|
| - else if (max == r)
|
| - hue = (60.0 * ((g - b) / (max - min))) + 360.0;
|
| - else if (max == g)
|
| - hue = (60.0 * ((b - r) / (max - min))) + 120.0;
|
| - else
|
| - hue = (60.0 * ((r - g) / (max - min))) + 240.0;
|
| -
|
| - if (hue >= 360.0)
|
| - hue -= 360.0;
|
| -
|
| - // makeRGBAFromHSLA assumes that hue is in [0...1).
|
| - hue /= 360.0;
|
| -
|
| - lightness = 0.5 * (max + min);
|
| - if (max == min)
|
| - saturation = 0.0;
|
| - else if (lightness <= 0.5)
|
| - saturation = ((max - min) / (max + min));
|
| - else
|
| - saturation = ((max - min) / (2.0 - (max + min)));
|
| -}
|
| -
|
| -Color colorFromPremultipliedARGB(RGBA32 pixelColor)
|
| -{
|
| - int alpha = alphaChannel(pixelColor);
|
| - if (alpha && alpha < 255) {
|
| - return Color::createUnchecked(
|
| - redChannel(pixelColor) * 255 / alpha,
|
| - greenChannel(pixelColor) * 255 / alpha,
|
| - blueChannel(pixelColor) * 255 / alpha,
|
| - alpha);
|
| - } else
|
| - return Color(pixelColor);
|
| -}
|
| -
|
| -RGBA32 premultipliedARGBFromColor(const Color& color)
|
| -{
|
| - unsigned pixelColor;
|
| -
|
| - unsigned alpha = color.alpha();
|
| - if (alpha < 255) {
|
| - pixelColor = Color::createUnchecked(
|
| - (color.red() * alpha + 254) / 255,
|
| - (color.green() * alpha + 254) / 255,
|
| - (color.blue() * alpha + 254) / 255,
|
| - alpha).rgb();
|
| - } else
|
| - pixelColor = color.rgb();
|
| -
|
| - return pixelColor;
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|