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Unified Diff: Source/core/platform/graphics/Color.cpp

Issue 42313002: Move Color.*, DashArray and DrawLooper to Source/platform/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add missing moved files Created 7 years, 2 months ago
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Index: Source/core/platform/graphics/Color.cpp
diff --git a/Source/core/platform/graphics/Color.cpp b/Source/core/platform/graphics/Color.cpp
deleted file mode 100644
index c76efef25cb8ab3d1554571937b005692581cd73..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/Color.cpp
+++ /dev/null
@@ -1,448 +0,0 @@
-/*
- * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/platform/graphics/Color.h"
-
-#include "core/platform/HashTools.h"
-#include "wtf/Assertions.h"
-#include "wtf/DecimalNumber.h"
-#include "wtf/HexNumber.h"
-#include "wtf/MathExtras.h"
-#include "wtf/text/StringBuilder.h"
-
-using namespace std;
-
-namespace WebCore {
-
-#if !COMPILER(MSVC)
-const RGBA32 Color::black;
-const RGBA32 Color::white;
-const RGBA32 Color::darkGray;
-const RGBA32 Color::gray;
-const RGBA32 Color::lightGray;
-const RGBA32 Color::transparent;
-#endif
-
-static const RGBA32 lightenedBlack = 0xFF545454;
-static const RGBA32 darkenedWhite = 0xFFABABAB;
-
-RGBA32 makeRGB(int r, int g, int b)
-{
- return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
-}
-
-RGBA32 makeRGBA(int r, int g, int b, int a)
-{
- return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
-}
-
-static int colorFloatToRGBAByte(float f)
-{
- // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
- return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
-}
-
-RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
-{
- return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
-}
-
-RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
-{
- RGBA32 rgbOnly = color & 0x00FFFFFF;
- RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
- return rgba;
-}
-
-static double calcHue(double temp1, double temp2, double hueVal)
-{
- if (hueVal < 0.0)
- hueVal++;
- else if (hueVal > 1.0)
- hueVal--;
- if (hueVal * 6.0 < 1.0)
- return temp1 + (temp2 - temp1) * hueVal * 6.0;
- if (hueVal * 2.0 < 1.0)
- return temp2;
- if (hueVal * 3.0 < 2.0)
- return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
- return temp1;
-}
-
-// Explanation of this algorithm can be found in the CSS3 Color Module
-// specification at http://www.w3.org/TR/css3-color/#hsl-color with further
-// explanation available at http://en.wikipedia.org/wiki/HSL_color_space
-
-// all values are in the range of 0 to 1.0
-RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
-{
- const double scaleFactor = nextafter(256.0, 0.0);
-
- if (!saturation) {
- int greyValue = static_cast<int>(lightness * scaleFactor);
- return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
- }
-
- double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
- double temp1 = 2.0 * lightness - temp2;
-
- return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
- static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
- static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
- static_cast<int>(alpha * scaleFactor));
-}
-
-RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
-{
- double colors = 1 - k;
- int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
- int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
- int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
- return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
-}
-
-// originally moved here from the CSS parser
-template <typename CharacterType>
-static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb)
-{
- if (length != 3 && length != 6)
- return false;
- unsigned value = 0;
- for (unsigned i = 0; i < length; ++i) {
- if (!isASCIIHexDigit(name[i]))
- return false;
- value <<= 4;
- value |= toASCIIHexValue(name[i]);
- }
- if (length == 6) {
- rgb = 0xFF000000 | value;
- return true;
- }
- // #abc converts to #aabbcc
- rgb = 0xFF000000
- | (value & 0xF00) << 12 | (value & 0xF00) << 8
- | (value & 0xF0) << 8 | (value & 0xF0) << 4
- | (value & 0xF) << 4 | (value & 0xF);
- return true;
-}
-
-bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb)
-{
- return parseHexColorInternal(name, length, rgb);
-}
-
-bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
-{
- return parseHexColorInternal(name, length, rgb);
-}
-
-bool Color::parseHexColor(const String& name, RGBA32& rgb)
-{
- unsigned length = name.length();
-
- if (!length)
- return false;
- if (name.is8Bit())
- return parseHexColor(name.characters8(), name.length(), rgb);
- return parseHexColor(name.characters16(), name.length(), rgb);
-}
-
-int differenceSquared(const Color& c1, const Color& c2)
-{
- int dR = c1.red() - c2.red();
- int dG = c1.green() - c2.green();
- int dB = c1.blue() - c2.blue();
- return dR * dR + dG * dG + dB * dB;
-}
-
-Color::Color(const String& name)
-{
- if (name[0] == '#') {
- if (name.is8Bit())
- m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color);
- else
- m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color);
- } else {
- setNamedColor(name);
- }
-}
-
-Color::Color(const char* name)
-{
- if (name[0] == '#') {
- m_valid = parseHexColor(&name[1], m_color);
- } else {
- const NamedColor* foundColor = findColor(name, strlen(name));
- m_color = foundColor ? foundColor->ARGBValue : 0;
- m_valid = foundColor;
- }
-}
-
-String Color::serialized() const
-{
- if (!hasAlpha()) {
- StringBuilder builder;
- builder.reserveCapacity(7);
- builder.append('#');
- appendByteAsHex(red(), builder, Lowercase);
- appendByteAsHex(green(), builder, Lowercase);
- appendByteAsHex(blue(), builder, Lowercase);
- return builder.toString();
- }
-
- StringBuilder result;
- result.reserveCapacity(28);
- const char commaSpace[] = ", ";
- const char rgbaParen[] = "rgba(";
-
- result.append(rgbaParen, 5);
- result.appendNumber(red());
- result.append(commaSpace, 2);
- result.appendNumber(green());
- result.append(commaSpace, 2);
- result.appendNumber(blue());
- result.append(commaSpace, 2);
-
- if (!alpha())
- result.append('0');
- else {
- NumberToLStringBuffer buffer;
- unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength);
- result.append(buffer, length);
- }
-
- result.append(')');
- return result.toString();
-}
-
-String Color::nameForRenderTreeAsText() const
-{
- if (alpha() < 0xFF)
- return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
- return String::format("#%02X%02X%02X", red(), green(), blue());
-}
-
-static inline const NamedColor* findNamedColor(const String& name)
-{
- char buffer[64]; // easily big enough for the longest color name
- unsigned length = name.length();
- if (length > sizeof(buffer) - 1)
- return 0;
- for (unsigned i = 0; i < length; ++i) {
- UChar c = name[i];
- if (!c || c > 0x7F)
- return 0;
- buffer[i] = toASCIILower(static_cast<char>(c));
- }
- buffer[length] = '\0';
- return findColor(buffer, length);
-}
-
-void Color::setNamedColor(const String& name)
-{
- const NamedColor* foundColor = findNamedColor(name);
- m_color = foundColor ? foundColor->ARGBValue : 0;
- m_valid = foundColor;
-}
-
-Color Color::light() const
-{
- // Hardcode this common case for speed.
- if (m_color == black)
- return lightenedBlack;
-
- const float scaleFactor = nextafterf(256.0f, 0.0f);
-
- float r, g, b, a;
- getRGBA(r, g, b, a);
-
- float v = max(r, max(g, b));
-
- if (v == 0.0f)
- // Lightened black with alpha.
- return Color(0x54, 0x54, 0x54, alpha());
-
- float multiplier = min(1.0f, v + 0.33f) / v;
-
- return Color(static_cast<int>(multiplier * r * scaleFactor),
- static_cast<int>(multiplier * g * scaleFactor),
- static_cast<int>(multiplier * b * scaleFactor),
- alpha());
-}
-
-Color Color::dark() const
-{
- // Hardcode this common case for speed.
- if (m_color == white)
- return darkenedWhite;
-
- const float scaleFactor = nextafterf(256.0f, 0.0f);
-
- float r, g, b, a;
- getRGBA(r, g, b, a);
-
- float v = max(r, max(g, b));
- float multiplier = max(0.0f, (v - 0.33f) / v);
-
- return Color(static_cast<int>(multiplier * r * scaleFactor),
- static_cast<int>(multiplier * g * scaleFactor),
- static_cast<int>(multiplier * b * scaleFactor),
- alpha());
-}
-
-static int blendComponent(int c, int a)
-{
- // We use white.
- float alpha = a / 255.0f;
- int whiteBlend = 255 - a;
- c -= whiteBlend;
- return static_cast<int>(c / alpha);
-}
-
-const int cStartAlpha = 153; // 60%
-const int cEndAlpha = 204; // 80%;
-const int cAlphaIncrement = 17; // Increments in between.
-
-Color Color::blend(const Color& source) const
-{
- if (!alpha() || !source.hasAlpha())
- return source;
-
- if (!source.alpha())
- return *this;
-
- int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
- int a = d / 255;
- int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
- int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
- int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
- return Color(r, g, b, a);
-}
-
-Color Color::blendWithWhite() const
-{
- // If the color contains alpha already, we leave it alone.
- if (hasAlpha())
- return *this;
-
- Color newColor;
- for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
- // We have a solid color. Convert to an equivalent color that looks the same when blended with white
- // at the current alpha. Try using less transparency if the numbers end up being negative.
- int r = blendComponent(red(), alpha);
- int g = blendComponent(green(), alpha);
- int b = blendComponent(blue(), alpha);
-
- newColor = Color(r, g, b, alpha);
-
- if (r >= 0 && g >= 0 && b >= 0)
- break;
- }
- return newColor;
-}
-
-void Color::getRGBA(float& r, float& g, float& b, float& a) const
-{
- r = red() / 255.0f;
- g = green() / 255.0f;
- b = blue() / 255.0f;
- a = alpha() / 255.0f;
-}
-
-void Color::getRGBA(double& r, double& g, double& b, double& a) const
-{
- r = red() / 255.0;
- g = green() / 255.0;
- b = blue() / 255.0;
- a = alpha() / 255.0;
-}
-
-void Color::getHSL(double& hue, double& saturation, double& lightness) const
-{
- // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
- // the algorithm therein, although it's 360^o based and we end up wanting
- // [0...1) based. It's clearer if we stick to 360^o until the end.
- double r = static_cast<double>(red()) / 255.0;
- double g = static_cast<double>(green()) / 255.0;
- double b = static_cast<double>(blue()) / 255.0;
- double max = std::max(std::max(r, g), b);
- double min = std::min(std::min(r, g), b);
-
- if (max == min)
- hue = 0.0;
- else if (max == r)
- hue = (60.0 * ((g - b) / (max - min))) + 360.0;
- else if (max == g)
- hue = (60.0 * ((b - r) / (max - min))) + 120.0;
- else
- hue = (60.0 * ((r - g) / (max - min))) + 240.0;
-
- if (hue >= 360.0)
- hue -= 360.0;
-
- // makeRGBAFromHSLA assumes that hue is in [0...1).
- hue /= 360.0;
-
- lightness = 0.5 * (max + min);
- if (max == min)
- saturation = 0.0;
- else if (lightness <= 0.5)
- saturation = ((max - min) / (max + min));
- else
- saturation = ((max - min) / (2.0 - (max + min)));
-}
-
-Color colorFromPremultipliedARGB(RGBA32 pixelColor)
-{
- int alpha = alphaChannel(pixelColor);
- if (alpha && alpha < 255) {
- return Color::createUnchecked(
- redChannel(pixelColor) * 255 / alpha,
- greenChannel(pixelColor) * 255 / alpha,
- blueChannel(pixelColor) * 255 / alpha,
- alpha);
- } else
- return Color(pixelColor);
-}
-
-RGBA32 premultipliedARGBFromColor(const Color& color)
-{
- unsigned pixelColor;
-
- unsigned alpha = color.alpha();
- if (alpha < 255) {
- pixelColor = Color::createUnchecked(
- (color.red() * alpha + 254) / 255,
- (color.green() * alpha + 254) / 255,
- (color.blue() * alpha + 254) / 255,
- alpha).rgb();
- } else
- pixelColor = color.rgb();
-
- return pixelColor;
-}
-
-} // namespace WebCore
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