Index: Source/core/platform/graphics/Color.cpp |
diff --git a/Source/core/platform/graphics/Color.cpp b/Source/core/platform/graphics/Color.cpp |
deleted file mode 100644 |
index c76efef25cb8ab3d1554571937b005692581cd73..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/Color.cpp |
+++ /dev/null |
@@ -1,448 +0,0 @@ |
-/* |
- * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/platform/graphics/Color.h" |
- |
-#include "core/platform/HashTools.h" |
-#include "wtf/Assertions.h" |
-#include "wtf/DecimalNumber.h" |
-#include "wtf/HexNumber.h" |
-#include "wtf/MathExtras.h" |
-#include "wtf/text/StringBuilder.h" |
- |
-using namespace std; |
- |
-namespace WebCore { |
- |
-#if !COMPILER(MSVC) |
-const RGBA32 Color::black; |
-const RGBA32 Color::white; |
-const RGBA32 Color::darkGray; |
-const RGBA32 Color::gray; |
-const RGBA32 Color::lightGray; |
-const RGBA32 Color::transparent; |
-#endif |
- |
-static const RGBA32 lightenedBlack = 0xFF545454; |
-static const RGBA32 darkenedWhite = 0xFFABABAB; |
- |
-RGBA32 makeRGB(int r, int g, int b) |
-{ |
- return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); |
-} |
- |
-RGBA32 makeRGBA(int r, int g, int b, int a) |
-{ |
- return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); |
-} |
- |
-static int colorFloatToRGBAByte(float f) |
-{ |
- // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding |
- return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255)); |
-} |
- |
-RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a) |
-{ |
- return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b); |
-} |
- |
-RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha) |
-{ |
- RGBA32 rgbOnly = color & 0x00FFFFFF; |
- RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; |
- return rgba; |
-} |
- |
-static double calcHue(double temp1, double temp2, double hueVal) |
-{ |
- if (hueVal < 0.0) |
- hueVal++; |
- else if (hueVal > 1.0) |
- hueVal--; |
- if (hueVal * 6.0 < 1.0) |
- return temp1 + (temp2 - temp1) * hueVal * 6.0; |
- if (hueVal * 2.0 < 1.0) |
- return temp2; |
- if (hueVal * 3.0 < 2.0) |
- return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; |
- return temp1; |
-} |
- |
-// Explanation of this algorithm can be found in the CSS3 Color Module |
-// specification at http://www.w3.org/TR/css3-color/#hsl-color with further |
-// explanation available at http://en.wikipedia.org/wiki/HSL_color_space |
- |
-// all values are in the range of 0 to 1.0 |
-RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha) |
-{ |
- const double scaleFactor = nextafter(256.0, 0.0); |
- |
- if (!saturation) { |
- int greyValue = static_cast<int>(lightness * scaleFactor); |
- return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor)); |
- } |
- |
- double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation; |
- double temp1 = 2.0 * lightness - temp2; |
- |
- return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor), |
- static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), |
- static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor), |
- static_cast<int>(alpha * scaleFactor)); |
-} |
- |
-RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a) |
-{ |
- double colors = 1 - k; |
- int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); |
- int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); |
- int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); |
- return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a)); |
-} |
- |
-// originally moved here from the CSS parser |
-template <typename CharacterType> |
-static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb) |
-{ |
- if (length != 3 && length != 6) |
- return false; |
- unsigned value = 0; |
- for (unsigned i = 0; i < length; ++i) { |
- if (!isASCIIHexDigit(name[i])) |
- return false; |
- value <<= 4; |
- value |= toASCIIHexValue(name[i]); |
- } |
- if (length == 6) { |
- rgb = 0xFF000000 | value; |
- return true; |
- } |
- // #abc converts to #aabbcc |
- rgb = 0xFF000000 |
- | (value & 0xF00) << 12 | (value & 0xF00) << 8 |
- | (value & 0xF0) << 8 | (value & 0xF0) << 4 |
- | (value & 0xF) << 4 | (value & 0xF); |
- return true; |
-} |
- |
-bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb) |
-{ |
- return parseHexColorInternal(name, length, rgb); |
-} |
- |
-bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb) |
-{ |
- return parseHexColorInternal(name, length, rgb); |
-} |
- |
-bool Color::parseHexColor(const String& name, RGBA32& rgb) |
-{ |
- unsigned length = name.length(); |
- |
- if (!length) |
- return false; |
- if (name.is8Bit()) |
- return parseHexColor(name.characters8(), name.length(), rgb); |
- return parseHexColor(name.characters16(), name.length(), rgb); |
-} |
- |
-int differenceSquared(const Color& c1, const Color& c2) |
-{ |
- int dR = c1.red() - c2.red(); |
- int dG = c1.green() - c2.green(); |
- int dB = c1.blue() - c2.blue(); |
- return dR * dR + dG * dG + dB * dB; |
-} |
- |
-Color::Color(const String& name) |
-{ |
- if (name[0] == '#') { |
- if (name.is8Bit()) |
- m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color); |
- else |
- m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color); |
- } else { |
- setNamedColor(name); |
- } |
-} |
- |
-Color::Color(const char* name) |
-{ |
- if (name[0] == '#') { |
- m_valid = parseHexColor(&name[1], m_color); |
- } else { |
- const NamedColor* foundColor = findColor(name, strlen(name)); |
- m_color = foundColor ? foundColor->ARGBValue : 0; |
- m_valid = foundColor; |
- } |
-} |
- |
-String Color::serialized() const |
-{ |
- if (!hasAlpha()) { |
- StringBuilder builder; |
- builder.reserveCapacity(7); |
- builder.append('#'); |
- appendByteAsHex(red(), builder, Lowercase); |
- appendByteAsHex(green(), builder, Lowercase); |
- appendByteAsHex(blue(), builder, Lowercase); |
- return builder.toString(); |
- } |
- |
- StringBuilder result; |
- result.reserveCapacity(28); |
- const char commaSpace[] = ", "; |
- const char rgbaParen[] = "rgba("; |
- |
- result.append(rgbaParen, 5); |
- result.appendNumber(red()); |
- result.append(commaSpace, 2); |
- result.appendNumber(green()); |
- result.append(commaSpace, 2); |
- result.appendNumber(blue()); |
- result.append(commaSpace, 2); |
- |
- if (!alpha()) |
- result.append('0'); |
- else { |
- NumberToLStringBuffer buffer; |
- unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength); |
- result.append(buffer, length); |
- } |
- |
- result.append(')'); |
- return result.toString(); |
-} |
- |
-String Color::nameForRenderTreeAsText() const |
-{ |
- if (alpha() < 0xFF) |
- return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha()); |
- return String::format("#%02X%02X%02X", red(), green(), blue()); |
-} |
- |
-static inline const NamedColor* findNamedColor(const String& name) |
-{ |
- char buffer[64]; // easily big enough for the longest color name |
- unsigned length = name.length(); |
- if (length > sizeof(buffer) - 1) |
- return 0; |
- for (unsigned i = 0; i < length; ++i) { |
- UChar c = name[i]; |
- if (!c || c > 0x7F) |
- return 0; |
- buffer[i] = toASCIILower(static_cast<char>(c)); |
- } |
- buffer[length] = '\0'; |
- return findColor(buffer, length); |
-} |
- |
-void Color::setNamedColor(const String& name) |
-{ |
- const NamedColor* foundColor = findNamedColor(name); |
- m_color = foundColor ? foundColor->ARGBValue : 0; |
- m_valid = foundColor; |
-} |
- |
-Color Color::light() const |
-{ |
- // Hardcode this common case for speed. |
- if (m_color == black) |
- return lightenedBlack; |
- |
- const float scaleFactor = nextafterf(256.0f, 0.0f); |
- |
- float r, g, b, a; |
- getRGBA(r, g, b, a); |
- |
- float v = max(r, max(g, b)); |
- |
- if (v == 0.0f) |
- // Lightened black with alpha. |
- return Color(0x54, 0x54, 0x54, alpha()); |
- |
- float multiplier = min(1.0f, v + 0.33f) / v; |
- |
- return Color(static_cast<int>(multiplier * r * scaleFactor), |
- static_cast<int>(multiplier * g * scaleFactor), |
- static_cast<int>(multiplier * b * scaleFactor), |
- alpha()); |
-} |
- |
-Color Color::dark() const |
-{ |
- // Hardcode this common case for speed. |
- if (m_color == white) |
- return darkenedWhite; |
- |
- const float scaleFactor = nextafterf(256.0f, 0.0f); |
- |
- float r, g, b, a; |
- getRGBA(r, g, b, a); |
- |
- float v = max(r, max(g, b)); |
- float multiplier = max(0.0f, (v - 0.33f) / v); |
- |
- return Color(static_cast<int>(multiplier * r * scaleFactor), |
- static_cast<int>(multiplier * g * scaleFactor), |
- static_cast<int>(multiplier * b * scaleFactor), |
- alpha()); |
-} |
- |
-static int blendComponent(int c, int a) |
-{ |
- // We use white. |
- float alpha = a / 255.0f; |
- int whiteBlend = 255 - a; |
- c -= whiteBlend; |
- return static_cast<int>(c / alpha); |
-} |
- |
-const int cStartAlpha = 153; // 60% |
-const int cEndAlpha = 204; // 80%; |
-const int cAlphaIncrement = 17; // Increments in between. |
- |
-Color Color::blend(const Color& source) const |
-{ |
- if (!alpha() || !source.hasAlpha()) |
- return source; |
- |
- if (!source.alpha()) |
- return *this; |
- |
- int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); |
- int a = d / 255; |
- int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d; |
- int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d; |
- int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d; |
- return Color(r, g, b, a); |
-} |
- |
-Color Color::blendWithWhite() const |
-{ |
- // If the color contains alpha already, we leave it alone. |
- if (hasAlpha()) |
- return *this; |
- |
- Color newColor; |
- for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) { |
- // We have a solid color. Convert to an equivalent color that looks the same when blended with white |
- // at the current alpha. Try using less transparency if the numbers end up being negative. |
- int r = blendComponent(red(), alpha); |
- int g = blendComponent(green(), alpha); |
- int b = blendComponent(blue(), alpha); |
- |
- newColor = Color(r, g, b, alpha); |
- |
- if (r >= 0 && g >= 0 && b >= 0) |
- break; |
- } |
- return newColor; |
-} |
- |
-void Color::getRGBA(float& r, float& g, float& b, float& a) const |
-{ |
- r = red() / 255.0f; |
- g = green() / 255.0f; |
- b = blue() / 255.0f; |
- a = alpha() / 255.0f; |
-} |
- |
-void Color::getRGBA(double& r, double& g, double& b, double& a) const |
-{ |
- r = red() / 255.0; |
- g = green() / 255.0; |
- b = blue() / 255.0; |
- a = alpha() / 255.0; |
-} |
- |
-void Color::getHSL(double& hue, double& saturation, double& lightness) const |
-{ |
- // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of |
- // the algorithm therein, although it's 360^o based and we end up wanting |
- // [0...1) based. It's clearer if we stick to 360^o until the end. |
- double r = static_cast<double>(red()) / 255.0; |
- double g = static_cast<double>(green()) / 255.0; |
- double b = static_cast<double>(blue()) / 255.0; |
- double max = std::max(std::max(r, g), b); |
- double min = std::min(std::min(r, g), b); |
- |
- if (max == min) |
- hue = 0.0; |
- else if (max == r) |
- hue = (60.0 * ((g - b) / (max - min))) + 360.0; |
- else if (max == g) |
- hue = (60.0 * ((b - r) / (max - min))) + 120.0; |
- else |
- hue = (60.0 * ((r - g) / (max - min))) + 240.0; |
- |
- if (hue >= 360.0) |
- hue -= 360.0; |
- |
- // makeRGBAFromHSLA assumes that hue is in [0...1). |
- hue /= 360.0; |
- |
- lightness = 0.5 * (max + min); |
- if (max == min) |
- saturation = 0.0; |
- else if (lightness <= 0.5) |
- saturation = ((max - min) / (max + min)); |
- else |
- saturation = ((max - min) / (2.0 - (max + min))); |
-} |
- |
-Color colorFromPremultipliedARGB(RGBA32 pixelColor) |
-{ |
- int alpha = alphaChannel(pixelColor); |
- if (alpha && alpha < 255) { |
- return Color::createUnchecked( |
- redChannel(pixelColor) * 255 / alpha, |
- greenChannel(pixelColor) * 255 / alpha, |
- blueChannel(pixelColor) * 255 / alpha, |
- alpha); |
- } else |
- return Color(pixelColor); |
-} |
- |
-RGBA32 premultipliedARGBFromColor(const Color& color) |
-{ |
- unsigned pixelColor; |
- |
- unsigned alpha = color.alpha(); |
- if (alpha < 255) { |
- pixelColor = Color::createUnchecked( |
- (color.red() * alpha + 254) / 255, |
- (color.green() * alpha + 254) / 255, |
- (color.blue() * alpha + 254) / 255, |
- alpha).rgb(); |
- } else |
- pixelColor = color.rgb(); |
- |
- return pixelColor; |
-} |
- |
-} // namespace WebCore |