OLD | NEW |
| (Empty) |
1 /* | |
2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #include "config.h" | |
27 #include "core/platform/graphics/Color.h" | |
28 | |
29 #include "core/platform/HashTools.h" | |
30 #include "wtf/Assertions.h" | |
31 #include "wtf/DecimalNumber.h" | |
32 #include "wtf/HexNumber.h" | |
33 #include "wtf/MathExtras.h" | |
34 #include "wtf/text/StringBuilder.h" | |
35 | |
36 using namespace std; | |
37 | |
38 namespace WebCore { | |
39 | |
40 #if !COMPILER(MSVC) | |
41 const RGBA32 Color::black; | |
42 const RGBA32 Color::white; | |
43 const RGBA32 Color::darkGray; | |
44 const RGBA32 Color::gray; | |
45 const RGBA32 Color::lightGray; | |
46 const RGBA32 Color::transparent; | |
47 #endif | |
48 | |
49 static const RGBA32 lightenedBlack = 0xFF545454; | |
50 static const RGBA32 darkenedWhite = 0xFFABABAB; | |
51 | |
52 RGBA32 makeRGB(int r, int g, int b) | |
53 { | |
54 return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | m
ax(0, min(b, 255)); | |
55 } | |
56 | |
57 RGBA32 makeRGBA(int r, int g, int b, int a) | |
58 { | |
59 return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g,
255)) << 8 | max(0, min(b, 255)); | |
60 } | |
61 | |
62 static int colorFloatToRGBAByte(float f) | |
63 { | |
64 // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's roundi
ng | |
65 return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255)); | |
66 } | |
67 | |
68 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a) | |
69 { | |
70 return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | color
FloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b); | |
71 } | |
72 | |
73 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha) | |
74 { | |
75 RGBA32 rgbOnly = color & 0x00FFFFFF; | |
76 RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; | |
77 return rgba; | |
78 } | |
79 | |
80 static double calcHue(double temp1, double temp2, double hueVal) | |
81 { | |
82 if (hueVal < 0.0) | |
83 hueVal++; | |
84 else if (hueVal > 1.0) | |
85 hueVal--; | |
86 if (hueVal * 6.0 < 1.0) | |
87 return temp1 + (temp2 - temp1) * hueVal * 6.0; | |
88 if (hueVal * 2.0 < 1.0) | |
89 return temp2; | |
90 if (hueVal * 3.0 < 2.0) | |
91 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; | |
92 return temp1; | |
93 } | |
94 | |
95 // Explanation of this algorithm can be found in the CSS3 Color Module | |
96 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further | |
97 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space | |
98 | |
99 // all values are in the range of 0 to 1.0 | |
100 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double
alpha) | |
101 { | |
102 const double scaleFactor = nextafter(256.0, 0.0); | |
103 | |
104 if (!saturation) { | |
105 int greyValue = static_cast<int>(lightness * scaleFactor); | |
106 return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha
* scaleFactor)); | |
107 } | |
108 | |
109 double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness
+ saturation - lightness * saturation; | |
110 double temp1 = 2.0 * lightness - temp2; | |
111 | |
112 return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * sc
aleFactor), | |
113 static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), | |
114 static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * sc
aleFactor), | |
115 static_cast<int>(alpha * scaleFactor)); | |
116 } | |
117 | |
118 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a) | |
119 { | |
120 double colors = 1 - k; | |
121 int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); | |
122 int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); | |
123 int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); | |
124 return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a)); | |
125 } | |
126 | |
127 // originally moved here from the CSS parser | |
128 template <typename CharacterType> | |
129 static inline bool parseHexColorInternal(const CharacterType* name, unsigned len
gth, RGBA32& rgb) | |
130 { | |
131 if (length != 3 && length != 6) | |
132 return false; | |
133 unsigned value = 0; | |
134 for (unsigned i = 0; i < length; ++i) { | |
135 if (!isASCIIHexDigit(name[i])) | |
136 return false; | |
137 value <<= 4; | |
138 value |= toASCIIHexValue(name[i]); | |
139 } | |
140 if (length == 6) { | |
141 rgb = 0xFF000000 | value; | |
142 return true; | |
143 } | |
144 // #abc converts to #aabbcc | |
145 rgb = 0xFF000000 | |
146 | (value & 0xF00) << 12 | (value & 0xF00) << 8 | |
147 | (value & 0xF0) << 8 | (value & 0xF0) << 4 | |
148 | (value & 0xF) << 4 | (value & 0xF); | |
149 return true; | |
150 } | |
151 | |
152 bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb) | |
153 { | |
154 return parseHexColorInternal(name, length, rgb); | |
155 } | |
156 | |
157 bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb) | |
158 { | |
159 return parseHexColorInternal(name, length, rgb); | |
160 } | |
161 | |
162 bool Color::parseHexColor(const String& name, RGBA32& rgb) | |
163 { | |
164 unsigned length = name.length(); | |
165 | |
166 if (!length) | |
167 return false; | |
168 if (name.is8Bit()) | |
169 return parseHexColor(name.characters8(), name.length(), rgb); | |
170 return parseHexColor(name.characters16(), name.length(), rgb); | |
171 } | |
172 | |
173 int differenceSquared(const Color& c1, const Color& c2) | |
174 { | |
175 int dR = c1.red() - c2.red(); | |
176 int dG = c1.green() - c2.green(); | |
177 int dB = c1.blue() - c2.blue(); | |
178 return dR * dR + dG * dG + dB * dB; | |
179 } | |
180 | |
181 Color::Color(const String& name) | |
182 { | |
183 if (name[0] == '#') { | |
184 if (name.is8Bit()) | |
185 m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m
_color); | |
186 else | |
187 m_valid = parseHexColor(name.characters16() + 1, name.length() - 1,
m_color); | |
188 } else { | |
189 setNamedColor(name); | |
190 } | |
191 } | |
192 | |
193 Color::Color(const char* name) | |
194 { | |
195 if (name[0] == '#') { | |
196 m_valid = parseHexColor(&name[1], m_color); | |
197 } else { | |
198 const NamedColor* foundColor = findColor(name, strlen(name)); | |
199 m_color = foundColor ? foundColor->ARGBValue : 0; | |
200 m_valid = foundColor; | |
201 } | |
202 } | |
203 | |
204 String Color::serialized() const | |
205 { | |
206 if (!hasAlpha()) { | |
207 StringBuilder builder; | |
208 builder.reserveCapacity(7); | |
209 builder.append('#'); | |
210 appendByteAsHex(red(), builder, Lowercase); | |
211 appendByteAsHex(green(), builder, Lowercase); | |
212 appendByteAsHex(blue(), builder, Lowercase); | |
213 return builder.toString(); | |
214 } | |
215 | |
216 StringBuilder result; | |
217 result.reserveCapacity(28); | |
218 const char commaSpace[] = ", "; | |
219 const char rgbaParen[] = "rgba("; | |
220 | |
221 result.append(rgbaParen, 5); | |
222 result.appendNumber(red()); | |
223 result.append(commaSpace, 2); | |
224 result.appendNumber(green()); | |
225 result.append(commaSpace, 2); | |
226 result.appendNumber(blue()); | |
227 result.append(commaSpace, 2); | |
228 | |
229 if (!alpha()) | |
230 result.append('0'); | |
231 else { | |
232 NumberToLStringBuffer buffer; | |
233 unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer,
WTF::NumberToStringBufferLength); | |
234 result.append(buffer, length); | |
235 } | |
236 | |
237 result.append(')'); | |
238 return result.toString(); | |
239 } | |
240 | |
241 String Color::nameForRenderTreeAsText() const | |
242 { | |
243 if (alpha() < 0xFF) | |
244 return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha
()); | |
245 return String::format("#%02X%02X%02X", red(), green(), blue()); | |
246 } | |
247 | |
248 static inline const NamedColor* findNamedColor(const String& name) | |
249 { | |
250 char buffer[64]; // easily big enough for the longest color name | |
251 unsigned length = name.length(); | |
252 if (length > sizeof(buffer) - 1) | |
253 return 0; | |
254 for (unsigned i = 0; i < length; ++i) { | |
255 UChar c = name[i]; | |
256 if (!c || c > 0x7F) | |
257 return 0; | |
258 buffer[i] = toASCIILower(static_cast<char>(c)); | |
259 } | |
260 buffer[length] = '\0'; | |
261 return findColor(buffer, length); | |
262 } | |
263 | |
264 void Color::setNamedColor(const String& name) | |
265 { | |
266 const NamedColor* foundColor = findNamedColor(name); | |
267 m_color = foundColor ? foundColor->ARGBValue : 0; | |
268 m_valid = foundColor; | |
269 } | |
270 | |
271 Color Color::light() const | |
272 { | |
273 // Hardcode this common case for speed. | |
274 if (m_color == black) | |
275 return lightenedBlack; | |
276 | |
277 const float scaleFactor = nextafterf(256.0f, 0.0f); | |
278 | |
279 float r, g, b, a; | |
280 getRGBA(r, g, b, a); | |
281 | |
282 float v = max(r, max(g, b)); | |
283 | |
284 if (v == 0.0f) | |
285 // Lightened black with alpha. | |
286 return Color(0x54, 0x54, 0x54, alpha()); | |
287 | |
288 float multiplier = min(1.0f, v + 0.33f) / v; | |
289 | |
290 return Color(static_cast<int>(multiplier * r * scaleFactor), | |
291 static_cast<int>(multiplier * g * scaleFactor), | |
292 static_cast<int>(multiplier * b * scaleFactor), | |
293 alpha()); | |
294 } | |
295 | |
296 Color Color::dark() const | |
297 { | |
298 // Hardcode this common case for speed. | |
299 if (m_color == white) | |
300 return darkenedWhite; | |
301 | |
302 const float scaleFactor = nextafterf(256.0f, 0.0f); | |
303 | |
304 float r, g, b, a; | |
305 getRGBA(r, g, b, a); | |
306 | |
307 float v = max(r, max(g, b)); | |
308 float multiplier = max(0.0f, (v - 0.33f) / v); | |
309 | |
310 return Color(static_cast<int>(multiplier * r * scaleFactor), | |
311 static_cast<int>(multiplier * g * scaleFactor), | |
312 static_cast<int>(multiplier * b * scaleFactor), | |
313 alpha()); | |
314 } | |
315 | |
316 static int blendComponent(int c, int a) | |
317 { | |
318 // We use white. | |
319 float alpha = a / 255.0f; | |
320 int whiteBlend = 255 - a; | |
321 c -= whiteBlend; | |
322 return static_cast<int>(c / alpha); | |
323 } | |
324 | |
325 const int cStartAlpha = 153; // 60% | |
326 const int cEndAlpha = 204; // 80%; | |
327 const int cAlphaIncrement = 17; // Increments in between. | |
328 | |
329 Color Color::blend(const Color& source) const | |
330 { | |
331 if (!alpha() || !source.hasAlpha()) | |
332 return source; | |
333 | |
334 if (!source.alpha()) | |
335 return *this; | |
336 | |
337 int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); | |
338 int a = d / 255; | |
339 int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * s
ource.red()) / d; | |
340 int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() *
source.green()) / d; | |
341 int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() *
source.blue()) / d; | |
342 return Color(r, g, b, a); | |
343 } | |
344 | |
345 Color Color::blendWithWhite() const | |
346 { | |
347 // If the color contains alpha already, we leave it alone. | |
348 if (hasAlpha()) | |
349 return *this; | |
350 | |
351 Color newColor; | |
352 for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement)
{ | |
353 // We have a solid color. Convert to an equivalent color that looks the
same when blended with white | |
354 // at the current alpha. Try using less transparency if the numbers end
up being negative. | |
355 int r = blendComponent(red(), alpha); | |
356 int g = blendComponent(green(), alpha); | |
357 int b = blendComponent(blue(), alpha); | |
358 | |
359 newColor = Color(r, g, b, alpha); | |
360 | |
361 if (r >= 0 && g >= 0 && b >= 0) | |
362 break; | |
363 } | |
364 return newColor; | |
365 } | |
366 | |
367 void Color::getRGBA(float& r, float& g, float& b, float& a) const | |
368 { | |
369 r = red() / 255.0f; | |
370 g = green() / 255.0f; | |
371 b = blue() / 255.0f; | |
372 a = alpha() / 255.0f; | |
373 } | |
374 | |
375 void Color::getRGBA(double& r, double& g, double& b, double& a) const | |
376 { | |
377 r = red() / 255.0; | |
378 g = green() / 255.0; | |
379 b = blue() / 255.0; | |
380 a = alpha() / 255.0; | |
381 } | |
382 | |
383 void Color::getHSL(double& hue, double& saturation, double& lightness) const | |
384 { | |
385 // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of | |
386 // the algorithm therein, although it's 360^o based and we end up wanting | |
387 // [0...1) based. It's clearer if we stick to 360^o until the end. | |
388 double r = static_cast<double>(red()) / 255.0; | |
389 double g = static_cast<double>(green()) / 255.0; | |
390 double b = static_cast<double>(blue()) / 255.0; | |
391 double max = std::max(std::max(r, g), b); | |
392 double min = std::min(std::min(r, g), b); | |
393 | |
394 if (max == min) | |
395 hue = 0.0; | |
396 else if (max == r) | |
397 hue = (60.0 * ((g - b) / (max - min))) + 360.0; | |
398 else if (max == g) | |
399 hue = (60.0 * ((b - r) / (max - min))) + 120.0; | |
400 else | |
401 hue = (60.0 * ((r - g) / (max - min))) + 240.0; | |
402 | |
403 if (hue >= 360.0) | |
404 hue -= 360.0; | |
405 | |
406 // makeRGBAFromHSLA assumes that hue is in [0...1). | |
407 hue /= 360.0; | |
408 | |
409 lightness = 0.5 * (max + min); | |
410 if (max == min) | |
411 saturation = 0.0; | |
412 else if (lightness <= 0.5) | |
413 saturation = ((max - min) / (max + min)); | |
414 else | |
415 saturation = ((max - min) / (2.0 - (max + min))); | |
416 } | |
417 | |
418 Color colorFromPremultipliedARGB(RGBA32 pixelColor) | |
419 { | |
420 int alpha = alphaChannel(pixelColor); | |
421 if (alpha && alpha < 255) { | |
422 return Color::createUnchecked( | |
423 redChannel(pixelColor) * 255 / alpha, | |
424 greenChannel(pixelColor) * 255 / alpha, | |
425 blueChannel(pixelColor) * 255 / alpha, | |
426 alpha); | |
427 } else | |
428 return Color(pixelColor); | |
429 } | |
430 | |
431 RGBA32 premultipliedARGBFromColor(const Color& color) | |
432 { | |
433 unsigned pixelColor; | |
434 | |
435 unsigned alpha = color.alpha(); | |
436 if (alpha < 255) { | |
437 pixelColor = Color::createUnchecked( | |
438 (color.red() * alpha + 254) / 255, | |
439 (color.green() * alpha + 254) / 255, | |
440 (color.blue() * alpha + 254) / 255, | |
441 alpha).rgb(); | |
442 } else | |
443 pixelColor = color.rgb(); | |
444 | |
445 return pixelColor; | |
446 } | |
447 | |
448 } // namespace WebCore | |
OLD | NEW |