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| 1 /* | 1 /* |
| 2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrContext_DEFINED | 8 #ifndef GrContext_DEFINED |
| 9 #define GrContext_DEFINED | 9 #define GrContext_DEFINED |
| 10 | 10 |
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| 78 * The 'info' parameter will be stored and passed to the callback function. | 78 * The 'info' parameter will be stored and passed to the callback function. |
| 79 */ | 79 */ |
| 80 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { | 80 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { |
| 81 CleanUpData* entry = fCleanUpData.push(); | 81 CleanUpData* entry = fCleanUpData.push(); |
| 82 | 82 |
| 83 entry->fFunc = cleanUp; | 83 entry->fFunc = cleanUp; |
| 84 entry->fInfo = info; | 84 entry->fInfo = info; |
| 85 } | 85 } |
| 86 | 86 |
| 87 /** | 87 /** |
| 88 * Abandons all GPU resources, assumes 3D API state is unknown. Call this | 88 * Abandons all GPU resources and assumes the underlying backend 3D API |
| 89 * if you have lost the associated GPU context, and thus internal texture, | 89 * context is not longer usable. Call this if you have lost the associated |
| 90 * buffer, etc. references/IDs are now invalid. Should be called even when | 90 * GPU context, and thus internal texture, buffer, etc. references/IDs are |
| 91 * GrContext is no longer going to be used for two reasons: | 91 * now invalid. Should be called even when GrContext is no longer going to |
| 92 * be used for two reasons: |
| 92 * 1) ~GrContext will not try to free the objects in the 3D API. | 93 * 1) ~GrContext will not try to free the objects in the 3D API. |
| 93 * 2) If you've created GrGpuResources that outlive the GrContext they | 94 * 2) Any GrGpuResources created by this GrContext that outlive |
| 94 * will be marked as invalid (GrGpuResource::isValid()) and won't | 95 * will be marked as invalid (GrGpuResource::wasDestroyed()) and |
| 95 * attempt to free their underlying resource in the 3D API. | 96 * when they're destroyed no 3D API calls will be made. |
| 96 * Content drawn since the last GrContext::flush() may be lost. | 97 * Content drawn since the last GrContext::flush() may be lost. After this |
| 98 * function is called the only valid action on the GrContext or |
| 99 * GrGpuResources it created is to destroy them. |
| 97 */ | 100 */ |
| 98 void contextLost(); | 101 void abandonContext(); |
| 99 | 102 void contextDestroyed() { this->abandonContext(); } // legacy alias |
| 100 /** | |
| 101 * Similar to contextLost, but makes no attempt to reset state. | |
| 102 * Use this method when GrContext destruction is pending, but | |
| 103 * the graphics context is destroyed first. | |
| 104 */ | |
| 105 void contextDestroyed(); | |
| 106 | 103 |
| 107 /////////////////////////////////////////////////////////////////////////// | 104 /////////////////////////////////////////////////////////////////////////// |
| 108 // Resource Cache | 105 // Resource Cache |
| 109 | 106 |
| 110 /** | 107 /** |
| 111 * Return the current GPU resource cache limits. | 108 * Return the current GPU resource cache limits. |
| 112 * | 109 * |
| 113 * @param maxResources If non-null, returns maximum number of resources tha
t | 110 * @param maxResources If non-null, returns maximum number of resources tha
t |
| 114 * can be held in the cache. | 111 * can be held in the cache. |
| 115 * @param maxResourceBytes If non-null, returns maximum number of bytes of | 112 * @param maxResourceBytes If non-null, returns maximum number of bytes of |
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| 1144 } | 1141 } |
| 1145 | 1142 |
| 1146 GrTexture* texture() { return fTexture; } | 1143 GrTexture* texture() { return fTexture; } |
| 1147 | 1144 |
| 1148 private: | 1145 private: |
| 1149 GrContext* fContext; | 1146 GrContext* fContext; |
| 1150 GrTexture* fTexture; | 1147 GrTexture* fTexture; |
| 1151 }; | 1148 }; |
| 1152 | 1149 |
| 1153 #endif | 1150 #endif |
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