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Side by Side Diff: include/gpu/GrContext.h

Issue 422903002: Test abandoning GL context in dm/nanobench. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix build Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2010 Google Inc. 2 * Copyright 2010 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContext_DEFINED 8 #ifndef GrContext_DEFINED
9 #define GrContext_DEFINED 9 #define GrContext_DEFINED
10 10
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78 * The 'info' parameter will be stored and passed to the callback function. 78 * The 'info' parameter will be stored and passed to the callback function.
79 */ 79 */
80 void addCleanUp(PFCleanUpFunc cleanUp, void* info) { 80 void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
81 CleanUpData* entry = fCleanUpData.push(); 81 CleanUpData* entry = fCleanUpData.push();
82 82
83 entry->fFunc = cleanUp; 83 entry->fFunc = cleanUp;
84 entry->fInfo = info; 84 entry->fInfo = info;
85 } 85 }
86 86
87 /** 87 /**
88 * Abandons all GPU resources, assumes 3D API state is unknown. Call this 88 * Abandons all GPU resources and assumes the underlying backend 3D API
89 * if you have lost the associated GPU context, and thus internal texture, 89 * context is not longer usable. Call this if you have lost the associated
90 * buffer, etc. references/IDs are now invalid. Should be called even when 90 * GPU context, and thus internal texture, buffer, etc. references/IDs are
91 * GrContext is no longer going to be used for two reasons: 91 * now invalid. Should be called even when GrContext is no longer going to
92 * be used for two reasons:
92 * 1) ~GrContext will not try to free the objects in the 3D API. 93 * 1) ~GrContext will not try to free the objects in the 3D API.
93 * 2) If you've created GrGpuResources that outlive the GrContext they 94 * 2) Any GrGpuResources created by this GrContext that outlive
94 * will be marked as invalid (GrGpuResource::isValid()) and won't 95 * will be marked as invalid (GrGpuResource::wasDestroyed()) and
95 * attempt to free their underlying resource in the 3D API. 96 * when they're destroyed no 3D API calls will be made.
96 * Content drawn since the last GrContext::flush() may be lost. 97 * Content drawn since the last GrContext::flush() may be lost. After this
98 * function is called the only valid action on the GrContext or
99 * GrGpuResources it created is to destroy them.
97 */ 100 */
98 void contextLost(); 101 void abandonContext();
99 102 void contextDestroyed() { this->abandonContext(); } // legacy alias
100 /**
101 * Similar to contextLost, but makes no attempt to reset state.
102 * Use this method when GrContext destruction is pending, but
103 * the graphics context is destroyed first.
104 */
105 void contextDestroyed();
106 103
107 /////////////////////////////////////////////////////////////////////////// 104 ///////////////////////////////////////////////////////////////////////////
108 // Resource Cache 105 // Resource Cache
109 106
110 /** 107 /**
111 * Return the current GPU resource cache limits. 108 * Return the current GPU resource cache limits.
112 * 109 *
113 * @param maxResources If non-null, returns maximum number of resources tha t 110 * @param maxResources If non-null, returns maximum number of resources tha t
114 * can be held in the cache. 111 * can be held in the cache.
115 * @param maxResourceBytes If non-null, returns maximum number of bytes of 112 * @param maxResourceBytes If non-null, returns maximum number of bytes of
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1144 } 1141 }
1145 1142
1146 GrTexture* texture() { return fTexture; } 1143 GrTexture* texture() { return fTexture; }
1147 1144
1148 private: 1145 private:
1149 GrContext* fContext; 1146 GrContext* fContext;
1150 GrTexture* fTexture; 1147 GrTexture* fTexture;
1151 }; 1148 };
1152 1149
1153 #endif 1150 #endif
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