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Unified Diff: remoting/host/single_window_input_injector_mac.cc

Issue 422503004: Adding ability to stream windows and inject events to them (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Updated if directive Created 6 years, 4 months ago
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Index: remoting/host/single_window_input_injector_mac.cc
diff --git a/remoting/host/single_window_input_injector_mac.cc b/remoting/host/single_window_input_injector_mac.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f6a6abba6fdb4689638cee7f4b99962c5479013e
--- /dev/null
+++ b/remoting/host/single_window_input_injector_mac.cc
@@ -0,0 +1,166 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/host/single_window_input_injector.h"
+
+#include <ApplicationServices/ApplicationServices.h>
+#include <Carbon/Carbon.h>
+
+#include "base/mac/foundation_util.h"
+#include "base/mac/scoped_cftyperef.h"
+#include "remoting/proto/event.pb.h"
+#include "third_party/webrtc/modules/desktop_capture/mac/desktop_configuration.h"
+
+namespace remoting {
+
+using protocol::ClipboardEvent;
+using protocol::KeyEvent;
+using protocol::TextEvent;
+using protocol::MouseEvent;
+
+class SingleWindowInputInjectorMac : public SingleWindowInputInjector {
+ public:
+ SingleWindowInputInjectorMac(
+ webrtc::WindowId window_id,
+ scoped_ptr<InputInjector> input_injector);
+ virtual ~SingleWindowInputInjectorMac();
+
+ // InputInjector interface.
+ virtual void Start(
+ scoped_ptr<protocol::ClipboardStub> client_clipboard) OVERRIDE;
+ virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE;
+ virtual void InjectTextEvent(const TextEvent& event) OVERRIDE;
+ virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE;
+ virtual void InjectClipboardEvent(const ClipboardEvent& event) OVERRIDE;
+
+ private:
+ CGRect FindCGRectOfWindow();
+
+ CGWindowID window_id_;
+ scoped_ptr<InputInjector> input_injector_;
+
+ DISALLOW_COPY_AND_ASSIGN(SingleWindowInputInjectorMac);
+};
+
+SingleWindowInputInjectorMac::SingleWindowInputInjectorMac(
+ webrtc::WindowId window_id,
+ scoped_ptr<InputInjector> input_injector)
+ : window_id_(static_cast<CGWindowID>(window_id)),
+ input_injector_(input_injector.Pass()) {
+}
+
+SingleWindowInputInjectorMac::~SingleWindowInputInjectorMac() {
+}
+
+void SingleWindowInputInjectorMac::Start(
+ scoped_ptr<protocol::ClipboardStub> client_clipboard) {
+ input_injector_->Start(client_clipboard.Pass());
+}
+
+void SingleWindowInputInjectorMac::InjectKeyEvent(const KeyEvent& event) {
+ input_injector_->InjectKeyEvent(event);
+}
+
+void SingleWindowInputInjectorMac::InjectTextEvent(const TextEvent& event) {
+ input_injector_->InjectTextEvent(event);
+}
+
+void SingleWindowInputInjectorMac::InjectMouseEvent(const MouseEvent& event) {
+ if (event.has_x() && event.has_y()) {
+ CGRect window_rect = FindCGRectOfWindow();
+ if (CGRectIsNull(window_rect)) {
+ LOG(ERROR) << "Window rect is null, so forwarding unmodified MouseEvent";
+ input_injector_->InjectMouseEvent(event);
+ return;
+ }
+
+ webrtc::MacDesktopConfiguration desktop_config =
+ webrtc::MacDesktopConfiguration::GetCurrent(
+ webrtc::MacDesktopConfiguration::TopLeftOrigin);
+
+ // Create a vector that has the origin of the window.
+ webrtc::DesktopVector window_pos(window_rect.origin.x,
+ window_rect.origin.y);
+
+ // The underlying InputInjector expects coordinates relative to the
+ // top-left of the top-left-most monitor, so translate the window origin
+ // to that coordinate scheme.
+ window_pos.subtract(
+ webrtc::DesktopVector(desktop_config.pixel_bounds.left(),
+ desktop_config.pixel_bounds.top()));
+
+ // We must make sure we are taking into account the fact that when we
+ // find the window on the host it returns its coordinates in Density
+ // Independent coordinates. We have to convert to Density Dependent
+ // because InputInjector assumes Density Dependent coordinates in the
+ // MouseEvent.
+ window_pos.set(window_pos.x() * desktop_config.dip_to_pixel_scale,
+ window_pos.y() * desktop_config.dip_to_pixel_scale);
+
+ // Create a new event with coordinates that are in respect to the window.
+ MouseEvent modified_event(event);
+ modified_event.set_x(event.x() + window_pos.x());
+ modified_event.set_y(event.y() + window_pos.y());
+ input_injector_->InjectMouseEvent(modified_event);
+ } else {
+ input_injector_->InjectMouseEvent(event);
+ }
+}
+
+void SingleWindowInputInjectorMac::InjectClipboardEvent(
+ const ClipboardEvent& event) {
+ input_injector_->InjectClipboardEvent(event);
+}
+
+// This method finds the rectangle of the window we are streaming using
+// |window_id_|. The InputInjector can then use this rectangle
+// to translate the input event to coordinates of the window rather
+// than the screen.
+CGRect SingleWindowInputInjectorMac::FindCGRectOfWindow() {
+ CGRect rect;
+ CGWindowID ids[1] = {window_id_};
+ base::ScopedCFTypeRef<CFArrayRef> window_id_array(
+ CFArrayCreate(NULL, reinterpret_cast<const void **>(&ids), 1, NULL));
+
+ base::ScopedCFTypeRef<CFArrayRef> window_array(
+ CGWindowListCreateDescriptionFromArray(window_id_array));
+
+ if (window_array == NULL || CFArrayGetCount(window_array) == 0) {
+ // Could not find the window. It might have been closed.
+ LOG(ERROR) << "Specified window to stream not found for id: "
+ << window_id_;
+ return CGRectNull;
+ }
+
+ // We don't use ScopedCFTypeRef for |window_array| because the
+ // CFDictionaryRef returned by CFArrayGetValueAtIndex is owned by
+ // window_array. The same is true of the |bounds|.
+ CFDictionaryRef window =
+ base::mac::CFCast<CFDictionaryRef>(
+ CFArrayGetValueAtIndex(window_array, 0));
+
+ if (CFDictionaryContainsKey(window, kCGWindowBounds)) {
+ CFDictionaryRef bounds =
+ base::mac::GetValueFromDictionary<CFDictionaryRef>(
+ window, kCGWindowBounds);
+
+ if (bounds) {
+ if (CGRectMakeWithDictionaryRepresentation(bounds, &rect)) {
+ return rect;
+ }
+ }
+ }
+
+ return CGRectNull;
+}
+
+scoped_ptr<InputInjector> SingleWindowInputInjector::Create(
+ webrtc::WindowId window_id,
+ scoped_ptr<InputInjector> input_injector) {
+ scoped_ptr<SingleWindowInputInjectorMac> injector(
+ new SingleWindowInputInjectorMac(window_id, input_injector.Pass()));
+ return injector.PassAs<InputInjector>();
+}
+
+} // namespace remoting

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