| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
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| 789 } | 789 } |
| 790 | 790 |
| 791 virtual ~GrDebugGLInterface() { | 791 virtual ~GrDebugGLInterface() { |
| 792 GrDebugGL::staticUnRef(); | 792 GrDebugGL::staticUnRef(); |
| 793 } | 793 } |
| 794 | 794 |
| 795 void setWrapped(GrGLInterface *interface) { | 795 void setWrapped(GrGLInterface *interface) { |
| 796 fWrapped.reset(interface); | 796 fWrapped.reset(interface); |
| 797 } | 797 } |
| 798 | 798 |
| 799 virtual void abandon() const SK_OVERRIDE { |
| 800 GrDebugGL::abandon(); |
| 801 } |
| 802 |
| 799 // TODO: there are some issues w/ wrapping another GL interface inside the | 803 // TODO: there are some issues w/ wrapping another GL interface inside the |
| 800 // debug interface: | 804 // debug interface: |
| 801 // Since none of the "gl" methods are member functions they don't get | 805 // Since none of the "gl" methods are member functions they don't get |
| 802 // a "this" pointer through which to access "fWrapped" | 806 // a "this" pointer through which to access "fWrapped" |
| 803 // This could be worked around by having all of them access the | 807 // This could be worked around by having all of them access the |
| 804 // "glInterface" pointer - i.e., treating the debug interface as a | 808 // "glInterface" pointer - i.e., treating the debug interface as a |
| 805 // true singleton | 809 // true singleton |
| 806 // | 810 // |
| 807 // The problem with this is that we also want to handle OpenGL | 811 // The problem with this is that we also want to handle OpenGL |
| 808 // contexts. The natural way to do this is to have multiple debug | 812 // contexts. The natural way to do this is to have multiple debug |
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| 969 functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; | 973 functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; |
| 970 | 974 |
| 971 functions->fBindFragDataLocationIndexed = | 975 functions->fBindFragDataLocationIndexed = |
| 972 noOpGLBindFragDataLocationIndexed; | 976 noOpGLBindFragDataLocationIndexed; |
| 973 | 977 |
| 974 interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functio
ns->fGetStringi, | 978 interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functio
ns->fGetStringi, |
| 975 functions->fGetIntegerv); | 979 functions->fGetIntegerv); |
| 976 | 980 |
| 977 return interface; | 981 return interface; |
| 978 } | 982 } |
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