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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrDebugGL.h" | 9 #include "GrDebugGL.h" |
10 #include "GrTextureObj.h" | 10 #include "GrTextureObj.h" |
(...skipping 22 matching lines...) Expand all Loading... |
33 GrDebugGL::GrDebugGL() | 33 GrDebugGL::GrDebugGL() |
34 : fPackRowLength(0) | 34 : fPackRowLength(0) |
35 , fUnPackRowLength(0) | 35 , fUnPackRowLength(0) |
36 , fCurTextureUnit(0) | 36 , fCurTextureUnit(0) |
37 , fArrayBuffer(NULL) | 37 , fArrayBuffer(NULL) |
38 , fElementArrayBuffer(NULL) | 38 , fElementArrayBuffer(NULL) |
39 , fFrameBuffer(NULL) | 39 , fFrameBuffer(NULL) |
40 , fRenderBuffer(NULL) | 40 , fRenderBuffer(NULL) |
41 , fProgram(NULL) | 41 , fProgram(NULL) |
42 , fTexture(NULL) | 42 , fTexture(NULL) |
43 , fVertexArray(NULL) { | 43 , fVertexArray(NULL) |
| 44 , fAbandoned(false) { |
44 | 45 |
45 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { | 46 for (int i = 0; i < kDefaultMaxTextureUnits; ++i) { |
46 | 47 |
47 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( | 48 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( |
48 createObj(GrDebugGL::kTextureUnit_ObjTypes)); | 49 createObj(GrDebugGL::kTextureUnit_ObjTypes)); |
49 fTextureUnits[i]->ref(); | 50 fTextureUnits[i]->ref(); |
50 | 51 |
51 fTextureUnits[i]->setNumber(i); | 52 fTextureUnits[i]->setNumber(i); |
52 } | 53 } |
53 } | 54 } |
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197 GrAlwaysAssert(!fProgram->getDeleted()); | 198 GrAlwaysAssert(!fProgram->getDeleted()); |
198 fProgram->ref(); | 199 fProgram->ref(); |
199 | 200 |
200 GrAlwaysAssert(!fProgram->getInUse()); | 201 GrAlwaysAssert(!fProgram->getInUse()); |
201 fProgram->setInUse(); | 202 fProgram->setInUse(); |
202 } | 203 } |
203 } | 204 } |
204 | 205 |
205 void GrDebugGL::report() const { | 206 void GrDebugGL::report() const { |
206 for (int i = 0; i < fObjects.count(); ++i) { | 207 for (int i = 0; i < fObjects.count(); ++i) { |
207 GrAlwaysAssert(0 == fObjects[i]->getRefCount()); | |
208 GrAlwaysAssert(0 < fObjects[i]->getHighRefCount()); | 208 GrAlwaysAssert(0 < fObjects[i]->getHighRefCount()); |
209 GrAlwaysAssert(fObjects[i]->getDeleted()); | 209 if (!fAbandoned) { |
| 210 GrAlwaysAssert(0 == fObjects[i]->getRefCount()); |
| 211 GrAlwaysAssert(fObjects[i]->getDeleted()); |
| 212 } |
210 } | 213 } |
211 } | 214 } |
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