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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
10 | 10 |
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100 fContexts[i].fGrContext->unref(); | 100 fContexts[i].fGrContext->unref(); |
101 if (NULL != fContexts[i].fGLContext) { | 101 if (NULL != fContexts[i].fGLContext) { |
102 fContexts[i].fGLContext->unref(); | 102 fContexts[i].fGLContext->unref(); |
103 } | 103 } |
104 } | 104 } |
105 fContexts.reset(); | 105 fContexts.reset(); |
106 } | 106 } |
107 | 107 |
108 void abandonContexts() { | 108 void abandonContexts() { |
109 for (int i = 0; i < fContexts.count(); ++i) { | 109 for (int i = 0; i < fContexts.count(); ++i) { |
110 SkSafeSetNull(fContexts[i].fGLContext); | 110 if (NULL != fContexts[i].fGLContext) { |
| 111 fContexts[i].fGLContext->testAbandon(); |
| 112 SkSafeSetNull(fContexts[i].fGLContext); |
| 113 } |
111 fContexts[i].fGrContext->abandonContext(); | 114 fContexts[i].fGrContext->abandonContext(); |
112 } | 115 } |
113 } | 116 } |
114 | 117 |
115 /** | 118 /** |
116 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. | 119 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
117 */ | 120 */ |
118 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard) { | 121 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard) { |
119 for (int i = 0; i < fContexts.count(); ++i) { | 122 for (int i = 0; i < fContexts.count(); ++i) { |
120 if (forcedGpuAPI != kNone_GrGLStandard && | 123 if (forcedGpuAPI != kNone_GrGLStandard && |
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201 private: | 204 private: |
202 struct GPUContext { | 205 struct GPUContext { |
203 GLContextType fType; | 206 GLContextType fType; |
204 SkGLContextHelper* fGLContext; | 207 SkGLContextHelper* fGLContext; |
205 GrContext* fGrContext; | 208 GrContext* fGrContext; |
206 }; | 209 }; |
207 SkTArray<GPUContext, true> fContexts; | 210 SkTArray<GPUContext, true> fContexts; |
208 }; | 211 }; |
209 | 212 |
210 #endif | 213 #endif |
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