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Re-raster during scale animations for GPU-rasterized layers without text
This re-rasters GPU-rasterized layers during scale animations in order to
keep content crisp, but only for layers that don't have text (since
re-rastering text at different scales leads to expensive glyph texture
uploads at each scale).
BUG= 395760, 372391
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=291068
Total comments: 2
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cc/layers/picture_layer_impl.h
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cc/layers/picture_layer_impl.cc
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cc/layers/picture_layer_impl_unittest.cc
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cc/resources/picture.h
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cc/resources/picture.cc
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cc/resources/picture_pile.cc
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cc/resources/picture_pile_base.h
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cc/resources/picture_pile_base.cc
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cc/test/fake_picture_pile_impl.h
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Total messages: 16 (0 generated)
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