| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| index 283138e1338eeffe7b1fd3d9cb88989dc7ed66ea..04ab4f41ca9859af2cbcd116d671a696baf85504 100644
|
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| @@ -29,17 +29,16 @@ public:
|
|
|
| private:
|
| typedef GrGLUniformManager::UniformHandle UniformHandle;
|
| - typedef GrMatrixConvolutionEffect::TileMode TileMode;
|
| - SkISize fKernelSize;
|
| - TileMode fTileMode;
|
| - bool fConvolveAlpha;
|
| + SkISize fKernelSize;
|
| + bool fConvolveAlpha;
|
|
|
| - UniformHandle fBoundsUni;
|
| - UniformHandle fKernelUni;
|
| - UniformHandle fImageIncrementUni;
|
| - UniformHandle fKernelOffsetUni;
|
| - UniformHandle fGainUni;
|
| - UniformHandle fBiasUni;
|
| + UniformHandle fBoundsUni;
|
| + UniformHandle fKernelUni;
|
| + UniformHandle fImageIncrementUni;
|
| + UniformHandle fKernelOffsetUni;
|
| + UniformHandle fGainUni;
|
| + UniformHandle fBiasUni;
|
| + GrTextureDomain::GLDomain fDomain;
|
|
|
| typedef GrGLEffect INHERITED;
|
| };
|
| @@ -49,57 +48,34 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa
|
| : INHERITED(factory) {
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| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
|
| fKernelSize = m.kernelSize();
|
| - fTileMode = m.tileMode();
|
| fConvolveAlpha = m.convolveAlpha();
|
| }
|
|
|
| -static void appendTextureLookup(GrGLShaderBuilder* builder,
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| - const GrGLShaderBuilder::TextureSampler& sampler,
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| - const char* coord,
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| - const char* bounds,
|
| - GrMatrixConvolutionEffect::TileMode tileMode) {
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| - SkString clampedCoord;
|
| - switch (tileMode) {
|
| - case GrMatrixConvolutionEffect::kClamp_TileMode:
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| - clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
|
| - coord = clampedCoord.c_str();
|
| - break;
|
| - case GrMatrixConvolutionEffect::kRepeat_TileMode:
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| - clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
|
| - coord = clampedCoord.c_str();
|
| - break;
|
| - case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
|
| - builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
|
| - break;
|
| - }
|
| - builder->fsAppendTextureLookup(sampler, coord);
|
| -}
|
| -
|
| void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| - const GrDrawEffect&,
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| + const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
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| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| sk_ignore_unused_variable(inputColor);
|
| + const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEffect>().domain();
|
| SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType, "Bounds");
|
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "ImageIncrement");
|
| fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
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| - "Kernel",
|
| - fKernelSize.width() * fKernelSize.height());
|
| + kFloat_GrSLType,
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| + "Kernel",
|
| + fKernelSize.width() * fKernelSize.height());
|
| fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, "KernelOffset");
|
| + kVec2f_GrSLType, "KernelOffset");
|
| fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Gain");
|
| fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Bias");
|
|
|
| - const char* bounds = builder->getUniformCStr(fBoundsUni);
|
| const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
|
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| const char* kernel = builder->getUniformCStr(fKernelUni);
|
| @@ -109,53 +85,43 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| int kHeight = fKernelSize.height();
|
|
|
| builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
|
| - builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
|
| - builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
|
| - builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
|
| - builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
|
| - builder->fsCodeAppend("\t\t\t\tvec4 c = ");
|
| - appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
|
| - builder->fsCodeAppend(";\n");
|
| - if (!fConvolveAlpha) {
|
| - builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
|
| + builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset,
|
| + imgInc);
|
| + builder->fsCodeAppend("\t\tvec4 c;\n");
|
| +
|
| + for (int y = 0; y < kHeight; y++) {
|
| + for (int x = 0; x < kWidth; x++) {
|
| + GrGLShaderBuilder::FSBlock block(builder);
|
| + builder->fsCodeAppendf("\t\tfloat k = %s[%d * %d + %d];\n", kernel, y, kWidth, x);
|
| + SkString coord;
|
| + coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
|
| + fDomain.sampleTexture(builder, domain, "c", coord, samplers[0]);
|
| + if (!fConvolveAlpha) {
|
| + builder->fsCodeAppend("\t\tc.rgb /= c.a;\n");
|
| + }
|
| + builder->fsCodeAppend("\t\tsum += c * k;\n");
|
| + }
|
| }
|
| - builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
|
| - builder->fsCodeAppend("\t\t\t}\n");
|
| - builder->fsCodeAppend("\t\t}\n");
|
| if (fConvolveAlpha) {
|
| builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
|
| builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
|
| - outputColor, outputColor, outputColor);
|
| + outputColor, outputColor, outputColor);
|
| } else {
|
| - builder->fsCodeAppend("\t\tvec4 c = ");
|
| - appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
|
| - builder->fsCodeAppend(";\n");
|
| + fDomain.sampleTexture(builder, domain, "c", coords2D, samplers[0]);
|
| builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
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| builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
|
| builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
|
| }
|
| }
|
|
|
| -namespace {
|
| -
|
| -int encodeXY(int x, int y) {
|
| - SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
|
| - if (y < x)
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| - return 0x40 | encodeXY(y, x);
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| - else
|
| - return (0x40 >> x) | (y - x);
|
| -}
|
| -
|
| -};
|
| -
|
| void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
|
| const GrGLCaps&, GrEffectKeyBuilder* b) {
|
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
|
| - uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
|
| - key |= m.tileMode() << 7;
|
| - key |= m.convolveAlpha() ? 1 << 9 : 0;
|
| + SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF);
|
| + uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
|
| + key |= m.convolveAlpha() ? 1 << 31 : 0;
|
| b->add32(key);
|
| + b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
|
| }
|
|
|
| void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
|
| @@ -164,7 +130,6 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
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| GrTexture& texture = *conv.texture(0);
|
| // the code we generated was for a specific kernel size
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| SkASSERT(conv.kernelSize() == fKernelSize);
|
| - SkASSERT(conv.tileMode() == fTileMode);
|
| float imageIncrement[2];
|
| float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
|
| imageIncrement[0] = 1.0f / texture.width();
|
| @@ -174,16 +139,7 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
|
| uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
|
| uman.set1f(fGainUni, conv.gain());
|
| uman.set1f(fBiasUni, conv.bias());
|
| - const SkIRect& bounds = conv.bounds();
|
| - float left = (float) bounds.left() / texture.width();
|
| - float top = (float) bounds.top() / texture.height();
|
| - float right = (float) bounds.right() / texture.width();
|
| - float bottom = (float) bounds.bottom() / texture.height();
|
| - if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
|
| - uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
|
| - } else {
|
| - uman.set4f(fBoundsUni, left, top, right, bottom);
|
| - }
|
| + fDomain.setData(uman, conv.domain(), texture.origin());
|
| }
|
|
|
| GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
|
| @@ -193,15 +149,14 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
|
| SkScalar gain,
|
| SkScalar bias,
|
| const SkIPoint& kernelOffset,
|
| - TileMode tileMode,
|
| + GrTextureDomain::Mode tileMode,
|
| bool convolveAlpha)
|
| : INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
|
| - fBounds(bounds),
|
| fKernelSize(kernelSize),
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| fGain(SkScalarToFloat(gain)),
|
| fBias(SkScalarToFloat(bias) / 255.0f),
|
| - fTileMode(tileMode),
|
| - fConvolveAlpha(convolveAlpha) {
|
| + fConvolveAlpha(convolveAlpha),
|
| + fDomain(GrTextureDomain::MakeTexelDomain(texture, bounds), tileMode) {
|
| fKernel = new float[kernelSize.width() * kernelSize.height()];
|
| for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
|
| fKernel[i] = SkScalarToFloat(kernel[i]);
|
| @@ -228,8 +183,8 @@ bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
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| fGain == s.gain() &&
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| fBias == s.bias() &&
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| fKernelOffset == s.kernelOffset() &&
|
| - fTileMode == s.tileMode() &&
|
| - fConvolveAlpha == s.convolveAlpha();
|
| + fConvolveAlpha == s.convolveAlpha() &&
|
| + fDomain == s.domain();
|
| }
|
|
|
| GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
|
| @@ -255,7 +210,7 @@ GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
|
| random->nextRangeU(0, textures[texIdx]->height()),
|
| random->nextRangeU(0, textures[texIdx]->width()),
|
| random->nextRangeU(0, textures[texIdx]->height()));
|
| - TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
|
| + GrTextureDomain::Mode tileMode = static_cast<GrTextureDomain::Mode>(random->nextRangeU(0, 2));
|
| bool convolveAlpha = random->nextBool();
|
| return GrMatrixConvolutionEffect::Create(textures[texIdx],
|
| bounds,
|
|
|