Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(316)

Unified Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 422123003: Adding repeat mode to texture domain (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 283138e1338eeffe7b1fd3d9cb88989dc7ed66ea..a024fa5b1e36c1a2dece981e3bfad32c13f149ef 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -29,17 +29,16 @@ public:
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
- typedef GrMatrixConvolutionEffect::TileMode TileMode;
- SkISize fKernelSize;
- TileMode fTileMode;
- bool fConvolveAlpha;
+ SkISize fKernelSize;
+ bool fConvolveAlpha;
- UniformHandle fBoundsUni;
- UniformHandle fKernelUni;
- UniformHandle fImageIncrementUni;
- UniformHandle fKernelOffsetUni;
- UniformHandle fGainUni;
- UniformHandle fBiasUni;
+ UniformHandle fBoundsUni;
+ UniformHandle fKernelUni;
+ UniformHandle fImageIncrementUni;
+ UniformHandle fKernelOffsetUni;
+ UniformHandle fGainUni;
+ UniformHandle fBiasUni;
+ GrTextureDomain::GLDomain fDomain;
typedef GrGLEffect INHERITED;
};
@@ -49,57 +48,34 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa
: INHERITED(factory) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
fKernelSize = m.kernelSize();
- fTileMode = m.tileMode();
fConvolveAlpha = m.convolveAlpha();
}
-static void appendTextureLookup(GrGLShaderBuilder* builder,
- const GrGLShaderBuilder::TextureSampler& sampler,
- const char* coord,
- const char* bounds,
- GrMatrixConvolutionEffect::TileMode tileMode) {
- SkString clampedCoord;
- switch (tileMode) {
- case GrMatrixConvolutionEffect::kClamp_TileMode:
- clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds);
- coord = clampedCoord.c_str();
- break;
- case GrMatrixConvolutionEffect::kRepeat_TileMode:
- clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds);
- coord = clampedCoord.c_str();
- break;
- case GrMatrixConvolutionEffect::kClampToBlack_TileMode:
- builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord);
- break;
- }
- builder->fsAppendTextureLookup(sampler, coord);
-}
-
void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
+ const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
sk_ignore_unused_variable(inputColor);
+ const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEffect>().domain();
SkString coords2D = builder->ensureFSCoords2D(coords, 0);
fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType, "Bounds");
fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec2f_GrSLType, "ImageIncrement");
fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "Kernel",
- fKernelSize.width() * fKernelSize.height());
+ kFloat_GrSLType,
+ "Kernel",
+ fKernelSize.width() * fKernelSize.height());
fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec2f_GrSLType, "KernelOffset");
+ kVec2f_GrSLType, "KernelOffset");
fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Gain");
fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType, "Bias");
- const char* bounds = builder->getUniformCStr(fBoundsUni);
const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
const char* kernel = builder->getUniformCStr(fKernelUni);
@@ -109,53 +85,44 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
int kHeight = fKernelSize.height();
builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n");
- builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc);
- builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight);
- builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth);
- builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth);
- builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc);
- builder->fsCodeAppend("\t\t\t\tvec4 c = ");
- appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
- builder->fsCodeAppend(";\n");
- if (!fConvolveAlpha) {
- builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n");
+ builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset,
+ imgInc);
+ builder->fsCodeAppend("\t\tfloat k;\n");
+ builder->fsCodeAppend("\t\tvec2 coord2;\n");
+ builder->fsCodeAppend("\t\tvec4 c;\n");
+
+ for (int y = 0; y < kHeight; y++) {
+ for (int x = 0; x < kWidth; x++) {
+ builder->fsCodeAppendf("\t\tk = %s[%d * %d + %d];\n", kernel, y, kWidth, x);
Stephen White 2014/07/29 14:51:16 Nit: I think you could declare "float k" inline he
+ SkString coord;
+ coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
+ fDomain.sampleTexture(builder, domain, "c", coord, samplers[0]);
+ if (!fConvolveAlpha) {
+ builder->fsCodeAppend("\t\tc.rgb /= c.a;\n");
+ }
+ builder->fsCodeAppend("\t\tsum += c * k;\n");
+ }
}
- builder->fsCodeAppend("\t\t\t\tsum += c * k;\n");
- builder->fsCodeAppend("\t\t\t}\n");
- builder->fsCodeAppend("\t\t}\n");
if (fConvolveAlpha) {
builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n",
- outputColor, outputColor, outputColor);
+ outputColor, outputColor, outputColor);
} else {
- builder->fsCodeAppend("\t\tvec4 c = ");
- appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
- builder->fsCodeAppend(";\n");
+ fDomain.sampleTexture(builder, domain, "c", coords2D, samplers[0]);
builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor);
builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias);
builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
}
-namespace {
-
-int encodeXY(int x, int y) {
- SkASSERT(x >= 1 && y >= 1 && x * y <= 32);
- if (y < x)
- return 0x40 | encodeXY(y, x);
- else
- return (0x40 >> x) | (y - x);
-}
-
-};
-
void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&, GrEffectKeyBuilder* b) {
const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>();
- uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height());
- key |= m.tileMode() << 7;
- key |= m.convolveAlpha() ? 1 << 9 : 0;
+ SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF);
+ uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
+ key |= m.convolveAlpha() ? 1 << 31 : 0;
b->add32(key);
+ b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
}
void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
@@ -164,7 +131,6 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
GrTexture& texture = *conv.texture(0);
// the code we generated was for a specific kernel size
SkASSERT(conv.kernelSize() == fKernelSize);
- SkASSERT(conv.tileMode() == fTileMode);
float imageIncrement[2];
float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
imageIncrement[0] = 1.0f / texture.width();
@@ -174,16 +140,7 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman,
uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel());
uman.set1f(fGainUni, conv.gain());
uman.set1f(fBiasUni, conv.bias());
- const SkIRect& bounds = conv.bounds();
- float left = (float) bounds.left() / texture.width();
- float top = (float) bounds.top() / texture.height();
- float right = (float) bounds.right() / texture.width();
- float bottom = (float) bounds.bottom() / texture.height();
- if (texture.origin() == kBottomLeft_GrSurfaceOrigin) {
- uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top);
- } else {
- uman.set4f(fBoundsUni, left, top, right, bottom);
- }
+ fDomain.setData(uman, conv.domain(), texture.origin());
}
GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
@@ -193,15 +150,14 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
SkScalar gain,
SkScalar bias,
const SkIPoint& kernelOffset,
- TileMode tileMode,
+ GrTextureDomain::Mode tileMode,
bool convolveAlpha)
: INHERITED(texture, MakeDivByTextureWHMatrix(texture)),
- fBounds(bounds),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
- fTileMode(tileMode),
- fConvolveAlpha(convolveAlpha) {
+ fConvolveAlpha(convolveAlpha),
+ fDomain(GrTextureDomain::MakeTexelDomain(texture, bounds), tileMode) {
fKernel = new float[kernelSize.width() * kernelSize.height()];
for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) {
fKernel[i] = SkScalarToFloat(kernel[i]);
@@ -228,8 +184,8 @@ bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const {
fGain == s.gain() &&
fBias == s.bias() &&
fKernelOffset == s.kernelOffset() &&
- fTileMode == s.tileMode() &&
- fConvolveAlpha == s.convolveAlpha();
+ fConvolveAlpha == s.convolveAlpha() &&
+ fDomain == s.domain();
}
GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect);
@@ -255,7 +211,7 @@ GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random,
random->nextRangeU(0, textures[texIdx]->height()),
random->nextRangeU(0, textures[texIdx]->width()),
random->nextRangeU(0, textures[texIdx]->height()));
- TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2));
+ GrTextureDomain::Mode tileMode = static_cast<GrTextureDomain::Mode>(random->nextRangeU(0, 2));
bool convolveAlpha = random->nextBool();
return GrMatrixConvolutionEffect::Create(textures[texIdx],
bounds,

Powered by Google App Engine
This is Rietveld 408576698