Chromium Code Reviews| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp |
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp |
| index 283138e1338eeffe7b1fd3d9cb88989dc7ed66ea..a024fa5b1e36c1a2dece981e3bfad32c13f149ef 100644 |
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp |
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp |
| @@ -29,17 +29,16 @@ public: |
| private: |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| - typedef GrMatrixConvolutionEffect::TileMode TileMode; |
| - SkISize fKernelSize; |
| - TileMode fTileMode; |
| - bool fConvolveAlpha; |
| + SkISize fKernelSize; |
| + bool fConvolveAlpha; |
| - UniformHandle fBoundsUni; |
| - UniformHandle fKernelUni; |
| - UniformHandle fImageIncrementUni; |
| - UniformHandle fKernelOffsetUni; |
| - UniformHandle fGainUni; |
| - UniformHandle fBiasUni; |
| + UniformHandle fBoundsUni; |
| + UniformHandle fKernelUni; |
| + UniformHandle fImageIncrementUni; |
| + UniformHandle fKernelOffsetUni; |
| + UniformHandle fGainUni; |
| + UniformHandle fBiasUni; |
| + GrTextureDomain::GLDomain fDomain; |
| typedef GrGLEffect INHERITED; |
| }; |
| @@ -49,57 +48,34 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrBackendEffectFa |
| : INHERITED(factory) { |
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
| fKernelSize = m.kernelSize(); |
| - fTileMode = m.tileMode(); |
| fConvolveAlpha = m.convolveAlpha(); |
| } |
| -static void appendTextureLookup(GrGLShaderBuilder* builder, |
| - const GrGLShaderBuilder::TextureSampler& sampler, |
| - const char* coord, |
| - const char* bounds, |
| - GrMatrixConvolutionEffect::TileMode tileMode) { |
| - SkString clampedCoord; |
| - switch (tileMode) { |
| - case GrMatrixConvolutionEffect::kClamp_TileMode: |
| - clampedCoord.printf("clamp(%s, %s.xy, %s.zw)", coord, bounds, bounds); |
| - coord = clampedCoord.c_str(); |
| - break; |
| - case GrMatrixConvolutionEffect::kRepeat_TileMode: |
| - clampedCoord.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", coord, bounds, bounds, bounds, bounds); |
| - coord = clampedCoord.c_str(); |
| - break; |
| - case GrMatrixConvolutionEffect::kClampToBlack_TileMode: |
| - builder->fsCodeAppendf("clamp(%s, %s.xy, %s.zw) != %s ? vec4(0, 0, 0, 0) : ", coord, bounds, bounds, coord); |
| - break; |
| - } |
| - builder->fsAppendTextureLookup(sampler, coord); |
| -} |
| - |
| void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
| - const GrDrawEffect&, |
| + const GrDrawEffect& drawEffect, |
| const GrEffectKey& key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| sk_ignore_unused_variable(inputColor); |
| + const GrTextureDomain& domain = drawEffect.castEffect<GrMatrixConvolutionEffect>().domain(); |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, "Bounds"); |
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "ImageIncrement"); |
| fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
| - kFloat_GrSLType, |
| - "Kernel", |
| - fKernelSize.width() * fKernelSize.height()); |
| + kFloat_GrSLType, |
| + "Kernel", |
| + fKernelSize.width() * fKernelSize.height()); |
| fKernelOffsetUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| - kVec2f_GrSLType, "KernelOffset"); |
| + kVec2f_GrSLType, "KernelOffset"); |
| fGainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, "Gain"); |
| fBiasUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, "Bias"); |
| - const char* bounds = builder->getUniformCStr(fBoundsUni); |
| const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni); |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| const char* kernel = builder->getUniformCStr(fKernelUni); |
| @@ -109,53 +85,44 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
| int kHeight = fKernelSize.height(); |
| builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); |
| - builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, imgInc); |
| - builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); |
| - builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); |
| - builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); |
| - builder->fsCodeAppendf("\t\t\t\tvec2 coord2 = coord + vec2(x, y) * %s;\n", imgInc); |
| - builder->fsCodeAppend("\t\t\t\tvec4 c = "); |
| - appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); |
| - builder->fsCodeAppend(";\n"); |
| - if (!fConvolveAlpha) { |
| - builder->fsCodeAppend("\t\t\t\tc.rgb /= c.a;\n"); |
| + builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords2D.c_str(), kernelOffset, |
| + imgInc); |
| + builder->fsCodeAppend("\t\tfloat k;\n"); |
| + builder->fsCodeAppend("\t\tvec2 coord2;\n"); |
| + builder->fsCodeAppend("\t\tvec4 c;\n"); |
| + |
| + for (int y = 0; y < kHeight; y++) { |
| + for (int x = 0; x < kWidth; x++) { |
| + builder->fsCodeAppendf("\t\tk = %s[%d * %d + %d];\n", kernel, y, kWidth, x); |
|
Stephen White
2014/07/29 14:51:16
Nit: I think you could declare "float k" inline he
|
| + SkString coord; |
| + coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| + fDomain.sampleTexture(builder, domain, "c", coord, samplers[0]); |
| + if (!fConvolveAlpha) { |
| + builder->fsCodeAppend("\t\tc.rgb /= c.a;\n"); |
| + } |
| + builder->fsCodeAppend("\t\tsum += c * k;\n"); |
| + } |
| } |
| - builder->fsCodeAppend("\t\t\t\tsum += c * k;\n"); |
| - builder->fsCodeAppend("\t\t\t}\n"); |
| - builder->fsCodeAppend("\t\t}\n"); |
| if (fConvolveAlpha) { |
| builder->fsCodeAppendf("\t\t%s = sum * %s + %s;\n", outputColor, gain, bias); |
| builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", |
| - outputColor, outputColor, outputColor); |
| + outputColor, outputColor, outputColor); |
| } else { |
| - builder->fsCodeAppend("\t\tvec4 c = "); |
| - appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode); |
| - builder->fsCodeAppend(";\n"); |
| + fDomain.sampleTexture(builder, domain, "c", coords2D, samplers[0]); |
| builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); |
| builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); |
| builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
| } |
| } |
| -namespace { |
| - |
| -int encodeXY(int x, int y) { |
| - SkASSERT(x >= 1 && y >= 1 && x * y <= 32); |
| - if (y < x) |
| - return 0x40 | encodeXY(y, x); |
| - else |
| - return (0x40 >> x) | (y - x); |
| -} |
| - |
| -}; |
| - |
| void GrGLMatrixConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, |
| const GrGLCaps&, GrEffectKeyBuilder* b) { |
| const GrMatrixConvolutionEffect& m = drawEffect.castEffect<GrMatrixConvolutionEffect>(); |
| - uint32_t key = encodeXY(m.kernelSize().width(), m.kernelSize().height()); |
| - key |= m.tileMode() << 7; |
| - key |= m.convolveAlpha() ? 1 << 9 : 0; |
| + SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF); |
| + uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); |
| + key |= m.convolveAlpha() ? 1 << 31 : 0; |
| b->add32(key); |
| + b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); |
| } |
| void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, |
| @@ -164,7 +131,6 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel size |
| SkASSERT(conv.kernelSize() == fKernelSize); |
| - SkASSERT(conv.tileMode() == fTileMode); |
| float imageIncrement[2]; |
| float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| imageIncrement[0] = 1.0f / texture.width(); |
| @@ -174,16 +140,7 @@ void GrGLMatrixConvolutionEffect::setData(const GrGLUniformManager& uman, |
| uman.set1fv(fKernelUni, fKernelSize.width() * fKernelSize.height(), conv.kernel()); |
| uman.set1f(fGainUni, conv.gain()); |
| uman.set1f(fBiasUni, conv.bias()); |
| - const SkIRect& bounds = conv.bounds(); |
| - float left = (float) bounds.left() / texture.width(); |
| - float top = (float) bounds.top() / texture.height(); |
| - float right = (float) bounds.right() / texture.width(); |
| - float bottom = (float) bounds.bottom() / texture.height(); |
| - if (texture.origin() == kBottomLeft_GrSurfaceOrigin) { |
| - uman.set4f(fBoundsUni, left, 1.0f - bottom, right, 1.0f - top); |
| - } else { |
| - uman.set4f(fBoundsUni, left, top, right, bottom); |
| - } |
| + fDomain.setData(uman, conv.domain(), texture.origin()); |
| } |
| GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
| @@ -193,15 +150,14 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| - TileMode tileMode, |
| + GrTextureDomain::Mode tileMode, |
| bool convolveAlpha) |
| : INHERITED(texture, MakeDivByTextureWHMatrix(texture)), |
| - fBounds(bounds), |
| fKernelSize(kernelSize), |
| fGain(SkScalarToFloat(gain)), |
| fBias(SkScalarToFloat(bias) / 255.0f), |
| - fTileMode(tileMode), |
| - fConvolveAlpha(convolveAlpha) { |
| + fConvolveAlpha(convolveAlpha), |
| + fDomain(GrTextureDomain::MakeTexelDomain(texture, bounds), tileMode) { |
| fKernel = new float[kernelSize.width() * kernelSize.height()]; |
| for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { |
| fKernel[i] = SkScalarToFloat(kernel[i]); |
| @@ -228,8 +184,8 @@ bool GrMatrixConvolutionEffect::onIsEqual(const GrEffect& sBase) const { |
| fGain == s.gain() && |
| fBias == s.bias() && |
| fKernelOffset == s.kernelOffset() && |
| - fTileMode == s.tileMode() && |
| - fConvolveAlpha == s.convolveAlpha(); |
| + fConvolveAlpha == s.convolveAlpha() && |
| + fDomain == s.domain(); |
| } |
| GR_DEFINE_EFFECT_TEST(GrMatrixConvolutionEffect); |
| @@ -255,7 +211,7 @@ GrEffect* GrMatrixConvolutionEffect::TestCreate(SkRandom* random, |
| random->nextRangeU(0, textures[texIdx]->height()), |
| random->nextRangeU(0, textures[texIdx]->width()), |
| random->nextRangeU(0, textures[texIdx]->height())); |
| - TileMode tileMode = static_cast<TileMode>(random->nextRangeU(0, 2)); |
| + GrTextureDomain::Mode tileMode = static_cast<GrTextureDomain::Mode>(random->nextRangeU(0, 2)); |
| bool convolveAlpha = random->nextBool(); |
| return GrMatrixConvolutionEffect::Create(textures[texIdx], |
| bounds, |