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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 422123003: Adding repeat mode to texture domain (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: small cleanup Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomain.h" 8 #include "GrTextureDomain.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendEffectFactory.h"
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 if (!fDomainUni.isValid()) { 60 if (!fDomainUni.isValid()) {
61 const char* name; 61 const char* name;
62 SkString uniName("TexDom"); 62 SkString uniName("TexDom");
63 if (textureDomain.fIndex >= 0) { 63 if (textureDomain.fIndex >= 0) {
64 uniName.appendS32(textureDomain.fIndex); 64 uniName.appendS32(textureDomain.fIndex);
65 } 65 }
66 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility , 66 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility ,
67 kVec4f_GrSLType, uniName.c_str(), &n ame); 67 kVec4f_GrSLType, uniName.c_str(), &n ame);
68 fDomainName = name; 68 fDomainName = name;
69 } 69 }
70 if (kClamp_Mode == textureDomain.mode()) {
71 SkString clampedCoords;
72 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
73 inCoords.c_str(), fDomainName.c_str(), fDomainNa me.c_str());
74 70
75 builder->fsCodeAppendf("\t%s = ", outColor); 71 switch (textureDomain.mode()) {
76 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clam pedCoords.c_str()); 72 case kClamp_Mode: {
77 builder->fsCodeAppend(";\n"); 73 SkString clampedCoords;
78 } else { 74 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
79 SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode()); 75 inCoords.c_str(), fDomainName.c_str(), fDoma inName.c_str());
80 // Add a block since we're going to declare variables.
81 GrGLShaderBuilder::FSBlock block(builder);
82 76
83 const char* domain = fDomainName.c_str(); 77 builder->fsCodeAppendf("\t%s = ", outColor);
84 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { 78 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
85 // On the NexusS and GalaxyNexus, the other path (with the 'any' 79 clampedCoords.c_str());
86 // call) causes the compilation error "Calls to any function that
87 // may require a gradient calculation inside a conditional block
88 // may return undefined results". This appears to be an issue with
89 // the 'any' call since even the simple "result=black; if (any())
90 // result=white;" code fails to compile.
91 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
92 builder->fsCodeAppend("\tvec4 inside = ");
93 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
94 builder->fsCodeAppend(";\n"); 80 builder->fsCodeAppend(";\n");
81 break;
82 }
83 case kDecal_Mode: {
84 // Add a block since we're going to declare variables.
85 GrGLShaderBuilder::FSBlock block(builder);
95 86
96 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n", 87 const char* domain = fDomainName.c_str();
97 inCoords.c_str(), domain, domain, domain); 88 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
98 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n", 89 // On the NexusS and GalaxyNexus, the other path (with the 'any'
99 inCoords.c_str(), domain, domain, domain); 90 // call) causes the compilation error "Calls to any function tha t
100 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); 91 // may require a gradient calculation inside a conditional block
101 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outC olor); 92 // may return undefined results". This appears to be an issue wi th
102 } else { 93 // the 'any' call since even the simple "result=black; if (any() )
103 builder->fsCodeAppend("\tbvec4 outside;\n"); 94 // result=white;" code fails to compile.
104 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCo ords.c_str(), 95 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0) ;\n");
105 domain); 96 builder->fsCodeAppend("\tvec4 inside = ");
106 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", i nCoords.c_str(), 97 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampl er,
107 domain); 98 inCoords.c_str());
108 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outColor); 99 builder->fsCodeAppend(";\n");
109 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); 100
101 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
102 inCoords.c_str(), domain, domain, domain );
103 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
104 inCoords.c_str(), domain, domain, domain );
105 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n") ;
106 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
107 } else {
108 builder->fsCodeAppend("\tbvec4 outside;\n");
109 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
110 domain);
111 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n ", inCoords.c_str(),
112 domain);
113 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0 , 0.0) : ",
114 outColor);
115 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampl er,
116 inCoords.c_str());
117 builder->fsCodeAppend(";\n");
118 }
119 break;
120 }
121 case kRepeat_Mode: {
122 SkString clampedCoords;
123 clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy",
124 inCoords.c_str(), fDomainName.c_str(), fDomainN ame.c_str(),
125 fDomainName.c_str(), fDomainName.c_str());
126
127 builder->fsCodeAppendf("\t%s = ", outColor);
128 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
129 clampedCoords.c_str());
110 builder->fsCodeAppend(";\n"); 130 builder->fsCodeAppend(";\n");
131 break;
111 } 132 }
133 default:
bsalomon 2014/07/28 21:27:44 I think we've moved to not having a default if all
134 SkASSERT(false);
112 } 135 }
113 } 136 }
114 137
115 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman, 138 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
116 const GrTextureDomain& textureDomain, 139 const GrTextureDomain& textureDomain,
117 GrSurfaceOrigin textureOrigin) { 140 GrSurfaceOrigin textureOrigin) {
118 SkASSERT(textureDomain.mode() == fMode); 141 SkASSERT(textureDomain.mode() == fMode);
119 if (kIgnore_Mode != textureDomain.mode()) { 142 if (kIgnore_Mode != textureDomain.mode()) {
120 GrGLfloat values[4] = { 143 GrGLfloat values[4] = {
121 SkScalarToFloat(textureDomain.domain().left()), 144 SkScalarToFloat(textureDomain.domain().left()),
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
196 219
197 220
198 /////////////////////////////////////////////////////////////////////////////// 221 ///////////////////////////////////////////////////////////////////////////////
199 222
200 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, 223 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture,
201 const SkMatrix& matrix, 224 const SkMatrix& matrix,
202 const SkRect& domain, 225 const SkRect& domain,
203 GrTextureDomain::Mode mode, 226 GrTextureDomain::Mode mode,
204 GrTextureParams::FilterMode filterMod e, 227 GrTextureParams::FilterMode filterMod e,
205 GrCoordSet coordSet) { 228 GrCoordSet coordSet) {
229 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || filterMode == false);
206 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 230 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
207 if (GrTextureDomain::kIgnore_Mode == mode || 231 if (GrTextureDomain::kIgnore_Mode == mode ||
208 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { 232 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) {
209 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 233 return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
210 } else { 234 } else {
211 235
212 return SkNEW_ARGS(GrTextureDomainEffect, (texture, 236 return SkNEW_ARGS(GrTextureDomainEffect, (texture,
213 matrix, 237 matrix,
214 domain, 238 domain,
215 mode, 239 mode,
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
261 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 285 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
262 GrEffectUnitTest::kAlphaTextureIdx; 286 GrEffectUnitTest::kAlphaTextureIdx;
263 SkRect domain; 287 SkRect domain;
264 domain.fLeft = random->nextUScalar1(); 288 domain.fLeft = random->nextUScalar1();
265 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 289 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
266 domain.fTop = random->nextUScalar1(); 290 domain.fTop = random->nextUScalar1();
267 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 291 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
268 GrTextureDomain::Mode mode = 292 GrTextureDomain::Mode mode =
269 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t); 293 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t);
270 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 294 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
271 bool bilerp = random->nextBool(); 295 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse;
272 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; 296 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
273 return GrTextureDomainEffect::Create(textures[texIdx], 297 return GrTextureDomainEffect::Create(textures[texIdx],
274 matrix, 298 matrix,
275 domain, 299 domain,
276 mode, 300 mode,
277 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, 301 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
278 coords); 302 coords);
279 } 303 }
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