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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 422123003: Adding repeat mode to texture domain (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomain.h" 8 #include "GrTextureDomain.h"
9 #include "GrSimpleTextureEffect.h" 9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendEffectFactory.h"
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 42
43 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 43 void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
44 const GrTextureDomain& textureDoma in, 44 const GrTextureDomain& textureDoma in,
45 const char* outColor, 45 const char* outColor,
46 const SkString& inCoords, 46 const SkString& inCoords,
47 const GrGLEffect::TextureSampler s ampler, 47 const GrGLEffect::TextureSampler s ampler,
48 const char* inModulateColor) { 48 const char* inModulateColor) {
49 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 49 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
50 SkDEBUGCODE(fMode = textureDomain.mode();) 50 SkDEBUGCODE(fMode = textureDomain.mode();)
51 51
52 if (kIgnore_Mode == textureDomain.mode()) { 52 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
53 builder->fsCodeAppendf("\t%s = ", outColor);
54 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
55 inCoords.c_str());
56 builder->fsCodeAppend(";\n");
57 return;
58 }
59
60 if (!fDomainUni.isValid()) {
61 const char* name; 53 const char* name;
62 SkString uniName("TexDom"); 54 SkString uniName("TexDom");
63 if (textureDomain.fIndex >= 0) { 55 if (textureDomain.fIndex >= 0) {
64 uniName.appendS32(textureDomain.fIndex); 56 uniName.appendS32(textureDomain.fIndex);
65 } 57 }
66 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility , 58 fDomainUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility ,
67 kVec4f_GrSLType, uniName.c_str(), &n ame); 59 kVec4f_GrSLType, uniName.c_str(), &name );
68 fDomainName = name; 60 fDomainName = name;
69 } 61 }
70 if (kClamp_Mode == textureDomain.mode()) {
71 SkString clampedCoords;
72 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
73 inCoords.c_str(), fDomainName.c_str(), fDomainNa me.c_str());
74 62
75 builder->fsCodeAppendf("\t%s = ", outColor); 63 switch (textureDomain.mode()) {
76 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, clam pedCoords.c_str()); 64 case kIgnore_Mode: {
77 builder->fsCodeAppend(";\n"); 65 builder->fsCodeAppendf("\t%s = ", outColor);
78 } else { 66 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
79 SkASSERT(GrTextureDomain::kDecal_Mode == textureDomain.mode()); 67 inCoords.c_str());
80 // Add a block since we're going to declare variables. 68 builder->fsCodeAppend(";\n");
81 GrGLShaderBuilder::FSBlock block(builder); 69 break;
70 }
71 case kClamp_Mode: {
72 SkString clampedCoords;
73 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)",
74 inCoords.c_str(), fDomainName.c_str(), fDomain Name.c_str());
82 75
83 const char* domain = fDomainName.c_str(); 76 builder->fsCodeAppendf("\t%s = ", outColor);
84 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { 77 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
85 // On the NexusS and GalaxyNexus, the other path (with the 'any' 78 clampedCoords.c_str());
86 // call) causes the compilation error "Calls to any function that
87 // may require a gradient calculation inside a conditional block
88 // may return undefined results". This appears to be an issue with
89 // the 'any' call since even the simple "result=black; if (any())
90 // result=white;" code fails to compile.
91 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
92 builder->fsCodeAppend("\tvec4 inside = ");
93 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str());
94 builder->fsCodeAppend(";\n"); 79 builder->fsCodeAppend(";\n");
80 break;
81 }
82 case kDecal_Mode: {
83 // Add a block since we're going to declare variables.
84 GrGLShaderBuilder::FSBlock block(builder);
95 85
96 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n", 86 const char* domain = fDomainName.c_str();
97 inCoords.c_str(), domain, domain, domain); 87 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
98 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n", 88 // On the NexusS and GalaxyNexus, the other path (with the 'any'
99 inCoords.c_str(), domain, domain, domain); 89 // call) causes the compilation error "Calls to any function tha t
100 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); 90 // may require a gradient calculation inside a conditional block
101 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outC olor); 91 // may return undefined results". This appears to be an issue wi th
102 } else { 92 // the 'any' call since even the simple "result=black; if (any() )
103 builder->fsCodeAppend("\tbvec4 outside;\n"); 93 // result=white;" code fails to compile.
104 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCo ords.c_str(), 94 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0) ;\n");
105 domain); 95 builder->fsCodeAppend("\tvec4 inside = ");
106 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", i nCoords.c_str(), 96 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampl er,
107 domain); 97 inCoords.c_str());
108 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outColor); 98 builder->fsCodeAppend(";\n");
109 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler, inCoords.c_str()); 99
100 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
101 inCoords.c_str(), domain, domain, domain );
102 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
103 inCoords.c_str(), domain, domain, domain );
104 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n") ;
105 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
106 } else {
107 builder->fsCodeAppend("\tbvec4 outside;\n");
108 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(),
109 domain);
110 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n ", inCoords.c_str(),
111 domain);
112 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0 , 0.0) : ",
113 outColor);
114 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampl er,
115 inCoords.c_str());
116 builder->fsCodeAppend(";\n");
117 }
118 break;
119 }
120 case kRepeat_Mode: {
121 SkString clampedCoords;
122 clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy",
123 inCoords.c_str(), fDomainName.c_str(), fDomainN ame.c_str(),
124 fDomainName.c_str(), fDomainName.c_str());
125
126 builder->fsCodeAppendf("\t%s = ", outColor);
127 builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
128 clampedCoords.c_str());
110 builder->fsCodeAppend(";\n"); 129 builder->fsCodeAppend(";\n");
130 break;
111 } 131 }
112 } 132 }
113 } 133 }
114 134
115 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman, 135 void GrTextureDomain::GLDomain::setData(const GrGLUniformManager& uman,
116 const GrTextureDomain& textureDomain, 136 const GrTextureDomain& textureDomain,
117 GrSurfaceOrigin textureOrigin) { 137 GrSurfaceOrigin textureOrigin) {
118 SkASSERT(textureDomain.mode() == fMode); 138 SkASSERT(textureDomain.mode() == fMode);
119 if (kIgnore_Mode != textureDomain.mode()) { 139 if (kIgnore_Mode != textureDomain.mode()) {
120 GrGLfloat values[4] = { 140 GrGLfloat values[4] = {
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 } 239 }
220 240
221 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 241 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
222 const SkMatrix& matrix, 242 const SkMatrix& matrix,
223 const SkRect& domain, 243 const SkRect& domain,
224 GrTextureDomain::Mode mode, 244 GrTextureDomain::Mode mode,
225 GrTextureParams::FilterMode filterM ode, 245 GrTextureParams::FilterMode filterM ode,
226 GrCoordSet coordSet) 246 GrCoordSet coordSet)
227 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) 247 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
228 , fTextureDomain(domain, mode) { 248 , fTextureDomain(domain, mode) {
249 SkASSERT(mode != GrTextureDomain::kRepeat_Mode ||
250 filterMode == GrTextureParams::kNone_FilterMode);
Justin Novosad 2014/07/29 15:08:59 I suppose this is because the shader does not lerp
joshua.litt 2014/07/29 15:17:20 Exactly. We could either copy, or do texture filt
229 } 251 }
230 252
231 GrTextureDomainEffect::~GrTextureDomainEffect() { 253 GrTextureDomainEffect::~GrTextureDomainEffect() {
232 254
233 } 255 }
234 256
235 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { 257 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
236 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); 258 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
237 } 259 }
238 260
(...skipping 22 matching lines...) Expand all
261 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 283 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
262 GrEffectUnitTest::kAlphaTextureIdx; 284 GrEffectUnitTest::kAlphaTextureIdx;
263 SkRect domain; 285 SkRect domain;
264 domain.fLeft = random->nextUScalar1(); 286 domain.fLeft = random->nextUScalar1();
265 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 287 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
266 domain.fTop = random->nextUScalar1(); 288 domain.fTop = random->nextUScalar1();
267 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 289 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
268 GrTextureDomain::Mode mode = 290 GrTextureDomain::Mode mode =
269 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t); 291 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCoun t);
270 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 292 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
271 bool bilerp = random->nextBool(); 293 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse;
272 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; 294 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
273 return GrTextureDomainEffect::Create(textures[texIdx], 295 return GrTextureDomainEffect::Create(textures[texIdx],
274 matrix, 296 matrix,
275 domain, 297 domain,
276 mode, 298 mode,
277 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, 299 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
278 coords); 300 coords);
279 } 301 }
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