| Index: src/utils/SkTextureCompressor.h
|
| diff --git a/src/utils/SkTextureCompressor.h b/src/utils/SkTextureCompressor.h
|
| index 5238ba221be035c78d118b78346dee5fc788f0d6..c6305bab45172c2ca869f9b1ce16bad11f397a1e 100644
|
| --- a/src/utils/SkTextureCompressor.h
|
| +++ b/src/utils/SkTextureCompressor.h
|
| @@ -55,6 +55,12 @@ namespace SkTextureCompressor {
|
| // RGB source data into an R11 EAC texture, you're gonna have a bad time.
|
| SkBlitter* CreateBlitterForFormat(int width, int height, void* compressedBuffer,
|
| Format format);
|
| +
|
| + // Returns the desired dimensions of the block size for the given format. These dimensions
|
| + // don't necessarily correspond to the hardware-specified dimensions, since there may
|
| + // be specialized algorithms that operate on multiple blocks at once. These dimensions
|
| + // reflect that optimization and return the appropriate operable dimensions.
|
| + void GetBlockDimensions(Format format, int* dimX, int* dimY);
|
| }
|
|
|
| #endif
|
|
|