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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrSWMaskHelper_DEFINED | 8 #ifndef GrSWMaskHelper_DEFINED |
9 #define GrSWMaskHelper_DEFINED | 9 #define GrSWMaskHelper_DEFINED |
10 | 10 |
11 #include "GrColor.h" | 11 #include "GrColor.h" |
12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
13 #include "SkBitmap.h" | 13 #include "SkBitmap.h" |
14 #include "SkDraw.h" | 14 #include "SkDraw.h" |
15 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
16 #include "SkRasterClip.h" | 16 #include "SkRasterClip.h" |
17 #include "SkRegion.h" | 17 #include "SkRegion.h" |
18 #include "SkTextureCompressor.h" | |
18 #include "SkTypes.h" | 19 #include "SkTypes.h" |
19 | 20 |
20 class GrAutoScratchTexture; | 21 class GrAutoScratchTexture; |
21 class GrContext; | 22 class GrContext; |
22 class GrTexture; | 23 class GrTexture; |
23 class SkPath; | 24 class SkPath; |
24 class SkStrokeRec; | 25 class SkStrokeRec; |
25 class GrDrawTarget; | 26 class GrDrawTarget; |
26 | 27 |
27 /** | 28 /** |
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92 static void DrawToTargetWithPathMask(GrTexture* texture, | 93 static void DrawToTargetWithPathMask(GrTexture* texture, |
93 GrDrawTarget* target, | 94 GrDrawTarget* target, |
94 const SkIRect& rect); | 95 const SkIRect& rect); |
95 | 96 |
96 protected: | 97 protected: |
97 private: | 98 private: |
98 GrContext* fContext; | 99 GrContext* fContext; |
99 SkMatrix fMatrix; | 100 SkMatrix fMatrix; |
100 SkBitmap fBM; | 101 SkBitmap fBM; |
101 SkDraw fDraw; | 102 SkDraw fDraw; |
102 SkRasterClip fRasterClip; | 103 SkRasterClip fRasterClip; |
robertphillips
2014/07/29 17:53:36
#if GR_COMPRESS_ALPHA_MASK ?
krajcevski
2014/07/29 17:59:35
Done.
| |
104 SkTextureCompressor::Format fCompressedFormat; | |
103 | 105 |
104 // Actually sends the texture data to the GPU. This is called from | 106 // Actually sends the texture data to the GPU. This is called from |
105 // toTexture with the data filled in depending on the texture config. | 107 // toTexture with the data filled in depending on the texture config. |
106 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, | 108 void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, |
107 const void *data, int rowbytes); | 109 const void *data, int rowbytes); |
108 | 110 |
109 // Compresses the bitmap stored in fBM and sends the compressed data | 111 // Compresses the bitmap stored in fBM and sends the compressed data |
110 // to the GPU to be stored in 'texture' using sendTextureData. | 112 // to the GPU to be stored in 'texture' using sendTextureData. |
111 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc); | 113 void compressTextureData(GrTexture *texture, const GrTextureDesc& desc); |
112 | 114 |
113 typedef SkNoncopyable INHERITED; | 115 typedef SkNoncopyable INHERITED; |
114 }; | 116 }; |
115 | 117 |
116 #endif // GrSWMaskHelper_DEFINED | 118 #endif // GrSWMaskHelper_DEFINED |
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