| Index: src/gpu/effects/GrTextureDomain.cpp
|
| diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
|
| index 8c5ff0019d615b308a329b859a2449da1a545820..2bad5e8fc52e4c8b95c0529fb3175027eea06ccd 100644
|
| --- a/src/gpu/effects/GrTextureDomain.cpp
|
| +++ b/src/gpu/effects/GrTextureDomain.cpp
|
| @@ -96,11 +96,13 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
|
| builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
|
| inCoords.c_str());
|
| builder->fsCodeAppend(";\n");
|
| + builder->fsCodeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str());
|
| + builder->fsCodeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str());
|
|
|
| - builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
|
| - inCoords.c_str(), domain, domain, domain);
|
| - builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
|
| - inCoords.c_str(), domain, domain, domain);
|
| + builder->fsCodeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n",
|
| + domain, domain, domain);
|
| + builder->fsCodeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n",
|
| + domain, domain, domain);
|
| builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
|
| builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
|
| } else {
|
|
|