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Issue 421413003: Turn off scalarize_vec_and_mat_constructor_args workaround everywhere (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Determines whether a certain driver bug exists in the current system. 5 // Determines whether a certain driver bug exists in the current system.
6 // The format of a valid gpu_driver_bug_list.json file is defined in 6 // The format of a valid gpu_driver_bug_list.json file is defined in
7 // <gpu/config/gpu_control_list_format.txt>. 7 // <gpu/config/gpu_control_list_format.txt>.
8 // The supported "features" can be found in 8 // The supported "features" can be found in
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. 9 // <gpu/config/gpu_driver_bug_workaround_type.h>.
10 10
11 #include "gpu/config/gpu_control_list_jsons.h" 11 #include "gpu/config/gpu_control_list_jsons.h"
12 12
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ 13 #define LONG_STRING_CONST(...) #__VA_ARGS__
14 14
15 namespace gpu { 15 namespace gpu {
16 16
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST(
18 18
19 { 19 {
20 "name": "gpu driver bug list", 20 "name": "gpu driver bug list",
21 // Please update the version number whenever you change this file. 21 // Please update the version number whenever you change this file.
22 "version": "6.8", 22 "version": "6.9",
23 "entries": [ 23 "entries": [
24 { 24 {
25 "id": 1, 25 "id": 1,
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
27 "os": { 27 "os": {
28 "type": "android" 28 "type": "android"
29 }, 29 },
30 "gl_vendor": { 30 "gl_vendor": {
31 "op": "beginwith", 31 "op": "beginwith",
32 "value": "Imagination" 32 "value": "Imagination"
(...skipping 1035 matching lines...) Expand 10 before | Expand all | Expand 10 after
1068 }, 1068 },
1069 "gl_vendor": { 1069 "gl_vendor": {
1070 "op": "beginwith", 1070 "op": "beginwith",
1071 "value": "Qualcomm" 1071 "value": "Qualcomm"
1072 }, 1072 },
1073 "features": [ 1073 "features": [
1074 "disable_async_readpixels" 1074 "disable_async_readpixels"
1075 ] 1075 ]
1076 }, 1076 },
1077 { 1077 {
1078 "id": 83,
1079 "cr_bugs": [393810],
1080 "description": "Shader vec/mat construction is buggy on Linux",
1081 "os": {
1082 "type": "linux"
1083 },
1084 "features": [
1085 "scalarize_vec_and_mat_constructor_args"
1086 ]
1087 },
1088 {
1089 "id": 84,
1090 "cr_bugs": [393810],
1091 "description": "Shader vec/mat construction is buggy on Linux",
1092 "os": {
1093 "type": "chromeos"
1094 },
1095 "features": [
1096 "scalarize_vec_and_mat_constructor_args"
1097 ]
1098 },
1099 {
1100 "id": 85,
1101 "cr_bugs": [393810],
1102 "description": "Shader vec/mat construction is buggy on Mac NVIDIA",
1103 "os": {
1104 "type": "macosx"
1105 },
1106 "vendor_id": "0x10de",
1107 "features": [
1108 "scalarize_vec_and_mat_constructor_args"
1109 ]
1110 },
1111 {
1112 "id": 86, 1078 "id": 86,
1113 "description": "Disable use of Direct3D 11 on Matrox video cards", 1079 "description": "Disable use of Direct3D 11 on Matrox video cards",
1114 "cr_bugs": [395861], 1080 "cr_bugs": [395861],
1115 "os": { 1081 "os": {
1116 "type": "win" 1082 "type": "win"
1117 }, 1083 },
1118 "vendor_id": "0x102b", 1084 "vendor_id": "0x102b",
1119 "features": [ 1085 "features": [
1120 "disable_d3d11" 1086 "disable_d3d11"
1121 ] 1087 ]
1122 } 1088 }
1123 ] 1089 ]
1124 } 1090 }
1125 1091
1126 ); // LONG_STRING_CONST macro 1092 ); // LONG_STRING_CONST macro
1127 1093
1128 } // namespace gpu 1094 } // namespace gpu
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