| Index: cc/scheduler/scheduler_state_machine_unittest.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| index 1dd9788f63982929824d355f516e4712f1f45c39..c89da2f70d1460aba50c0a5629c19b7589aa4c5c 100644
|
| --- a/cc/scheduler/scheduler_state_machine_unittest.cc
|
| +++ b/cc/scheduler/scheduler_state_machine_unittest.cc
|
| @@ -4,18 +4,17 @@
|
|
|
| #include "cc/scheduler/scheduler_state_machine.h"
|
|
|
| -#include "base/debug/trace_event.h"
|
| #include "cc/scheduler/scheduler.h"
|
| #include "cc/test/begin_frame_args_test.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| #define EXPECT_ACTION_UPDATE_STATE(action) \
|
| - EXPECT_EQ(action, state.NextAction()) << state.AsValue()->ToString(); \
|
| + EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \
|
| if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
|
| action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
|
| EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \
|
| state.begin_impl_frame_state()) \
|
| - << state.AsValue()->ToString(); \
|
| + << *state.AsValue(); \
|
| } \
|
| state.UpdateState(action); \
|
| if (action == SchedulerStateMachine::ACTION_NONE) { \
|
| @@ -691,7 +690,7 @@
|
| state.SetNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| state.NextAction())
|
| - << state.AsValue()->ToString();
|
| + << *state.AsValue();
|
| }
|
| }
|
|
|
| @@ -717,18 +716,16 @@
|
| } else {
|
| expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
|
| EXPECT_EQ(state.NextAction(), SchedulerStateMachine::ACTION_ANIMATE)
|
| - << state.AsValue()->ToString();
|
| + << *state.AsValue();
|
| state.UpdateState(state.NextAction());
|
| }
|
|
|
| // Case 1: needs_commit=false.
|
| - EXPECT_EQ(state.NextAction(), expected_action)
|
| - << state.AsValue()->ToString();
|
| + EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
|
|
|
| // Case 2: needs_commit=true.
|
| state.SetNeedsCommit();
|
| - EXPECT_EQ(state.NextAction(), expected_action)
|
| - << state.AsValue()->ToString();
|
| + EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue();
|
| }
|
| }
|
|
|
| @@ -760,7 +757,7 @@
|
| state.SetNeedsCommit();
|
| EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
|
| state.NextAction())
|
| - << state.AsValue()->ToString();
|
| + << *state.AsValue();
|
| }
|
| }
|
| }
|
| @@ -1658,7 +1655,7 @@
|
| // main thread will just abort anyway.
|
| state.SetVisible(false);
|
| EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction())
|
| - << state.AsValue()->ToString();
|
| + << *state.AsValue();
|
| }
|
|
|
| TEST(SchedulerStateMachineTest, ReportIfNotDrawing) {
|
|
|