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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ | 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ |
6 #define CC_RESOURCES_TILE_PRIORITY_H_ | 6 #define CC_RESOURCES_TILE_PRIORITY_H_ |
7 | 7 |
8 #include <algorithm> | 8 #include <algorithm> |
9 #include <limits> | 9 #include <limits> |
10 #include <string> | |
11 | 10 |
12 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
13 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
14 #include "cc/resources/picture_pile.h" | 13 #include "cc/resources/picture_pile.h" |
15 #include "ui/gfx/quad_f.h" | 14 #include "ui/gfx/quad_f.h" |
16 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
17 #include "ui/gfx/size.h" | 16 #include "ui/gfx/size.h" |
18 | 17 |
19 namespace base { | 18 namespace base { |
20 class Value; | 19 class Value; |
21 } | 20 } |
22 | 21 |
23 namespace cc { | 22 namespace cc { |
24 | 23 |
25 enum WhichTree { | 24 enum WhichTree { |
26 // Note: these must be 0 and 1 because we index with them in various places, | 25 // Note: these must be 0 and 1 because we index with them in various places, |
27 // e.g. in Tile::priority_. | 26 // e.g. in Tile::priority_. |
28 ACTIVE_TREE = 0, | 27 ACTIVE_TREE = 0, |
29 PENDING_TREE = 1, | 28 PENDING_TREE = 1, |
30 NUM_TREES = 2 | 29 NUM_TREES = 2 |
31 // Be sure to update WhichTreeAsValue when adding new fields. | 30 // Be sure to update WhichTreeAsValue when adding new fields. |
32 }; | 31 }; |
33 scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree); | 32 scoped_ptr<base::Value> WhichTreeAsValue( |
| 33 WhichTree tree); |
34 | 34 |
35 enum TileResolution { | 35 enum TileResolution { |
36 LOW_RESOLUTION = 0 , | 36 LOW_RESOLUTION = 0 , |
37 HIGH_RESOLUTION = 1, | 37 HIGH_RESOLUTION = 1, |
38 NON_IDEAL_RESOLUTION = 2, | 38 NON_IDEAL_RESOLUTION = 2, |
39 }; | 39 }; |
40 std::string TileResolutionToString(TileResolution resolution); | 40 scoped_ptr<base::Value> TileResolutionAsValue( |
| 41 TileResolution resolution); |
41 | 42 |
42 struct CC_EXPORT TilePriority { | 43 struct CC_EXPORT TilePriority { |
43 enum PriorityBin { NOW, SOON, EVENTUALLY }; | 44 enum PriorityBin { NOW, SOON, EVENTUALLY }; |
44 | 45 |
45 TilePriority() | 46 TilePriority() |
46 : resolution(NON_IDEAL_RESOLUTION), | 47 : resolution(NON_IDEAL_RESOLUTION), |
47 required_for_activation(false), | 48 required_for_activation(false), |
48 priority_bin(EVENTUALLY), | 49 priority_bin(EVENTUALLY), |
49 distance_to_visible(std::numeric_limits<float>::infinity()) {} | 50 distance_to_visible(std::numeric_limits<float>::infinity()) {} |
50 | 51 |
(...skipping 24 matching lines...) Expand all Loading... |
75 } else if (active.priority_bin > pending.priority_bin) { | 76 } else if (active.priority_bin > pending.priority_bin) { |
76 priority_bin = pending.priority_bin; | 77 priority_bin = pending.priority_bin; |
77 distance_to_visible = pending.distance_to_visible; | 78 distance_to_visible = pending.distance_to_visible; |
78 } else { | 79 } else { |
79 priority_bin = active.priority_bin; | 80 priority_bin = active.priority_bin; |
80 distance_to_visible = | 81 distance_to_visible = |
81 std::min(active.distance_to_visible, pending.distance_to_visible); | 82 std::min(active.distance_to_visible, pending.distance_to_visible); |
82 } | 83 } |
83 } | 84 } |
84 | 85 |
85 void AsValueInto(base::debug::TracedValue* dict) const; | 86 scoped_ptr<base::Value> AsValue() const; |
86 | 87 |
87 bool operator ==(const TilePriority& other) const { | 88 bool operator ==(const TilePriority& other) const { |
88 return resolution == other.resolution && | 89 return resolution == other.resolution && |
89 priority_bin == other.priority_bin && | 90 priority_bin == other.priority_bin && |
90 distance_to_visible == other.distance_to_visible && | 91 distance_to_visible == other.distance_to_visible && |
91 required_for_activation == other.required_for_activation; | 92 required_for_activation == other.required_for_activation; |
92 } | 93 } |
93 | 94 |
94 bool operator !=(const TilePriority& other) const { | 95 bool operator !=(const TilePriority& other) const { |
95 return !(*this == other); | 96 return !(*this == other); |
96 } | 97 } |
97 | 98 |
98 bool IsHigherPriorityThan(const TilePriority& other) const { | 99 bool IsHigherPriorityThan(const TilePriority& other) const { |
99 return priority_bin < other.priority_bin || | 100 return priority_bin < other.priority_bin || |
100 (priority_bin == other.priority_bin && | 101 (priority_bin == other.priority_bin && |
101 distance_to_visible < other.distance_to_visible); | 102 distance_to_visible < other.distance_to_visible); |
102 } | 103 } |
103 | 104 |
104 TileResolution resolution; | 105 TileResolution resolution; |
105 bool required_for_activation; | 106 bool required_for_activation; |
106 PriorityBin priority_bin; | 107 PriorityBin priority_bin; |
107 float distance_to_visible; | 108 float distance_to_visible; |
108 }; | 109 }; |
109 | 110 |
110 std::string TilePriorityBinToString(TilePriority::PriorityBin bin); | 111 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin); |
111 | 112 |
112 enum TileMemoryLimitPolicy { | 113 enum TileMemoryLimitPolicy { |
113 // Nothing. | 114 // Nothing. |
114 ALLOW_NOTHING = 0, | 115 ALLOW_NOTHING = 0, |
115 | 116 |
116 // You might be made visible, but you're not being interacted with. | 117 // You might be made visible, but you're not being interacted with. |
117 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. | 118 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. |
118 | 119 |
119 // You're being interacted with, but we're low on memory. | 120 // You're being interacted with, but we're low on memory. |
120 ALLOW_PREPAINT_ONLY = 2, // Grande. | 121 ALLOW_PREPAINT_ONLY = 2, // Grande. |
121 | 122 |
122 // You're the only thing in town. Go crazy. | 123 // You're the only thing in town. Go crazy. |
123 ALLOW_ANYTHING = 3, // Venti. | 124 ALLOW_ANYTHING = 3, // Venti. |
124 | 125 |
125 NUM_TILE_MEMORY_LIMIT_POLICIES = 4, | 126 NUM_TILE_MEMORY_LIMIT_POLICIES = 4, |
126 | 127 |
127 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding | 128 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding |
128 // or reordering fields. | 129 // or reordering fields. |
129 }; | 130 }; |
130 std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy); | 131 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue( |
| 132 TileMemoryLimitPolicy policy); |
131 | 133 |
132 enum TreePriority { | 134 enum TreePriority { |
133 SAME_PRIORITY_FOR_BOTH_TREES, | 135 SAME_PRIORITY_FOR_BOTH_TREES, |
134 SMOOTHNESS_TAKES_PRIORITY, | 136 SMOOTHNESS_TAKES_PRIORITY, |
135 NEW_CONTENT_TAKES_PRIORITY, | 137 NEW_CONTENT_TAKES_PRIORITY, |
136 NUM_TREE_PRIORITIES | 138 NUM_TREE_PRIORITIES |
137 // Be sure to update TreePriorityAsValue when adding new fields. | 139 // Be sure to update TreePriorityAsValue when adding new fields. |
138 }; | 140 }; |
139 std::string TreePriorityToString(TreePriority prio); | 141 scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio); |
140 | 142 |
141 class GlobalStateThatImpactsTilePriority { | 143 class GlobalStateThatImpactsTilePriority { |
142 public: | 144 public: |
143 GlobalStateThatImpactsTilePriority() | 145 GlobalStateThatImpactsTilePriority() |
144 : memory_limit_policy(ALLOW_NOTHING), | 146 : memory_limit_policy(ALLOW_NOTHING), |
145 soft_memory_limit_in_bytes(0), | 147 soft_memory_limit_in_bytes(0), |
146 hard_memory_limit_in_bytes(0), | 148 hard_memory_limit_in_bytes(0), |
147 num_resources_limit(0), | 149 num_resources_limit(0), |
148 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {} | 150 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {} |
149 | 151 |
150 TileMemoryLimitPolicy memory_limit_policy; | 152 TileMemoryLimitPolicy memory_limit_policy; |
151 | 153 |
152 size_t soft_memory_limit_in_bytes; | 154 size_t soft_memory_limit_in_bytes; |
153 size_t hard_memory_limit_in_bytes; | 155 size_t hard_memory_limit_in_bytes; |
154 size_t num_resources_limit; | 156 size_t num_resources_limit; |
155 | 157 |
156 TreePriority tree_priority; | 158 TreePriority tree_priority; |
157 | 159 |
158 bool operator==(const GlobalStateThatImpactsTilePriority& other) const { | 160 bool operator==(const GlobalStateThatImpactsTilePriority& other) const { |
159 return memory_limit_policy == other.memory_limit_policy && | 161 return memory_limit_policy == other.memory_limit_policy && |
160 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes && | 162 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes && |
161 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes && | 163 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes && |
162 num_resources_limit == other.num_resources_limit && | 164 num_resources_limit == other.num_resources_limit && |
163 tree_priority == other.tree_priority; | 165 tree_priority == other.tree_priority; |
164 } | 166 } |
165 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { | 167 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { |
166 return !(*this == other); | 168 return !(*this == other); |
167 } | 169 } |
168 | 170 |
169 void AsValueInto(base::debug::TracedValue* dict) const; | 171 scoped_ptr<base::Value> AsValue() const; |
170 }; | 172 }; |
171 | 173 |
172 } // namespace cc | 174 } // namespace cc |
173 | 175 |
174 #endif // CC_RESOURCES_TILE_PRIORITY_H_ | 176 #endif // CC_RESOURCES_TILE_PRIORITY_H_ |
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