Index: conformance/resources/tex-image-and-sub-image-2d-with-video.js |
=================================================================== |
--- conformance/resources/tex-image-and-sub-image-2d-with-video.js (revision 0) |
+++ conformance/resources/tex-image-and-sub-image-2d-with-video.js (working copy) |
@@ -0,0 +1,172 @@ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+// This block needs to be outside the onload handler in order for this |
+// test to run reliably in WebKit's test harness (at least the |
+// Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448 |
+initTestingHarness(); |
+ |
+var old = debug; |
+var debug = function(msg) { |
+ console.log(msg); |
+ old(msg); |
+}; |
+ |
+function generateTest(pixelFormat, pixelType, prologue) { |
+ var wtu = WebGLTestUtils; |
+ var gl = null; |
+ var textureLoc = null; |
+ var successfullyParsed = false; |
+ |
+ // Test each format separately because many browsers implement each |
+ // differently. Some might be GPU accelerated, some might not. Etc... |
+ var videos = [ |
+ { src: "../resources/red-green.mp4" , type: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"', }, |
+ { src: "../resources/red-green.webmvp8.webm", type: 'video/webm; codecs="vp8, vorbis"', }, |
+ { src: "../resources/red-green.theora.ogv", type: 'video/ogg; codecs="theora, vorbis"', }, |
+ ]; |
+ |
+ var videoNdx = 0; |
+ var video; |
+ |
+ function runNextVideo() { |
+ if (video) { |
+ video.pause(); |
+ } |
+ |
+ if (videoNdx == videos.length) { |
+ finishTest(); |
+ return; |
+ } |
+ |
+ var info = videos[videoNdx++]; |
+ debug(""); |
+ debug("testing: " + info.type); |
+ video = document.createElement("video"); |
+ var canPlay = true; |
+ if (!video.canPlayType) { |
+ testFailed("video.canPlayType required method missing"); |
+ runNextVideo(); |
+ return; |
+ } |
+ |
+ if(!video.canPlayType(info.type).replace(/no/, '')) { |
+ debug(info.type + " unsupported"); |
+ runNextVideo(); |
+ return; |
+ }; |
+ |
+ document.body.appendChild(video); |
+ video.type = info.type; |
+ video.src = info.src; |
+ wtu.startPlayingAndWaitForVideo(video, runTest); |
+ } |
+ |
+ var init = function() |
+ { |
+ description('Verify texImage2D and texSubImage2D code paths taking video elements (' + pixelFormat + '/' + pixelType + ')'); |
+ |
+ gl = wtu.create3DContext("example"); |
+ |
+ if (!prologue(gl)) { |
+ finishTest(); |
+ return; |
+ } |
+ |
+ var program = wtu.setupTexturedQuad(gl); |
+ |
+ gl.clearColor(0,0,0,1); |
+ gl.clearDepth(1); |
+ |
+ textureLoc = gl.getUniformLocation(program, "tex"); |
+ runNextVideo(); |
+ } |
+ |
+ function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor) |
+ { |
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
+ ' with flipY=' + flipY); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ // Disable any writes to the alpha channel |
+ gl.colorMask(1, 1, 1, 0); |
+ var texture = gl.createTexture(); |
+ // Bind the texture to texture unit 0 |
+ gl.bindTexture(gl.TEXTURE_2D, texture); |
+ // Set up texture parameters |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ // Set up pixel store parameters |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ // Upload the videoElement into the texture |
+ if (useTexSubImage2D) { |
+ // Initialize the texture to black first |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], |
+ videoElement.videoWidth, videoElement.videoHeight, 0, |
+ gl[pixelFormat], gl[pixelType], null); |
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement); |
+ } else { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], videoElement); |
+ } |
+ |
+ var c = document.createElement("canvas"); |
+ c.width = 16; |
+ c.height = 16; |
+ c.style.border = "1px solid black"; |
+ var ctx = c.getContext("2d"); |
+ ctx.drawImage(videoElement, 0, 0, 16, 16); |
+ document.body.appendChild(c); |
+ |
+ // Point the uniform sampler to texture unit 0 |
+ gl.uniform1i(textureLoc, 0); |
+ // Draw the triangles |
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); |
+ // Check a few pixels near the top and bottom and make sure they have |
+ // the right color. |
+ var tolerance = 5; |
+ debug("Checking lower left corner"); |
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, |
+ "shouldBe " + bottomColor, tolerance); |
+ debug("Checking upper left corner"); |
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, |
+ "shouldBe " + topColor, tolerance); |
+ } |
+ |
+ function runTest(videoElement) |
+ { |
+ var red = [255, 0, 0]; |
+ var green = [0, 255, 0]; |
+ runOneIteration(videoElement, false, true, red, green); |
+ runOneIteration(videoElement, false, false, green, red); |
+ runOneIteration(videoElement, true, true, red, green); |
+ runOneIteration(videoElement, true, false, green, red); |
+ |
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
+ |
+ runNextVideo(); |
+ } |
+ |
+ return init; |
+} |
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