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Side by Side Diff: conformance/resources/tex-image-and-sub-image-2d-with-svg-image.js

Issue 42083002: Add ToT WebGL conformance tests : part 10 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 /*
2 ** Copyright (c) 2013 The Khronos Group Inc.
3 **
4 ** Permission is hereby granted, free of charge, to any person obtaining a
5 ** copy of this software and/or associated documentation files (the
6 ** "Materials"), to deal in the Materials without restriction, including
7 ** without limitation the rights to use, copy, modify, merge, publish,
8 ** distribute, sublicense, and/or sell copies of the Materials, and to
9 ** permit persons to whom the Materials are furnished to do so, subject to
10 ** the following conditions:
11 **
12 ** The above copyright notice and this permission notice shall be included
13 ** in all copies or substantial portions of the Materials.
14 **
15 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
18 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
19 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
20 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
21 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
22 */
23
24 function generateTest(pixelFormat, pixelType, pathToTestRoot, prologue) {
25 var wtu = WebGLTestUtils;
26 var gl = null;
27 var textureLoc = null;
28 var successfullyParsed = false;
29 var imgCanvas;
30 var red = [255, 0, 0];
31 var green = [0, 255, 0];
32
33 var init = function()
34 {
35 description('Verify texImage2D and texSubImage2D code paths taking SVG i mage elements (' + pixelFormat + '/' + pixelType + ')');
36
37 gl = wtu.create3DContext("example");
38
39 if (!prologue(gl)) {
40 finishTest();
41 return;
42 }
43
44 var program = wtu.setupTexturedQuad(gl);
45
46 gl.clearColor(0,0,0,1);
47 gl.clearDepth(1);
48
49 textureLoc = gl.getUniformLocation(program, "tex");
50
51 wtu.loadTexture(gl, pathToTestRoot + "/resources/red-green.svg", runTest );
52 }
53
54 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomCol or)
55 {
56 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
57 ' with flipY=' + flipY);
58 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
59 // Disable any writes to the alpha channel
60 gl.colorMask(1, 1, 1, 0);
61 var texture = gl.createTexture();
62 // Bind the texture to texture unit 0
63 gl.bindTexture(gl.TEXTURE_2D, texture);
64 // Set up texture parameters
65 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
66 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
67 // Set up pixel store parameters
68 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
69 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
70 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
71 // Upload the image into the texture
72 if (useTexSubImage2D) {
73 // Initialize the texture to black first
74 gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], image.width, image. height, 0,
75 gl[pixelFormat], gl[pixelType], null);
76 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelTy pe], image);
77 } else {
78 gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl [pixelType], image);
79 }
80
81 // Point the uniform sampler to texture unit 0
82 gl.uniform1i(textureLoc, 0);
83 // Draw the triangles
84 wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
85 // Check a few pixels near the top and bottom and make sure they have
86 // the right color.
87 debug("Checking lower left corner");
88 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
89 "shouldBe " + bottomColor);
90 debug("Checking upper left corner");
91 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
92 "shouldBe " + topColor);
93 }
94
95 function runTest(image)
96 {
97 runOneIteration(image, false, true, red, green);
98 runOneIteration(image, false, false, green, red);
99 runOneIteration(image, true, true, red, green);
100 runOneIteration(image, true, false, green, red);
101 finishTest();
102 }
103
104 return init;
105 }
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