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| 1 /** |
| 2 * A handy class to calculate color values. |
| 3 * |
| 4 * @version 1.0 |
| 5 * @author Robert Eisele <robert@xarg.org> |
| 6 * @copyright Copyright (c) 2010, Robert Eisele |
| 7 * @link http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascr
ipt/ |
| 8 * @license http://www.opensource.org/licenses/bsd-license.php BSD License |
| 9 * |
| 10 */ |
| 11 |
| 12 (function() { |
| 13 |
| 14 // helper functions for that ctx |
| 15 function write(buffer, offs) { |
| 16 for (var i = 2; i < arguments.length; i++) { |
| 17 for (var j = 0; j < arguments[i].length; j++) { |
| 18 buffer[offs++] = arguments[i].charAt(j); |
| 19 } |
| 20 } |
| 21 } |
| 22 |
| 23 function byte2(w) { |
| 24 return String.fromCharCode((w >> 8) & 255, w & 255); |
| 25 } |
| 26 |
| 27 function byte4(w) { |
| 28 return String.fromCharCode((w >> 24) & 255, (w >> 16) & 255, (w >> 8) &
255, w & 255); |
| 29 } |
| 30 |
| 31 function byte2lsb(w) { |
| 32 return String.fromCharCode(w & 255, (w >> 8) & 255); |
| 33 } |
| 34 |
| 35 window.PNGlib = function(width,height,depth) { |
| 36 |
| 37 this.width = width; |
| 38 this.height = height; |
| 39 this.depth = depth; |
| 40 |
| 41 // pixel data and row filter identifier size |
| 42 this.pix_size = height * (width + 1); |
| 43 |
| 44 // deflate header, pix_size, block headers, adler32 checksum |
| 45 this.data_size = 2 + this.pix_size + 5 * Math.floor((0xfffe + this.pix_s
ize) / 0xffff) + 4; |
| 46 |
| 47 // offsets and sizes of Png chunks |
| 48 this.ihdr_offs = 0; // IHDR offset an
d size |
| 49 this.ihdr_size = 4 + 4 + 13 + 4; |
| 50 this.plte_offs = this.ihdr_offs + this.ihdr_size; // PLTE offset and
size |
| 51 this.plte_size = 4 + 4 + 3 * depth + 4; |
| 52 this.trns_offs = this.plte_offs + this.plte_size; // tRNS offset and
size |
| 53 this.trns_size = 4 + 4 + depth + 4; |
| 54 this.idat_offs = this.trns_offs + this.trns_size; // IDAT offset and
size |
| 55 this.idat_size = 4 + 4 + this.data_size + 4; |
| 56 this.iend_offs = this.idat_offs + this.idat_size; // IEND offset and
size |
| 57 this.iend_size = 4 + 4 + 4; |
| 58 this.buffer_size = this.iend_offs + this.iend_size; // total PNG siz
e |
| 59 |
| 60 this.buffer = new Array(); |
| 61 this.palette = new Object(); |
| 62 this.pindex = 0; |
| 63 |
| 64 var _crc32 = new Array(); |
| 65 |
| 66 // initialize buffer with zero bytes |
| 67 for (var i = 0; i < this.buffer_size; i++) { |
| 68 this.buffer[i] = "\x00"; |
| 69 } |
| 70 |
| 71 // initialize non-zero elements |
| 72 write(this.buffer, this.ihdr_offs, byte4(this.ihdr_size - 12), 'IHDR', b
yte4(width), byte4(height), "\x08\x03"); |
| 73 write(this.buffer, this.plte_offs, byte4(this.plte_size - 12), 'PLTE'); |
| 74 write(this.buffer, this.trns_offs, byte4(this.trns_size - 12), 'tRNS'); |
| 75 write(this.buffer, this.idat_offs, byte4(this.idat_size - 12), 'IDAT'); |
| 76 write(this.buffer, this.iend_offs, byte4(this.iend_size - 12), 'IEND'); |
| 77 |
| 78 // initialize deflate header |
| 79 var header = ((8 + (7 << 4)) << 8) | (3 << 6); |
| 80 header+= 31 - (header % 31); |
| 81 |
| 82 write(this.buffer, this.idat_offs + 8, byte2(header)); |
| 83 |
| 84 // initialize deflate block headers |
| 85 for (var i = 0; (i << 16) - 1 < this.pix_size; i++) { |
| 86 var size, bits; |
| 87 if (i + 0xffff < this.pix_size) { |
| 88 size = 0xffff; |
| 89 bits = "\x00"; |
| 90 } else { |
| 91 size = this.pix_size - (i << 16) - i; |
| 92 bits = "\x01"; |
| 93 } |
| 94 write(this.buffer, this.idat_offs + 8 + 2 + (i << 16) + (i << 2), bi
ts, byte2lsb(size), byte2lsb(~size)); |
| 95 } |
| 96 |
| 97 /* Create crc32 lookup table */ |
| 98 for (var i = 0; i < 256; i++) { |
| 99 var c = i; |
| 100 for (var j = 0; j < 8; j++) { |
| 101 if (c & 1) { |
| 102 c = -306674912 ^ ((c >> 1) & 0x7fffffff); |
| 103 } else { |
| 104 c = (c >> 1) & 0x7fffffff; |
| 105 } |
| 106 } |
| 107 _crc32[i] = c; |
| 108 } |
| 109 |
| 110 // compute the index into a png for a given pixel |
| 111 this.index = function(x,y) { |
| 112 var i = y * (this.width + 1) + x + 1; |
| 113 var j = this.idat_offs + 8 + 2 + 5 * Math.floor((i / 0xffff) + 1) +
i; |
| 114 return j; |
| 115 } |
| 116 |
| 117 // convert a color and build up the palette |
| 118 this.color = function(red, green, blue, alpha) { |
| 119 |
| 120 alpha = alpha >= 0 ? alpha : 255; |
| 121 var color = (((((alpha << 8) | red) << 8) | green) << 8) | blue; |
| 122 |
| 123 if (typeof this.palette[color] == "undefined") { |
| 124 if (this.pindex == this.depth) return "\x00"; |
| 125 |
| 126 var ndx = this.plte_offs + 8 + 3 * this.pindex; |
| 127 |
| 128 this.buffer[ndx + 0] = String.fromCharCode(red); |
| 129 this.buffer[ndx + 1] = String.fromCharCode(green); |
| 130 this.buffer[ndx + 2] = String.fromCharCode(blue); |
| 131 this.buffer[this.trns_offs+8+this.pindex] = String.fromCharCode(
alpha); |
| 132 |
| 133 this.palette[color] = String.fromCharCode(this.pindex++); |
| 134 } |
| 135 return this.palette[color]; |
| 136 } |
| 137 |
| 138 // output a PNG string, Base64 encoded |
| 139 this.getBase64 = function() { |
| 140 |
| 141 var s = this.getDump(); |
| 142 |
| 143 var ch = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz012345
6789+/="; |
| 144 var c1, c2, c3, e1, e2, e3, e4; |
| 145 var l = s.length; |
| 146 var i = 0; |
| 147 var r = ""; |
| 148 |
| 149 do { |
| 150 c1 = s.charCodeAt(i); |
| 151 e1 = c1 >> 2; |
| 152 c2 = s.charCodeAt(i+1); |
| 153 e2 = ((c1 & 3) << 4) | (c2 >> 4); |
| 154 c3 = s.charCodeAt(i+2); |
| 155 if (l < i+2) { e3 = 64; } else { e3 = ((c2 & 0xf) << 2) | (c3 >>
6); } |
| 156 if (l < i+3) { e4 = 64; } else { e4 = c3 & 0x3f; } |
| 157 r+= ch.charAt(e1) + ch.charAt(e2) + ch.charAt(e3) + ch.charAt(e4
); |
| 158 } while ((i+= 3) < l); |
| 159 return r; |
| 160 } |
| 161 |
| 162 // output a PNG string |
| 163 this.getDump = function() { |
| 164 |
| 165 // compute adler32 of output pixels + row filter bytes |
| 166 var BASE = 65521; /* largest prime smaller than 65536 */ |
| 167 var NMAX = 5552; /* NMAX is the largest n such that 255n(n+1)/2 + (
n+1)(BASE-1) <= 2^32-1 */ |
| 168 var s1 = 1; |
| 169 var s2 = 0; |
| 170 var n = NMAX; |
| 171 |
| 172 for (var y = 0; y < this.height; y++) { |
| 173 for (var x = -1; x < this.width; x++) { |
| 174 s1+= this.buffer[this.index(x, y)].charCodeAt(0); |
| 175 s2+= s1; |
| 176 if ((n-= 1) == 0) { |
| 177 s1%= BASE; |
| 178 s2%= BASE; |
| 179 n = NMAX; |
| 180 } |
| 181 } |
| 182 } |
| 183 s1%= BASE; |
| 184 s2%= BASE; |
| 185 write(this.buffer, this.idat_offs + this.idat_size - 8, byte4((s2 <<
16) | s1)); |
| 186 |
| 187 // compute crc32 of the PNG chunks |
| 188 function crc32(png, offs, size) { |
| 189 var crc = -1; |
| 190 for (var i = 4; i < size-4; i += 1) { |
| 191 crc = _crc32[(crc ^ png[offs+i].charCodeAt(0)) & 0xff] ^ ((c
rc >> 8) & 0x00ffffff); |
| 192 } |
| 193 write(png, offs+size-4, byte4(crc ^ -1)); |
| 194 } |
| 195 |
| 196 crc32(this.buffer, this.ihdr_offs, this.ihdr_size); |
| 197 crc32(this.buffer, this.plte_offs, this.plte_size); |
| 198 crc32(this.buffer, this.trns_offs, this.trns_size); |
| 199 crc32(this.buffer, this.idat_offs, this.idat_size); |
| 200 crc32(this.buffer, this.iend_offs, this.iend_size); |
| 201 |
| 202 // convert PNG to string |
| 203 return "\211PNG\r\n\032\n"+this.buffer.join(''); |
| 204 } |
| 205 } |
| 206 |
| 207 })(); |
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