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Issue 420673002: Roll polymer packages to version 0.3.4 (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 4 months ago
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All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\nwindow.PolymerGestures = {\n hasSDPolyfill: Boolean(window.ShadowDOMPolyf ill)\n};\nPolymerGestures.wrap = PolymerGestures.hasSDPolyfill ? ShadowDOMPolyfi ll.wrapIfNeeded : function(a){ return a; };\n","/*\n * Copyright (c) 2014 The Po lymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th e complete set of contributors may be found at http://polymer.github.io/CONTRIBU TORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PA TENTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest = document.createElement('meta');\n if (!scope.hasSDPolyfill && pathTest.createShadowRoot) {\n var sr = pathTest .createShadowRoot();\n var s = document.createElement('span');\n sr.append Child(s);\n pathTest.addEventListener('testpath', function(ev) {\n if (e v.path) {\n // if the span is in the event path, then path[0] is the real source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n }\n ev.stopPropagation();\n });\n var ev = new CustomEvent('testpath', {bubb les: true});\n // must add node to DOM to trigger event listener\n documen t.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTest.parentNode .removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null;\n\n var ta rget = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.s hadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(sh adow) {\n return shadow && Boolean(shadow.elementFromPoint);\n },\n t argetingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (th is.canTarget(s)) {\n return s;\n }\n },\n olderShadow: functio n(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os) {\n v ar se = shadow.querySelector('shadow');\n if (se) {\n os = se.ol derShadowRoot;\n }\n }\n return os;\n },\n allShadows: fu nction(element) {\n var shadows = [], s = this.shadow(element);\n whil e(s) {\n shadows.push(s);\n s = this.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFromPoint(x, y);\ n if (t) {\n // found element, check if it has a ShadowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\ n // check for sibling roots\n sr = this.olderShadow(inRoot);\ n }\n // search other roots, fall back to light dom element\n return this.searchRoot(sr, x, y) || t;\n }\n },\n owner: function( element) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hit the shadow root or document\n while (s.parentNode) {\n s = s.parentNode;\n }\n // the owner e lement is expected to be a Document or ShadowRoot\n if (s.nodeType != Node. DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = docum ent;\n }\n return s;\n },\n findTarget: function(inEvent) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.path[0];\n }\n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener is in the shadow root, it is much faster to start there\n var s = this.own er(inEvent.target);\n // if x, y is not in this root, fall back to document search\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\ n return this.searchRoot(s, x, y);\n },\n findScrollAxis: function(in Event) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {\n var path = inEvent.path;\n for (var i = 0; i < path.length; i++) {\n n = path[i];\n if (n._scrollType) {\n return n._scrollType; \n }\n }\n } else {\n n = scope.wrap(inEvent.current Target);\n while(n) {\n if (n._scrollType) {\n return n._scrollType;\n }\n n = n.parentNode || n.host;\n }\n }\n },\n LCA: function(a, b) {\n if (a === b) {\n return a;\n }\n if (a && !b) {\n return a;\n }\n if (b && ! a) {\n return b;\n }\n if (!b && !a) {\n return document ;\n }\n // fast case, a is a direct descendant of b or vice versa\n if (a.contains && a.contains(b)) {\n return a;\n }\n if (b.c ontains && b.contains(a)) {\n return b;\n }\n var adepth = this .depth(a);\n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d >= 0) {\n a = this.walk(a, d);\n } else {\n b = th is.walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.paren tNode || a.host;\n b = b.parentNode || b.host;\n }\n return a;\ n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\ n n = n.parentNode || n.host;\n }\n return n;\n },\n dept h: function(n) {\n var d = 0;\n while(n) {\n d++;\n n = n.parentNode || n.host;\n }\n return d;\n },\n deepContains: fun ction(a, b) {\n var common = this.LCA(a, b);\n // if a is the common a ncestor, it must \"deeply\" contain b\n return common === a;\n },\n i nsideNode: function(node, x, y) {\n var rect = node.getBoundingClientRect() ;\n return (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y < = rect.bottom);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event, finds the \"deepest\" node that could have been the original target b efore ShadowDOM retargetting\n *\n * @param {Event} Event An event object wi th clientX and clientY properties\n * @return {Element} The probable event ori gninator\n */\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determines if the \"container\" node deeply contains the \"containee\" node, including situations where the \"containee\" is contained by one or more ShadowD OM\n * roots.\n *\n * @param {Node} container\n * @param {Node} containe e\n * @return {Boolean}\n */\n scope.deepContains = target.deepContains.bin d(target);\n\n /**\n * Determines if the x/y position is inside the given nod e.\n *\n * Example:\n *\n * function upHandler(event) {\n * var innode = PolymerGestures.insideNode(event.target, event.clientX, event.clien tY);\n * if (innode) {\n * // wait for tap?\n * } else {\n * // tap will never happen\n * }\n * }\n *\n * @param {Node} node\n * @param {Number} x Screen X position\n * @param {Numbe r} y screen Y position\n * @return {Boolean}\n */\n scope.insideNode = targ et.insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * T he complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\ n * The complete set of contributors may be found at http://polymer.github.io/CO NTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github .io/PATENTS.txt\n */\n\n(function() {\n function shadowSelector(v) {\n retur n 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n return '[tou ch-action=\"' + v + '\"]';\n }\n function rule(v) {\n return '{ -ms-touch-a ction: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2css = [\n 'n one',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule: 'pan-x pan-y' ,\n selectors: [\n 'pan-x pan-y',\n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles = '';\n // only install styleshee t if the browser has touch action support\n var head = document.head;\n var ha sTouchAction = typeof document.head.style.touchAction === 'string';\n // only a dd shadow selectors if shadowdom is supported\n var hasShadowRoot = !window.Sha dowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styl es += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n s tyles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShado wRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + ' \\n';\n }\n }\n });\n\n var el = document.createElement('style ');\n el.textContent = styles;\n document.head.appendChild(el);\n }\n})() ;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the cons tructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, and an optional dictionary of\n * initialization properties.\n *\n * Due to cert ain platform requirements, events returned from the constructor\n * identify as MouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the eve nt to create.\n * @param {Object} [inDict] An optional dictionary of initial eve nt properties.\n * @return {Event} A new PointerEvent of type `inType` and initi alized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PR OPS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scr eenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'alt Key',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false, \n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACT ORY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO (dfreedm): this is overridden by tap recognizer, needs review\n preventTap: N OP_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = docume nt.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inD ict.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n return e;\n },\n makeGestureEvent: function(inType, inDict) {\n in Dict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType , inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length ; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = in Dict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict) ;\n // define inherited MouseEvent properties\n for(var i = 0, p; i < MOUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p ] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.pres sure) {\n pressure = inDict.pressure;\n } else {\n pressure = e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX /Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the proper ties of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e.pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDi ct.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimes tamp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\ n e._source = inDict._source || '';\n return e;\n }\n };\n\n scop e.eventFactory = eventFactory;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on ly be used under the BSD style license found at http://polymer.github.io/LICENSE .txt\n * The complete set of authors may be found at http://polymer.github.io/AU THORS.txt\n * The complete set of contributors may be found at http://polymer.gi thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p roject is also\n * subject to an additional IP rights grant found at http://poly mer.github.io/PATENTS.txt\n */\n\n/**\n * This module implements an map of point er states\n */\n(function(scope) {\n var USE_MAP = window.Map && window.Map.pro totype.forEach;\n var POINTERS_FN = function(){ return this.size; };\n functio n PointerMap() {\n if (USE_MAP) {\n var m = new Map();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this.keys = [];\n thi s.values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId , inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delete': function(inId) {\ n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys. splice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: func tion(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i ];\n },\n clear: function() {\n this.keys.length = 0;\n this.val ues.length = 0;\n },\n // return value, key, map\n forEach: function(ca llback, thisArg) {\n this.values.forEach(function(v, i) {\n callback .call(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: f unction() {\n return this.keys.length;\n }\n };\n\n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Poly mer Project Authors. All rights reserved.\n * This code may only be used under t he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO RS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATE NTS.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n // DOM Lev el 3\n 'buttons',\n // PointerEvent\n 'pointerId',\n 'width',\n ' height',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n ' hwTimestamp',\n 'isPrimary',\n // event instance\n 'type',\n 'target ',\n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeSta mp',\n // gesture addons\n 'preventTap',\n 'tapPrevented',\n '_sourc e'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\ n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n // DOM Level 3\n 0,\n // Poi nterEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n false\n ];\n\n var HAS_SVG_INSTANCE = (ty peof SVGElementInstance !== 'undefined');\n\n var eventFactory = scope.eventFac tory;\n\n var hasSDPolyfill = scope.hasSDPolyfill;\n var wrap = scope.wrap;\n\ n /**\n * This module is for normalizing events. Mouse and Touch events will be\n * collected here, and fire PointerEvents that have the same semantics, no \n * matter the source.\n * Events fired:\n * - pointerdown: a pointing is added\n * - pointerup: a pointer is removed\n * - pointermove: a poin ter is moved\n * - pointerover: a pointer crosses into an element\n * - pointerout: a pointer leaves an element\n * - pointercancel: a pointer will no longer generate events\n */\n var dispatcher = {\n pointermap: new scop e.PointerMap(),\n eventMap: Object.create(null),\n // Scope objects for na tive events.\n // This exists for ease of testing.\n eventSources: Object. create(null),\n eventSourceList: [],\n gestures: [],\n gestureQueue: [] ,\n /**\n * Add a new event source that will generate pointer events.\n *\n * `inSource` must contain an array of event names named `events`, and \n * functions with the names specified in the `events` array.\n * @para m {string} name A name for the event source\n * @param {Object} source A new source of platform events.\n */\n registerSource: function(name, source) {\n var s = source;\n var newEvents = s.events;\n if (newEvents) {\n newEvents.forEach(function(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\n }\n }, this);\n this.e ventSources[name] = s;\n this.eventSourceList.push(s);\n }\n },\n registerGesture: function(name, source) {\n this.gestures.push(source); \n },\n register: function(element) {\n var l = this.eventSourceList. length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i+ +) {\n // call eventsource register\n es.register.call(es, element );\n }\n },\n unregister: function(element) {\n var l = this.eve ntSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourc eList[i]); i++) {\n // call eventsource register\n es.unregister.c all(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) { \n this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\ n // pipe move events into gesture queue directly\n inEvent.type = 'mo ve';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) { \n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\ n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n } ,\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This i s used to prevent multiple dispatch of events from\n // platform events. Th is can happen when two elements in different scopes\n // are set up to crea te pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledB yPG) {\n return;\n }\n var type = inEvent.type;\n var fn = this.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n // set up event listener s\n listen: function(target, events) {\n for (var i = 0, l = events.leng th, e; (i < l) && (e = events[i]); i++) {\n this.addEvent(target, e);\n }\n },\n // remove event listeners\n unlisten: function(target, eve nts) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) {\n this.removeEvent(target, e);\n }\n },\n addEvent: fun ction(target, eventName) {\n // NOTE: Work around for #4, use native event listener in SD Polyfill\n if (hasSDPolyfill) {\n target.addEventList ener_(eventName, this.boundHandler);\n } else {\n target.addEventLis tener(eventName, this.boundHandler);\n }\n },\n removeEvent: function (target, eventName) {\n // NOTE: Work around for #4, use native event liste ner in SD Polyfill\n if (hasSDPolyfill) {\n target.removeEventListen er_(eventName, this.boundHandler);\n } else {\n target.removeEventLi stener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AN D TRACKING\n /**\n * Creates a new Event of type `inType`, based on the i nformation in\n * `inEvent`.\n *\n * @param {string} inType A string representing the type of event to create\n * @param {Event} inEvent A platf orm event with a target\n * @return {Event} A PointerEvent of type `inType`\ n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory .makePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDef ault;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target || inEvent.target;\n return e;\n },\n // make and dispatch an event in one call\n fireEvent: function(inType, inEvent) {\n var e = this.make Event(inType, inEvent);\n return this.dispatchEvent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable properties.\n *\n * @ param {Event} inEvent An event that contains properties to copy.\n * @return {Object} An object containing shallow copies of `inEvent`'s\n * properti es.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object. create(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\n // Return the <use> element that is represented by the instance for Safari, Chrome, IE.\n // This is the behavior implemented by Firefox.\n if (p === 'target' || p = == 'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = eventCopy[p].correspondingUse Element;\n }\n eventCopy[p] = wrap(eventCopy[p]);\n }\n }\n // keep the semantics of preventDefault\n eventCopy.preventD efault = inEvent.preventDefault;\n return eventCopy;\n },\n /**\n * Dispatches the event to its target.\n *\n * @param {Event} inEvent Th e event to be dispatched.\n * @return {Boolean} True if an event handler ret urns true, false otherwise.\n */\n dispatchEvent: function(inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEvent(inEvent);\ n // clone the event for the gesture system to process\n // clone after dispatch to pick up gesture prevention code\n var clone = this.clon eEvent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone );\n }\n },\n gestureTrigger: function() {\n // process the gest ure queue\n for (var i = 0, e; i < this.gestureQueue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < this.gestures.le ngth; j++) {\n g = this.gestures[j];\n fn = g[e.type];\n if (fn) {\n fn.call(g, e);\n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGestureQueue: function(ev) {\n // only trigger the gesture queue once\n if (!this.gestureQueue.length ) {\n requestAnimationFrame(this.boundGestureTrigger);\n }\n th is.gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = dispatcher.e ventHandler.bind(dispatcher);\n dispatcher.boundGestureTrigger = dispatcher.ges tureTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n scope.registe r = function(root) {\n dispatcher.register(root);\n };\n scope.unregister = dispatcher.unregister.bind(dispatcher);\n scope.wrap = wrap;\n})(window.Polyme rGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right s reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP r ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This m odule uses Mutation Observers to dynamically adjust which nodes will\n * generat e Pointer Events.\n *\n * All nodes that wish to generate Pointer Events must ha ve the attribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n v ar forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var map = Array.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array .prototype.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototy pe.filter.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver || window.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OB SERVER_INIT = {\n subtree: true,\n childList: true,\n attributes: true, \n attributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n function Installer(add, remove, changed, binder) {\n this.addCallback = add. bind(binder);\n this.removeCallback = remove.bind(binder);\n this.changedC allback = changed.bind(binder);\n if (MO) {\n this.observer = new MO(thi s.mutationWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n wat chSubtree: function(target) {\n // Only watch scopes that can target find, as these are top-level.\n // Otherwise we can see duplicate additions and r emovals that add noise.\n //\n // TODO(dfreedman): For some instances with ShadowDOMPolyfill, we can see\n // a removal without an insertion when a node is redistributed among\n // shadows. Since it all ends up correct i n the document, watching only\n // the document will yield the correct muta tions to watch.\n if (scope.targetFinding.canTarget(target)) {\n thi s.observer.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree : function(target) {\n this.watchSubtree(target);\n if (target === doc ument && document.readyState !== 'complete') {\n this.installOnLoad();\n } else {\n this.installNewSubtree(target);\n }\n },\n ins tallNewSubtree: function(target) {\n forEach(this.findElements(target), thi s.addElement, this);\n },\n findElements: function(target) {\n if (ta rget.querySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n return [];\n },\n removeElement: function(el) {\n this.re moveCallback(el);\n },\n addElement: function(el) {\n this.addCallbac k(el);\n },\n elementChanged: function(el, oldValue) {\n this.changed Callback(el, oldValue);\n },\n concatLists: function(accum, list) {\n return accum.concat(toArray(list));\n },\n // register all touch-action = none nodes on document load\n installOnLoad: function() {\n document.ad dEventListener('readystatechange', function() {\n if (document.readyState === 'complete') {\n this.installNewSubtree(document);\n }\n }.bind(this));\n },\n isElement: function(n) {\n return n.nodeType === Node.ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // find children with touch-action\n var tree = map(inNodes, this.findE lements, this);\n // make sure the added nodes are accounted for\n tre e.push(filter(inNodes, this.isElement));\n // flatten the list\n retur n tree.reduce(this.concatLists, []);\n },\n mutationWatcher: function(muta tions) {\n mutations.forEach(this.mutationHandler, this);\n },\n muta tionHandler: function(m) {\n if (m.type === 'childList') {\n var add ed = this.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElem ent, this);\n var removed = this.flattenMutationTree(m.removedNodes);\n removed.forEach(this.removeElement, this);\n } else if (m.type === 'a ttributes') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\n };\n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n console.warn('PolymerGestures: MutationObservers not found, touch-action will not be dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n })(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Au thors. All rights reserved.\n * This code may only be used under the BSD style l icense found at http://polymer.github.io/LICENSE.txt\n * The complete set of aut hors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set o f contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Cod e distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n \n(function (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n // radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BU TTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}). buttons === 1;\n } catch (e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n event s: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n regis ter: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: func tion(target) {\n dispatcher.unlisten(target, this.events);\n },\n las tTouches: [],\n // collide with the global mouse listener\n isEventSimulat edFromTouch: function(inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swal lowed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs (y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n retur n true;\n }\n }\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\ n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE;\n e._s ource = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTON S[e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEv ent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = p ointermap.has(this.POINTER_ID);\n // TODO(dfreedman) workaround for some elements not sending mouseup\n // http://crbug/149091\n if (p) {\n this.mouseup(inEvent);\n }\n var e = this.prepareEvent(i nEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi ntermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n }\n },\n mousemove: function(inEvent) {\n if (!this.isEventSimulatedFromT ouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n }, \n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(in Event)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(this .POINTER_ID);\n dispatcher.up(e);\n this.cleanupMouse();\n }\ n },\n cleanupMouse: function() {\n pointermap['delete'](this.POINTER _ID);\n }\n };\n\n scope.mouseEvents = mouseEvents;\n})(window.PolymerGestu res);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights rese rved.\n * This code may only be used under the BSD style license found at http:/ /polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at h ttp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Googl e as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.all Shadows.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This s hould be long enough to ignore compat mouse events made by touch\n var DEDUP_TI MEOUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var A TTRIB = 'touch-action';\n var INSTALLER;\n // maybe one day...\n // var CAN_U SE_GLOBAL = ATTRIB in document.head.style;\n var CAN_USE_GLOBAL = false;\n\n / / handler block for native touch events\n var touchEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n ],\n register: function(target) {\n if (CAN_USE_GLOBAL) {\n d ispatcher.listen(target, this.events);\n } else {\n INSTALLER.enable OnSubtree(target);\n }\n },\n unregister: function(target) {\n i f (CAN_USE_GLOBAL) {\n dispatcher.unlisten(target, this.events);\n } else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n }\n },\n elementAdded: function(el) {\n var a = el.getAttribute(ATTR IB);\n var st = this.touchActionToScrollType(a);\n if (st) {\n el._scrollType = st;\n dispatcher.listen(el, this.events);\n // se t touch-action on shadows as well\n allShadows(el).forEach(function(s) {\ n s._scrollType = st;\n dispatcher.listen(s, this.events);\n }, this);\n }\n },\n elementRemoved: function(el) {\n el._ scrollType = undefined;\n dispatcher.unlisten(el, this.events);\n // r emove touch-action from shadow\n allShadows(el).forEach(function(s) {\n s._scrollType = undefined;\n dispatcher.unlisten(s, this.events);\n }, this);\n },\n elementChanged: function(el, oldValue) {\n var a = el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);\n var oldSt = this.touchActionToScrollType(oldValue);\n // simply update scrollType if listeners are already established\n if (st && oldSt) {\n el._scrollType = st;\n allShadows(el).forEach(function(s) {\n s._scrollType = st;\n }, this);\n } else if (oldSt) {\n this .elementRemoved(el);\n } else if (st) {\n this.elementAdded(el);\n }\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan -x',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan- x)|auto|manipulation$/\n },\n touchActionToScrollType: function(touchActio n) {\n var t = touchAction;\n var st = this.scrollTypes;\n if (t === 'none') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\ n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\ n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function (inTouch) {\n return this.firstTouch === inTouch.identifier;\n },\n s etPrimaryTouch: function(inTouch) {\n // set primary touch if there no poin ters, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (pointermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inTouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.cl ientY};\n this.scrolling = null;\n this.cancelResetClickCount();\n }\n },\n removePrimaryPointer: function(inPointer) {\n if (inPo inter.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null ;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n res etId: null,\n resetClickCount: function() {\n var fn = function() {\n this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n this.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelReset ClickCount: function() {\n if (this.resetId) {\n clearTimeout(this.r esetId);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1; \n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrima ryTouch(touch)) {\n var fastPath = {\n clientX: touch.client X,\n clientY: touch.clientY,\n path: this.currentTouchEven t.path,\n target: scope.wrap(this.currentTouchEvent.target)\n };\n return scope.findTarget(fastPath);\n } else {\n return scope.findTarget(touch);\n }\n }\n // reuse target we fo und in touchstart\n return pointermap.get(id);\n },\n touchToPointer: function(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dis patcher.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserv ed for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the touch identifier for compatibility.\n var id = e.pointerId = inTouch.ident ifier + 2;\n e.target = scope.wrap(this.findTarget(inTouch, id));\n e. bubbles = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type);\n e.width = inTouch.webkitR adiusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTou ch.radiusY || 0;\n e.pressure = inTouch.webkitForce || inTouch.force || 0.5 ;\n e.isPrimary = this.isPrimaryTouch(inTouch);\n e.pointerType = this .POINTER_TYPE;\n e._source = 'touch';\n // forward touch preventDefaul ts\n var self = this;\n e.preventDefault = function() {\n self. scrolling = false;\n self.firstXY = null;\n cte.preventDefault();\ n };\n return e;\n },\n processTouches: function(inEvent, inFunc tion) {\n var tl = inEvent.changedTouches;\n this.currentTouchEvent = inEvent;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\ n p = this.touchToPointer(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set(p.pointerId, p.target);\n }\n if (poi ntermap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n if (inEvent.type === 'touchend' || inEvent._cancel) {\n this.clean UpPointer(p);\n }\n }\n },\n // For single axis scrollers, det ermines whether the element should emit\n // pointer events or behave as a sc roller\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n var ret;\n var scrollAxis = scope.targetFinding.findScrollAxis(inEvent) ;\n if (scrollAxis === 'none') {\n // this element is a touch-ac tion: none, should never scroll\n ret = false;\n } else if (scro llAxis === 'XY') {\n // this element should always scroll\n re t = true;\n } else {\n var t = inEvent.changedTouches[0];\n // check the intended scroll axis, and other axis\n var a = scroll Axis;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y';\n var da = Ma th.abs(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['clie nt' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta other axis, scroll instead of\n // making events\n ret = da > = doa;\n }\n return ret;\n }\n },\n findTouch: function (inTL, inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i]) ; i++) {\n if (t.identifier === inId) {\n return true;\n }\n }\n },\n // In some instances, a touchstart can happen without a touchend. This\n // leaves the pointermap in a broken state.\n // Therefor e, on every touchstart, we remove the touches that did not fire a\n // touche nd event.\n // To keep state globally consistent, we fire a\n // pointerca ncel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // pointermap.pointers() should be < tl.length here, as the touchstart has not\n // been processed yet.\n if (pointe rmap.pointers() >= tl.length) {\n var d = [];\n pointermap.forEach (function(value, key) {\n // Never remove pointerId == 1, which is mous e.\n // Touch identifiers are 2 smaller than their pointerId, which is the\n // index in pointermap.\n if (key !== 1 && !this.findTou ch(tl, key - 2)) {\n var p = value;\n d.push(p);\n }\n }, this);\n d.forEach(function(p) {\n this.cancel(p );\n pointermap.delete(p.pointerId);\n });\n }\n },\n touchstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this .setPrimaryTouch(inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent );\n if (!this.scrolling) {\n this.clickCount++;\n this.proce ssTouches(inEvent, this.down);\n }\n },\n down: function(inPointer) { \n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\ n if (CAN_USE_GLOBAL) {\n this.processTouches(inEvent, this.move);\n } else {\n if (!this.scrolling) {\n if (this.scrolling === null && this.shouldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n this.scrolling = false;\n inEvent.prevent Default();\n this.processTouches(inEvent, this.move);\n }\n } else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\ n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY - this.firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd >= HYSTERESIS) {\n this.touchcancel(inEvent);\n this.s crolling = true;\n this.firstXY = null;\n }\n }\n }\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\ n },\n touchend: function(inEvent) {\n this.dedupSynthMouse(inEvent); \n this.processTouches(inEvent, this.up);\n },\n up: function(inPoint er) {\n inPointer.relatedTarget = scope.wrap(scope.findTarget(inPointer));\ n dispatcher.up(inPointer);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointer);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;\n this.processTouches(inEvent, this.cancel);\ n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](i nPointer.pointerId);\n this.removePrimaryPointer(inPointer);\n },\n / / prevent synth mouse events from creating pointer events\n dedupSynthMouse: function(inEvent) {\n var lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primary finger will synth mouse events\n if (this.isPrimaryTouch(t)) {\n // remember x/y of last to uch\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, lt){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if (!CAN_USE_GLOBAL) {\n INSTALLER = new scope.Installer(touchEvents.elementAdd ed, touchEvents.elementRemoved, touchEvents.elementChanged, touchEvents);\n }\n \n scope.touchEvents = touchEvents;\n})(window.PolymerGestures);\n","/*\n * Cop yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/L ICENSE.txt\n * The complete set of authors may be found at http://polymer.github .io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol ymer project is also\n * subject to an additional IP rights grant found at http: //polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = s cope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var HAS_BITMAP_TY PE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOINTER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointerDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\n ],\n re gister: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: f unction(target) {\n dispatcher.unlisten(target, this.events);\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch',\n 'pen',\ n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inE vent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_BITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\n }\n e._source = 'ms';\n return e;\n },\n cleanup: function(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarg et(inEvent));\n pointermap.set(inEvent.pointerId, e.target);\n dispatc her.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = this .prepareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n di spatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = t his.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget( inEvent));\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e );\n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: functio n(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(e.point erId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This c ode may only be used under the BSD style license found at http://polymer.github. io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.gi thub.io/AUTHORS.txt\n * The complete set of contributors may be found at http:// polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at h ttp://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEv ents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'poin terup',\n 'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'pointer';\n return e;\n },\n register: function(target) {\n if (target !== docu ment) {\n return;\n }\n dispatcher.listen(target, this.events); \n },\n unregister: function(target) {\n dispatcher.unlisten(target, this.events);\n },\n cleanup: function(id) {\n pointermap['delete'](i d);\n },\n pointerdown: function(inEvent) {\n var e = this.prepareEve nt(inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi ntermap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n poin termove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e .target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n p ointerup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = point ermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.poi nterId);\n },\n pointercancel: function(inEvent) {\n var e = this.pre pareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent ));\n e.target = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\ n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEvents = pointerEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Po lymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th e complete set of contributors may be found at http://polymer.github.io/CONTRIBU TORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PA TENTS.txt\n */\n\n/**\n * This module contains the handlers for native platform events.\n * From here, the dispatcher is called to create unified pointer events .\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n( function(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.PointerE vent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } els e if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource('ms', scope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope.mouse Events);\n if (window.ontouchstart !== undefined) {\n dispatcher.registe rSource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register(docume nt);\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Proj ect Authors. All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\n\n/**\n * This event denotes the beginning of a series of tracking events. \n *\n * @module PointerGestures\n * @submodule Events\n * @class trackstart\n * /\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixes moved in the y direction since trackstart.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction si nce the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixles move d in the y direction since the last track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @pro perty clientX\n */\n/**\n * The clientY position of the track gesture.\n * @type Number\n * @property clientY\n */\n/**\n * The pageX position of the track gest ure.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position of th e track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\ n * The screenY position of the track gesture.\n * @type Number\n * @property sc reenY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/**\n * The last y axis direction of the pointer.\ n * @type Number\n * @property yDirection\n */\n/**\n * A shared object between all tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n * The element currently under the pointer.\n * @type Element\n * @property relatedTarg et\n */\n/**\n * The type of pointer that make the track gesture.\n * @type Stri ng\n * @property pointerType\n */\n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @class track\n * @extends trackstart\n */\n/**\n * This event fires when the pointer is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var pointerma p = new scope.PointerMap();\n var track = {\n events: [\n 'down',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n calcPosi tionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB ) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTrackingData;\n var d = this. calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositionDelta (t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = this.cl ampDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this.clampD ir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n bubbles: true,\n cancelable: true,\n dx: d.x,\n dy : d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: inEvent. clientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDire ction: t.xDirection,\n yDirection: t.yDirection,\n trackInfo: t. trackInfo,\n relatedTarget: inEvent.relatedTarget,\n pointerType : inEvent.pointerType,\n pointerId: inEvent.pointerId,\n _source : 'track'\n });\n t.downTarget.dispatchEvent(e);\n },\n down : function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {} ,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec tion: 0,\n tracking: false\n };\n pointermap.set(inEve nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD ) {\n p.tracking = true;\n this.fireTrack('trackstart', p.downEvent, p);\n this.fireTrack('track', inEvent, p);\n }\n } else {\n this.fireTrack('track', inEvent, p);\n }\n p.lastMoveEvent = inEvent;\n }\n },\n up: function(inE vent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.pointerId);\n }\n }\n }; \n dispatcher.registerGesture('track', track);\n })(window.PolymerGestures);\n ","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polyme r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa rt of the polymer project is also\n * subject to an additional IP rights grant f ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @sub module Events\n * @class hold\n */\n/**\n * Type of pointer that made the holdin g event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axis position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\n * Screen Y axis position of the held pointer\n * @type Number\n * @property clie ntY\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\ n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * M illiseconds pointer has been held down.\n * @type Number\n * @property holdTime\ n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\ n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispatch er;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at le ast HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // po inter can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGGLE _THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ] ,\n heldPointer: null,\n holdJob: null,\n pulse: function() {\n va r hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'holdpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true; \n },\n cancel: function() {\n clearInterval(this.holdJob);\n if (this.held) {\n this.fireHold('release');\n }\n this.held = fa lse;\n this.heldPointer = null;\n this.target = null;\n this.hold Job = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.targe t = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), t his.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.h eldPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this. cancel();\n }\n },\n move: function(inEvent) {\n if (this.heldPo inter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = in Event.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - thi s.heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel();\n }\n }\n },\n fireHold: function(inT ype, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: true,\n pointerType: this.heldPointer.pointerType,\n pointerId: t his.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: thi s.heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) {\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGe stureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n disp atcher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n","/*\n * Co pyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/ LICENSE.txt\n * The complete set of authors may be found at http://polymer.githu b.io/AUTHORS.txt\n * The complete set of contributors may be found at http://pol ymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the po lymer project is also\n * subject to an additional IP rights grant found at http ://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a poin ter quickly goes down and up, and is used to\n * denote activation.\n *\n * Any gesture event can prevent the tap event from being created by calling\n * `event .preventTap`.\n *\n * Any pointer event can prevent the tap by setting the `tapP revented` property\n * on itself.\n *\n * @module PointerGestures\n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x \n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @property y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispatcher = scope. dispatcher;\n var eventFactory = scope.eventFactory;\n var pointermap = new sc ope.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n ],\n down: function(inEvent) {\n if (inEvent.isPrimary && !inEvent.tapPr evented) {\n pointermap.set(inEvent.pointerId, {\n target: inEve nt.target,\n buttons: inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\n });\n }\n },\n shouldTap: funct ion(e, downState) {\n if (e.pointerType === 'mouse') {\n // only all ow left click to tap for mouse\n return downState.buttons === 1;\n } \n return !e.tapPrevented;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEvent.pointerId);\n if (start && this.shouldTap(in Event, start)) {\n // up.relatedTarget is target currently under finger\n var t = scope.targetFinding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n var e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.cli entX,\n y: inEvent.clientY,\n detail: inEvent.detail,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.point erId,\n altKey: inEvent.altKey,\n ctrlKey: inEvent.ctrlKey ,\n metaKey: inEvent.metaKey,\n shiftKey: inEvent.shiftKey ,\n _source: 'tap'\n });\n t.dispatchEvent(e);\n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove id from tap's pointermap for preventTap calls\n ev entFactory.preventTap = function(e) {\n return function() {\n e.tapPreve nted = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatcher. registerGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyright (C ) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@gmai l.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright (C) 2 012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gm ail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n Cop yright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted p rovided that the following conditions are met:\n\n * Redistributions of sourc e code must retain the above copyright\n notice, this list of conditions an d the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright\n notice, this list of conditions and the following di sclaimer in the\n documentation and/or other materials provided with the di stribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBU TORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMI TED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULA R PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGE S\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND \n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n TH IS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n TokenName,\n Sy ntax,\n Messages,\n source,\n index,\n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n Bool eanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.BooleanL iteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Token.I dentifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n Token Name[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Numeri c';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.String Literal] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpressio n',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'Cal lExpression',\n ConditionalExpression: 'ConditionalExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionState ment',\n Identifier: 'Identifier',\n Literal: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalExpres sion',\n MemberExpression: 'MemberExpression',\n ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n Property: 'Property', \n ThisExpression: 'ThisExpression',\n UnaryExpression: 'UnaryExpr ession'\n };\n\n // Error messages should be identical to V8.\n Message s = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: ' Undefined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already been declared'\n };\n\n // Ensure the condition is true, otherwise throw an er ror.\n // This is only to have a better contract semantic, i.e. another safet y net\n // to catch a logic error. The condition shall be fulfilled in normal case.\n // Do NOT use this to enforce a certain condition on any user input. \n\n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n function i sDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n }\n\n \n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch === 32) || // space\n (ch === 9) || // tab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\\u20 06\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.fromC harCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isLineT erminator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n f unction isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) || / / $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || / / A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n func tion isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A. .Z\n (ch >= 97 && ch <= 122) || // a..z\n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n functi on isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comments \n\n function skipWhitespace() {\n while (index < length && isWhiteSpa ce(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n fu nction getIdentifier() {\n var start, ch;\n\n start = index++;\n while (index < length) {\n ch = source.charCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++index;\n } els e {\n break;\n }\n }\n\n return source.s lice(start, index);\n }\n\n function scanIdentifier() {\n var start , id, type;\n\n start = index;\n\n id = getIdentifier();\n\n // There is no keyword or literal with only one character.\n // Thus, i t must be an identifier.\n if (id.length === 1) {\n type = Tok en.Identifier;\n } else if (isKeyword(id)) {\n type = Token.Ke yword;\n } else if (id === 'null') {\n type = Token.NullLitera l;\n } else if (id === 'true' || id === 'false') {\n type = To ken.BooleanLiteral;\n } else {\n type = Token.Identifier;\n }\n\n return {\n type: type,\n value: id,\n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\ n function scanPunctuator() {\n var start = index,\n code = source.charCodeAt(index),\n code2,\n ch1 = source[index], \n ch2;\n\n switch (code) {\n\n // Check for most commo n single-character punctuators.\n case 46: // . dot\n case 40: // ( open bracket\n case 41: // ) close bracket\n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open curly brace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code),\n range: [start, ind ex]\n };\n\n default:\n code2 = source.charCodeAt(i ndex + 1);\n\n // '=' (char #61) marks an assignment or comparison op erator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // &\n case 42: // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 62: // >\n case 124: // |\n index += 2;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + String.fromCharCode(code2 ),\n range: [start, index]\n };\n\n case 33: // !\n case 61: // =\n i ndex += 2;\n\n // !== and ===\n if (source .charCodeAt(index) === 61) {\n ++index;\n }\n return {\n type: Token.Punctua tor,\n value: source.slice(start, index),\n range: [start, index]\n };\n default :\n break;\n }\n }\n bre ak;\n }\n\n // Peek more characters.\n\n ch2 = source[index + 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return {\n type: Token.Punctuator,\n value: ch1 + ch2,\n range: [start, index]\n };\n }\n\n if ( '<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n return {\ n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n\n throwError({} , Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\ n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a decimal digit or a decimal point');\n\n start = index;\n number = '';\n if (ch !== '. ') {\n number = source[index++];\n ch = source[index];\n\n // Hex number starts with '0x'.\n // Octal number starts with '0'.\n if (number === '0') {\n // decimal number starts with '0' such as '09' is illegal.\n if (ch && isDecimalDig it(ch.charCodeAt(0))) {\n throwError({}, Messages.UnexpectedT oken, 'ILLEGAL');\n }\n }\n\n while (isDeci malDigit(source.charCodeAt(index))) {\n number += source[index++] ;\n }\n ch = source[index];\n }\n\n if (ch = == '.') {\n number += source[index++];\n while (isDecimalD igit(source.charCodeAt(index))) {\n number += source[index++];\n }\n ch = source[index];\n }\n\n if (ch === ' e' || ch === 'E') {\n number += source[index++];\n\n ch = source[index];\n if (ch === '+' || ch === '-') {\n num ber += source[index++];\n }\n if (isDecimalDigit(source.ch arCodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt(ind ex))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages.UnexpectedToken, 'ILLE GAL');\n }\n }\n\n if (isIdentifierStart(source.charCod eAt(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL'); \n }\n\n return {\n type: Token.NumericLiteral,\n value: parseFloat(number),\n range: [start, index]\n };\ n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n quote = source[i ndex];\n assert((quote === '\\'' || quote === '\"'),\n 'String literal must starts with a quote');\n\n start = index;\n ++index; \n\n while (index < length) {\n ch = source[index++];\n\n if (ch === quote) {\n quote = '';\n break;\ n } else if (ch === '\\\\') {\n ch = source[index++];\ n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n switch (ch) {\n case 'n':\n st r += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n break;\n case 'b':\n str += '\\b';\n break;\n case 'f':\n str += '\\f';\n break;\n case 'v ':\n str += '\\x0B';\n break;\n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n + +index;\n }\n }\n } else if (isLine Terminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\ n\n return {\n type: Token.StringLiteral,\n value: str,\n octal: octal,\n range: [start, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type === T oken.Identifier ||\n token.type === Token.Keyword ||\n tok en.type === Token.BooleanLiteral ||\n token.type === Token.NullLitera l;\n }\n\n function advance() {\n var ch;\n\n skipWhitespace ();\n\n if (index >= length) {\n return {\n typ e: Token.EOF,\n range: [index, index]\n };\n }\ n\n ch = source.charCodeAt(index);\n\n // Very common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return scanP unctuator();\n }\n\n // String literal starts with single quote (# 39) or double quote (#34).\n if (ch === 39 || ch === 34) {\n r eturn scanStringLiteral();\n }\n\n if (isIdentifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #46 ca n also start a floating-point number, hence the need\n // to check the ne xt character.\n if (ch === 46) {\n if (isDecimalDigit(source.c harCodeAt(index + 1))) {\n return scanNumericLiteral();\n }\n return scanPunctuator();\n }\n\n if (isDecimalD igit(ch)) {\n return scanNumericLiteral();\n }\n\n retu rn scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\n lookahead = ad vance();\n\n index = token.range[1];\n\n return token;\n }\n\n function peek() {\n var pos;\n\n pos = index;\n lookahea d = advance();\n index = pos;\n }\n\n // Throw an exception\n\n function throwError(token, messageFormat) {\n var error,\n arg s = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.r eplace(\n /%(\\d)/g,\n function (whole, index) {\n assert(index < args.length, 'Message reference must be in ra nge');\n return args[index];\n }\n );\n\n error = new Error(msg);\n error.index = index;\n err or.description = msg;\n throw error;\n }\n\n // Throw an exception because of the token.\n\n function throwUnexpected(token) {\n throwErr or(token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect the ne xt token to match the specified punctuator.\n // If not, an exception will be thrown.\n\n function expect(value) {\n var token = lex();\n if (token.type !== Token.Punctuator || token.value !== value) {\n throw Unexpected(token);\n }\n }\n\n // Return true if the next token mat ches the specified punctuator.\n\n function match(value) {\n return lo okahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // Return true if the next token matches the specified keyword\n\n function mat chKeyword(keyword) {\n return lookahead.type === Token.Keyword && lookahe ad.value === keyword;\n }\n\n function consumeSemicolon() {\n // Ca tch the very common case first: immediately a semicolon (char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n return;\n }\n\n skipWhitespace();\n\n if (match(';')) {\n l ex();\n return;\n }\n\n if (lookahead.type !== Token.EO F && !match('}')) {\n throwUnexpected(lookahead);\n }\n }\n \n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\n var elements = [];\n\n expect('[');\n\n while (!match(']')) { \n if (match(',')) {\n lex();\n element s.push(null);\n } else {\n elements.push(parseExpressi on());\n\n if (!match(']')) {\n expect(',');\n }\n }\n }\n\n expect(']');\n\n r eturn delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Object I nitialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n skipWhitespace();\n token = lex();\n\n // Note: This function is called only from parseObjectProperty(), where\n // EOF and Punctuator tokens are already filtered out.\n if (token.type === Token.StringLitera l || token.type === Token.NumericLiteral) {\n return delegate.createL iteral(token);\n }\n\n return delegate.createIdentifier(token.valu e);\n }\n\n function parseObjectProperty() {\n var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n if (token.type = == Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected( token);\n }\n\n key = parseObjectPropertyKey();\n expect(': ');\n return delegate.createProperty('init', key, parseExpression());\n }\n\n function parseObjectInitialiser() {\n var properties = [];\n\n expect('{');\n\n while (!match('}')) {\n properties.pu sh(parseObjectProperty());\n\n if (!match('}')) {\n ex pect(',');\n }\n }\n\n expect('}');\n\n return d elegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n function p arsePrimaryExpression() {\n var type, token, expr;\n\n if (match(' (')) {\n return parseGroupExpression();\n }\n\n type = lookahead.type;\n\n if (type === Token.Identifier) {\n expr = delegate.createIdentifier(lex().value);\n } else if (type === Token.Strin gLiteral || type === Token.NumericLiteral) {\n expr = delegate.create Literal(lex());\n } else if (type === Token.Keyword) {\n if (m atchKeyword('this')) {\n lex();\n expr = delegate. createThisExpression();\n }\n } else if (type === Token.Boolea nLiteral) {\n token = lex();\n token.value = (token.value === 'true');\n expr = delegate.createLiteral(token);\n } else if (type === Token.NullLiteral) {\n token = lex();\n token .value = null;\n expr = delegate.createLiteral(token);\n } els e if (match('[')) {\n expr = parseArrayInitialiser();\n } else if (match('{')) {\n expr = parseObjectInitialiser();\n }\n\n if (expr) {\n return expr;\n }\n\n throwUnexpect ed(lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function pars eArguments() {\n var args = [];\n\n expect('(');\n\n if (!m atch(')')) {\n while (index < length) {\n args.push(pa rseExpression());\n if (match(')')) {\n break; \n }\n expect(',');\n }\n }\n\n expect(')');\n\n return args;\n }\n\n function parseNonCompu tedProperty() {\n var token;\n\n token = lex();\n\n if (!is IdentifierName(token)) {\n throwUnexpected(token);\n }\n\n return delegate.createIdentifier(token.value);\n }\n\n function parseN onComputedMember() {\n expect('.');\n\n return parseNonComputedPro perty();\n }\n\n function parseComputedMember() {\n var expr;\n\n expect('[');\n\n expr = parseExpression();\n\n expect(']');\ n\n return expr;\n }\n\n function parseLeftHandSideExpression() {\n var expr, args, property;\n\n expr = parsePrimaryExpression();\n\ n while (true) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegate.createMemberExpressio n('[', expr, property);\n } else if (match('.')) {\n p roperty = parseNonComputedMember();\n expr = delegate.createMembe rExpression('.', expr, property);\n } else if (match('(')) {\n args = parseArguments();\n expr = delegate.createCallExp ression(expr, args);\n } else {\n break;\n }\n }\n\n return expr;\n }\n\n // 11.3 Postfix Expressions\n \n var parsePostfixExpression = parseLeftHandSideExpression;\n\n // 11.4 U nary Operators\n\n function parseUnaryExpression() {\n var token, expr ;\n\n if (lookahead.type !== Token.Punctuator && lookahead.type !== Token .Keyword) {\n expr = parsePostfixExpression();\n } else if (ma tch('+') || match('-') || match('!')) {\n token = lex();\n expr = parseUnaryExpression();\n expr = delegate.createUnaryExpressi on(token.value, expr);\n } else if (matchKeyword('delete') || matchKeywor d('void') || matchKeyword('typeof')) {\n throwError({}, Messages.Unex pectedToken);\n } else {\n expr = parsePostfixExpression();\n }\n\n return expr;\n }\n\n function binaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== Token.Punctuator && token .type !== Token.Keyword) {\n return 0;\n }\n\n switch ( token.value) {\n case '||':\n prec = 1;\n break;\n\ n case '&&':\n prec = 2;\n break;\n\n case ' ==':\n case '!=':\n case '===':\n case '!==':\n prec = 6;\n break;\n\n case '<':\n case '>':\n c ase '<=':\n case '>=':\n case 'instanceof':\n prec = 7; \n break;\n\n case 'in':\n prec = 7;\n b reak;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n prec = 11;\n break;\n\n default:\n break;\n }\n\n return prec;\n }\n\n // 11.5 Multiplicative Operators\n / / 11.6 Additive Operators\n // 11.7 Bitwise Shift Operators\n // 11.8 Rela tional Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Op erators\n // 11.11 Binary Logical Operators\n\n function parseBinaryExpres sion() {\n var expr, token, prec, stack, right, operator, left, i;\n\n left = parseUnaryExpression();\n\n token = lookahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\ n }\n token.prec = prec;\n lex();\n\n right = parseU naryExpression();\n\n stack = [left, token, right];\n\n while ((pr ec = binaryPrecedence(lookahead)) > 0) {\n\n // Reduce: make a binary expression from the three topmost entries.\n while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.p op();\n operator = stack.pop().value;\n left = sta ck.pop();\n expr = delegate.createBinaryExpression(operator, left , right);\n stack.push(expr);\n }\n\n // Sh ift.\n token = lex();\n token.prec = prec;\n st ack.push(token);\n expr = parseUnaryExpression();\n stack. push(expr);\n }\n\n // Final reduce to clean-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseConditionalExpression() {\n var expr, consequent, alternate;\n\n expr = parseBinaryExpression() ;\n\n if (match('?')) {\n lex();\n consequent = par seConditionalExpression();\n expect(':');\n alternate = pa rseConditionalExpression();\n\n expr = delegate.createConditionalExpr ession(expr, consequent, alternate);\n }\n\n return expr;\n }\n \n // Simplification since we do not support AssignmentExpression.\n var p arseExpression = parseConditionalExpression;\n\n // Polymer Syntax extensions \n\n // Filter ::\n // Identifier\n // Identifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n function parseFilter() {\n var identifier, args;\n\n identifier = lex();\n\n if (identif ier.type !== Token.Identifier) {\n throwUnexpected(identifier);\n }\n\n args = match('(') ? parseArguments() : [];\n\n return de legate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n function parseFilters() {\ n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledExpressions\n // As Expression\n // InExpression\n // FilterExpression\n\n // AsExpress ion ::\n // FilterExpression as Identifier\n\n // InExpression ::\n / / Identifier, Identifier in FilterExpression\n // Identifier in FilterExp ression\n\n // FilterExpression ::\n // Expression\n // Expression Filters\n\n function parseTopLevel() {\n skipWhitespace();\n pe ek();\n\n var expr = parseExpression();\n if (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' &&\n expr.type === Syntax.Identifier) {\n parseInExpression(expr);\ n } else {\n parseFilters();\n if (look ahead.value === 'as') {\n parseAsExpression(expr);\n } else {\n delegate.createTopLevel(expr);\n }\n }\n }\n\n if (lookahead.type !== Token.EOF) {\ n throwUnexpected(lookahead);\n }\n }\n\n function parse AsExpression(expr) {\n lex(); // as\n var identifier = lex().valu e;\n delegate.createAsExpression(expr, identifier);\n }\n\n functio n parseInExpression(identifier) {\n var indexName;\n if (lookahead .value === ',') {\n lex();\n if (lookahead.type !== Token. Identifier)\n throwUnexpected(lookahead);\n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpr ession();\n parseFilters();\n delegate.createInExpression(identifi er.name, indexName, expr);\n }\n\n function parse(code, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n length = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\n return parseTopLevel();\n }\n\n gl obal.esprima = {\n parse: parse\n };\n})(this);\n","// Copyright (c) 2 014 The Polymer Project Authors. All rights reserved.\n// This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n // The complete set of authors may be found at http://polymer.github.io/AUTHORS. txt\n// The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project is also\n// subject to an additional IP rights grant found at http://polymer.gi thub.io/PATENTS.txt\n\n(function (global) {\n 'use strict';\n\n function prepa reBinding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = getExpression(expressionText);\n if (expression .scopeIdent &&\n (node.nodeType !== Node.ELEMENT_NODE ||\n no de.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat')) ) {\n throw Error('as and in can only be used within <template bind/repea t>');\n }\n } catch (ex) {\n console.error('Invalid expression synt ax: ' + expressionText, ex);\n return;\n }\n\n return function(model, node, oneTime) {\n var binding = expression.getBinding(model, filterRegist ry, oneTime);\n if (expression.scopeIdent && binding) {\n node.polym erExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexId ent)\n node.polymerExpressionIndexIdent_ = expression.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(rafaelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\n\n function getExpres sion(expressionText) {\n var expression = expressionParseCache[expressionText ];\n if (!expression) {\n var delegate = new ASTDelegate();\n espri ma.parse(expressionText, delegate);\n expression = new Expression(delegate) ;\n expressionParseCache[expressionText] = expression;\n }\n return e xpression;\n }\n\n function Literal(value) {\n this.value = value;\n thi s.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var value = this.value;\n this.v alueFn_ = function() {\n return value;\n }\n }\n\n ret urn this.valueFn_;\n }\n }\n\n function IdentPath(name) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPath.prototype = {\n va lueFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\ n var path = this.path;\n this.valueFn_ = function(model, observer ) {\n if (observer)\n observer.addPath(model, path);\n\n return path.getValueFrom(model);\n }\n }\n\n return this. valueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.p ath.length == 1);\n model = findScope(model, this.path[0]);\n\n retu rn this.path.setValueFrom(model, newValue);\n }\n };\n\n function MemberExp ression(object, property, accessor) {\n this.computed = accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n obj ect.dynamicDeps ||\n (this.computed && !(property instance of Literal));\n\n this.simplePath =\n !this.dynamicDeps &&\n (p roperty instanceof IdentPath || property instanceof Literal) &&\n (object instanceof MemberExpression || object instanceof IdentPath);\n\n this.object = this.simplePath ? object : getFn(object);\n this.property = !this.computed || this.simplePath ?\n property : getFn(property);\n }\n\n MemberExpre ssion.prototype = {\n get fullPath() {\n if (!this.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\n this.objec t.fullPath.slice() : [this.object.name];\n parts.push(this.property insta nceof IdentPath ?\n this.property.name : this.property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n return this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.valueFn_) {\n var obj ect = this.object;\n\n if (this.simplePath) {\n var path = this. fullPath;\n\n this.valueFn_ = function(model, observer) {\n if (observer)\n observer.addPath(model, path);\n\n retur n path.getValueFrom(model);\n };\n } else if (!this.computed) {\ n var path = Path.get(this.property.name);\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(m odel, observer, filterRegistry);\n\n if (observer)\n obs erver.addPath(context, path);\n\n return path.getValueFrom(context);\ n }\n } else {\n // Computed property.\n var p roperty = this.property;\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(model, observer, filterRegis try);\n var propName = property(model, observer, filterRegistry);\n if (observer)\n observer.addPath(context, [propName]);\n\ n return context ? context[propName] : undefined;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: function(mo del, newValue) {\n if (this.simplePath) {\n this.fullPath.setValueFr om(model, newValue);\n return newValue;\n }\n\n var object = th is.object(model);\n var propName = this.property instanceof IdentPath ? thi s.property.name :\n this.property(model);\n return object[propName ] = newValue;\n }\n };\n\n function Filter(name, args) {\n this.name = n ame;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n th is.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n transfor m: function(model, observer, filterRegistry, toModelDirection,\n initialArgs) {\n var fn = filterRegistry[this.name];\n var con text = model;\n if (fn) {\n context = undefined;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('Can not find function or filter: ' + this.name);\n return;\n }\n }\n\n // If toModelDirection is falsey, then the \"normal\" (dom-bound) d irection\n // is used. Otherwise, it looks for a 'toModel' property functio n on the\n // object.\n if (toModelDirection) {\n fn = fn.toMod el;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n console.error('Cannot f ind function or filter: ' + this.name);\n return;\n }\n\n var a rgs = initialArgs || [];\n for (var i = 0; i < this.args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filterRegistry));\n }\ n\n return fn.apply(context, args);\n }\n };\n\n function notImplement ed() { throw Error('Not Implemented'); }\n\n var unaryOperators = {\n '+': f unction(v) { return +v; },\n '-': function(v) { return -v; },\n '!': funct ion(v) { return !v; }\n };\n\n var binaryOperators = {\n '+': function(l, r ) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function( l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': funct ion(l, r) { return l%r; },\n '<': function(l, r) { return l<r; },\n '>': f unction(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': function(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===': function(l, r) { retu rn l===r; },\n '!==': function(l, r) { return l!==r; },\n '&&': function(l , r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n fu nction getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\ n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filter s = [];\n this.deps = {};\n this.currentPath = undefined;\n this.scopeI dent = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = fals e;\n }\n\n ASTDelegate.prototype = {\n createUnaryExpression: function(op, argument) {\n if (!unaryOperators[op])\n throw Error('Disallowed ope rator: ' + op);\n\n argument = getFn(argument);\n\n return function(mo del, observer, filterRegistry) {\n return unaryOperators[op](argument(mod el, observer, filterRegistry));\n };\n },\n\n createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[op])\n throw Err or('Disallowed operator: ' + op);\n\n left = getFn(left);\n right = ge tFn(right);\n\n return function(model, observer, filterRegistry) {\n return binaryOperators[op](left(model, observer, filterRegistry),\n right(model, observer, filterRegistry));\n };\n } ,\n\n createConditionalExpression: function(test, consequent, alternate) {\n test = getFn(test);\n consequent = getFn(consequent);\n alternate = getFn(alternate);\n\n return function(model, observer, filterRegistry) { \n return test(model, observer, filterRegistry) ?\n consequent (model, observer, filterRegistry) :\n alternate(model, observer, filt erRegistry);\n }\n },\n\n createIdentifier: function(name) {\n v ar ident = new IdentPath(name);\n ident.type = 'Identifier';\n return ident;\n },\n\n createMemberExpression: function(accessor, object, propert y) {\n var ex = new MemberExpression(object, property, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\ n createCallExpression: function(expression, args) {\n if (!(expression instanceof IdentPath))\n throw Error('Only identifier function invocation s are allowed');\n\n var filter = new Filter(expression.name, args);\n\n return function(model, observer, filterRegistry) {\n return filter.tra nsform(model, observer, filterRegistry, false);\n };\n },\n\n createL iteral: function(token) {\n return new Literal(token.value);\n },\n\n createArrayExpression: function(elements) {\n for (var i = 0; i < elements .length; i++)\n elements[i] = getFn(elements[i]);\n\n return functio n(model, observer, filterRegistry) {\n var arr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(elements[i](model, observer, f ilterRegistry));\n return arr;\n }\n },\n\n createProperty: fu nction(kind, key, value) {\n return {\n key: key instanceof IdentPat h ? key.name : key.value,\n value: value\n };\n },\n\n createO bjectExpression: function(properties) {\n for (var i = 0; i < properties.le ngth; i++)\n properties[i].value = getFn(properties[i].value);\n\n r eturn function(model, observer, filterRegistry) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] =\n properties[i].value(model, observer, filterRegistry);\n return obj;\n }\n },\n\n createFilter: function(name, args) {\n this.filters.push(new Filter(name, args));\n },\n\n createAsExpression: fu nction(expression, scopeIdent) {\n this.expression = expression;\n thi s.scopeIdent = scopeIdent;\n },\n\n createInExpression: function(scopeIden t, indexIdent, expression) {\n this.expression = expression;\n this.sc opeIdent = scopeIdent;\n this.indexIdent = indexIdent;\n },\n\n creat eTopLevel: function(expression) {\n this.expression = expression;\n },\n \n createThisExpression: notImplemented\n }\n\n function ConstantObservable (value) {\n this.value_ = value;\n }\n\n ConstantObservable.prototype = {\n open: function() { return this.value_; },\n discardChanges: function() { return this.value_; },\n deliver: function() {},\n close: function() {},\n }\n\n function Expression(delegate) {\n this.scopeIdent = delegate.scopeId ent;\n this.indexIdent = delegate.indexIdent;\n\n if (!delegate.expression )\n throw Error('No expression found.');\n\n this.expression = delegate. expression;\n getFn(this.expression); // forces enumeration of path dependenc ies\n\n this.filters = delegate.filters;\n this.dynamicDeps = delegate.dyn amicDeps;\n }\n\n Expression.prototype = {\n getBinding: function(model, fi lterRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model , undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n // captures deps.\n var firstValue = this.getValue(model, observer, fi lterRegistry);\n var firstTime = true;\n var self = this;\n\n fun ction valueFn() {\n // deps cannot have changed on first value retrieval. \n if (firstTime) {\n firstTime = false;\n return first Value;\n }\n\n if (self.dynamicDeps)\n observer.startRese t();\n\n var value = self.getValue(model,\n self.dynamicDeps ? observer : undefined,\n filterRegistry);\n if (self.dynamicDeps)\n observer.finishReset( );\n\n return value;\n }\n\n function setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistry);\n return newValue; \n }\n\n return new ObserverTransform(observer, valueFn, setValueFn, t rue);\n },\n\n getValue: function(model, observer, filterRegistry) {\n var value = getFn(this.expression)(model, observer, filterRegistry);\n fo r (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].t ransform(model, observer, filterRegistry,\n false, [value]);\n } \n\n return value;\n },\n\n setValue: function(model, newValue, filte rRegistry) {\n var count = this.filters ? this.filters.length : 0;\n w hile (count-- > 0) {\n newValue = this.filters[count].transform(model, un defined,\n filterRegistry, true, [newValue]);\n }\n\n if (t his.expression.setValue)\n return this.expression.setValue(model, newValu e);\n }\n }\n\n /**\n * Converts a style property name to a css property name. For example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\ n function convertStylePropertyName(name) {\n return String(name).replace(/[ A-Z]/g, function(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n va r parentScopeName = '@' + Math.random().toString(36).slice(2);\n\n // Single id ent paths must bind directly to the appropriate scope object.\n // I.e. Pushed values in two-bindings need to be assigned to the actual model\n // object.\n function findScope(model, prop) {\n while (model[parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, prop)) {\n model = model[p arentScopeName];\n }\n\n return model;\n }\n\n function isLiteralExpress ion(pathString) {\n switch (pathString) {\n case '':\n return fal se;\n\n case 'false':\n case 'null':\n case 'true':\n retu rn true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return false;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressi ons.prototype = {\n // \"built-in\" filters\n styleObject: function(value) {\n var parts = [];\n for (var key in value) {\n parts.push(co nvertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.j oin('; ');\n },\n\n tokenList: function(value) {\n var tokens = [];\n for (var key in value) {\n if (value[key])\n tokens.push(k ey);\n }\n return tokens.join(' ');\n },\n\n // binding delegate API\n prepareInstancePositionChanged: function(template) {\n var indexI dent = template.polymerExpressionIndexIdent_;\n if (!indexIdent)\n r eturn;\n\n return function(templateInstance, index) {\n templateInst ance.model[indexIdent] = index;\n };\n },\n\n prepareBinding: functio n(pathString, name, node) {\n var path = Path.get(pathString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\n if (path.length == 1 ) {\n return function(model, node, oneTime) {\n if (oneTime) \n return path.getValueFrom(model);\n\n var scope = find Scope(model, path[0]);\n return new PathObserver(scope, path);\n };\n }\n return; // bail out early if pathString is simple pa th.\n }\n\n return prepareBinding(pathString, name, node, this);\n },\n\n prepareInstanceModel: function(template) {\n var scopeName = temp late.polymerExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n var parentScope = template.templateInstance ?\n template.templateIn stance.model :\n template.model;\n\n var indexName = template.poly merExpressionIndexIdent_;\n\n return function(model) {\n return crea teScopeObject(parentScope, model, scopeName, indexName);\n };\n }\n };\ n\n var createScopeObject = ('__proto__' in {}) ?\n function(parentScope, mo del, scopeName, indexName) {\n var scope = {};\n scope[scopeName] = mo del;\n scope[indexName] = undefined;\n scope[parentScopeName] = parent Scope;\n scope.__proto__ = parentScope;\n return scope;\n } :\n function(parentScope, model, scopeName, indexName) {\n var scope = Object.c reate(parentScope);\n Object.defineProperty(scope, scopeName,\n { value: model, configurable: true, writable: true });\n Object.definePropert y(scope, indexName,\n { value: undefined, configurable: true, writable: true });\n Object.defineProperty(scope, parentScopeName,\n { valu e: parentScope, configurable: true, writable: true });\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpressions;\n PolymerExpressions.g etExpression = getExpression;\n})(this);\n","/*\n * Copyright (c) 2014 The Polym er Project Authors. All rights reserved.\n * This code may only be used under th e BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comple te set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The c omplete set of contributors may be found at http://polymer.github.io/CONTRIBUTOR S.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt\n */\nPolymer = {\n version: '0.3.3-0e73963'\n};\n","/*\n * Copyright (c ) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.tx t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO RS.txt\n * The complete set of contributors may be found at http://polymer.githu b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj ect is also\n * subject to an additional IP rights grant found at http://polymer .github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this ensures Polymer is an obje ct and not a function\n// Platform is currently defining it as a function to all ow for async loading\n// of polymer; once we refine the loading process this lik ely goes away.\nif (typeof window.Polymer === 'function') {\n Polymer = {};\n}\ n\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // copy own properties from 'api' to 'prototype, with name hinting for 'super'\n function extend(prototype, api) {\n if (prototype && api) {\n // use o nly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(funct ion(n) {\n // acquire property descriptor\n var pd = Object.getOwn PropertyDescriptor(api, n);\n if (pd) {\n // clone property via descriptor\n Object.defineProperty(prototype, n, pd);\n // cac he name-of-method for 'super' engine\n if (typeof pd.value == 'function ') {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n });\n }\n return prototype;\n }\n \n // expo rts\n\n scope.extend = extend;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 Th e Polymer Project Authors. All rights reserved.\n * This code may only be used u nder the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONT RIBUTORS.txt\n * Code distributed by Google as part of the polymer project is al so\n * subject to an additional IP rights grant found at http://polymer.github.i o/PATENTS.txt\n */\n\n(function(scope) {\n \n // usage\n \n // invoke cb.cal l(this) in 100ms, unless the job is re-registered,\n // which resets the timer\ n // \n // this.myJob = this.job(this.myJob, cb, 100)\n //\n // returns a jo b handle which can be used to re-register a job\n\n var Job = function(inContex t) {\n this.context = inContext;\n this.boundComplete = this.complete.bind (this)\n };\n Job.prototype = {\n go: function(callback, wait) {\n thi s.callback = callback;\n var h;\n if (!wait) {\n h = requestAni mationFrame(this.boundComplete);\n this.handle = function() {\n cancelAnimationFrame(h);\n }\n } else {\n h = setTimeout(this .boundComplete, wait);\n this.handle = function() {\n clearTimeo ut(h);\n }\n }\n },\n stop: function() {\n if (this.handl e) {\n this.handle();\n this.handle = null;\n }\n },\n complete: function() {\n if (this.handle) {\n this.stop();\n this.callback.call(this.context);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.stop();\n } else {\n job = new Job(this);\n }\n job.go(callback, wait);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Polymer);\n","/*\n * Copyright (c) 20 14 The Polymer Project Authors. All rights reserved.\n * This code may only be u sed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.t xt\n * The complete set of contributors may be found at http://polymer.github.io /CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.git hub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var registry = {};\n\n HTMLE lement.register = function(tag, prototype) {\n registry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTMLElement.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLElement.prototype : registry[ta g];\n // TODO(sjmiles): creating <tag> is likely to have wasteful side-effect s\n return prototype || Object.getPrototypeOf(document.createElement(tag));\n };\n\n // we have to flag propagation stoppage for the event dispatcher\n va r originalStopPropagation = Event.prototype.stopPropagation;\n Event.prototype. stopPropagation = function() {\n this.cancelBubble = true;\n originalStopP ropagation.apply(this, arguments);\n };\n \n // TODO(sorvell): remove when we 're sure imports does not need\n // to load stylesheets\n /*\n HTMLImports.im porter.preloadSelectors += \n ', polymer-element link[rel=stylesheet]';\n */\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. Al l rights reserved.\r\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of c ontributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to a n additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n * /\r\n\r\n (function(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an o ptional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmiles):\r\n // $super must be installed on an instance or pro totype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n // `this.super();`\r\n\r\n // will not work if function objects are not uni que, for example,\r\n // when using mixins.\r\n // The memoization s trategy assumes each function exists on only one \r\n // prototype chain i .e. we use the function object for memoizing)\r\n // perhaps we can bookke ep on the prototype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we are thunking a method call, performance is important here: \r\n // memoize all lookups, once memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\n var caller = $super.caller;\r\n // memoized 'name of method' \r\n var nom = caller.nom;\r\n // memoized next implementatio n prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\r\n nom = caller.nom = nameInThis.call(this, caller);\r \n }\r\n if (!nom) {\r\n console.warn('called super() on a method not installed declaratively (has no .nom property)');\r\n }\r\n // super prototype is either cached or we have to find it\r\n // b y searching __proto__ (at the 'top')\r\n // invariant: because we cache _ super on fn below, we never reach \r\n // here from inside a series of ca lls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at the 'top')\r\n // we must never memoize a null super for th is reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r \n }\r\n // our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n // must not memoize null, or we lose our invaria nt above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inherited method\r\n // if 'fn' is not function valued, this w ill throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n function nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): get OwnPropertyNames is absurdly expensive\r\n var n$ = Object.getOwnProperty Names(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'function' && d.value === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n f unction memoizeSuper(method, name, proto) {\r\n // find and cache next prot otype containing `name`\r\n // we need the prototype so we can do another l ookup\r\n // from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name]) {\r\n // `s` is a prototype, the actual method is `s[n ame]`\r\n // tag super method with it's name for quicker lookups\r\n s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\ n\r\n function nextSuper(proto, name, caller) {\r\n // look for an inher ited prototype that implements name\r\n while (proto) {\r\n if ((pro to[name] !== caller) && proto[name]) {\r\n return proto;\r\n }\r \n proto = getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose our invariant above\r\n // in this case, a super() call wa s invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles ): thow an exception?\r\n return Object;\r\n }\r\n\r\n // NOTE: In so me platforms (IE10) the prototype chain is faked via \r\n // __proto__. There fore, always get prototype via __proto__ instead of\r\n // the more standard Object.getPrototypeOf.\r\n function getPrototypeOf(prototype) {\r\n retu rn prototype.__proto__;\r\n }\r\n\r\n // utility function to precompute na me tags for functions\r\n // in a (unchained) prototype\r\n function hintS uper(prototype) {\r\n // tag functions with their prototype name to optimiz e\r\n // super call invocations\r\n for (var n in prototype) {\r\n var pd = Object.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function') {\r\n pd.value.nom = n;\r\n }\r \n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\ n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r ights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute d by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function( scope) {\n\n var typeHandlers = {\n string: function(value) {\n return value;\n },\n date: function(value) {\n return new Date(Date.parse(va lue) || Date.now());\n },\n boolean: function(value) {\n if (value == = '') {\n return true;\n }\n return value === 'false' ? false : !!value;\n },\n number: function(value) {\n var n = parseFloat(value );\n // hex values like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n return isNaN(n) ? value : n;\n // this code disabled because encoded values (like \"0xFFFF\")\n // do not round trip to their original format\n //return (String(floatVal) === value) ? floatVal : value;\n },\n object: function(value, currentValue) {\n if (currentValue === null) {\n return value;\n }\n try {\n // If the string is an object, we can parse is with the JSON library.\n // include convenience replace for single-quotes. If the author omits\n // quotes altogether, parse will fail.\n return JSON.parse(value.replac e(/'/g, '\"'));\n } catch(e) {\n // The object isn't valid JSON, ret urn the raw value\n return value;\n }\n },\n // avoid deserial ization of functions\n 'function': function(value, currentValue) {\n ret urn currentValue;\n }\n };\n\n function deserializeValue(value, currentValu e) {\n // attempt to infer type from default value\n var inferredType = ty peof currentValue;\n // invent 'date' type value for Date\n if (currentVal ue instanceof Date) {\n inferredType = 'date';\n }\n // delegate dese rialization via type string\n return typeHandlers[inferredType](value, curren tValue);\n }\n\n // exports\n\n scope.deserializeValue = deserializeValue;\n\ n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rig hts reserved.\n * This code may only be used under the BSD style license found a t http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fo und at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scop e) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n api.declaration = {};\n api.instance = {};\n\n api.publish = funct ion(apis, prototype) {\n for (var n in apis) {\n extend(prototype, apis[ n]);\n }\n };\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.githu b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer. github.io/AUTHORS.txt\n * The complete set of contributors may be found at http: //polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t he polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var utils = {\n /**\n * Invokes a function asynchronously. The context of the call back\n * function is bound to 'this' automatically.\n * @method async\ n * @param {Function|String} method\n * @param {any|Array} args\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagat e before executing the async method\n Platform.flush();\n // second ar gument to `apply` must be an array\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this [method] || method).apply(this, args);\n }.bind(this);\n // execute `f n` sooner or later\n var handle = timeout ? setTimeout(fn, timeout) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting handle to d etermine which time is used.\n return timeout ? handle : ~handle;\n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n cancelAnim ationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @returns {O bject} event\n * @param {string} type An event name.\n * @param {any} detail\n * @param {Node} onNode Target node.\n */\n fire: function( type, detail, onNode, bubbles, cancelable) {\n var node = onNode || this;\n var detail = detail || {};\n var event = new CustomEvent(type, {\n bubbles: (bubbles !== undefined ? bubbles : true), \n cancelable: (c ancelable !== undefined ? cancelable : true), \n detail: detail\n }) ;\n node.dispatchEvent(event);\n return event;\n },\n /**\n * Fire an event asynchronously.\n * @method asyncFire\n * @param {str ing} type An event name.\n * @param detail\n * @param {Node} toNode Ta rget node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n thi s.async(\"fire\", arguments);\n },\n /**\n * Remove class from old, a dd class to anew, if they exist.\n * @param classFollows\n * @param an ew A node.\n * @param old A node\n * @param className\n */\n c lassFollows: function(anew, old, className) {\n if (old) {\n old.cla ssList.remove(className);\n }\n if (anew) {\n anew.classList.ad d(className);\n }\n },\n /**\n * Inject HTML which contains mark up bound to this element into\n * a target element (replacing target elemen t content).\n * @param String html to inject\n * @param Element target element\n */\n injectBoundHTML: function(html, element) {\n var te mplate = document.createElement('template');\n template.innerHTML = html;\n var fragment = this.instanceTemplate(template);\n if (element) {\n element.textContent = '';\n element.appendChild(fragment);\n }\ n return fragment;\n }\n };\n\n // no-operation function for handy stu bs\n var nop = function() {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.utils = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n} )(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right s reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP r ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scop e) {\n\n // imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events api\n var events = {\n // read-only\n EVE NT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Obje ct.keys(events).length > 0) && console.log('[%s] addHostListeners:', this.localN ame, events);\n // NOTE: host events look like bindings but really are not; \n // (1) we don't want the attribute to be set and (2) we want to support\ n // multiple event listeners ('host' and 'instance') and Node.bind\n // by default supports 1 thing being bound.\n for (var type in events) {\n var methodName = events[type];\n this.addEventListener(type, this. element.getEventHandler(this, this,\n methodName));\n }\n },\n // call 'method' or fu nction method on 'obj' with 'args', if the method exists\n dispatchMethod: fu nction(obj, method, args) {\n if (obj) {\n log.events && console.gro up('[%s] dispatch [%s]', obj.localName, method);\n var fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events && console.groupEnd ();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope. api.instance.events = events;\n\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 Th e Polymer Project Authors. All rights reserved.\r\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx t\r\n * The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer proje ct is also\r\n * subject to an additional IP rights grant found at http://polyme r.github.io/PATENTS.txt\r\n */\r\n\r\n(function(scope) {\r\n\r\n // instance ap i for attributes\r\n\r\n var attributes = {\r\n copyInstanceAttributes: func tion () {\r\n var a$ = this._instanceAttributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\n this.setAttribute(k, a$[ k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, des erialize value to property as needed\r\n takeAttributes: function() {\r\n // if we have no publish lookup table, we have no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._publishLC) {\r\n for (var i=0 , a$=this.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\r\n this .attributeToProperty(a.name, a.value);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped to a property, deserialize\r\n // 'value' in to that property\r\n attributeToProperty: function(name, value) {\r\n // try to match this attribute to a property (attributes are\r\n // all lower -case, so this is case-insensitive search)\r\n var name = this.propertyForA ttribute(name);\r\n if (name) {\r\n // filter out 'mustached' values , these are to be\r\n // replaced with bound-data and are not yet values\ r\n // themselves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\n // get original value\r\n var currentValue = this[name];\r\n // deserialize Boolean or Numbe r values from attribute\r\n var value = this.deserializeValue(value, curr entValue);\r\n // only act if the value has changed\r\n if (value !== currentValue) {\r\n // install new value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published property matching name, or undefined\r\n propertyForAttribute: fun ction(name) {\r\n var match = this._publishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:', name, 'matches', match);\r\n r eturn match;\r\n },\r\n // convert representation of 'stringValue' based o n type of 'currentValue'\r\n deserializeValue: function(stringValue, currentV alue) {\r\n return scope.deserializeValue(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, inferredType) {\r\n if (inferre dType === 'boolean') {\r\n return value ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredType !== 'function'\r\n && va lue !== undefined) {\r\n return value;\r\n }\r\n },\r\n reflec tPropertyToAttribute: function(name) {\r\n var inferredType = typeof this[n ame];\r\n // try to intelligently serialize property value\r\n var ser ializedValue = this.serializeValue(this[name], inferredType);\r\n // boolea n properties must reflect as boolean attributes\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(name, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined serialization; however, we will need to\r\n // refine the attr reflection system to achieve this; pica, for example,\r\n // relies on h aving inferredType object properties not removed as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\n this.removeAttribute(name) ;\r\n }\r\n }\r\n };\r\n\r\n // exports\r\n\r\n scope.api.instance.at tributes = attributes;\r\n\r\n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The P olymer Project Authors. All rights reserved.\n * This code may only be used unde r the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The co mplete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * T he complete set of contributors may be found at http://polymer.github.io/CONTRIB UTORS.txt\n * Code distributed by Google as part of the polymer project is also\ n * subject to an additional IP rights grant found at http://polymer.github.io/P ATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logF lags || {};\n\n // magic words\n\n var OBSERVE_SUFFIX = 'Changed';\n\n // ele ment api\n\n var empty = [];\n\n var updateRecord = {\n object: undefined,\ n type: 'update',\n name: undefined,\n oldValue: undefined\n };\n\n v ar numberIsNaN = Number.isNaN || function(value) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function areSameValue(left, right) {\n if (left === right)\n return left !== 0 || 1 / left === 1 / right;\n if (n umberIsNaN(left) && numberIsNaN(right))\n return true;\n\n return left ! == left && right !== right;\n }\n\n // capture A's value if B's value is null or undefined,\n // otherwise use B's value\n function resolveBindingValue(oldV alue, value) {\n if (value === undefined && oldValue === null) {\n retur n value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n var properties = {\n createPropertyObserver: function() {\n var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObserver(true);\n this.registerObs erver(o);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // this doesn't work for inheritance and not for accessors without\n // a value property\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i] ); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, th is[n], null);\n }\n }\n },\n openPropertyObserver: function() {\n if (this._propertyObserver) {\n this._propertyObserver.open(this .notifyPropertyChanges, this);\n }\n },\n notifyPropertyChanges: func tion(newValues, oldValues, paths) {\n var name, method, called = {};\n for (var i in oldValues) {\n // note: paths is of form [object, path, ob ject, path]\n name = paths[2 * i + 1];\n method = this.observe[nam e];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\ n // observes the value if it is an array\n this.observeArrayV alue(name, nv, ov);\n if (!called[method]) {\n // only invok e change method if one of ov or nv is not (undefined | null)\n if ((o v !== undefined && ov !== null) || (nv !== undefined && nv !== null)) {\n called[method] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects the new and old values for\n // foo and bar. Currently we give only one of these and then\n // deliver all the arguments.\n this.invokeMethod(method, [ov, nv, arguments]);\n }\n }\n }\n }\n },\n deliverChanges: function() {\n if (this._propertyObserver) {\n this._propertyObserver.deliver();\n }\n },\n propertyChanged_: function(name, value, oldValue) {\n if (this. reflect[name]) {\n this.reflectPropertyToAttribute(name);\n }\n } ,\n observeArrayValue: function(name, value, old) {\n // we only care if there are registered side-effects\n var callbackName = this.observe[name]; \n if (callbackName) {\n // if we are observing the previous value, stop\n if (Array.isArray(old)) {\n log.observe && console.log('[ %s] observeArrayValue: unregister observer [%s]', this.localName, name);\n this.closeNamedObserver(name + '__array');\n }\n // if the new value is an array, being observing it\n if (Array.isArray(value)) {\n log.observe && console.log('[%s] observeArrayValue: register observer [%s ]', this.localName, name, value);\n var observer = new ArrayObserver(va lue);\n observer.open(function(value, old) {\n this.invokeMe thod(callbackName, [old]);\n }, this);\n this.registerNamedObs erver(name + '__array', observer);\n }\n }\n },\n emitProperty ChangeRecord: function(name, value, oldValue) {\n var object = this;\n if (areSameValue(value, oldValue))\n return;\n\n this.propertyChang ed_(name, value, oldValue);\n\n if (!Observer.hasObjectObserve)\n re turn;\n\n var notifier = this.notifier_;\n if (!notifier)\n not ifier = this.notifier_ = Object.getNotifier(this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n updateRecord.oldValue = oldValue ;\n\n notifier.notify(updateRecord);\n },\n bindToAccessor: function( name, observable, resolveFn) {\n var privateName = name + '_';\n var p rivateObservable = name + 'Observable_';\n\n this[privateObservable] = obs ervable;\n var oldValue = this[privateName];\n\n var self = this;\n var value = observable.open(function(value, oldValue) {\n self[private Name] = value;\n self.emitPropertyChangeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameValue(oldValue, value)) {\n va r resolvedValue = resolveFn(oldValue, value);\n if (!areSameValue(value, resolvedValue)) {\n value = resolvedValue;\n if (observable.se tValue)\n observable.setValue(value);\n }\n }\n\n th is[privateName] = value;\n this.emitPropertyChangeRecord(name, value, oldVa lue);\n\n var observer = {\n close: function() {\n observab le.close();\n self[privateObservable] = undefined;\n }\n }; \n this.registerObserver(observer);\n return observer;\n },\n cr eateComputedProperties: function() {\n if (!this._computedNames) {\n return;\n }\n\n for (var i = 0; i < this._computedNames.length; i++) {\n var name = this._computedNames[i];\n var expressionText = this .computed[name];\n try {\n var expression = PolymerExpressions.g etExpression(expressionText);\n var observable = expression.getBinding( this, this.element.syntax);\n this.bindToAccessor(name, observable);\n } catch (ex) {\n console.error('Failed to create computed proper ty', ex);\n }\n }\n },\n bindProperty: function(property, obse rvable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n return;\n }\n return this.bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeMethod: function(method, args) {\n var fn = this[method] || method;\n if (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n registerObserver: function(observ er) {\n if (!this._observers) {\n this._observers = [observer];\n return;\n }\n\n this._observers.push(observer);\n },\n // o bserver array items are arrays of observers.\n closeObservers: function() {\n if (!this._observers) {\n return;\n }\n\n var observers = this._observers;\n for (var i = 0; i < observers.length; i++) {\n v ar observer = observers[i];\n if (observer && typeof observer.close == 'f unction') {\n observer.close();\n }\n }\n\n this._obse rvers = [];\n },\n // bookkeeping observers for memory management\n reg isterNamedObserver: function(name, observer) {\n var o$ = this._namedObserv ers || (this._namedObservers = {});\n o$[name] = observer;\n },\n clo seNamedObserver: function(name) {\n var o$ = this._namedObservers;\n i f (o$ && o$[name]) {\n o$[name].close();\n o$[name] = null;\n return true;\n }\n },\n closeNamedObservers: function() {\n i f (this._namedObservers) {\n for (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\n this._namedObservers = {};\ n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]'; \n var LOG_OBSERVED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANG ED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n sco pe.api.instance.properties = properties;\n\n})(Polymer);\n","/*\n * Copyright (c ) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.tx t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO RS.txt\n * The complete set of contributors may be found at http://polymer.githu b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj ect is also\n * subject to an additional IP rights grant found at http://polymer .github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags || 0;\n\n // element api supporting mdv\n var mdv = {\n in stanceTemplate: function(template) {\n // ensure a default bindingDelegate\ n var syntax = this.syntax || (!template.bindingDelegate &&\n this .element.syntax);\n var dom = template.createInstance(this, syntax);\n var observers = dom.bindings_;\n for (var i = 0; i < observers.length; i++ ) {\n this.registerObserver(observers[i]);\n }\n return dom;\n },\n bind: function(name, observable, oneTime) {\n var property = thi s.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n // of `super` installed by `mixinMethod` in declaration/prototype.js\n return this.mixinSuper(argum ents);\n } else {\n // use n-way Polymer binding\n var observ er = this.bindProperty(property, observable, oneTime);\n // NOTE: reflect ing binding information is typically required only for\n // tooling. It h as a performance cost so it's opt-in in Node.bind.\n if (Platform.enableB indingsReflection && observer) {\n observer.path = observable.path_;\n this._recordBinding(property, observer);\n }\n if (this.r eflect[property]) {\n this.reflectPropertyToAttribute(property);\n }\n return observer;\n }\n },\n bindFinished: function() {\ n this.makeElementReady();\n },\n _recordBinding: function(name, obse rver) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name ] = observer;\n },\n // TODO(sorvell): unbind/unbindAll has been removed, as public api, from\n // TemplateBinding. We still need to close/dispose of o bservers but perhaps\n // we should choose a more explicit name.\n asyncUn bindAll: function() {\n if (!this._unbound) {\n log.unbind && consol e.log('[%s] asyncUnbindAll', this.localName);\n this._unbindAllJob = this .job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: fu nction() {\n if (!this._unbound) {\n this.closeObservers();\n this.closeNamedObservers();\n this._unbound = true;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel unbindAll', this.localName) ;\n return;\n }\n log.unbind && console.log('[%s] cancelUnbindA ll', this.localName);\n if (this._unbindAllJob) {\n this._unbindAllJ ob = this._unbindAllJob.stop();\n }\n }\n };\n\n function unbindNodeTr ee(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\n\n function _nodeUnbin dAll(node) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callbac k) {\n if (node) {\n callback(node);\n for (var child = node.firstC hild; child; child = child.nextSibling) {\n forNodeTree(child, callback); \n }\n }\n }\n\n var mustachePattern = /\\{\\{([^{}]*)}}/;\n\n // exp orts\n\n scope.bindPattern = mustachePattern;\n scope.api.instance.mdv = mdv;\ n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r ights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute d by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function( scope) {\n\n var base = {\n PolymerBase: true,\n job: function(job, callb ack, wait) {\n if (typeof job === 'string') {\n var n = '___' + job; \n this[n] = Polymer.job.call(this, this[n], callback, wait);\n } el se {\n return Polymer.job.call(this, job, callback, wait);\n }\n },\n super: Polymer.super,\n // user entry point for element has had its c reatedCallback called\n created: function() {\n },\n // user entry poin t for element has shadowRoot and is ready for\n // api interaction\n ready : function() {\n },\n createdCallback: function() {\n if (this.templa teInstance && this.templateInstance.model) {\n console.warn('Attributes o n ' + this.localName + ' were data bound ' +\n 'prior to Polymer upgr ading the element. This may result in ' +\n 'incorrect binding types. ');\n }\n this.created();\n this.prepareElement();\n // TODO (sorvell): replace when ShadowDOMPolyfill issue is corrected\n // https://g ithub.com/Polymer/ShadowDOM/issues/420\n if (!this.ownerDocument.isStagingD ocument || window.ShadowDOMPolyfill) {\n this.makeElementReady();\n }\n },\n // system entry point, do not override\n prepareElement: funct ion() {\n if (this._elementPrepared) {\n console.warn('Element alrea dy prepared', this.localName);\n return;\n }\n this._elementPre pared = true;\n // storage for shadowRoots info\n this.shadowRoots = { };\n // install property observers\n this.createPropertyObserver();\n // TODO (sorvell): temporarily open observer when created\n this.openP ropertyObserver();\n // install boilerplate attributes\n this.copyInst anceAttributes();\n // process input attributes\n this.takeAttributes( );\n // add event listeners\n this.addHostListeners();\n },\n ma keElementReady: function() {\n if (this._readied) {\n return;\n }\n this._readied = true;\n this.createComputedProperties();\n / / TODO(sorvell): We could create an entry point here\n // for the user to c ompute property values.\n // process declarative resources\n this.pars eDeclarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresol ved attribute to simulate\n // :unresolved; remove this attribute to be com patible with native\n // CE.\n this.removeAttribute('unresolved');\n // user entry point\n this.ready();\n // TODO (sorvell): temporari ly open observer when created\n // turn on property observation and take an y initial changes\n //this.openPropertyObserver();\n },\n attachedCal lback: function() {\n this.cancelUnbindAll();\n // invoke user action\ n if (this.attached) {\n this.attached();\n }\n // TODO(so rvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\ n // NOTE: domReady can be used to access elements in dom (descendants,\n // ancestors, siblings) such that the developer is enured to upgrade\n // ordering. If the element definitions have loaded, domReady\n // can be u sed to access upgraded elements.\n if (!this.hasBeenAttached) {\n th is.hasBeenAttached = true;\n if (this.domReady) {\n this.async(' domReady');\n }\n }\n },\n detachedCallback: function() {\n if (!this.preventDispose) {\n this.asyncUnbindAll();\n }\n / / invoke user action\n if (this.detached) {\n this.detached();\n }\n // TODO(sorvell): bc\n if (this.leftView) {\n this.leftVi ew();\n }\n },\n // TODO(sorvell): bc\n enteredViewCallback: funct ion() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n l eftViewCallback: function() {\n this.detachedCallback();\n },\n // TO DO(sorvell): bc\n enteredDocumentCallback: function() {\n this.attachedC allback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function () {\n this.detachedCallback();\n },\n // recursive ancestral <elemen t> initialization, oldest first\n parseDeclarations: function(p) {\n if (p && p.element) {\n this.parseDeclarations(p.__proto__);\n p.pars eDeclaration.call(this, p.element);\n }\n },\n // parse input <elemen t> as needed, override for custom behavior\n parseDeclaration: function(eleme ntElement) {\n var template = this.fetchTemplate(elementElement);\n if (template) {\n var root = this.shadowFromTemplate(template);\n th is.shadowRoots[elementElement.name] = root;\n }\n },\n // return a sh adow-root template (if desired), override for custom behavior\n fetchTemplate : function(elementElement) {\n return elementElement.querySelector('templat e');\n },\n // utility function that creates a shadow root from a <templat e>\n shadowFromTemplate: function(template) {\n if (template) {\n // make a shadow root\n var root = this.createShadowRoot();\n // stamp template\n // which includes parsing and applying MDV bindings befo re being\n // inserted (to avoid {{}} in attribute values)\n // e. g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(template);\n // append to shadow dom\n root.appendChild(dom);\n // perform post-construction initialization tas ks on shadow root\n this.shadowRootReady(root, template);\n // ret urn the created shadow root\n return root;\n }\n },\n // utili ty function that stamps a <template> into light-dom\n lightFromTemplate: func tion(template, refNode) {\n if (template) {\n // TODO(sorvell): mark this element as an eventController so that\n // event listeners on bound nodes inside it will be called on it.\n // Note, the expectation here is that events on all descendants\n // should be handled by this element.\n this.eventController = this;\n // stamp template\n // whic h includes parsing and applying MDV bindings before being\n // inserted ( to avoid {{}} in attribute values)\n // e.g. to prevent <img src=\"images /{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(tem plate);\n // append to shadow dom\n if (refNode) {\n this .insertBefore(dom, refNode);\n } else {\n this.appendChild(dom); \n }\n // perform post-construction initialization tasks on ahem, light root\n this.shadowRootReady(this);\n // return the created s hadow root\n return dom;\n }\n },\n shadowRootReady: function( root) {\n // locate nodes with id and store references to them in this.$ ha sh\n this.marshalNodeReferences(root);\n // set up polymer gestures\n PolymerGestures.register(root);\n },\n // locate nodes with id and st ore references to them in this.$ hash\n marshalNodeReferences: function(root) {\n // establish $ instance variable\n var $ = this.$ = this.$ || {}; \n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\ n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.l ength, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n },\n attributeChangedCallback: function(name, oldValue) {\n // TO DO(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n this.attributeToProperty(name, this.getAttribute(name));\n }\n i f (this.attributeChanged) {\n this.attributeChanged.apply(this, arguments );\n }\n },\n onMutation: function(node, listener) {\n var obser ver = new MutationObserver(function(mutations) {\n listener.call(this, ob server, mutations);\n observer.disconnect();\n }.bind(this));\n observer.observe(node, {childList: true, subtree: true});\n }\n };\n\n // true if object has own PolymerBase api\n function isBase(object) {\n return object.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for de v tools\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base .constructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n sc ope.isBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.githu b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer. github.io/AUTHORS.txt\n * The complete set of contributors may be found at http: //polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t he polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports \n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYLE_SC OPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs external stylesheets and <style> elements with the attribute \n * polymer-scope='controller' into the scope of element. This is intended\n * to be a called during custom element construction.\n */\n installControll erStyles: function() {\n // apply controller styles, but only if they are n ot yet applied\n var scope = this.findStyleScope();\n if (scope && !th is.scopeHasNamedStyle(scope, this.localName)) {\n // allow inherited cont roller styles\n var proto = getPrototypeOf(this), cssText = '';\n while (proto && proto.element) {\n cssText += proto.element.cssTextForS cope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (cssText) {\n this.installScopeCssText(cssText, scope);\ n }\n }\n },\n installScopeStyle: function(style, name, scope) {\n var scope = scope || this.findStyleScope(), name = name || '';\n if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';\n if (style instanceof Array) {\n for (var i=0 , l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.tex tContent + '\\n\\n';\n }\n } else {\n cssText = style.t extContent;\n }\n this.installScopeCssText(cssText, scope, name);\ n }\n },\n installScopeCssText: function(cssText, scope, name) {\n scope = scope || this.findStyleScope();\n name = name || '';\n if ( !scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n cssText = shimCssText(cssText, scope.host);\n }\n var style = this .element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleToScope(style, scope);\n // cache that this style has be en applied\n scope._scopeStyles[this.localName + name] = true;\n },\n findStyleScope: function(node) {\n // find the shadow root that contains t his element\n var n = node || this;\n while (n.parentNode) {\n n = n.parentNode;\n }\n return n;\n },\n scopeHasNamedStyle: fun ction(scope, name) {\n scope._scopeStyles = scope._scopeStyles || {};\n return scope._scopeStyles[name];\n }\n };\n \n // NOTE: use raw prototyp e traversal so that we ensure correct traversal\n // on platforms where the pro toype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(prototy pe) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssText, h ost) {\n var name = '', is = false;\n if (host) {\n name = host.local Name;\n is = host.hasAttribute('is');\n }\n var selector = Platform.S hadowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCssText (cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = style s;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors ma y be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contr ibutors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distr ibuted by Google as part of the polymer project is also\n * subject to an additi onal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(func tion(scope) {\n\n // imports\n\n var extend = scope.extend;\n var api = scope .api;\n\n // imperative implementation: Polymer()\n\n // specify an 'own' prot otype for tag `name`\n function element(name, prototype) {\n if (arguments.l ength === 1 && typeof arguments[0] !== 'string') {\n prototype = name;\n var script = document._currentScript;\n name = script && script.parentNo de && script.parentNode.getAttribute ?\n script.parentNode.getAttribute ('name') : '';\n if (!name) {\n throw 'Element name could not be inf erred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw ' Already registered (Polymer) prototype for element ' + name;\n }\n // cach e the prototype\n registerPrototype(name, prototype);\n // notify the regi strar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n function waitingForPrototype(name, client) {\n waitProt otype[name] = client;\n }\n\n var waitPrototype = {};\n\n function notifyProt otype(name) {\n if (waitPrototype[name]) {\n waitPrototype[name].registe rWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Poly mer. Prototypes associated with a tag name\n // using document.registerElement are available from\n // HTMLElement.getPrototypeForTag().\n // If an element w as fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLElement.getPrototypeForTag(name)\n\n var prototypesByName = {} ;\n\n function registerPrototype(name, prototype) {\n return prototypesByNam e[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesByName[name];\n }\n\n // exports\n\n scope.getRegisteredPr ototype = getRegisteredPrototype;\n scope.waitingForPrototype = waitingForProto type;\n\n // namespace shenanigans so we can expose our scope on the registrati on \n // function\n\n // make window.Polymer reference `element()`\n\n window .Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is less te rrible\n // copy window.Polymer properties onto `element()`\n\n extend(Polymer , scope);\n\n // Under the HTMLImports polyfill, scripts in the main document\n // do not block on imports; we want to allow calls to Polymer in the main\n / / document. Platform collects those calls until we can process them, which\n // we do here.\n\n var declarations = Platform.deliverDeclarations();\n if (decl arations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declaration s[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n","/*\ n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * Thi s code may only be used under the BSD style license found at http://polymer.gith ub.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer .github.io/AUTHORS.txt\n * The complete set of contributors may be found at http ://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found a t http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar path = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.resolveDom( node);\n },\n addResolvePathApi: function() {\n // let assetpath attribute modify the resolve path\n var assetPath = this.getAttribute('assetpath') || ' ';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this.pro totype.resolvePath = function(urlPath, base) {\n var u = new URL(urlPath, b ase || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.api.de claration.path = path;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The com plete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS. txt\n * Code distributed by Google as part of the polymer project is also\n * su bject to an additional IP rights grant found at http://polymer.github.io/PATENTS .txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags | | {};\n var api = scope.api.instance.styles;\n var STYLE_SCOPE_ATTRIBUTE = api .STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=styles heet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-scope ';\n\n var styles = {\n // returns true if resources are loading\n loadSt yles: function(callback) {\n var template = this.fetchTemplate();\n va r content = template && this.templateContent();\n if (content) {\n t his.convertSheetsToStyles(content);\n var styles = this.findLoadableStyle s(content);\n if (styles.length) {\n var templateUrl = template. ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(style s, templateUrl, callback);\n }\n }\n if (callback) {\n c allback();\n }\n },\n convertSheetsToStyles: function(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (var i=0, l=s$.length , s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRuleFor Sheet(s, this.ownerDocument.baseURI),\n this.ownerDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {\n for (var i= 0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if (a.n ame !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name, a.va lue);\n }\n }\n },\n findLoadableStyles: function(root) {\n var loadables = [];\n if (root) {\n var s$ = root.querySelectorAl l(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i]); i+ +) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)) {\n lo adables.push(s);\n }\n }\n }\n return loadables;\n },\n /**\n * Install external stylesheets loaded in <polymer-element> ele ments into the \n * element's template.\n * @param elementElement The <e lement> element to style.\n */\n installSheets: function() {\n this. cacheSheets();\n this.cacheStyles();\n this.installLocalSheets();\n this.installGlobalStyles();\n },\n /**\n * Remove all sheets from e lement and store for later use.\n */\n cacheSheets: function() {\n t his.sheets = this.findNodes(SHEET_SELECTOR);\n this.sheets.forEach(function (s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n cacheStyles: function() {\n this.styles = thi s.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.forEach (function(s) {\n if (s.parentNode) {\n s.parentNode.removeChild( s);\n }\n });\n },\n /**\n * Takes external stylesheets lo aded in an <element> element and moves\n * their content into a <style> elem ent inside the <element>'s template.\n * The sheet is then removed from the <element>. This is done only so \n * that if the element is loaded in the ma in document, the sheet does\n * not become active.\n * Note, ignores she ets with the attribute 'polymer-scope'.\n * @param elementElement The <eleme nt> element to style.\n */\n installLocalSheets: function () {\n var sheets = this.sheets.filter(function(s) {\n return !s.hasAttribute(SCOPE _ATTR);\n });\n var content = this.templateContent();\n if (conte nt) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n });\n if (cssT ext) {\n var style = createStyleElement(cssText, this.ownerDocument);\n content.insertBefore(style, content.firstChild);\n }\n }\n },\n findNodes: function(selector, matcher) {\n var nodes = this.que rySelectorAll(selector).array();\n var content = this.templateContent();\n if (content) {\n var templateNodes = content.querySelectorAll(select or).array();\n nodes = nodes.concat(templateNodes);\n }\n retur n matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n * Promotes ext ernal stylesheets and <style> elements with the attribute \n * polymer-scope ='global' into global scope.\n * This is particularly useful for defining @k eyframe rules which \n * currently do not function in scoped or shadow style elements.\n * (See wkb.ug/72462)\n * @param elementElement The <element > element to style.\n */\n // TODO(sorvell): remove when wkb.ug/72462 is a ddressed.\n installGlobalStyles: function() {\n var style = this.styleFo rScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\n },\n cssTextForScope: function(scopeDescriptor) {\n var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + scope Descriptor + ']';\n var matcher = function(s) {\n return matchesSele ctor(s, selector);\n };\n var sheets = this.sheets.filter(matcher);\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet ) + '\\n\\n';\n });\n // handle cached style elements\n var style s = this.styles.filter(matcher);\n styles.forEach(function(style) {\n cssText += style.textContent + '\\n\\n';\n });\n return cssText;\n },\n styleForScope: function(scopeDescriptor) {\n var cssText = this.c ssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scopeDesc riptor) {\n if (cssText) {\n var style = createStyleElement(cssText) ;\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name') + \n '-' + scopeDescriptor);\n return style;\n }\n }\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n var href = new URL(sh eet.getAttribute('href'), baseUrl).href;\n return '@import \\'' + href + '\\' ;';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n if (scope === document) {\n scope = document.head;\n }\n if ( window.ShadowDOMPolyfill) {\n scope = document.head;\n }\n // T ODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/IE/fe edback/details/790212/\n // cloning-a-style-element-and-adding-to-document- produces\n // -unexpected-result#details\n // var clone = style.cloneN ode(true);\n var clone = createStyleElement(style.textContent);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr) {\n cl one.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n // TODO(sorvell): probably too brittle; try to figure out \n // where to put the element.\n var refNode = scope.firstElementChild;\n if (scope === document.head) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';\n var s $ = document.head.querySelectorAll(selector);\n if (s$.length) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n scop e.insertBefore(clone, refNode);\n }\n }\n\n function createStyleElement(css Text, scope) {\n scope = scope || document;\n scope = scope.createElement ? scope : scope.ownerDocument;\n var style = scope.createElement('style');\n style.textContent = cssText;\n return style;\n }\n\n function cssTextFro mSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n functio n matchesSelector(node, inSelector) {\n if (matches) {\n return matches. call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var mat ches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mo zMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styles;\ n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n * Cop yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/L ICENSE.txt\n * The complete set of authors may be found at http://polymer.github .io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol ymer project is also\n * subject to an additional IP rights grant found at http: //polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarative api: events f eature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimationStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n 'DOM FocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n mixedCaseEventTy pes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: funct ion() {\n // our delegates map\n var delegates = this.prototype.eventD elegates;\n // extract data from attributes into delegates\n this.addA ttributeDelegates(delegates);\n },\n addAttributeDelegates: function(deleg ates) {\n // for each attribute\n for (var i=0, a; a=this.attributes[i ]; i++) {\n // does it have magic marker identifying it as an event deleg ate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add the in fo to delegates\n delegates[this.removeEventPrefix(a.name)] = a.value.r eplace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n) {\n retu rn n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n removeE ventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n find Controller: function(node) {\n while (node.parentNode) {\n if (node. eventController) {\n return node.eventController;\n }\n n ode = node.parentNode;\n }\n return node.host;\n },\n getEventHa ndler: function(controller, target, method) {\n var events = this;\n r eturn function(e) {\n if (!controller || !controller.PolymerBase) {\n controller = events.findController(target);\n }\n\n var args = [e, e.detail, e.currentTarget];\n controller.dispatchMethod(controller , method, args);\n };\n },\n prepareEventBinding: function(pathString , name, node) {\n if (!this.hasEventPrefix(name))\n return;\n\n var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseEvent Types[eventType] || eventType;\n\n var events = this;\n\n return funct ion(model, node, oneTime) {\n var handler = events.getEventHandler(undefi ned, node, pathString);\n node.addEventListener(eventType, handler);\n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is real ly pointless work. Aside from the cost\n // of these allocations, NodeBin d is going to setAttribute back to its\n // current value. Fixing this wo uld mean changing the TemplateBinding\n // binding delegate API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: bindingValue,\n discardChanges : bindingValue,\n close: function() {\n node.removeEventList ener(eventType, handler);\n }\n };\n };\n }\n };\n\n v ar prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.api.declaration. events = events;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proje ct Authors. All rights reserved.\n * This code may only be used under the BSD st yle license found at http://polymer.github.io/LICENSE.txt\n * The complete set o f authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // element api\n\n var properties = {\n infer Observers: function(prototype) {\n // called before prototype.observe is ch ained to inherited object\n var observe = prototype.observe, property;\n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.slice(0, -7)\n observe[property] = observe[pr operty] || n;\n }\n }\n },\n explodeObservers: function(protot ype) {\n // called before prototype.observe is chained to inherited object\ n var o = prototype.observe;\n if (o) {\n var exploded = {};\n for (var n in o) {\n var names = n.split(' ');\n for (v ar i=0, ni; ni=names[i]; i++) {\n exploded[ni] = o[n];\n }\n }\n prototype.observe = exploded;\n }\n },\n optimizeP ropertyMaps: function(prototype) {\n if (prototype.observe) {\n // c onstruct name list\n var a = prototype._observeNames = [];\n for ( var n in prototype.observe) {\n var names = n.split(' ');\n fo r (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n }\n }\n if (prototype.publish) {\n // construct name list\n var a = prototype._publishNames = [];\n for (var n in prototype.pu blish) {\n a.push(n);\n }\n }\n if (prototype.computed ) {\n // construct name list\n var a = prototype._computedNames = [];\n for (var n in prototype.computed) {\n a.push(n);\n }\n }\n },\n publishProperties: function(prototype, base) {\n // if we have any properties to publish\n var publish = prototype.publish;\n if (publish) {\n // transcribe `publish` entries onto own prototype\ n this.requireProperties(publish, prototype, base);\n // construct map of lower-cased property names\n prototype._publishLC = this.lowerCas eMap(publish);\n }\n },\n // sync prototype to property descriptors;\ n // desriptor format contains default value and optionally a\n // hint fo r reflecting the property to an attribute.\n // e.g. {foo: 5, bar: {value: tr ue, reflect: true}}\n // reflect: {foo: true} is also supported\n //\n requireProperties: function(propertyDescriptors, prototype, base) {\n // re flected properties\n prototype.reflect = prototype.reflect || {};\n // ensure a prototype value for each property\n // and update the property's reflect to attribute status\n for (var n in propertyDescriptors) {\n var propertyDescriptor = propertyDescriptors[n];\n var reflects = this.r eflectHintForDescriptor(propertyDescriptor);\n if (prototype.reflect[n] = == undefined && reflects !== undefined) {\n prototype.reflect[n] = refl ects;\n }\n if (prototype[n] === undefined) {\n prototype [n] = this.valueForDescriptor(propertyDescriptor);\n }\n }\n },\n valueForDescriptor: function(propertyDescriptor) {\n var value = typeof propertyDescriptor === 'object' &&\n propertyDescriptor ? propertyDesc riptor.value : propertyDescriptor;\n return value !== undefined ? value : n ull;\n },\n // returns the value of the descriptor's 'reflect' property or undefined\n reflectHintForDescriptor: function(propertyDescriptor) {\n if (typeof propertyDescriptor === 'object' &&\n propertyDescriptor && p ropertyDescriptor.reflect !== undefined) {\n return propertyDescriptor.re flect;\n }\n },\n lowerCaseMap: function(properties) {\n var map = {};\n for (var n in properties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: function(name) {\n var proto = this.prototype;\n\n var privateName = name + '_';\n var privateObservable = name + 'Observable_';\n proto[privateName] = proto [name];\n\n Object.defineProperty(proto, name, {\n get: function() { \n var observable = this[privateObservable];\n if (observable) \n observable.deliver();\n\n return this[privateName];\n },\n set: function(value) {\n var observable = this[privateO bservable];\n if (observable) {\n observable.setValue(value) ;\n return;\n }\n\n var oldValue = this[privateName ];\n this[privateName] = value;\n this.emitPropertyChangeRecor d(name, value, oldValue);\n\n return value;\n },\n config urable: true\n });\n },\n createPropertyAccessors: function(prototype ) {\n var n$ = prototype._publishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this .createPropertyAccessor(n);\n }\n }\n\n var n$ = prototype._com putedNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\n }\n }\n\n }\n };\n\n // exports\n\n scope.api.declaration.propert ies = properties;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proj ect Authors. All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'at tributes';\n var ATTRIBUTES_REGEX = /\\s|,/;\n\n // attributes api\n\n var at tributes = {\n \n inheritAttributesObjects: function(prototype) {\n / / chain our lower-cased publish map to the inherited version\n this.inherit Object(prototype, 'publishLC');\n // chain our instance attributes map to t he inherited version\n this.inheritObject(prototype, '_instanceAttributes') ;\n },\n\n publishAttributes: function(prototype, base) {\n // merge names from 'attributes' attribute\n var attributes = this.getAttribute(ATTR IBUTES_ATTRIBUTE);\n if (attributes) {\n // get properties to publis h\n var publish = prototype.publish || (prototype.publish = {});\n // names='a b c' or names='a,b,c'\n var names = attributes.split(ATTRIBU TES_REGEX);\n // record each name for publishing\n for (var i=0, l =names.length, n; i<l; i++) {\n // remove excess ws\n n = name s[i].trim();\n // if the user hasn't specified a value, we want to use the\n // default, unless a superclass has already chosen one\n if (n && publish[n] === undefined) {\n // TODO(sjmiles): querying na tive properties on IE11 (and possibly\n // on other browsers) throws an exception because there is no actual\n // instance.\n / / In fact, trying to publish native properties is known bad for this\n // and other reasons, and we need to solve this problem writ large.\n try {\n var hasValue = (base[n] !== undefined);\n } c atch(x) {\n hasValue = false;\n }\n // supply an empty 'descriptor' object and let the publishProperties\n // code determine a default\n if (!hasValue) {\n publish[n] = P olymer.nob;\n }\n }\n }\n }\n },\n\n // re cord clonable attributes from <element>\n accumulateInstanceAttributes: funct ion() {\n // inherit instance attributes\n var clonable = this.prototy pe._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isInstanceAttribute(a.name)) {\n clonable[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name ) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\n },\n\ n // do not clone these attributes onto instances\n blackList: {\n na me: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,\n as setpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add ATTRIBUTES_ ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\ n // exports\n\n scope.api.declaration.attributes = attributes;\n\n})(Polymer) ;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n var events = scope.api.declaration.events;\n\n var syntax = new P olymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Poly mer takes a first crack at the binding to see if it's a declarative\n // event handler.\n syntax.prepareBinding = function(pathString, name, node) {\n retu rn events.prepareEventBinding(pathString, name, node) ||\n prepareBind ing.call(syntax, pathString, name, node);\n };\n\n // declaration api supporti ng mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n return this.querySelector('template');\n },\n templateContent: function () {\n var template = this.fetchTemplate();\n return template && Platf orm.templateContent(template);\n },\n installBindingDelegate: function(tem plate) {\n if (template) {\n template.bindingDelegate = this.syntax; \n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n}) (Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at h ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP ri ghts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope ) {\n\n // imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var extend = scope.extend;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, extendeeName) {\n // build prototype combining ext endee, Polymer base, and named api\n this.buildPrototype(name, extendeeName );\n // register our custom element with the platform\n this.registerP rototype(name, extendeeName);\n // reference constructor in a global named by 'constructor' attribute\n this.publishConstructor();\n },\n\n buil dPrototype: function(name, extendeeName) {\n // get our custom prototype (b efore chaining)\n var extension = scope.getRegisteredPrototype(name);\n // get basal prototype\n var base = this.generateBasePrototype(extendeeNa me);\n // implement declarative features\n this.desugarBeforeChaining( extension, base);\n // join prototypes\n this.prototype = this.chainPr ototypes(extension, base);\n // more declarative features\n this.desug arAfterChaining(name, extendeeName);\n },\n\n desugarBeforeChaining: funct ion(prototype, base) {\n // back reference declaration element\n // TO DO(sjmiles): replace `element` with `elementElement` or `declaration`\n pro totype.element = this;\n // transcribe `attributes` declarations onto own p rototype's `publish`\n this.publishAttributes(prototype, base);\n // ` publish` properties to the prototype and to attribute watch\n this.publishP roperties(prototype, base);\n // infer observers for `observe` list based o n method names\n this.inferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n }, \n\n chainPrototypes: function(prototype, base) {\n // chain various met a-data objects to inherited versions\n this.inheritMetaData(prototype, base );\n // chain custom api to inherited\n var chained = this.chainObject (prototype, base);\n // x-platform fixup\n ensurePrototypeTraversal(ch ained);\n return chained;\n },\n\n inheritMetaData: function(prototyp e, base) {\n // chain observe object to inherited\n this.inheritObject ('observe', prototype, base);\n // chain publish object to inherited\n this.inheritObject('publish', prototype, base);\n // chain reflect object to inherited\n this.inheritObject('reflect', prototype, base);\n // ch ain our lower-cased publish map to the inherited version\n this.inheritObje ct('_publishLC', prototype, base);\n // chain our instance attributes map t o the inherited version\n this.inheritObject('_instanceAttributes', prototy pe, base);\n // chain our event delegates map to the inherited version\n this.inheritObject('eventDelegates', prototype, base);\n },\n\n // impl ement various declarative features\n desugarAfterChaining: function(name, ext endee) {\n // build side-chained lists to optimize iterations\n this.o ptimizePropertyMaps(this.prototype);\n this.createPropertyAccessors(this.pr ototype);\n // install mdv delegate on template\n this.installBindingD elegate(this.fetchTemplate());\n // install external stylesheets as if they are inline\n this.installSheets();\n // adjust any paths in dom from imports\n this.resolveElementPaths(this);\n // compile list of attribu tes to copy to instances\n this.accumulateInstanceAttributes();\n // p arse on-* delegates declared on `this` element\n this.parseHostEvents();\n //\n // install a helper method this.resolvePath to aid in \n // setting resource urls. e.g.\n // this.$.image.src = this.resolvePath('image s/foo.png')\n this.addResolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missing CSS features\n if (window.ShadowDOMPolyfi ll) {\n Platform.ShadowCSS.shimStyling(this.templateContent(), name, exte ndee);\n }\n // allow custom element access to the declarative context \n if (this.prototype.registerCallback) {\n this.prototype.registerC allback(this);\n }\n },\n\n // if a named constructor is requested in element, map a reference\n // to the constructor to the given symbol\n pu blishConstructor: function() {\n var symbol = this.getAttribute('constructo r');\n if (symbol) {\n window[symbol] = this.ctor;\n }\n },\ n\n // build prototype combining extendee, Polymer base, and named api\n g enerateBasePrototype: function(extnds) {\n var prototype = this.findBasePro totype(extnds);\n if (!prototype) {\n // create a prototype based on tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extn ds);\n // insert base api in inheritance chain (if needed)\n proto type = this.ensureBaseApi(prototype);\n // memoize this base\n mem oizedBases[extnds] = prototype;\n }\n return prototype;\n },\n\n findBasePrototype: function(name) {\n return memoizedBases[name];\n },\ n\n // install Polymer instance api into prototype chain, as needed \n ens ureBaseApi: function(prototype) {\n if (prototype.PolymerBase) {\n r eturn prototype;\n }\n var extended = Object.create(prototype);\n // we need a unique copy of base api for each base prototype\n // therefor e we 'extend' here instead of simply chaining\n api.publish(api.instance, e xtended);\n // TODO(sjmiles): sharing methods across prototype chains is\n // not supported by 'super' implementation which optimizes\n // by mem oizing prototype relationships.\n // Probably we should have a version of ' extend' that is \n // share-aware: it could study the text of each function ,\n // look for usage of 'super', and wrap those functions in\n // clo sures.\n // As of now, there is only one problematic method, so \n // we just patch it manually.\n // To avoid re-entrancy problems, the special super method\n // installed is called `mixinSuper` and the mixin method\n // must use this method instead of the default `super`.\n this.mixinMet hod(extended, prototype, api.instance.mdv, 'bind');\n // return buffed-up p rototype\n return extended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $super = function(args) {\n return pro totype[name].apply(this, args);\n };\n extended[name] = function() {\n this.mixinSuper = $super;\n return api[name].apply(this, argument s);\n }\n },\n\n // ensure prototype[name] inherits from a prototype. prototype[name]\n inheritObject: function(name, prototype, base) {\n // require an object\n var source = prototype[name] || {};\n // chain inh erited properties onto a new object\n prototype[name] = this.chainObject(so urce, base[name]);\n },\n\n // register 'prototype' to custom element 'nam e', store constructor \n registerPrototype: function(name, extendee) { \n var info = {\n prototype: this.prototype\n }\n // native elem ent must be specified in extends\n var typeExtension = this.findTypeExtensi on(extendee);\n if (typeExtension) {\n info.extends = typeExtension; \n }\n // register the prototype with HTMLElement for name lookup\n HTMLElement.register(name, this.prototype);\n // register the custom typ e\n this.ctor = document.registerElement(name, info);\n },\n\n findTy peExtension: function(name) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.exte nds);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implementation of 'chainObject' depends on support f or __proto__\n if (Object.__proto__) {\n prototype.chainObject = function(ob ject, inherited) {\n if (object && inherited && object !== inherited) {\n object.__proto__ = inherited;\n }\n return object;\n }\n } e lse {\n prototype.chainObject = function(object, inherited) {\n if (obje ct && inherited && object !== inherited) {\n var chained = Object.create( inherited);\n object = extend(chained, object);\n }\n return ob ject;\n }\n }\n\n // On platforms that do not support __proto__ (versions o f IE), the prototype\n // chain of a custom element is simulated via installati on of __proto__.\n // Although custom elements manages this, we install it here so it's\n // available during desugaring.\n function ensurePrototypeTraversal (prototype) {\n if (!Object.__proto__) {\n var ancestor = Object.getProt otypeOf(prototype);\n prototype.__proto__ = ancestor;\n if (isBase(anc estor)) {\n ancestor.__proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n api.declaration.prototype = prototype;\n\n})( Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at ht tp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by G oogle as part of the polymer project is also\n * subject to an additional IP rig hts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /*\n\n Elements are added to a registration queue so that they regist er in \n the proper order at the appropriate time. We do this for a few reaso ns:\n\n * to enable elements to load resources (like stylesheets) \n async hronously. We need to do this until the platform provides an efficient\n alte rnative. One issue is that remote @import stylesheets are \n re-fetched whene ver stamped into a shadowRoot.\n\n * to ensure elements loaded 'at the same t ime' (e.g. via some set of\n imports) are registered as a batch. This allows elements to be enured from\n upgrade ordering as long as they query the dom t ree 1 task after\n upgrade (aka domReady). This is a performance tradeoff. On the one hand,\n elements that could register while imports are loading are p revented from \n doing so. On the other, grouping upgrades into a single task means less\n incremental work (for example style recalcs), Also, we can ens ure the \n document is in a known state at the single quantum of time when \n elements upgrade.\n\n */\n var queue = {\n // tell the queue to wait fo r an element to be ready\n wait: function(element, check, go) {\n var sh ouldAdd = (this.indexOf(element) === -1 && \n flushQueue.indexOf(elemen t) === -1);\n if (shouldAdd) {\n this.add(element);\n element .__check = check;\n element.__go = go;\n }\n return (this.index Of(element) !== 0);\n },\n add: function(element) {\n //console.log(' queueing', element.name);\n queueForElement(element).push(element);\n }, \n indexOf: function(element) {\n var i = queueForElement(element).index Of(element);\n if (i >= 0 && document.contains(element)) {\n i += (H TMLImports.useNative || HTMLImports.ready) ? \n importQueue.length : 1e 9;\n }\n return i; \n },\n // tell the queue an element is read y to be registered\n go: function(element) {\n var readied = this.remove (element);\n if (readied) {\n this.addToFlushQueue(readied);\n this.check();\n }\n },\n remove: function(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue ord er wrong', i);\n return;\n }\n return queueForElement(element). shift();\n },\n check: function() {\n // next\n var element = th is.nextElement();\n if (element) {\n element.__check.call(element);\ n }\n if (this.canReady()) {\n this.ready();\n return tr ue;\n }\n },\n nextElement: function() {\n return nextQueued();\ n },\n canReady: function() {\n return !this.waitToReady && this.isEm pty();\n },\n isEmpty: function() {\n return !importQueue.length && ! mainQueue.length;\n },\n addToFlushQueue: function(element) {\n flush Queue.push(element); \n },\n flush: function() {\n var element;\n while (flushQueue.length) {\n element = flushQueue.shift();\n e lement.__go.call(element);\n element.__check = element.__go = null;\n }\n },\n ready: function() {\n this.flush();\n // TODO(sorvell ): As an optimization, turn off CE polyfill upgrading\n // while registerin g. This way we avoid having to upgrade each document\n // piecemeal per reg istration and can instead register all elements\n // and upgrade once in a batch. Without this optimization, upgrade time\n // degrades significantly when SD polyfill is used. This is mainly because\n // querying the document tree for elements is slow under the SD polyfill.\n if (CustomElements.read y === false) {\n CustomElements.upgradeDocumentTree(document);\n C ustomElements.ready = true;\n }\n Platform.flush();\n requestAnim ationFrame(this.flushReadyCallbacks);\n },\n addReadyCallback: function(ca llback) {\n if (callback) {\n readyCallbacks.push(callback);\n }\n },\n flushReadyCallbacks: function() {\n if (readyCallbacks) {\n var fn;\n while (readyCallbacks.length) {\n fn = readyCal lbacks.shift();\n fn();\n }\n }\n },\n waitToReady: t rue\n };\n\n var flushQueue = [];\n\n var importQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\n\n function queueForElement(element) {\n return document.contains(element) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadied = false; \n\n document.addEventListener('WebCompone ntsReady', function() {\n CustomElements.ready = false;\n });\n \n functio n whenPolymerReady(callback) {\n queue.waitToReady = true;\n CustomElement s.ready = false;\n HTMLImports.whenImportsReady(function() {\n queue.add ReadyCallback(callback);\n queue.waitToReady = false;\n queue.check(); \n });\n }\n\n // exports\n scope.queue = queue;\n scope.whenPolymerReady = whenPolymerReady;\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Pro ject Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complet e set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\ n * Code distributed by Google as part of the polymer project is also\n * subjec t to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt \n */\n\n(function(scope) {\n\n var whenPolymerReady = scope.whenPolymerReady;\ n\n function importElements(elementOrFragment, callback) {\n if (elementOrFr agment) {\n document.head.appendChild(elementOrFragment);\n whenPolyme rReady(callback);\n } else if (callback) {\n callback();\n }\n }\n\n function importUrls(urls, callback) {\n if (urls && urls.length) {\n var frag = document.createDocumentFragment();\n for (var i=0, l=urls.len gth, url, link; (i<l) && (url=urls[i]); i++) {\n link = document.create Element('link');\n link.rel = 'import';\n link.href = url;\n frag.appendChild(link);\n }\n importElements(frag, callbac k);\n } else if (callback) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n scope.importElements = importElements;\n\n})(Pol ymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights res erved.\n * This code may only be used under the BSD style license found at http: //polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Goog le as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\ n\n // imports\n\n var extend = scope.extend;\n var api = scope.api;\n var q ueue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var get RegisteredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype = scope.waitingForPrototype;\n\n // declarative implementation: <polymer-element >\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\n cre atedCallback: function() {\n if (this.getAttribute('name')) {\n this .init();\n }\n },\n\n init: function() {\n // fetch declared val ues\n this.name = this.getAttribute('name');\n this.extends = this.get Attribute('extends');\n // initiate any async resource fetches\n this. loadResources();\n // register when all constraints are met\n this.reg isterWhenReady();\n },\n\n registerWhenReady: function() {\n if (this. registered\n || this.waitingForPrototype(this.name)\n || this.waitin gForQueue()\n || this.waitingForResources()) {\n return;\n } \n // TODO(sorvell): ends up calling '_register' by virtue\n // of `wa itingForQueue` (see below)\n queue.go(this);\n },\n\n // TODO(sorvell ): refactor, this method is private-ish, but it's being\n // called by the qu eue object.\n _register: function() {\n //console.log('registering', thi s.name);\n //console.group('registering', this.name);\n // warn if ext ending from a custom element not registered via Polymer\n if (isCustomTag(t his.extends) && !isRegistered(this.extends)) {\n console.warn('%s is atte mpting to extend %s, an unregistered element ' +\n 'or one that was n ot registered with Polymer.', this.name,\n this.extends);\n }\n this.register(this.name, this.extends);\n this.registered = true;\n //console.groupEnd();\n },\n\n waitingForPrototype: function(name) {\n if (!getRegisteredPrototype(name)) {\n // then wait for a prototype\ n waitingForPrototype(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return true;\n }\n },\n\n handleNoScript: function (name) {\n // if explicitly marked as 'noscript'\n if (this.hasAttribu te('noscript') && !this.noscript) {\n this.noscript = true;\n // T ODO(sorvell): CustomElements polyfill awareness:\n // noscript elements s hould upgrade in logical order\n // script injection ensures this under n ative custom elements;\n // under imports + ce polyfills, scripts run bef ore upgrades.\n // dependencies should be ready at upgrade time so regist er\n // prototype at this time.\n if (window.CustomElements && !Cu stomElements.useNative) {\n Polymer(name);\n } else {\n var script = document.createElement('script');\n script.textContent = 'Polymer(\\'' + name + '\\');';\n this.appendChild(script);\n }\ n }\n },\n\n waitingForResources: function() {\n return this._ne edsResources;\n },\n\n // NOTE: Elements must be queued in proper order fo r inheritance/composition\n // dependency resolution. Previously this was enf orced for inheritance,\n // and by rule for composition. It's now entirely by rule.\n waitingForQueue: function() {\n return queue.wait(this, this.re gisterWhenReady, this._register);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.loadStyles(function() {\n th is._needsResources = false;\n this.registerWhenReady();\n }.bind(thi s));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n // the various plugins are allow ed to depend on each other directly)\n api.publish(api.declaration, prototype); \n\n // utility and bookkeeping\n\n function isRegistered(name) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n function isCustomTag(na me) {\n return (name && name.indexOf('-') >= 0);\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body.removeAttribute('unresolved'); \n document.dispatchEvent(\n new CustomEvent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-element with document\n\n docume nt.registerElement('polymer-element', {prototype: prototype});\n\n})(Polymer);\n ","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polyme r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa rt of the polymer project is also\n * subject to an additional IP rights grant f ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding` element extends the template element. It provides a quick \n * and easy way to d o data binding without the need to setup a model. \n * The `auto-binding` elemen t itself serves as the model and controller for the \n * elements it contains. B oth data and event handlers can be bound. \n *\n * The `auto-binding` element ac ts just like a template that is bound to \n * a model. It stamps its content in the dom adjacent to itself. When the \n * content is stamped, the `template-boun d` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">\n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div>Yo u said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</butt on>\n * </template>\n * <script>\n * var template = document.query Selector('template');\n * template.value = 'something';\n * template .buttonTap = function() {\n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n v ar element = document.createElement('polymer-element');\n element.setAttribute( 'name', 'auto-binding');\n element.setAttribute('extends', 'template');\n elem ent.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function() {\ n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay s tamping until polymer-ready so that auto-binding is not\n // required to lo ad last.\n Polymer.whenPolymerReady(function() {\n this.model = this ;\n this.setAttribute('bind', '');\n // we don't bother with an ex plicit signal here, we could ust a MO\n // if necessary\n this.asy nc(function() {\n // note: this will marshall *all* the elements in the parentNode\n // rather than just stamped ones. We'd need to use create Instance\n // to fix this or something else fancier.\n this.ma rshalNodeReferences(this.parentNode);\n // template stamping is asynchr onous so stamping isn't complete\n // by polymer-ready; fire an event s o users can use stamped elements\n this.fire('template-bound');\n });\n }.bind(this));\n },\n\n makeSyntax: function() {\n var e vents = Object.create(Polymer.api.declaration.events);\n var self = this;\n events.findController = function() { return self.model; };\n\n var sy ntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBindi ng; \n syntax.prepareBinding = function(pathString, name, node) {\n return events.prepareEventBinding(pathString, name, node) ||\n pr epareBinding.call(syntax, pathString, name, node);\n };\n return synta x;\n }\n\n });\n\n})();\n"]} 1 {"version":3,"file":"polymer.js","sources":["../polymer-gestures/src/scope.js"," ../polymer-gestures/src/targetfind.js","../polymer-gestures/src/touch-action.js" 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All rights reserved.\n * This code may only be used under the BSD sty le license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete s et of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject t o an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\nwindow.PolymerGestures = {\n hasSDPolyfill: Boolean(window.ShadowDOMPolyfil l)\n};\nPolymerGestures.wrap = PolymerGestures.hasSDPolyfill ? ShadowDOMPolyfill .wrapIfNeeded : function(a){ return a; };\n","/*\n * Copyright (c) 2014 The Poly mer Project Authors. All rights reserved.\n * This code may only be used under t he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO RS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATE NTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test fo r full event path support\n var pathTest = document.createElement('meta');\n i f (!scope.hasSDPolyfill && pathTest.createShadowRoot) {\n var sr = pathTest.c reateShadowRoot();\n var s = document.createElement('span');\n sr.appendCh ild(s);\n pathTest.addEventListener('testpath', function(ev) {\n if (ev. path) {\n // if the span is in the event path, then path[0] is the real s ource for all events\n HAS_FULL_PATH = ev.path[0] === s;\n }\n ev.stopPropagation();\n });\n var ev = new CustomEvent('testpath', {bubble s: true});\n // must add node to DOM to trigger event listener\n document. head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTest.parentNode.r emoveChild(pathTest);\n sr = s = null;\n }\n pathTest = null;\n\n var targ et = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.sha dowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(shad ow) {\n return shadow && Boolean(shadow.elementFromPoint);\n },\n tar getingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (this .canTarget(s)) {\n return s;\n }\n },\n olderShadow: function( shadow) {\n var os = shadow.olderShadowRoot;\n if (!os) {\n var se = shadow.querySelector('shadow');\n if (se) {\n os = se.olde rShadowRoot;\n }\n }\n return os;\n },\n allShadows: func tion(element) {\n var shadows = [], s = this.shadow(element);\n while( s) {\n shadows.push(s);\n s = this.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFromPoint(x, y);\n if (t) {\n // found element, check if it has a ShadowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\n // check for sibling roots\n sr = this.olderShadow(inRoot);\n }\n // search other roots, fall back to light dom element\n return this.searchRoot(sr, x, y) || t;\n }\n },\n owner: function(el ement) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hit the shadow root or document\n wh ile (s.parentNode) {\n s = s.parentNode;\n }\n // the owner ele ment is expected to be a Document or ShadowRoot\n if (s.nodeType != Node.DO CUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = documen t;\n }\n return s;\n },\n findTarget: function(inEvent) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.path[0];\n }\ n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener i s in the shadow root, it is much faster to start there\n var s = this.owner (inEvent.target);\n // if x, y is not in this root, fall back to document s earch\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\n return this.searchRoot(s, x, y);\n },\n findScrollAxis: function(inEv ent) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {\n var pa th = inEvent.path;\n for (var i = 0; i < path.length; i++) {\n n = path[i];\n if (n._scrollType) {\n return n._scrollType;\n }\n }\n } else {\n n = scope.wrap(inEvent.currentTa rget);\n while(n) {\n if (n._scrollType) {\n return n ._scrollType;\n }\n n = n.parentNode || n.host;\n }\n }\n },\n LCA: function(a, b) {\n if (a === b) {\n return a ;\n }\n if (a && !b) {\n return a;\n }\n if (b && !a) {\n return b;\n }\n if (!b && !a) {\n return document;\ n }\n // fast case, a is a direct descendant of b or vice versa\n if (a.contains && a.contains(b)) {\n return a;\n }\n if (b.con tains && b.contains(a)) {\n return b;\n }\n var adepth = this.d epth(a);\n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d >= 0) {\n a = this.walk(a, d);\n } else {\n b = this .walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.parentN ode || a.host;\n b = b.parentNode || b.host;\n }\n return a;\n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\n n = n.parentNode || n.host;\n }\n return n;\n },\n depth: function(n) {\n var d = 0;\n while(n) {\n d++;\n n = n. parentNode || n.host;\n }\n return d;\n },\n deepContains: funct ion(a, b) {\n var common = this.LCA(a, b);\n // if a is the common anc estor, it must \"deeply\" contain b\n return common === a;\n },\n ins ideNode: function(node, x, y) {\n var rect = node.getBoundingClientRect();\ n return (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y <= rect.bottom);\n }\n };\n scope.targetFinding = target;\n /**\n * Given a n event, finds the \"deepest\" node that could have been the original target bef ore ShadowDOM retargetting\n *\n * @param {Event} Event An event object with clientX and clientY properties\n * @return {Element} The probable event orign inator\n */\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determines if the \"container\" node deeply contains the \"containee\" node, in cluding situations where the \"containee\" is contained by one or more ShadowDOM \n * roots.\n *\n * @param {Node} container\n * @param {Node} containee\ n * @return {Boolean}\n */\n scope.deepContains = target.deepContains.bind( target);\n\n /**\n * Determines if the x/y position is inside the given node. \n *\n * Example:\n *\n * function upHandler(event) {\n * va r innode = PolymerGestures.insideNode(event.target, event.clientX, event.clientY );\n * if (innode) {\n * // wait for tap?\n * } else { \n * // tap will never happen\n * }\n * }\n *\n * @p aram {Node} node\n * @param {Number} x Screen X position\n * @param {Number} y screen Y position\n * @return {Boolean}\n */\n scope.insideNode = target .insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copyright (c) 2014 Th e Polymer Project Authors. All rights reserved.\n * This code may only be used u nder the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONT RIBUTORS.txt\n * Code distributed by Google as part of the polymer project is al so\n * subject to an additional IP rights grant found at http://polymer.github.i o/PATENTS.txt\n */\n\n(function() {\n function shadowSelector(v) {\n return 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n return '[touch -action=\"' + v + '\"]';\n }\n function rule(v) {\n return '{ -ms-touch-act ion: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2css = [\n 'non e',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule: 'pan-x pan-y',\ n selectors: [\n 'pan-x pan-y',\n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles = '';\n // only install stylesheet if the browser has touch action support\n var head = document.head;\n var hasT ouchAction = typeof document.head.style.touchAction === 'string';\n // only add shadow selectors if shadowdom is supported\n var hasShadowRoot = !window.Shado wDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles + = selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n sty les += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShadowR oot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + '\\ n';\n }\n }\n });\n\n var el = document.createElement('style') ;\n el.textContent = styles;\n document.head.appendChild(el);\n }\n})();\ n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\ n * This code may only be used under the BSD style license found at http://polym er.github.io/LICENSE.txt\n * The complete set of authors may be found at http:// polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as p art of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the constr uctor for new PointerEvents.\n *\n * New Pointer Events must be given a type, an d an optional dictionary of\n * initialization properties.\n *\n * Due to certai n platform requirements, events returned from the constructor\n * identify as Mo useEvents.\n *\n * @constructor\n * @param {String} inType The type of the event to create.\n * @param {Object} [inDict] An optional dictionary of initial event properties.\n * @return {Event} A new PointerEvent of type `inType` and initial ized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PROP S = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scree nX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKe y',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n ' pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTOR Y = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO(d freedm): this is overridden by tap recognizer, needs review\n preventTap: NOP _FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = document .createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDic t.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n return e;\n },\n makeGestureEvent: function(inType, inDict) {\n inDi ct = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e ;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inDi ct || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\ n // define inherited MouseEvent properties\n for(var i = 0, p; i < MO USE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.pressu re) {\n pressure = inDict.pressure;\n } else {\n pressure = e .buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/Y \n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the properti es of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e. pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDict .tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimesta mp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n e._source = inDict._source || '';\n return e;\n }\n };\n\n scope. eventFactory = eventFactory;\n})(window.PolymerGestures);\n","/*\n * Copyright ( c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.t xt\n * The complete set of authors may be found at http://polymer.github.io/AUTH ORS.txt\n * The complete set of contributors may be found at http://polymer.gith ub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer pro ject is also\n * subject to an additional IP rights grant found at http://polyme r.github.io/PATENTS.txt\n */\n\n/**\n * This module implements an map of pointer states\n */\n(function(scope) {\n var USE_MAP = window.Map && window.Map.proto type.forEach;\n var POINTERS_FN = function(){ return this.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this.keys = [];\n this. values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId, inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delete': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys.sp lice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: functi on(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i]; \n },\n clear: function() {\n this.keys.length = 0;\n this.value s.length = 0;\n },\n // return value, key, map\n forEach: function(call back, thisArg) {\n this.values.forEach(function(v, i) {\n callback.c all(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: fun ction() {\n return this.keys.length;\n }\n };\n\n scope.PointerMap = P ointerMap;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polyme r Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complet e set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The co mplete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS .txt\n * Code distributed by Google as part of the polymer project is also\n * s ubject to an additional IP rights grant found at http://polymer.github.io/PATENT S.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',\n ' screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\n 's hiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent\n 'pointerId',\n 'width',\n 'he ight',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n 'hw Timestamp',\n 'isPrimary',\n // event instance\n 'type',\n 'target', \n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeStamp ',\n // gesture addons\n 'preventTap',\n 'tapPrevented',\n '_source' \n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n // DOM Level 3\n 0,\n // Point erEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n '',\n 0,\n fa lse,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n false\n ];\n\n var HAS_SVG_INSTANCE = (type of SVGElementInstance !== 'undefined');\n\n var eventFactory = scope.eventFacto ry;\n\n var hasSDPolyfill = scope.hasSDPolyfill;\n var wrap = scope.wrap;\n\n /**\n * This module is for normalizing events. Mouse and Touch events will be \n * collected here, and fire PointerEvents that have the same semantics, no\n * matter the source.\n * Events fired:\n * - pointerdown: a pointing is added\n * - pointerup: a pointer is removed\n * - pointermove: a pointe r is moved\n * - pointerover: a pointer crosses into an element\n * - po interout: a pointer leaves an element\n * - pointercancel: a pointer will no longer generate events\n */\n var dispatcher = {\n pointermap: new scope. PointerMap(),\n eventMap: Object.create(null),\n // Scope objects for nati ve events.\n // This exists for ease of testing.\n eventSources: Object.cr eate(null),\n eventSourceList: [],\n gestures: [],\n gestureQueue: [],\ n /**\n * Add a new event source that will generate pointer events.\n *\n * `inSource` must contain an array of event names named `events`, and\n * functions with the names specified in the `events` array.\n * @param {string} name A name for the event source\n * @param {Object} source A new s ource of platform events.\n */\n registerSource: function(name, source) { \n var s = source;\n var newEvents = s.events;\n if (newEvents) { \n newEvents.forEach(function(e) {\n if (s[e]) {\n th is.eventMap[e] = s[e].bind(s);\n }\n }, this);\n this.eve ntSources[name] = s;\n this.eventSourceList.push(s);\n }\n },\n registerGesture: function(name, source) {\n this.gestures.push(source);\n },\n register: function(element) {\n var l = this.eventSourceList.le ngth;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {\n // call eventsource register\n es.register.call(es, element); \n }\n },\n unregister: function(element) {\n var l = this.event SourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceL ist[i]); i++) {\n // call eventsource register\n es.unregister.cal l(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) {\n this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\n // pipe move events into gesture queue directly\n inEvent.type = 'move ';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) {\n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n },\ n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This is used to prevent multiple dispatch of events from\n // platform events. This can happen when two elements in different scopes\n // are set up to create pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledByP G) {\n return;\n }\n var type = inEvent.type;\n var fn = t his.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n // set up event listeners\ n listen: function(target, events) {\n for (var i = 0, l = events.length , e; (i < l) && (e = events[i]); i++) {\n this.addEvent(target, e);\n }\n },\n // remove event listeners\n unlisten: function(target, event s) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i+ +) {\n this.removeEvent(target, e);\n }\n },\n addEvent: funct ion(target, eventName) {\n // NOTE: Work around for #4, use native event li stener in SD Polyfill\n if (hasSDPolyfill) {\n target.addEventListen er_(eventName, this.boundHandler);\n } else {\n target.addEventListe ner(eventName, this.boundHandler);\n }\n },\n removeEvent: function(t arget, eventName) {\n // NOTE: Work around for #4, use native event listene r in SD Polyfill\n if (hasSDPolyfill) {\n target.removeEventListener _(eventName, this.boundHandler);\n } else {\n target.removeEventList ener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of type `inType`, based on the inf ormation in\n * `inEvent`.\n *\n * @param {string} inType A string r epresenting the type of event to create\n * @param {Event} inEvent A platfor m event with a target\n * @return {Event} A PointerEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory.m akePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDefau lt;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target | | inEvent.target;\n return e;\n },\n // make and dispatch an event in one call\n fireEvent: function(inType, inEvent) {\n var e = this.makeEv ent(inType, inEvent);\n return this.dispatchEvent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable properties.\n *\n * @pa ram {Event} inEvent An event that contains properties to copy.\n * @return { Object} An object containing shallow copies of `inEvent`'s\n * properties .\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object.cr eate(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\n // Return the <use> e lement that is represented by the instance for Safari, Chrome, IE.\n // T his is the behavior implemented by Firefox.\n if (p === 'target' || p === 'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof S VGElementInstance) {\n eventCopy[p] = eventCopy[p].correspondingUseEl ement;\n }\n eventCopy[p] = wrap(eventCopy[p]);\n }\n }\n // keep the semantics of preventDefault\n eventCopy.preventDef ault = inEvent.preventDefault;\n return eventCopy;\n },\n /**\n * Dispatches the event to its target.\n *\n * @param {Event} inEvent The event to be dispatched.\n * @return {Boolean} True if an event handler retur ns true, false otherwise.\n */\n dispatchEvent: function(inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEvent(inEvent);\n // clone the event for the gesture system to process\n // clone af ter dispatch to pick up gesture prevention code\n var clone = this.cloneE vent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone); \n }\n },\n gestureTrigger: function() {\n // process the gestur e queue\n for (var i = 0, e; i < this.gestureQueue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < this.gestures.leng th; j++) {\n g = this.gestures[j];\n fn = g[e.type];\n if (fn) {\n fn.call(g, e);\n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGestureQueue: function(ev) {\n // only trigger the gesture queue once\n if (!this.gestureQueue.length) {\n requestAnimationFrame(this.boundGestureTrigger);\n }\n this .gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = dispatcher.eve ntHandler.bind(dispatcher);\n dispatcher.boundGestureTrigger = dispatcher.gestu reTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n scope.register = function(root) {\n dispatcher.register(root);\n };\n scope.unregister = d ispatcher.unregister.bind(dispatcher);\n scope.wrap = wrap;\n})(window.PolymerG estures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at ht tp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by G oogle as part of the polymer project is also\n * subject to an additional IP rig hts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This mod ule uses Mutation Observers to dynamically adjust which nodes will\n * generate Pointer Events.\n *\n * All nodes that wish to generate Pointer Events must have the attribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n var forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var ma p = Array.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array.p rototype.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototype .filter.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver | | window.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OBSE RVER_INIT = {\n subtree: true,\n childList: true,\n attributes: true,\n attributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n f unction Installer(add, remove, changed, binder) {\n this.addCallback = add.bi nd(binder);\n this.removeCallback = remove.bind(binder);\n this.changedCal lback = changed.bind(binder);\n if (MO) {\n this.observer = new MO(this. mutationWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n watch Subtree: function(target) {\n // Only watch scopes that can target find, as these are top-level.\n // Otherwise we can see duplicate additions and rem ovals that add noise.\n //\n // TODO(dfreedman): For some instances wi th ShadowDOMPolyfill, we can see\n // a removal without an insertion when a node is redistributed among\n // shadows. Since it all ends up correct in the document, watching only\n // the document will yield the correct mutati ons to watch.\n if (scope.targetFinding.canTarget(target)) {\n this. observer.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree: function(target) {\n this.watchSubtree(target);\n if (target === docum ent && document.readyState !== 'complete') {\n this.installOnLoad();\n } else {\n this.installNewSubtree(target);\n }\n },\n insta llNewSubtree: function(target) {\n forEach(this.findElements(target), this. addElement, this);\n },\n findElements: function(target) {\n if (targ et.querySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n return [];\n },\n removeElement: function(el) {\n this.remo veCallback(el);\n },\n addElement: function(el) {\n this.addCallback( el);\n },\n elementChanged: function(el, oldValue) {\n this.changedCa llback(el, oldValue);\n },\n concatLists: function(accum, list) {\n r eturn accum.concat(toArray(list));\n },\n // register all touch-action = n one nodes on document load\n installOnLoad: function() {\n document.addE ventListener('readystatechange', function() {\n if (document.readyState = == 'complete') {\n this.installNewSubtree(document);\n }\n }.bind(this));\n },\n isElement: function(n) {\n return n.nodeType == = Node.ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // find children with touch-action\n var tree = map(inNodes, this.findEle ments, this);\n // make sure the added nodes are accounted for\n tree. push(filter(inNodes, this.isElement));\n // flatten the list\n return tree.reduce(this.concatLists, []);\n },\n mutationWatcher: function(mutati ons) {\n mutations.forEach(this.mutationHandler, this);\n },\n mutati onHandler: function(m) {\n if (m.type === 'childList') {\n var added = this.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElemen t, this);\n var removed = this.flattenMutationTree(m.removedNodes);\n removed.forEach(this.removeElement, this);\n } else if (m.type === 'att ributes') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\ n };\n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n console.warn('PolymerGestures: MutationObservers not found, touch-action will n ot be dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n}) (window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Auth ors. All rights reserved.\n * This code may only be used under the BSD style lic ense found at http://polymer.github.io/LICENSE.txt\n * The complete set of autho rs may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an a dditional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n (function (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = di spatcher.pointermap;\n // radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTT ONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).bu ttons === 1;\n } catch (e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n registe r: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: functi on(target) {\n dispatcher.unlisten(target, this.events);\n },\n lastT ouches: [],\n // collide with the global mouse listener\n isEventSimulated FromTouch: function(inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swallo wed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n }\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE;\n e._sou rce = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[ e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEven t) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = poi ntermap.has(this.POINTER_ID);\n // TODO(dfreedman) workaround for some el ements not sending mouseup\n // http://crbug/149091\n if (p) {\n this.mouseup(inEvent);\n }\n var e = this.prepareEvent(inE vent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n point ermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n }\n },\n mousemove: function(inEvent) {\n if (!this.isEventSimulatedFromTou ch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n },\n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(inEv ent)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(this.P OINTER_ID);\n dispatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMouse: function() {\n pointermap['delete'](this.POINTER_I D);\n }\n };\n\n scope.mouseEvents = mouseEvents;\n})(window.PolymerGesture s);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserv ed.\n * This code may only be used under the BSD style license found at http://p olymer.github.io/LICENSE.txt\n * The complete set of authors may be found at htt p://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be fo und at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gr ant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.allSh adows.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n v ar touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This sho uld be long enough to ignore compat mouse events made by touch\n var DEDUP_TIME OUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var ATT RIB = 'touch-action';\n var INSTALLER;\n // maybe one day...\n // var CAN_USE _GLOBAL = ATTRIB in document.head.style;\n var CAN_USE_GLOBAL = false;\n\n // handler block for native touch events\n var touchEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n ],\n register: function(target) {\n if (CAN_USE_GLOBAL) {\n dis patcher.listen(target, this.events);\n } else {\n INSTALLER.enableOn Subtree(target);\n }\n },\n unregister: function(target) {\n if (CAN_USE_GLOBAL) {\n dispatcher.unlisten(target, this.events);\n } e lse {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n } \n },\n elementAdded: function(el) {\n var a = el.getAttribute(ATTRIB );\n var st = this.touchActionToScrollType(a);\n if (st) {\n el ._scrollType = st;\n dispatcher.listen(el, this.events);\n // set touch-action on shadows as well\n allShadows(el).forEach(function(s) {\n s._scrollType = st;\n dispatcher.listen(s, this.events);\n }, this);\n }\n },\n elementRemoved: function(el) {\n el._sc rollType = undefined;\n dispatcher.unlisten(el, this.events);\n // rem ove touch-action from shadow\n allShadows(el).forEach(function(s) {\n s._scrollType = undefined;\n dispatcher.unlisten(s, this.events);\n }, this);\n },\n elementChanged: function(el, oldValue) {\n var a = el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);\n var oldSt = this.touchActionToScrollType(oldValue);\n // simply update sc rollType if listeners are already established\n if (st && oldSt) {\n el._scrollType = st;\n allShadows(el).forEach(function(s) {\n s ._scrollType = st;\n }, this);\n } else if (oldSt) {\n this.e lementRemoved(el);\n } else if (st) {\n this.elementAdded(el);\n }\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan-x ',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan-x) |auto|manipulation$/\n },\n touchActionToScrollType: function(touchAction) {\n var t = touchAction;\n var st = this.scrollTypes;\n if (t == = 'none') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(i nTouch) {\n return this.firstTouch === inTouch.identifier;\n },\n set PrimaryTouch: function(inTouch) {\n // set primary touch if there no pointe rs, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || ( pointermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inTouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clie ntY};\n this.scrolling = null;\n this.cancelResetClickCount();\n }\n },\n removePrimaryPointer: function(inPointer) {\n if (inPoin ter.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null;\ n this.resetClickCount();\n }\n },\n clickCount: 0,\n reset Id: null,\n resetClickCount: function() {\n var fn = function() {\n this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n this.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetCl ickCount: function() {\n if (this.resetId) {\n clearTimeout(this.res etId);\n }\n },\n typeToButtons: function(type) {\n var ret = 0; \n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrimary Touch(touch)) {\n var fastPath = {\n clientX: touch.clientX, \n clientY: touch.clientY,\n path: this.currentTouchEvent. path,\n target: scope.wrap(this.currentTouchEvent.target)\n };\n return scope.findTarget(fastPath);\n } else {\n re turn scope.findTarget(touch);\n }\n }\n // reuse target we foun d in touchstart\n return pointermap.get(id);\n },\n touchToPointer: f unction(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dispa tcher.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the t ouch identifier for compatibility.\n var id = e.pointerId = inTouch.identif ier + 2;\n e.target = scope.wrap(this.findTarget(inTouch, id));\n e.bu bbles = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type);\n e.width = inTouch.webkitRad iusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTouch .radiusY || 0;\n e.pressure = inTouch.webkitForce || inTouch.force || 0.5;\ n e.isPrimary = this.isPrimaryTouch(inTouch);\n e.pointerType = this.P OINTER_TYPE;\n e._source = 'touch';\n // forward touch preventDefaults \n var self = this;\n e.preventDefault = function() {\n self.sc rolling = false;\n self.firstXY = null;\n cte.preventDefault();\n };\n return e;\n },\n processTouches: function(inEvent, inFuncti on) {\n var tl = inEvent.changedTouches;\n this.currentTouchEvent = in Event;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\n p = this.touchToPointer(t);\n if (inEvent.type === 'touchstart') { \n pointermap.set(p.pointerId, p.target);\n }\n if (point ermap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n if (inEvent.type === 'touchend' || inEvent._cancel) {\n this.cleanUp Pointer(p);\n }\n }\n },\n // For single axis scrollers, deter mines whether the element should emit\n // pointer events or behave as a scro ller\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n var ret;\n var scrollAxis = scope.targetFinding.findScrollAxis(inEvent);\ n if (scrollAxis === 'none') {\n // this element is a touch-acti on: none, should never scroll\n ret = false;\n } else if (scroll Axis === 'XY') {\n // this element should always scroll\n ret = true;\n } else {\n var t = inEvent.changedTouches[0];\n // check the intended scroll axis, and other axis\n var a = scrollAx is;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y';\n var da = Math .abs(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['client ' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta o ther axis, scroll instead of\n // making events\n ret = da >= doa;\n }\n return ret;\n }\n },\n findTouch: function(i nTL, inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.identifier === inId) {\n return true;\n }\ n }\n },\n // In some instances, a touchstart can happen without a to uchend. This\n // leaves the pointermap in a broken state.\n // Therefore, on every touchstart, we remove the touches that did not fire a\n // touchend event.\n // To keep state globally consistent, we fire a\n // pointercanc el for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n v ar tl = inEvent.touches;\n // pointermap.pointers() should be < tl.length h ere, as the touchstart has not\n // been processed yet.\n if (pointerm ap.pointers() >= tl.length) {\n var d = [];\n pointermap.forEach(f unction(value, key) {\n // Never remove pointerId == 1, which is mouse. \n // Touch identifiers are 2 smaller than their pointerId, which is th e\n // index in pointermap.\n if (key !== 1 && !this.findTouch (tl, key - 2)) {\n var p = value;\n d.push(p);\n }\n }, this);\n d.forEach(function(p) {\n this.cancel(p); \n pointermap.delete(p.pointerId);\n });\n }\n },\n t ouchstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this.s etPrimaryTouch(inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent); \n if (!this.scrolling) {\n this.clickCount++;\n this.process Touches(inEvent, this.down);\n }\n },\n down: function(inPointer) {\n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\n if (CAN_USE_GLOBAL) {\n this.processTouches(inEvent, this.move);\n } else {\n if (!this.scrolling) {\n if (this.scrolling === n ull && this.shouldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n this.scrolling = false;\n inEvent.preventDe fault();\n this.processTouches(inEvent, this.move);\n }\n } else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY - th is.firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if (d d >= HYSTERESIS) {\n this.touchcancel(inEvent);\n this.scr olling = true;\n this.firstXY = null;\n }\n }\n }\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\n },\n touchend: function(inEvent) {\n this.dedupSynthMouse(inEvent);\n this.processTouches(inEvent, this.up);\n },\n up: function(inPointer ) {\n inPointer.relatedTarget = scope.wrap(scope.findTarget(inPointer));\n dispatcher.up(inPointer);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointer);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;\n this.processTouches(inEvent, this.cancel);\n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](inP ointer.pointerId);\n this.removePrimaryPointer(inPointer);\n },\n // prevent synth mouse events from creating pointer events\n dedupSynthMouse: fu nction(inEvent) {\n var lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primary finger will synth mouse e vents\n if (this.isPrimaryTouch(t)) {\n // remember x/y of last touc h\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, lt){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null, l ts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if ( !CAN_USE_GLOBAL) {\n INSTALLER = new scope.Installer(touchEvents.elementAdded , touchEvents.elementRemoved, touchEvents.elementChanged, touchEvents);\n }\n\n scope.touchEvents = touchEvents;\n})(window.PolymerGestures);\n","/*\n * Copyr ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma y only be used under the BSD style license found at http://polymer.github.io/LIC ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym er project is also\n * subject to an additional IP rights grant found at http:// polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = sco pe.dispatcher;\n var pointermap = dispatcher.pointermap;\n var HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOINTER_TYPE_MOUSE == = 'number';\n var msEvents = {\n events: [\n 'MSPointerDown',\n 'M SPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\n ],\n regi ster: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: fun ction(target) {\n dispatcher.unlisten(target, this.events);\n },\n PO INTER_TYPES: [\n '',\n 'unavailable',\n 'touch',\n 'pen',\n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inEve nt;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_BITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\n }\n e ._source = 'ms';\n return e;\n },\n cleanup: function(id) {\n po intermap['delete'](id);\n },\n MSPointerDown: function(inEvent) {\n v ar e = this.prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarget (inEvent));\n pointermap.set(inEvent.pointerId, e.target);\n dispatche r.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = this.p repareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n disp atcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = thi s.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(in Event));\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e); \n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: function( inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = s cope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(e.pointer Id);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n } \n };\n\n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n * C opyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This cod e may only be used under the BSD style license found at http://polymer.github.io /LICENSE.txt\n * The complete set of authors may be found at http://polymer.gith ub.io/AUTHORS.txt\n * The complete set of contributors may be found at http://po lymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the p olymer project is also\n * subject to an additional IP rights grant found at htt p://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEven ts = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'pointe rup',\n 'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'pointer';\n return e;\n },\n register: function(target) {\n if (target !== docume nt) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: function(target) {\n dispatcher.unlisten(target, th is.events);\n },\n cleanup: function(id) {\n pointermap['delete'](id) ;\n },\n pointerdown: function(inEvent) {\n var e = this.prepareEvent (inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n point ermap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n pointe rmove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.t arget = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n poi nterup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e. relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointer map.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.point erId);\n },\n pointercancel: function(inEvent) {\n var e = this.prepa reEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent)) ;\n e.target = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEvents = po interEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Poly mer Project Authors. All rights reserved.\n * This code may only be used under t he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO RS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATE NTS.txt\n */\n\n/**\n * This module contains the handlers for native platform ev ents.\n * From here, the dispatcher is called to create unified pointer events.\ n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n(fu nction(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.PointerEve nt) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } else if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource('ms', sc ope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope.mouseEv ents);\n if (window.ontouchstart !== undefined) {\n dispatcher.registerS ource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register(document );\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Projec t Authors. All rights reserved.\n * This code may only be used under the BSD sty le license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete s et of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject t o an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event denotes the beginning of a series of tracking events.\n *\n * @module PointerGestures\n * @submodule Events\n * @class trackstart\n */\ n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixes moved in the y direction since trackstart.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction sinc e the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixles moved in the y direction since the last track.\n * @type Number\n * @property ddy\n */ \n/**\n * The clientX position of the track gesture.\n * @type Number\n * @prope rty clientX\n */\n/**\n * The clientY position of the track gesture.\n * @type N umber\n * @property clientY\n */\n/**\n * The pageX position of the track gestur e.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The screenX po sition of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\n * The screenY position of the track gesture.\n * @type Number\n * @property scre enY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/**\n * The last y axis direction of the pointer.\n * @type Number\n * @property yDirection\n */\n/**\n * A shared object between al l tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n * The el ement currently under the pointer.\n * @type Element\n * @property relatedTarget \n */\n/**\n * The type of pointer that make the track gesture.\n * @type String \n * @property pointerType\n */\n/**\n *\n * This event fires for all pointer mo vement being tracked.\n *\n * @class track\n * @extends trackstart\n */\n/**\n * This event fires when the pointer is no longer being tracked.\n *\n * @class tr ackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var pointermap = new scope.PointerMap();\n var track = {\n events: [\n 'down',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clampDir: fu nction(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n calcPositi onDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(inType, in Event, inTrackingData) {\n var t = inTrackingData;\n var d = this.ca lcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositionDelta(t .lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = this.clam pDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this.clampDir (dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n bubbles: true,\n cancelable: true,\n dx: d.x,\n dy: d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: inEvent.cl ientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDirect ion: t.xDirection,\n yDirection: t.yDirection,\n trackInfo: t.tr ackInfo,\n relatedTarget: inEvent.relatedTarget,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.pointerId,\n _source: 'track'\n });\n t.downTarget.dispatchEvent(e);\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType === 'm ouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downEve nt: inEvent,\n downTarget: inEvent.target,\n trackInfo: {},\ n lastMoveEvent: null,\n xDirection: 0,\n yDirecti on: 0,\n tracking: false\n };\n pointermap.set(inEvent .pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracking ) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d.x + d.y * d.y;\n // start tracking only if finger moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD) {\n p.tracking = true;\n this.fireTrack('trackstart', p. downEvent, p);\n this.fireTrack('track', inEvent, p);\n }\ n } else {\n this.fireTrack('track', inEvent, p);\n }\ n p.lastMoveEvent = inEvent;\n }\n },\n up: function(inEve nt) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.pointerId);\n }\n }\n };\n dispatcher.registerGesture('track', track);\n })(window.PolymerGestures);\n", "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer. github.io/LICENSE.txt\n * The complete set of authors may be found at http://pol ymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant fou nd at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired w hen a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @submo dule Events\n * @class hold\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axis po sition of the held pointer\n * @type Number\n * @property clientX\n */\n/**\n * Screen Y axis position of the held pointer\n * @type Number\n * @property client Y\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a po inter is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * Mil liseconds pointer has been held down.\n * @type Number\n * @property holdTime\n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher ;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at leas t HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // poin ter can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGGLE_T HRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ],\ n heldPointer: null,\n holdJob: null,\n pulse: function() {\n var hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'h oldpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true;\n },\n cancel: function() {\n clearInterval(this.holdJob);\n if ( this.held) {\n this.fireHold('release');\n }\n this.held = fals e;\n this.heldPointer = null;\n this.target = null;\n this.holdJo b = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.target = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), thi s.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.hel dPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this.ca ncel();\n }\n },\n move: function(inEvent) {\n if (this.heldPoin ter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = inEv ent.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - this. heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel();\n }\n }\n },\n fireHold: function(inTyp e, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: t rue,\n pointerType: this.heldPointer.pointerType,\n pointerId: thi s.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: this. heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) { \n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGest ureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n dispat cher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n","/*\n * Copy right (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code m ay only be used under the BSD style license found at http://polymer.github.io/LI CENSE.txt\n * The complete set of authors may be found at http://polymer.github. io/AUTHORS.txt\n * The complete set of contributors may be found at http://polym er.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the poly mer project is also\n * subject to an additional IP rights grant found at http:/ /polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointe r quickly goes down and up, and is used to\n * denote activation.\n *\n * Any ge sture event can prevent the tap event from being created by calling\n * `event.p reventTap`.\n *\n * Any pointer event can prevent the tap by setting the `tapPre vented` property\n * on itself.\n *\n * @module PointerGestures\n * @submodule E vents\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @property y\n * @t ype Number\n */\n/**\n * Type of the pointer that made the tap.\n * @property po interType\n * @type String\n */\n(function(scope) {\n var dispatcher = scope.di spatcher;\n var eventFactory = scope.eventFactory;\n var pointermap = new scop e.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n ], \n down: function(inEvent) {\n if (inEvent.isPrimary && !inEvent.tapPrev ented) {\n pointermap.set(inEvent.pointerId, {\n target: inEvent .target,\n buttons: inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\n });\n }\n },\n shouldTap: functio n(e, downState) {\n if (e.pointerType === 'mouse') {\n // only allow left click to tap for mouse\n return downState.buttons === 1;\n }\n return !e.tapPrevented;\n },\n up: function(inEvent) {\n var st art = pointermap.get(inEvent.pointerId);\n if (start && this.shouldTap(inEv ent, start)) {\n // up.relatedTarget is target currently under finger\n var t = scope.targetFinding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n var e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.clien tX,\n y: inEvent.clientY,\n detail: inEvent.detail,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.pointer Id,\n altKey: inEvent.altKey,\n ctrlKey: inEvent.ctrlKey,\ n metaKey: inEvent.metaKey,\n shiftKey: inEvent.shiftKey,\ n _source: 'tap'\n });\n t.dispatchEvent(e);\n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n // pa tch eventFactory to remove id from tap's pointermap for preventTap calls\n even tFactory.preventTap = function(e) {\n return function() {\n e.tapPrevent ed = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatcher.re gisterGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyright (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee Tyl < thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@gmail. com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright (C) 201 2 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 Kris Ko wal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gmai l.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n Copyr ight (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and us e in source and binary forms, with or without\n modification, are permitted pro vided that the following conditions are met:\n\n * Redistributions of source code must retain the above copyright\n notice, this list of conditions and the following disclaimer.\n * Redistributions in binary form must reproduce t he above copyright\n notice, this list of conditions and the following disc laimer in the\n documentation and/or other materials provided with the dist ribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTO RS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITE D TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR AN Y\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\ n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;\ n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(function ( global) {\n 'use strict';\n\n var Token,\n TokenName,\n Synt ax,\n Messages,\n source,\n index,\n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n Boolea nLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.BooleanLit eral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Token.Ide ntifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n TokenNa me[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Numeric' ;\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.StringLi teral] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpression' ,\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'CallE xpression',\n ConditionalExpression: 'ConditionalExpression',\n Em ptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionStateme nt',\n Identifier: 'Identifier',\n Literal: 'Literal',\n La beledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalExpressi on',\n MemberExpression: 'MemberExpression',\n ObjectExpression: ' ObjectExpression',\n Program: 'Program',\n Property: 'Property',\n ThisExpression: 'ThisExpression',\n UnaryExpression: 'UnaryExpres sion'\n };\n\n // Error messages should be identical to V8.\n Messages = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: 'Un defined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already been d eclared'\n };\n\n // Ensure the condition is true, otherwise throw an erro r.\n // This is only to have a better contract semantic, i.e. another safety net\n // to catch a logic error. The condition shall be fulfilled in normal c ase.\n // Do NOT use this to enforce a certain condition on any user input.\n \n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n function isD ecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n }\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch == = 32) || // space\n (ch === 9) || // tab\n (ch === 0 xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n ( ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\\u2006 \\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.fromCha rCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isLineTer minator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028) || ( ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n fun ction isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n functi on isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || // $ (d ollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z \n (ch >= 97 && ch <= 122) || // a..z\n (ch >= 48 & & ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n function isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comments\n \n function skipWhitespace() {\n while (index < length && isWhiteSpace (source.charCodeAt(index))) {\n ++index;\n }\n }\n\n func tion getIdentifier() {\n var start, ch;\n\n start = index++;\n while (index < length) {\n ch = source.charCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++index;\n } else {\n break;\n }\n }\n\n return source.sli ce(start, index);\n }\n\n function scanIdentifier() {\n var start, id, type;\n\n start = index;\n\n id = getIdentifier();\n\n // There is no keyword or literal with only one character.\n // Thus, it must be an identifier.\n if (id.length === 1) {\n type = Token .Identifier;\n } else if (isKeyword(id)) {\n type = Token.Keyw ord;\n } else if (id === 'null') {\n type = Token.NullLiteral; \n } else if (id === 'true' || id === 'false') {\n type = Toke n.BooleanLiteral;\n } else {\n type = Token.Identifier;\n }\n\n return {\n type: type,\n value: id,\n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\n function scanPunctuator() {\n var start = index,\n code = s ource.charCodeAt(index),\n code2,\n ch1 = source[index],\n ch2;\n\n switch (code) {\n\n // Check for most common single-character punctuators.\n case 46: // . dot\n case 40: / / ( open bracket\n case 41: // ) close bracket\n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open curly br ace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code),\n range: [start, index ]\n };\n\n default:\n code2 = source.charCodeAt(ind ex + 1);\n\n // '=' (char #61) marks an assignment or comparison oper ator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // &\n case 42 : // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 6 2: // >\n case 124: // |\n index += 2;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + String.fromCharCode(code2), \n range: [start, index]\n };\n\n case 33: // !\n case 61: // =\n ind ex += 2;\n\n // !== and ===\n if (source.c harCodeAt(index) === 61) {\n ++index;\n }\n return {\n type: Token.Punctuato r,\n value: source.slice(start, index),\n range: [start, index]\n };\n default:\ n break;\n }\n }\n break ;\n }\n\n // Peek more characters.\n\n ch2 = source[index + 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1 === c h2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return { \n type: Token.Punctuator,\n value: ch1 + ch2,\n range: [start, index]\n };\n }\n\n if ('< >=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n return {\n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch === '. '),\n 'Numeric literal must start with a decimal digit or a decimal p oint');\n\n start = index;\n number = '';\n if (ch !== '.') {\n number = source[index++];\n ch = source[index];\n\n // Hex number starts with '0x'.\n // Octal number starts wi th '0'.\n if (number === '0') {\n // decimal number st arts with '0' such as '09' is illegal.\n if (ch && isDecimalDigit (ch.charCodeAt(0))) {\n throwError({}, Messages.UnexpectedTok en, 'ILLEGAL');\n }\n }\n\n while (isDecima lDigit(source.charCodeAt(index))) {\n number += source[index++];\ n }\n ch = source[index];\n }\n\n if (ch === '.') {\n number += source[index++];\n while (isDecimalDig it(source.charCodeAt(index))) {\n number += source[index++];\n }\n ch = source[index];\n }\n\n if (ch === 'e' || ch === 'E') {\n number += source[index++];\n\n ch = so urce[index];\n if (ch === '+' || ch === '-') {\n numbe r += source[index++];\n }\n if (isDecimalDigit(source.char CodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt(index ))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages.UnexpectedToken, 'ILLEGA L');\n }\n }\n\n if (isIdentifierStart(source.charCodeA t(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.NumericLiteral,\n value: parseFloat(number),\n range: [start, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n quote = source[ind ex];\n assert((quote === '\\'' || quote === '\"'),\n 'String l iteral must starts with a quote');\n\n start = index;\n ++index;\n \n while (index < length) {\n ch = source[index++];\n\n if (ch === quote) {\n quote = '';\n break;\n } else if (ch === '\\\\') {\n ch = source[index++];\n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n switch (ch) {\n case 'n':\n str += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n b reak;\n case 'b':\n str += '\\b';\n break;\n case 'f':\n str += '\\f';\n break;\n case 'v': \n str += '\\x0B';\n break;\n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n ++i ndex;\n }\n }\n } else if (isLineTe rminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') { \n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\ n return {\n type: Token.StringLiteral,\n value: st r,\n octal: octal,\n range: [start, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type === Tok en.Identifier ||\n token.type === Token.Keyword ||\n token .type === Token.BooleanLiteral ||\n token.type === Token.NullLiteral; \n }\n\n function advance() {\n var ch;\n\n skipWhitespace() ;\n\n if (index >= length) {\n return {\n type: Token.EOF,\n range: [index, index]\n };\n }\n\ n ch = source.charCodeAt(index);\n\n // Very common: ( and ) and ; \n if (ch === 40 || ch === 41 || ch === 58) {\n return scanPun ctuator();\n }\n\n // String literal starts with single quote (#39 ) or double quote (#34).\n if (ch === 39 || ch === 34) {\n ret urn scanStringLiteral();\n }\n\n if (isIdentifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #46 can also start a floating-point number, hence the need\n // to check the next character.\n if (ch === 46) {\n if (isDecimalDigit(source.cha rCodeAt(index + 1))) {\n return scanNumericLiteral();\n }\n return scanPunctuator();\n }\n\n if (isDecimalDig it(ch)) {\n return scanNumericLiteral();\n }\n\n return scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\n lookahead = adva nce();\n\n index = token.range[1];\n\n return token;\n }\n\n function peek() {\n var pos;\n\n pos = index;\n lookahead = advance();\n index = pos;\n }\n\n // Throw an exception\n\n fu nction throwError(token, messageFormat) {\n var error,\n args = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.rep lace(\n /%(\\d)/g,\n function (whole, index) {\n assert(index < args.length, 'Message reference must be in rang e');\n return args[index];\n }\n ); \n\n error = new Error(msg);\n error.index = index;\n error .description = msg;\n throw error;\n }\n\n // Throw an exception be cause of the token.\n\n function throwUnexpected(token) {\n throwError (token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect the next token to match the specified punctuator.\n // If not, an exception will be t hrown.\n\n function expect(value) {\n var token = lex();\n if ( token.type !== Token.Punctuator || token.value !== value) {\n throwUn expected(token);\n }\n }\n\n // Return true if the next token match es the specified punctuator.\n\n function match(value) {\n return look ahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // R eturn true if the next token matches the specified keyword\n\n function match Keyword(keyword) {\n return lookahead.type === Token.Keyword && lookahead .value === keyword;\n }\n\n function consumeSemicolon() {\n // Catc h the very common case first: immediately a semicolon (char #59).\n if (s ource.charCodeAt(index) === 59) {\n lex();\n return;\n }\n\n skipWhitespace();\n\n if (match(';')) {\n lex ();\n return;\n }\n\n if (lookahead.type !== Token.EOF && !match('}')) {\n throwUnexpected(lookahead);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\n var elements = [];\n\n expect('[');\n\n while (!match(']')) {\n if (match(',')) {\n lex();\n elements. push(null);\n } else {\n elements.push(parseExpression ());\n\n if (!match(']')) {\n expect(',');\n }\n }\n }\n\n expect(']');\n\n ret urn delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Object Ini tialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n skipWhitespace();\n token = lex();\n\n // Note: This function i s called only from parseObjectProperty(), where\n // EOF and Punctuator t okens are already filtered out.\n if (token.type === Token.StringLiteral || token.type === Token.NumericLiteral) {\n return delegate.createLit eral(token);\n }\n\n return delegate.createIdentifier(token.value) ;\n }\n\n function parseObjectProperty() {\n var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n if (token.type === Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected(to ken);\n }\n\n key = parseObjectPropertyKey();\n expect(':') ;\n return delegate.createProperty('init', key, parseExpression());\n }\n\n function parseObjectInitialiser() {\n var properties = [];\n\n expect('{');\n\n while (!match('}')) {\n properties.push (parseObjectProperty());\n\n if (!match('}')) {\n expe ct(',');\n }\n }\n\n expect('}');\n\n return del egate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping O perator\n\n function parseGroupExpression() {\n var expr;\n\n e xpect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n function par sePrimaryExpression() {\n var type, token, expr;\n\n if (match('(' )) {\n return parseGroupExpression();\n }\n\n type = lo okahead.type;\n\n if (type === Token.Identifier) {\n expr = de legate.createIdentifier(lex().value);\n } else if (type === Token.StringL iteral || type === Token.NumericLiteral) {\n expr = delegate.createLi teral(lex());\n } else if (type === Token.Keyword) {\n if (mat chKeyword('this')) {\n lex();\n expr = delegate.cr eateThisExpression();\n }\n } else if (type === Token.BooleanL iteral) {\n token = lex();\n token.value = (token.value == = 'true');\n expr = delegate.createLiteral(token);\n } else if (type === Token.NullLiteral) {\n token = lex();\n token.v alue = null;\n expr = delegate.createLiteral(token);\n } else if (match('[')) {\n expr = parseArrayInitialiser();\n } else i f (match('{')) {\n expr = parseObjectInitialiser();\n }\n\n if (expr) {\n return expr;\n }\n\n throwUnexpected (lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function parseA rguments() {\n var args = [];\n\n expect('(');\n\n if (!mat ch(')')) {\n while (index < length) {\n args.push(pars eExpression());\n if (match(')')) {\n break;\n }\n expect(',');\n }\n }\n\n expect(')');\n\n return args;\n }\n\n function parseNonCompute dProperty() {\n var token;\n\n token = lex();\n\n if (!isId entifierName(token)) {\n throwUnexpected(token);\n }\n\n return delegate.createIdentifier(token.value);\n }\n\n function parseNon ComputedMember() {\n expect('.');\n\n return parseNonComputedPrope rty();\n }\n\n function parseComputedMember() {\n var expr;\n\n expect('[');\n\n expr = parseExpression();\n\n expect(']');\n\ n return expr;\n }\n\n function parseLeftHandSideExpression() {\n var expr, args, property;\n\n expr = parsePrimaryExpression();\n\n while (true) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegate.createMemberExpression( '[', expr, property);\n } else if (match('.')) {\n pro perty = parseNonComputedMember();\n expr = delegate.createMemberE xpression('.', expr, property);\n } else if (match('(')) {\n args = parseArguments();\n expr = delegate.createCallExpre ssion(expr, args);\n } else {\n break;\n }\ n }\n\n return expr;\n }\n\n // 11.3 Postfix Expressions\n\n var parsePostfixExpression = parseLeftHandSideExpression;\n\n // 11.4 Una ry Operators\n\n function parseUnaryExpression() {\n var token, expr;\ n\n if (lookahead.type !== Token.Punctuator && lookahead.type !== Token.K eyword) {\n expr = parsePostfixExpression();\n } else if (matc h('+') || match('-') || match('!')) {\n token = lex();\n e xpr = parseUnaryExpression();\n expr = delegate.createUnaryExpression (token.value, expr);\n } else if (matchKeyword('delete') || matchKeyword( 'void') || matchKeyword('typeof')) {\n throwError({}, Messages.Unexpe ctedToken);\n } else {\n expr = parsePostfixExpression();\n }\n\n return expr;\n }\n\n function binaryPrecedence(token) {\ n var prec = 0;\n\n if (token.type !== Token.Punctuator && token.t ype !== Token.Keyword) {\n return 0;\n }\n\n switch (to ken.value) {\n case '||':\n prec = 1;\n break;\n\n case '&&':\n prec = 2;\n break;\n\n case '== ':\n case '!=':\n case '===':\n case '!==':\n pr ec = 6;\n break;\n\n case '<':\n case '>':\n cas e '<=':\n case '>=':\n case 'instanceof':\n prec = 7;\n break;\n\n case 'in':\n prec = 7;\n bre ak;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n p rec = 11;\n break;\n\n default:\n break;\n } \n\n return prec;\n }\n\n // 11.5 Multiplicative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Operators\n // 11.8 Relati onal Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Oper ators\n // 11.11 Binary Logical Operators\n\n function parseBinaryExpressi on() {\n var expr, token, prec, stack, right, operator, left, i;\n\n left = parseUnaryExpression();\n\n token = lookahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\n }\n token.prec = prec;\n lex();\n\n right = parseUna ryExpression();\n\n stack = [left, token, right];\n\n while ((prec = binaryPrecedence(lookahead)) > 0) {\n\n // Reduce: make a binary e xpression from the three topmost entries.\n while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.pop ();\n operator = stack.pop().value;\n left = stack .pop();\n expr = delegate.createBinaryExpression(operator, left, right);\n stack.push(expr);\n }\n\n // Shif t.\n token = lex();\n token.prec = prec;\n stac k.push(token);\n expr = parseUnaryExpression();\n stack.pu sh(expr);\n }\n\n // Final reduce to clean-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2], e xpr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseConditionalExpression() {\n var expr, consequent, alternate;\n\n expr = parseBinaryExpression();\ n\n if (match('?')) {\n lex();\n consequent = parse ConditionalExpression();\n expect(':');\n alternate = pars eConditionalExpression();\n\n expr = delegate.createConditionalExpres sion(expr, consequent, alternate);\n }\n\n return expr;\n }\n\n // Simplification since we do not support AssignmentExpression.\n var par seExpression = parseConditionalExpression;\n\n // Polymer Syntax extensions\n \n // Filter ::\n // Identifier\n // Identifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n function parseFilter() {\n var identifier, args;\n\n identifier = lex();\n\n if (identifie r.type !== Token.Identifier) {\n throwUnexpected(identifier);\n }\n\n args = match('(') ? parseArguments() : [];\n\n return dele gate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n function parseFilters() {\n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledExpressions\n // AsEx pression\n // InExpression\n // FilterExpression\n\n // AsExpressio n ::\n // FilterExpression as Identifier\n\n // InExpression ::\n // Identifier, Identifier in FilterExpression\n // Identifier in FilterExpre ssion\n\n // FilterExpression ::\n // Expression\n // Expression Fi lters\n\n function parseTopLevel() {\n skipWhitespace();\n peek ();\n\n var expr = parseExpression();\n if (expr) {\n i f (lookahead.value === ',' || lookahead.value == 'in' &&\n expr.type === Syntax.Identifier) {\n parseInExpression(expr);\n } else {\n parseFilters();\n if (lookah ead.value === 'as') {\n parseAsExpression(expr);\n } else {\n delegate.createTopLevel(expr);\n }\n }\n }\n\n if (lookahead.type !== Token.EOF) {\n throwUnexpected(lookahead);\n }\n }\n\n function parseAs Expression(expr) {\n lex(); // as\n var identifier = lex().value; \n delegate.createAsExpression(expr, identifier);\n }\n\n function parseInExpression(identifier) {\n var indexName;\n if (lookahead.v alue === ',') {\n lex();\n if (lookahead.type !== Token.Id entifier)\n throwUnexpected(lookahead);\n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpres sion();\n parseFilters();\n delegate.createInExpression(identifier .name, indexName, expr);\n }\n\n function parse(code, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n l ength = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\n return parseTopLevel();\n }\n\n glob al.esprima = {\n parse: parse\n };\n})(this);\n","// Copyright (c) 201 4 The Polymer Project Authors. All rights reserved.\n// This code may only be us ed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n// The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx t\n// The complete set of contributors may be found at http://polymer.github.io/ CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project i s also\n// subject to an additional IP rights grant found at http://polymer.gith ub.io/PATENTS.txt\n\n(function (global) {\n 'use strict';\n\n function prepare Binding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = getExpression(expressionText);\n if (expression.s copeIdent &&\n (node.nodeType !== Node.ELEMENT_NODE ||\n node .tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat'))) {\n throw Error('as and in can only be used within <template bind/repeat> ');\n }\n } catch (ex) {\n console.error('Invalid expression syntax : ' + expressionText, ex);\n return;\n }\n\n return function(model, n ode, oneTime) {\n var binding = expression.getBinding(model, filterRegistry , oneTime);\n if (expression.scopeIdent && binding) {\n node.polymer ExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexIden t)\n node.polymerExpressionIndexIdent_ = expression.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(rafaelw): Implement simple L RU.\n var expressionParseCache = Object.create(null);\n\n function getExpressi on(expressionText) {\n var expression = expressionParseCache[expressionText]; \n if (!expression) {\n var delegate = new ASTDelegate();\n esprima .parse(expressionText, delegate);\n expression = new Expression(delegate);\ n expressionParseCache[expressionText] = expression;\n }\n return exp ression;\n }\n\n function Literal(value) {\n this.value = value;\n this. valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function() { \n if (!this.valueFn_) {\n var value = this.value;\n this.val ueFn_ = function() {\n return value;\n }\n }\n\n retur n this.valueFn_;\n }\n }\n\n function IdentPath(name) {\n this.name = na me;\n this.path = Path.get(name);\n }\n\n IdentPath.prototype = {\n valu eFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\n var path = this.path;\n this.valueFn_ = function(model, observer) {\n if (observer)\n observer.addPath(model, path);\n\n return path.getValueFrom(model);\n }\n }\n\n return this.va lueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.pat h.length == 1);\n model = findScope(model, this.path[0]);\n\n return this.path.setValueFrom(model, newValue);\n }\n };\n\n function MemberExpre ssion(object, property, accessor) {\n this.computed = accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n objec t.dynamicDeps ||\n (this.computed && !(property instanceof Literal));\n\n this.simplePath =\n !this.dynamicDeps &&\n (pro perty instanceof IdentPath || property instanceof Literal) &&\n (object i nstanceof MemberExpression || object instanceof IdentPath);\n\n this.object = this.simplePath ? object : getFn(object);\n this.property = !this.computed | | this.simplePath ?\n property : getFn(property);\n }\n\n MemberExpress ion.prototype = {\n get fullPath() {\n if (!this.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\n this.object. fullPath.slice() : [this.object.name];\n parts.push(this.property instanc eof IdentPath ?\n this.property.name : this.property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n return this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.valueFn_) {\n var objec t = this.object;\n\n if (this.simplePath) {\n var path = this.fu llPath;\n\n this.valueFn_ = function(model, observer) {\n if (observer)\n observer.addPath(model, path);\n\n return path.getValueFrom(model);\n };\n } else if (!this.computed) {\n var path = Path.get(this.property.name);\n\n this.valueFn_ = f unction(model, observer, filterRegistry) {\n var context = object(mod el, observer, filterRegistry);\n\n if (observer)\n obser ver.addPath(context, path);\n\n return path.getValueFrom(context);\n }\n } else {\n // Computed property.\n var pro perty = this.property;\n\n this.valueFn_ = function(model, observer, fi lterRegistry) {\n var context = object(model, observer, filterRegistr y);\n var propName = property(model, observer, filterRegistry);\n if (observer)\n observer.addPath(context, [propName]);\n\n return context ? context[propName] : undefined;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: function(mode l, newValue) {\n if (this.simplePath) {\n this.fullPath.setValueFrom (model, newValue);\n return newValue;\n }\n\n var object = this .object(model);\n var propName = this.property instanceof IdentPath ? this. property.name :\n this.property(model);\n return object[propName] = newValue;\n }\n };\n\n function Filter(name, args) {\n this.name = nam e;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n this .args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n transform: function(model, observer, filterRegistry, toModelDirection,\n initialArgs) {\n var fn = filterRegistry[this.name];\n var conte xt = model;\n if (fn) {\n context = undefined;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('Canno t find function or filter: ' + this.name);\n return;\n }\n }\n\n // If toModelDirection is falsey, then the \"normal\" (dom-bound) dir ection\n // is used. Otherwise, it looks for a 'toModel' property function on the\n // object.\n if (toModelDirection) {\n fn = fn.toModel ;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n console.error('Cannot fin d function or filter: ' + this.name);\n return;\n }\n\n var arg s = initialArgs || [];\n for (var i = 0; i < this.args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filterRegistry));\n }\n\ n return fn.apply(context, args);\n }\n };\n\n function notImplemented () { throw Error('Not Implemented'); }\n\n var unaryOperators = {\n '+': fun ction(v) { return +v; },\n '-': function(v) { return -v; },\n '!': functio n(v) { return !v; }\n };\n\n var binaryOperators = {\n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': functio n(l, r) { return l%r; },\n '<': function(l, r) { return l<r; },\n '>': fun ction(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n '> =': function(l, r) { return l>=r; },\n '==': function(l, r) { return l==r; }, \n '!=': function(l, r) { return l!=r; },\n '===': function(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; },\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n func tion getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filters = [];\n this.deps = {};\n this.currentPath = undefined;\n this.scopeIde nt = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = false; \n }\n\n ASTDelegate.prototype = {\n createUnaryExpression: function(op, ar gument) {\n if (!unaryOperators[op])\n throw Error('Disallowed opera tor: ' + op);\n\n argument = getFn(argument);\n\n return function(mode l, observer, filterRegistry) {\n return unaryOperators[op](argument(model , observer, filterRegistry));\n };\n },\n\n createBinaryExpression: f unction(op, left, right) {\n if (!binaryOperators[op])\n throw Error ('Disallowed operator: ' + op);\n\n left = getFn(left);\n right = getF n(right);\n\n return function(model, observer, filterRegistry) {\n r eturn binaryOperators[op](left(model, observer, filterRegistry),\n right(model, observer, filterRegistry));\n };\n },\ n\n createConditionalExpression: function(test, consequent, alternate) {\n test = getFn(test);\n consequent = getFn(consequent);\n alternate = getFn(alternate);\n\n return function(model, observer, filterRegistry) {\n return test(model, observer, filterRegistry) ?\n consequent(m odel, observer, filterRegistry) :\n alternate(model, observer, filter Registry);\n }\n },\n\n createIdentifier: function(name) {\n var ident = new IdentPath(name);\n ident.type = 'Identifier';\n return id ent;\n },\n\n createMemberExpression: function(accessor, object, property) {\n var ex = new MemberExpression(object, property, accessor);\n if ( ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\n createCallExpression: function(expression, args) {\n if (!(expression in stanceof IdentPath))\n throw Error('Only identifier function invocations are allowed');\n\n var filter = new Filter(expression.name, args);\n\n return function(model, observer, filterRegistry) {\n return filter.trans form(model, observer, filterRegistry, false);\n };\n },\n\n createLit eral: function(token) {\n return new Literal(token.value);\n },\n\n c reateArrayExpression: function(elements) {\n for (var i = 0; i < elements.l ength; i++)\n elements[i] = getFn(elements[i]);\n\n return function( model, observer, filterRegistry) {\n var arr = []\n for (var i = 0 ; i < elements.length; i++)\n arr.push(elements[i](model, observer, fil terRegistry));\n return arr;\n }\n },\n\n createProperty: func tion(kind, key, value) {\n return {\n key: key instanceof IdentPath ? key.name : key.value,\n value: value\n };\n },\n\n createObj ectExpression: function(properties) {\n for (var i = 0; i < properties.leng th; i++)\n properties[i].value = getFn(properties[i].value);\n\n ret urn function(model, observer, filterRegistry) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] =\ n properties[i].value(model, observer, filterRegistry);\n re turn obj;\n }\n },\n\n createFilter: function(name, args) {\n th is.filters.push(new Filter(name, args));\n },\n\n createAsExpression: func tion(expression, scopeIdent) {\n this.expression = expression;\n this. scopeIdent = scopeIdent;\n },\n\n createInExpression: function(scopeIdent, indexIdent, expression) {\n this.expression = expression;\n this.scop eIdent = scopeIdent;\n this.indexIdent = indexIdent;\n },\n\n createT opLevel: function(expression) {\n this.expression = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n function ConstantObservable(v alue) {\n this.value_ = value;\n }\n\n ConstantObservable.prototype = {\n open: function() { return this.value_; },\n discardChanges: function() { re turn this.value_; },\n deliver: function() {},\n close: function() {},\n }\n\n function Expression(delegate) {\n this.scopeIdent = delegate.scopeIden t;\n this.indexIdent = delegate.indexIdent;\n\n if (!delegate.expression)\ n throw Error('No expression found.');\n\n this.expression = delegate.ex pression;\n getFn(this.expression); // forces enumeration of path dependencie s\n\n this.filters = delegate.filters;\n this.dynamicDeps = delegate.dynam icDeps;\n }\n\n Expression.prototype = {\n getBinding: function(model, filt erRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model, undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n // captures deps.\n var firstValue = this.getValue(model, observer, filt erRegistry);\n var firstTime = true;\n var self = this;\n\n funct ion valueFn() {\n // deps cannot have changed on first value retrieval.\n if (firstTime) {\n firstTime = false;\n return firstVa lue;\n }\n\n if (self.dynamicDeps)\n observer.startReset( );\n\n var value = self.getValue(model,\n self.dynamicDeps ? observer : undefined,\n fi lterRegistry);\n if (self.dynamicDeps)\n observer.finishReset(); \n\n return value;\n }\n\n function setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistry);\n return newValue;\n }\n\n return new ObserverTransform(observer, valueFn, setValueFn, tru e);\n },\n\n getValue: function(model, observer, filterRegistry) {\n var value = getFn(this.expression)(model, observer, filterRegistry);\n for (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].tra nsform(model, observer, filterRegistry,\n false, [value]);\n }\n \n return value;\n },\n\n setValue: function(model, newValue, filterR egistry) {\n var count = this.filters ? this.filters.length : 0;\n whi le (count-- > 0) {\n newValue = this.filters[count].transform(model, unde fined,\n filterRegistry, true, [newValue]);\n }\n\n if (thi s.expression.setValue)\n return this.expression.setValue(model, newValue) ;\n }\n }\n\n /**\n * Converts a style property name to a css property na me. For example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\n function convertStylePropertyName(name) {\n return String(name).replace(/[A- Z]/g, function(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n var parentScopeName = '@' + Math.random().toString(36).slice(2);\n\n // Single iden t paths must bind directly to the appropriate scope object.\n // I.e. Pushed va lues in two-bindings need to be assigned to the actual model\n // object.\n fu nction findScope(model, prop) {\n while (model[parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, prop)) {\n model = model[par entScopeName];\n }\n\n return model;\n }\n\n function isLiteralExpressio n(pathString) {\n switch (pathString) {\n case '':\n return false ;\n\n case 'false':\n case 'null':\n case 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return false;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpression s.prototype = {\n // \"built-in\" filters\n styleObject: function(value) { \n var parts = [];\n for (var key in value) {\n parts.push(conv ertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.joi n('; ');\n },\n\n tokenList: function(value) {\n var tokens = [];\n for (var key in value) {\n if (value[key])\n tokens.push(key );\n }\n return tokens.join(' ');\n },\n\n // binding delegate A PI\n prepareInstancePositionChanged: function(template) {\n var indexIde nt = template.polymerExpressionIndexIdent_;\n if (!indexIdent)\n ret urn;\n\n return function(templateInstance, index) {\n templateInstan ce.model[indexIdent] = index;\n };\n },\n\n prepareBinding: function( pathString, name, node) {\n var path = Path.get(pathString);\n\n if (! isLiteralExpression(pathString) && path.valid) {\n if (path.length == 1) {\n return function(model, node, oneTime) {\n if (oneTime)\n return path.getValueFrom(model);\n\n var scope = findSc ope(model, path[0]);\n return new PathObserver(scope, path);\n };\n }\n return; // bail out early if pathString is simple path .\n }\n\n return prepareBinding(pathString, name, node, this);\n }, \n\n prepareInstanceModel: function(template) {\n var scopeName = templa te.polymerExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n var parentScope = template.templateInstance ?\n template.templateInst ance.model :\n template.model;\n\n var indexName = template.polyme rExpressionIndexIdent_;\n\n return function(model) {\n return create ScopeObject(parentScope, model, scopeName, indexName);\n };\n }\n };\n\ n var createScopeObject = ('__proto__' in {}) ?\n function(parentScope, mode l, scopeName, indexName) {\n var scope = {};\n scope[scopeName] = mode l;\n scope[indexName] = undefined;\n scope[parentScopeName] = parentSc ope;\n scope.__proto__ = parentScope;\n return scope;\n } :\n fu nction(parentScope, model, scopeName, indexName) {\n var scope = Object.cre ate(parentScope);\n Object.defineProperty(scope, scopeName,\n { va lue: model, configurable: true, writable: true });\n Object.defineProperty( scope, indexName,\n { value: undefined, configurable: true, writable: t rue });\n Object.defineProperty(scope, parentScopeName,\n { value: parentScope, configurable: true, writable: true });\n return scope;\n } ;\n\n global.PolymerExpressions = PolymerExpressions;\n PolymerExpressions.get Expression = getExpression;\n})(this);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The com plete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS. txt\n * Code distributed by Google as part of the polymer project is also\n * su bject to an additional IP rights grant found at http://polymer.github.io/PATENTS .txt\n */\n\n// TODO(sorvell): this ensures Polymer is an object and not a funct ion\n// Platform is currently defining it as a function to allow for async loadi ng\n// of polymer; once we refine the loading process this likely goes away.\nif (typeof window.Polymer === 'function') {\n Polymer = {};\n}\n\n","/*\n * Copyr ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma y only be used under the BSD style license found at http://polymer.github.io/LIC ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym er project is also\n * subject to an additional IP rights grant found at http:// polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // copy own proper ties from 'api' to 'prototype, with name hinting for 'super'\n function extend( prototype, api) {\n if (prototype && api) {\n // use only own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(function(n) {\n // acquire property descriptor\n var pd = Object.getOwnPropertyDescriptor (api, n);\n if (pd) {\n // clone property via descriptor\n Object.defineProperty(prototype, n, pd);\n // cache name-of-method for 'super' engine\n if (typeof pd.value == 'function') {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n });\n }\n return prototype;\n }\n \n // exports\n\n scope.ext end = extend;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of a uthors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * C ode distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */ \n\n(function(scope) {\n \n // usage\n \n // invoke cb.call(this) in 100ms, unless the job is re-registered,\n // which resets the timer\n // \n // this. myJob = this.job(this.myJob, cb, 100)\n //\n // returns a job handle which can be used to re-register a job\n\n var Job = function(inContext) {\n this.con text = inContext;\n this.boundComplete = this.complete.bind(this)\n };\n Jo b.prototype = {\n go: function(callback, wait) {\n this.callback = callb ack;\n var h;\n if (!wait) {\n h = requestAnimationFrame(this.b oundComplete);\n this.handle = function() {\n cancelAnimationFra me(h);\n }\n } else {\n h = setTimeout(this.boundComplete, wa it);\n this.handle = function() {\n clearTimeout(h);\n }\ n }\n },\n stop: function() {\n if (this.handle) {\n this .handle();\n this.handle = null;\n }\n },\n complete: function () {\n if (this.handle) {\n this.stop();\n this.callback.call (this.context);\n }\n }\n };\n \n function job(job, callback, wait) { \n if (job) {\n job.stop();\n } else {\n job = new Job(this);\n }\n job.go(callback, wait);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Pro ject Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complet e set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\ n * Code distributed by Google as part of the polymer project is also\n * subjec t to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt \n */\n\n(function(scope) {\n\n var registry = {};\n\n HTMLElement.register = function(tag, prototype) {\n registry[tag] = prototype;\n }\n\n // get prot otype mapped to node <tag>\n HTMLElement.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLElement.prototype : registry[tag];\n // TODO(s jmiles): creating <tag> is likely to have wasteful side-effects\n return prot otype || Object.getPrototypeOf(document.createElement(tag));\n };\n\n // we ha ve to flag propagation stoppage for the event dispatcher\n var originalStopProp agation = Event.prototype.stopPropagation;\n Event.prototype.stopPropagation = function() {\n this.cancelBubble = true;\n originalStopPropagation.apply(t his, arguments);\n };\n \n // TODO(sorvell): remove when we're sure imports d oes not need\n // to load stylesheets\n /*\n HTMLImports.importer.preloadSele ctors += \n ', polymer-element link[rel=stylesheet]';\n */\n})(Polymer);\n ","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved. \r\n * This code may only be used under the BSD style license found at http://po lymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at ht tp://polymer.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Go ogle as part of the polymer project is also\r\n * subject to an additional IP ri ghts grant found at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (functio n(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an optional array of a rgs like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmiles ):\r\n // $super must be installed on an instance or prototype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n // `this.super();`\ r\n\r\n // will not work if function objects are not unique, for example,\ r\n // when using mixins.\r\n // The memoization strategy assumes ea ch function exists on only one \r\n // prototype chain i.e. we use the fun ction object for memoizing)\r\n // perhaps we can bookkeep on the prototyp e itself instead\r\n function $super(arrayOfArgs) {\r\n // since we are thunking a method call, performance is important here: \r\n // memoize all lookups, once memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\n var caller = $super.caller;\r\n // memoized 'name of method' \r\n var nom = caller.nom;\r\n // memoized next implementation prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\r\ n nom = caller.nom = nameInThis.call(this, caller);\r\n }\r\n if (!nom) {\r\n console.warn('called super() on a method not insta lled declaratively (has no .nom property)');\r\n }\r\n // super pr ototype is either cached or we have to find it\r\n // by searching __prot o__ (at the 'top')\r\n // invariant: because we cache _super on fn below, we never reach \r\n // here from inside a series of calls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at the 'top')\r\n // we must never memoize a null super for this reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n // our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n if (!fn._super) { \r\n // must not memoize null, or we lose our invariant above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inherit ed method\r\n // if 'fn' is not function valued, this will throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n func tion nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames i s absurdly expensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = O bject.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'funct ion' && d.value === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeSup er(method, name, proto) {\r\n // find and cache next prototype containing ` name`\r\n // we need the prototype so we can do another lookup\r\n // from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n / / tag super method with it's name for quicker lookups\r\n s[name].nom = n ame;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n function nextSuper(proto, name, caller) {\r\n // look for an inherited prototype tha t implements name\r\n while (proto) {\r\n if ((proto[name] !== calle r) && proto[name]) {\r\n return proto;\r\n }\r\n proto = getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose o ur invariant above\r\n // in this case, a super() call was invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles): thow an excepti on?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE10 ) the prototype chain is faked via \r\n // __proto__. Therefore, always get p rototype via __proto__ instead of\r\n // the more standard Object.getPrototyp eOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__pro to__;\r\n }\r\n\r\n // utility function to precompute name tags for functi ons\r\n // in a (unchained) prototype\r\n function hintSuper(prototype) {\ r\n // tag functions with their prototype name to optimize\r\n // supe r call invocations\r\n for (var n in prototype) {\r\n var pd = Objec t.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value = == 'function') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n } \r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\n" ,"/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer .github.io/LICENSE.txt\n * The complete set of authors may be found at http://po lymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as par t of the polymer project is also\n * subject to an additional IP rights grant fo und at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var typeHandlers = {\n string: function(value) {\n return value;\n },\n date: function(value) {\n return new Date(Date.parse(value) || Date.now() );\n },\n boolean: function(value) {\n if (value === '') {\n r eturn true;\n }\n return value === 'false' ? false : !!value;\n },\ n number: function(value) {\n var n = parseFloat(value);\n // hex v alues like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseIn t(value);\n }\n return isNaN(n) ? value : n;\n // this code disab led because encoded values (like \"0xFFFF\")\n // do not round trip to thei r original format\n //return (String(floatVal) === value) ? floatVal : valu e;\n },\n object: function(value, currentValue) {\n if (currentValue === null) {\n return value;\n }\n try {\n // If the stri ng is an object, we can parse is with the JSON library.\n // include conv enience replace for single-quotes. If the author omits\n // quotes altoge ther, parse will fail.\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch(e) {\n // The object isn't valid JSON, return the raw value\ n return value;\n }\n },\n // avoid deserialization of functio ns\n 'function': function(value, currentValue) {\n return currentValue;\ n }\n };\n\n function deserializeValue(value, currentValue) {\n // attem pt to infer type from default value\n var inferredType = typeof currentValue; \n // invent 'date' type value for Date\n if (currentValue instanceof Date ) {\n inferredType = 'date';\n }\n // delegate deserialization via ty pe string\n return typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\n\n scope.deserializeValue = deserializeValue;\n\n})(Polymer);\n"," /*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt\n * The complete set of authors may be found at http://poly mer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at h ttp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant foun d at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // impor ts\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n api.de claration = {};\n api.instance = {};\n\n api.publish = function(apis, prototyp e) {\n for (var n in apis) {\n extend(prototype, apis[n]);\n }\n };\ n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n","/*\n * Copyright (c) 2 014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS. txt\n * The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.gi thub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var utils = {\n /**\n * Invokes a function asynchronously. The context of the callback\n * func tion is bound to 'this' automatically.\n * @method async\n * @param {F unction|String} method\n * @param {any|Array} args\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagate before executing the async method\n Platform.flush();\n // second argument to `apply` must be an array\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this[method] || method ).apply(this, args);\n }.bind(this);\n // execute `fn` sooner or later \n var handle = timeout ? setTimeout(fn, timeout) :\n requestAnima tionFrame(fn);\n // NOTE: switch on inverting handle to determine which tim e is used.\n return timeout ? handle : ~handle;\n },\n cancelAsync: f unction(handle) {\n if (handle < 0) {\n cancelAnimationFrame(~handle );\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @returns {Object} event\n * @param {string} type An event name.\n * @param {any} detail\n * @p aram {Node} onNode Target node.\n */\n fire: function(type, detail, onNo de, bubbles, cancelable) {\n var node = onNode || this;\n var detail = detail || {};\n var event = new CustomEvent(type, {\n bubbles: (bub bles !== undefined ? bubbles : true), \n cancelable: (cancelable !== unde fined ? cancelable : true), \n detail: detail\n });\n node.disp atchEvent(event);\n return event;\n },\n /**\n * Fire an event a synchronously.\n * @method asyncFire\n * @param {string} type An event name.\n * @param detail\n * @param {Node} toNode Target node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", arguments);\n },\n /**\n * Remove class from old, add class to anew, if they exist.\n * @param classFollows\n * @param anew A node.\n * @param old A node\n * @param className\n */\n classFollows: funct ion(anew, old, className) {\n if (old) {\n old.classList.remove(clas sName);\n }\n if (anew) {\n anew.classList.add(className);\n }\n },\n /**\n * Inject HTML which contains markup bound to this e lement into\n * a target element (replacing target element content).\n * @param String html to inject\n * @param Element target element\n */ \n injectBoundHTML: function(html, element) {\n var template = document. createElement('template');\n template.innerHTML = html;\n var fragment = this.instanceTemplate(template);\n if (element) {\n element.textC ontent = '';\n element.appendChild(fragment);\n }\n return frag ment;\n }\n };\n\n // no-operation function for handy stubs\n var nop = fu nction() {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprec ated\n\n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instan ce.utils = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n","/* \n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * Th is code may only be used under the BSD style license found at http://polymer.git hub.io/LICENSE.txt\n * The complete set of authors may be found at http://polyme r.github.io/AUTHORS.txt\n * The complete set of contributors may be found at htt p://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // impor ts\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // in stance events api\n var events = {\n // read-only\n EVENT_PREFIX: EVENT_P REFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Object.keys(events).le ngth > 0) && console.log('[%s] addHostListeners:', this.localName, events);\n // NOTE: host events look like bindings but really are not;\n // (1) we don't want the attribute to be set and (2) we want to support\n // multiple event listeners ('host' and 'instance') and Node.bind\n // by default supp orts 1 thing being bound.\n for (var type in events) {\n var methodN ame = events[type];\n this.addEventListener(type, this.element.getEventHa ndler(this, this,\n methodName));\n }\n },\n // call 'method' or function method on ' obj' with 'args', if the method exists\n dispatchMethod: function(obj, method , args) {\n if (obj) {\n log.events && console.group('[%s] dispatch [%s]', obj.localName, method);\n var fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n fn[args ? 'apply' : 'call']( obj, args);\n }\n log.events && console.groupEnd();\n Platf orm.flush();\n }\n }\n };\n\n // exports\n\n scope.api.instance.event s = events;\n\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\r\n * This code may only be used under the BSD sty le license found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The comple te set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt \r\n * Code distributed by Google as part of the polymer project is also\r\n * s ubject to an additional IP rights grant found at http://polymer.github.io/PATENT S.txt\r\n */\r\n\r\n(function(scope) {\r\n\r\n // instance api for attributes\r \n\r\n var attributes = {\r\n copyInstanceAttributes: function () {\r\n var a$ = this._instanceAttributes;\r\n for (var k in a$) {\r\n if ( !this.hasAttribute(k)) {\r\n this.setAttribute(k, a$[k]);\r\n }\ r\n }\r\n },\r\n // for each attribute on this, deserialize value to property as needed\r\n takeAttributes: function() {\r\n // if we have no publish lookup table, we have no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._publishLC) {\r\n for (var i=0, a$=this.attribut es, l=a$.length, a; (a=a$[i]) && i<l; i++) {\r\n this.attributeToProper ty(a.name, a.value);\r\n }\r\n }\r\n },\r\n // if attribute 'n ame' is mapped to a property, deserialize\r\n // 'value' into that property\r \n attributeToProperty: function(name, value) {\r\n // try to match this attribute to a property (attributes are\r\n // all lower-case, so this is case-insensitive search)\r\n var name = this.propertyForAttribute(name);\r\ n if (name) {\r\n // filter out 'mustached' values, these are to be\ r\n // replaced with bound-data and are not yet values\r\n // them selves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\n // get original value\r\n var current Value = this[name];\r\n // deserialize Boolean or Number values from attr ibute\r\n var value = this.deserializeValue(value, currentValue);\r\n // only act if the value has changed\r\n if (value !== currentValue) {\r\n // install new value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published propert y matching name, or undefined\r\n propertyForAttribute: function(name) {\r\n var match = this._publishLC && this._publishLC[name];\r\n //console.lo g('propertyForAttribute:', name, 'matches', match);\r\n return match;\r\n },\r\n // convert representation of 'stringValue' based on type of 'current Value'\r\n deserializeValue: function(stringValue, currentValue) {\r\n r eturn scope.deserializeValue(stringValue, currentValue);\r\n },\r\n serial izeValue: function(value, inferredType) {\r\n if (inferredType === 'boolean ') {\r\n return value ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredType !== 'function'\r\n && value !== undefined) {\r\n return value;\r\n }\r\n },\r\n reflectPropertyToAttribu te: function(name) {\r\n var inferredType = typeof this[name];\r\n // try to intelligently serialize property value\r\n var serializedValue = thi s.serializeValue(this[name], inferredType);\r\n // boolean properties must reflect as boolean attributes\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(name, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined seriali zation; however, we will need to\r\n // refine the attr reflection system to achieve this; pica, for example,\r\n // relies on having inferredType object properties not removed as\r\n // attrs.\r\n } else if (infer redType === 'boolean') {\r\n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\n\r\n // exports\r\n\r\n scope.api.instance.attributes = attribu tes;\r\n\r\n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Aut hors. All rights reserved.\n * This code may only be used under the BSD style li cense found at http://polymer.github.io/LICENSE.txt\n * The complete set of auth ors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\ n(function(scope) {\n\n // imports\n\n var log = window.logFlags || {};\n\n / / magic words\n\n var OBSERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\n var updateRecord = {\n object: undefined,\n type: 'update ',\n name: undefined,\n oldValue: undefined\n };\n\n var numberIsNaN = N umber.isNaN || function(value) {\n return typeof value === 'number' && isNaN( value);\n }\n\n function areSameValue(left, right) {\n if (left === right)\ n return left !== 0 || 1 / left === 1 / right;\n if (numberIsNaN(left) & & numberIsNaN(right))\n return true;\n\n return left !== left && right ! == right;\n }\n\n // capture A's value if B's value is null or undefined,\n / / otherwise use B's value\n function resolveBindingValue(oldValue, value) {\n if (value === undefined && oldValue === null) {\n return value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n var properties = {\n createPropertyObserver: function() {\n var n$ = thi s._observeNames;\n if (n$ && n$.length) {\n var o = this._propertyOb server = new CompoundObserver(true);\n this.registerObserver(o);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // this do esn't work for inheritance and not for accessors without\n // a value pro perty\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, this[n], null);\n }\n }\n },\n openPropertyObserver: function() {\n if (this. _propertyObserver) {\n this._propertyObserver.open(this.notifyPropertyCha nges, this);\n }\n },\n notifyPropertyChanges: function(newValues, ol dValues, paths) {\n var name, method, called = {};\n for (var i in old Values) {\n // note: paths is of form [object, path, object, path]\n name = paths[2 * i + 1];\n method = this.observe[name];\n if (m ethod) {\n var ov = oldValues[i], nv = newValues[i];\n // obse rves the value if it is an array\n this.observeArrayValue(name, nv, ov) ;\n if (!called[method]) {\n // only invoke change method if one of ov or nv is not (undefined | null)\n if ((ov !== undefined && ov !== null) || (nv !== undefined && nv !== null)) {\n called[meth od] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects the new a nd old values for\n // foo and bar. Currently we give only one of t hese and then\n // deliver all the arguments.\n this.i nvokeMethod(method, [ov, nv, arguments]);\n }\n }\n } \n }\n },\n deliverChanges: function() {\n if (this._propertyObs erver) {\n this._propertyObserver.deliver();\n }\n },\n proper tyChanged_: function(name, value, oldValue) {\n if (this.reflect[name]) {\n this.reflectPropertyToAttribute(name);\n }\n },\n observeArra yValue: function(name, value, old) {\n // we only care if there are registe red side-effects\n var callbackName = this.observe[name];\n if (callba ckName) {\n // if we are observing the previous value, stop\n if ( Array.isArray(old)) {\n log.observe && console.log('[%s] observeArrayVa lue: unregister observer [%s]', this.localName, name);\n this.closeName dObserver(name + '__array');\n }\n // if the new value is an array , being observing it\n if (Array.isArray(value)) {\n log.observe && console.log('[%s] observeArrayValue: register observer [%s]', this.localName , name, value);\n var observer = new ArrayObserver(value);\n o bserver.open(function(value, old) {\n this.invokeMethod(callbackName, [old]);\n }, this);\n this.registerNamedObserver(name + '__ar ray', observer);\n }\n }\n },\n emitPropertyChangeRecord: func tion(name, value, oldValue) {\n var object = this;\n if (areSameValue( value, oldValue))\n return;\n\n this.propertyChanged_(name, value, o ldValue);\n\n if (!Observer.hasObjectObserve)\n return;\n\n var notifier = this.notifier_;\n if (!notifier)\n notifier = this.notif ier_ = Object.getNotifier(this);\n\n updateRecord.object = this;\n upd ateRecord.name = name;\n updateRecord.oldValue = oldValue;\n\n notifie r.notify(updateRecord);\n },\n bindToAccessor: function(name, observable, resolveFn) {\n var privateName = name + '_';\n var privateObservable = name + 'Observable_';\n\n this[privateObservable] = observable;\n va r oldValue = this[privateName];\n\n var self = this;\n var value = obs ervable.open(function(value, oldValue) {\n self[privateName] = value;\n self.emitPropertyChangeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameValue(oldValue, value)) {\n var resolvedValue = resolveFn(oldValue, value);\n if (!areSameValue(value, resolvedValue)) {\ n value = resolvedValue;\n if (observable.setValue)\n observable.setValue(value);\n }\n }\n\n this[privateName] = value;\n this.emitPropertyChangeRecord(name, value, oldValue);\n\n var observer = {\n close: function() {\n observable.close();\n self[privateObservable] = undefined;\n }\n };\n this.regis terObserver(observer);\n return observer;\n },\n createComputedProper ties: function() {\n if (!this._computedNames) {\n return;\n }\ n\n for (var i = 0; i < this._computedNames.length; i++) {\n var nam e = this._computedNames[i];\n var expressionText = this.computed[name];\n try {\n var expression = PolymerExpressions.getExpression(expre ssionText);\n var observable = expression.getBinding(this, this.element .syntax);\n this.bindToAccessor(name, observable);\n } catch (ex ) {\n console.error('Failed to create computed property', ex);\n }\n }\n },\n bindProperty: function(property, observable, oneTime) { \n if (oneTime) {\n this[property] = observable;\n return;\n }\n return this.bindToAccessor(property, observable, resolveBindingVal ue);\n },\n invokeMethod: function(method, args) {\n var fn = this[me thod] || method;\n if (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n registerObserver: function(observer) {\n if (! this._observers) {\n this._observers = [observer];\n return;\n }\n\n this._observers.push(observer);\n },\n // observer array item s are arrays of observers.\n closeObservers: function() {\n if (!this._o bservers) {\n return;\n }\n\n var observers = this._observers;\ n for (var i = 0; i < observers.length; i++) {\n var observer = obse rvers[i];\n if (observer && typeof observer.close == 'function') {\n observer.close();\n }\n }\n\n this._observers = [];\n } ,\n // bookkeeping observers for memory management\n registerNamedObserver : function(name, observer) {\n var o$ = this._namedObservers || (this._name dObservers = {});\n o$[name] = observer;\n },\n closeNamedObserver: f unction(name) {\n var o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name].close();\n o$[name] = null;\n return true;\n }\n },\n closeNamedObservers: function() {\n if (this._namedObse rvers) {\n for (var i in this._namedObservers) {\n this.closeNam edObserver(i);\n }\n this._namedObservers = {};\n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERV ED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] prop ertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n scope.api.instance.pr operties = properties;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The com plete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS. txt\n * Code distributed by Google as part of the polymer project is also\n * su bject to an additional IP rights grant found at http://polymer.github.io/PATENTS .txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags | | 0;\n\n // element api supporting mdv\n var mdv = {\n instanceTemplate: fu nction(template) {\n // ensure a default bindingDelegate\n var syntax = this.syntax || (!template.bindingDelegate &&\n this.element.syntax);\ n var dom = template.createInstance(this, syntax);\n var observers = d om.bindings_;\n for (var i = 0; i < observers.length; i++) {\n this. registerObserver(observers[i]);\n }\n return dom;\n },\n bind: f unction(name, observable, oneTime) {\n var property = this.propertyForAttri bute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n // of `super` installed by `mixinMethod` in declaration/prototype.js\n return this.mixinSuper(arguments);\n } el se {\n // use n-way Polymer binding\n var observer = this.bindProp erty(property, observable, oneTime);\n // NOTE: reflecting binding inform ation is typically required only for\n // tooling. It has a performance c ost so it's opt-in in Node.bind.\n if (Platform.enableBindingsReflection && observer) {\n observer.path = observable.path_;\n this._rec ordBinding(property, observer);\n }\n if (this.reflect[property]) {\n this.reflectPropertyToAttribute(property);\n }\n retu rn observer;\n }\n },\n bindFinished: function() {\n this.makeEl ementReady();\n },\n _recordBinding: function(name, observer) {\n thi s.bindings_ = this.bindings_ || {};\n this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unbindAll has been removed, as public api, fro m\n // TemplateBinding. We still need to close/dispose of observers but perha ps\n // we should choose a more explicit name.\n asyncUnbindAll: function( ) {\n if (!this._unbound) {\n log.unbind && console.log('[%s] asyncU nbindAll', this.localName);\n this._unbindAllJob = this.job(this._unbindA llJob, this.unbindAll, 0);\n }\n },\n unbindAll: function() {\n if (!this._unbound) {\n this.closeObservers();\n this.closeNamedOb servers();\n this._unbound = true;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound) {\n log.unbind && console.warn('[ %s] already unbound, cannot cancel unbindAll', this.localName);\n return; \n }\n log.unbind && console.log('[%s] cancelUnbindAll', this.localNam e);\n if (this._unbindAllJob) {\n this._unbindAllJob = this._unbindA llJob.stop();\n }\n }\n };\n\n function unbindNodeTree(node) {\n fo rNodeTree(node, _nodeUnbindAll);\n }\n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callback) {\n if (node ) {\n callback(node);\n for (var child = node.firstChild; child; child = child.nextSibling) {\n forNodeTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\{([^{}]*)}}/;\n\n // exports\n\n scope.bi ndPattern = mustachePattern;\n scope.api.instance.mdv = mdv;\n\n})(Polymer);\n" ,"/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer .github.io/LICENSE.txt\n * The complete set of authors may be found at http://po lymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as par t of the polymer project is also\n * subject to an additional IP rights grant fo und at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n if (typeof job === 'string') {\n var n = '___' + job;\n this[n] = Polymer.job.call(this, this[n], callback, wait);\n } else {\n retu rn Polymer.job.call(this, job, callback, wait);\n }\n },\n super: Pol ymer.super,\n // user entry point for element has had its createdCallback cal led\n created: function() {\n },\n // user entry point for element has shadowRoot and is ready for\n // api interaction\n ready: function() {\n },\n createdCallback: function() {\n if (this.templateInstance && this .templateInstance.model) {\n console.warn('Attributes on ' + this.localNa me + ' were data bound ' +\n 'prior to Polymer upgrading the element. This may result in ' +\n 'incorrect binding types.');\n }\n this.created();\n this.prepareElement();\n // TODO(sorvell): replace when ShadowDOMPolyfill issue is corrected\n // https://github.com/Polymer/ ShadowDOM/issues/420\n if (!this.ownerDocument.isStagingDocument || window. ShadowDOMPolyfill) {\n this.makeElementReady();\n }\n },\n // system entry point, do not override\n prepareElement: function() {\n if (this._elementPrepared) {\n console.warn('Element already prepared', this .localName);\n return;\n }\n this._elementPrepared = true;\n // storage for shadowRoots info\n this.shadowRoots = {};\n // insta ll property observers\n this.createPropertyObserver();\n // TODO (sorv ell): temporarily open observer when created\n this.openPropertyObserver(); \n // install boilerplate attributes\n this.copyInstanceAttributes();\ n // process input attributes\n this.takeAttributes();\n // add e vent listeners\n this.addHostListeners();\n },\n makeElementReady: fu nction() {\n if (this._readied) {\n return;\n }\n this._re adied = true;\n this.createComputedProperties();\n // TODO(sorvell): W e could create an entry point here\n // for the user to compute property va lues.\n // process declarative resources\n this.parseDeclarations(this .__proto__);\n // TODO(sorvell): CE polyfill uses unresolved attribute to s imulate\n // :unresolved; remove this attribute to be compatible with nativ e\n // CE.\n this.removeAttribute('unresolved');\n // user entry point\n this.ready();\n // TODO (sorvell): temporarily open observer w hen created\n // turn on property observation and take any initial changes\ n //this.openPropertyObserver();\n },\n attachedCallback: function() {\n this.cancelUnbindAll();\n // invoke user action\n if (this.at tached) {\n this.attached();\n }\n // TODO(sorvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\n // NOTE: do mReady can be used to access elements in dom (descendants,\n // ancestors, siblings) such that the developer is enured to upgrade\n // ordering. If th e element definitions have loaded, domReady\n // can be used to access upgr aded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAttached = true;\n if (this.domReady) {\n this.async('domReady');\n }\n }\n },\n detachedCallback: function() {\n if (!this.preve ntDispose) {\n this.asyncUnbindAll();\n }\n // invoke user acti on\n if (this.detached) {\n this.detached();\n }\n // TODO (sorvell): bc\n if (this.leftView) {\n this.leftView();\n }\n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n thi s.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallback: f unction() {\n this.detachedCallback();\n },\n // TODO(sorvell): bc\n enteredDocumentCallback: function() {\n this.attachedCallback();\n }, \n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n this.d etachedCallback();\n },\n // recursive ancestral <element> initialization, oldest first\n parseDeclarations: function(p) {\n if (p && p.element) { \n this.parseDeclarations(p.__proto__);\n p.parseDeclaration.call( this, p.element);\n }\n },\n // parse input <element> as needed, over ride for custom behavior\n parseDeclaration: function(elementElement) {\n var template = this.fetchTemplate(elementElement);\n if (template) {\n var root = this.shadowFromTemplate(template);\n this.shadowRoots[ele mentElement.name] = root;\n }\n },\n // return a shadow-root template (if desired), override for custom behavior\n fetchTemplate: function(element Element) {\n return elementElement.querySelector('template');\n },\n // utility function that creates a shadow root from a <template>\n shadowFrom Template: function(template) {\n if (template) {\n // make a shadow root\n var root = this.createShadowRoot();\n // stamp template\n // which includes parsing and applying MDV bindings before being\n // inserted (to avoid {{}} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.instanc eTemplate(template);\n // append to shadow dom\n root.appendChild( dom);\n // perform post-construction initialization tasks on shadow root\ n this.shadowRootReady(root, template);\n // return the created sh adow root\n return root;\n }\n },\n // utility function that s tamps a <template> into light-dom\n lightFromTemplate: function(template, ref Node) {\n if (template) {\n // TODO(sorvell): mark this element as a n eventController so that\n // event listeners on bound nodes inside it w ill be called on it.\n // Note, the expectation here is that events on al l descendants\n // should be handled by this element.\n this.event Controller = this;\n // stamp template\n // which includes parsing and applying MDV bindings before being\n // inserted (to avoid {{}} in a ttribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(template);\n / / append to shadow dom\n if (refNode) {\n this.insertBefore(dom, refNode);\n } else {\n this.appendChild(dom);\n }\n // perform post-construction initialization tasks on ahem, light root\n this.shadowRootReady(this);\n // return the created shadow root\n return dom;\n }\n },\n shadowRootReady: function(root) {\n // locate nodes with id and store references to them in this.$ hash\n this.mar shalNodeReferences(root);\n // set up polymer gestures\n PolymerGestur es.register(root);\n },\n // locate nodes with id and store references to them in this.$ hash\n marshalNodeReferences: function(root) {\n // estab lish $ instance variable\n var $ = this.$ = this.$ || {};\n // populat e $ from nodes with ID from the LOCAL tree\n if (root) {\n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n },\n att ributeChangedCallback: function(name, oldValue) {\n // TODO(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n this.attribu teToProperty(name, this.getAttribute(name));\n }\n if (this.attributeC hanged) {\n this.attributeChanged.apply(this, arguments);\n }\n } ,\n onMutation: function(node, listener) {\n var observer = new Mutation Observer(function(mutations) {\n listener.call(this, observer, mutations) ;\n observer.disconnect();\n }.bind(this));\n observer.observe( node, {childList: true, subtree: true});\n }\n };\n\n // true if object has own PolymerBase api\n function isBase(object) {\n return object.hasOwnPrope rty('PolymerBase')\n }\n\n // name a base constructor for dev tools\n\n funct ion PolymerBase() {};\n PolymerBase.prototype = base;\n base.constructor = Pol ymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n scope.isBase = isBas e;\n scope.api.instance.base = base;\n\n})(Polymer);\n","/*\n * Copyright (c) 2 014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS. txt\n * The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.gi thub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = wi ndow.logFlags || {};\n \n // magic words\n \n var STYLE_SCOPE_ATTRIBUTE = 'e lement';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs extern al stylesheets and <style> elements with the attribute \n * polymer-scope='c ontroller' into the scope of element. This is intended\n * to be a called du ring custom element construction.\n */\n installControllerStyles: function () {\n // apply controller styles, but only if they are not yet applied\n var scope = this.findStyleScope();\n if (scope && !this.scopeHasNamedSt yle(scope, this.localName)) {\n // allow inherited controller styles\n var proto = getPrototypeOf(this), cssText = '';\n while (proto && pr oto.element) {\n cssText += proto.element.cssTextForScope(STYLE_CONTROL LER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (cs sText) {\n this.installScopeCssText(cssText, scope);\n }\n }\n },\n installScopeStyle: function(style, name, scope) {\n var scop e = scope || this.findStyleScope(), name = name || '';\n if (scope && !this .scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';\ n if (style instanceof Array) {\n for (var i=0, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.textContent + '\\n\\n ';\n }\n } else {\n cssText = style.textContent;\n }\n this.installScopeCssText(cssText, scope, name);\n }\n },\n installScopeCssText: function(cssText, scope, name) {\n scope = scope | | this.findStyleScope();\n name = name || '';\n if (!scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n cssText = shim CssText(cssText, scope.host);\n }\n var style = this.element.cssTextTo ScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyl eToScope(style, scope);\n // cache that this style has been applied\n this.styleCacheForScope(scope)[this.localName + name] = true;\n },\n findS tyleScope: function(node) {\n // find the shadow root that contains this el ement\n var n = node || this;\n while (n.parentNode) {\n n = n. parentNode;\n }\n return n;\n },\n scopeHasNamedStyle: function( scope, name) {\n var cache = this.styleCacheForScope(scope);\n return cache[name];\n },\n styleCacheForScope: function(scope) {\n if (windo w.ShadowDOMPolyfill) {\n var scopeName = scope.host ? scope.host.localNam e : scope.localName;\n return polyfillScopeStyleCache[scopeName] || (poly fillScopeStyleCache[scopeName] = {});\n } else {\n return scope._sco peStyles = (scope._scopeStyles || {});\n }\n }\n };\n\n var polyfillSc opeStyleCache = {};\n \n // NOTE: use raw prototype traversal so that we ensur e correct traversal\n // on platforms where the protoype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(prototype) {\n return prototype. __proto__;\n }\n\n function shimCssText(cssText, host) {\n var name = '', i s = false;\n if (host) {\n name = host.localName;\n is = host.hasAt tribute('is');\n }\n var selector = Platform.ShadowCSS.makeScopeSelector(n ame, is);\n return Platform.ShadowCSS.shimCssText(cssText, selector);\n }\n\ n // exports\n\n scope.api.instance.styles = styles;\n \n})(Polymer);\n","/*\ n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * Thi s code may only be used under the BSD style license found at http://polymer.gith ub.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer .github.io/AUTHORS.txt\n * The complete set of contributors may be found at http ://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found a t http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // import s\n\n var extend = scope.extend;\n var api = scope.api;\n\n // imperative imp lementation: Polymer()\n\n // specify an 'own' prototype for tag `name`\n func tion element(name, prototype) {\n if (arguments.length === 1 && typeof argume nts[0] !== 'string') {\n prototype = name;\n var script = document._cu rrentScript;\n name = script && script.parentNode && script.parentNode.getA ttribute ?\n script.parentNode.getAttribute('name') : '';\n if (!n ame) {\n throw 'Element name could not be inferred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw 'Already registered (Polymer) prototype for element ' + name;\n }\n // cache the prototype\n registe rPrototype(name, prototype);\n // notify the registrar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n functi on waitingForPrototype(name, client) {\n waitPrototype[name] = client;\n }\n \n var waitPrototype = {};\n\n function notifyPrototype(name) {\n if (waitP rototype[name]) {\n waitPrototype[name].registerWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps ta g names to prototypes, as registered with\n // Polymer. Prototypes associated w ith a tag name\n // using document.registerElement are available from\n // HTM LElement.getPrototypeForTag().\n // If an element was fully registered by Polym er, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLElement.get PrototypeForTag(name)\n\n var prototypesByName = {};\n\n function registerProt otype(name, prototype) {\n return prototypesByName[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesByName[na me];\n }\n\n // exports\n\n scope.getRegisteredPrototype = getRegisteredProto type;\n scope.waitingForPrototype = waitingForPrototype;\n\n // namespace shen anigans so we can expose our scope on the registration \n // function\n\n // m ake window.Polymer reference `element()`\n\n window.Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is less terrible\n // copy window.Pol ymer properties onto `element()`\n\n extend(Polymer, scope);\n\n // Under the HTMLImports polyfill, scripts in the main document\n // do not block on imports ; we want to allow calls to Polymer in the main\n // document. Platform collect s those calls until we can process them, which\n // we do here.\n\n var declar ations = Platform.deliverDeclarations();\n if (declarations) {\n for (var i= 0, l=declarations.length, d; (i<l) && (d=declarations[i]); i++) {\n element .apply(null, d);\n }\n }\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The P olymer Project Authors. All rights reserved.\n * This code may only be used unde r the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The co mplete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * T he complete set of contributors may be found at http://polymer.github.io/CONTRIB UTORS.txt\n * Code distributed by Google as part of the polymer project is also\ n * subject to an additional IP rights grant found at http://polymer.github.io/P ATENTS.txt\n */\n\n(function(scope) {\n\nvar path = {\n resolveElementPaths: fu nction(node) {\n Platform.urlResolver.resolveDom(node);\n },\n addResolvePa thApi: function() {\n // let assetpath attribute modify the resolve path\n var assetPath = this.getAttribute('assetpath') || '';\n var root = new URL(a ssetPath, this.ownerDocument.baseURI);\n this.prototype.resolvePath = functio n(urlPath, base) {\n var u = new URL(urlPath, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.api.declaration.path = path;\n\n}) (Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at h ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP ri ghts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope ) {\n\n // imports\n\n var log = window.logFlags || {};\n var api = scope.api .instance.styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=stylesheet]';\n var STYLE_GLOBAL_ SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-scope';\n\n var styles = {\n // returns true if resources are loading\n loadStyles: function(callback) {\n var template = this.fetchTemplate();\n var content = template && this .templateContent();\n if (content) {\n this.convertSheetsToStyles(co ntent);\n var styles = this.findLoadableStyles(content);\n if (sty les.length) {\n var templateUrl = template.ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(styles, templateUrl, callback);\n }\n }\n if (callback) {\n callback();\n }\n },\ n convertSheetsToStyles: function(root) {\n var s$ = root.querySelectorA ll(SHEET_SELECTOR);\n for (var i=0, l=s$.length, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRuleForSheet(s, this.ownerDocument. baseURI),\n this.ownerDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n }\n },\n copySheetAt tributes: function(style, link) {\n for (var i=0, a$=link.attributes, l=a$. length, a; (a=a$[i]) && i<l; i++) {\n if (a.name !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: function(root) {\n var loadables = [];\n if (root) {\n var s$ = root.querySelectorAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i]); i++) {\n if (s.textCo ntent.match(STYLE_LOADABLE_MATCH)) {\n loadables.push(s);\n }\n }\n }\n return loadables;\n },\n /**\n * Install external stylesheets loaded in <polymer-element> elements into the \n * elem ent's template.\n * @param elementElement The <element> element to style.\n */\n installSheets: function() {\n this.cacheSheets();\n this.c acheStyles();\n this.installLocalSheets();\n this.installGlobalStyles( );\n },\n /**\n * Remove all sheets from element and store for later u se.\n */\n cacheSheets: function() {\n this.sheets = this.findNodes( SHEET_SELECTOR);\n this.sheets.forEach(function(s) {\n if (s.parentN ode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n cacheStyles: function() {\n this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.forEach(function(s) {\n if ( s.parentNode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n /**\n * Takes external stylesheets loaded in an <element> element and moves\n * their content into a <style> element inside the <element>'s t emplate.\n * The sheet is then removed from the <element>. This is done only so \n * that if the element is loaded in the main document, the sheet does\ n * not become active.\n * Note, ignores sheets with the attribute 'poly mer-scope'.\n * @param elementElement The <element> element to style.\n */\n installLocalSheets: function () {\n var sheets = this.sheets.filter (function(s) {\n return !s.hasAttribute(SCOPE_ATTR);\n });\n va r content = this.templateContent();\n if (content) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n cssText += cssTextFrom Sheet(sheet) + '\\n';\n });\n if (cssText) {\n var style = createStyleElement(cssText, this.ownerDocument);\n content.insertBefo re(style, content.firstChild);\n }\n }\n },\n findNodes: funct ion(selector, matcher) {\n var nodes = this.querySelectorAll(selector).arra y();\n var content = this.templateContent();\n if (content) {\n var templateNodes = content.querySelectorAll(selector).array();\n nodes = nodes.concat(templateNodes);\n }\n return matcher ? nodes.filter(mat cher) : nodes;\n },\n /**\n * Promotes external stylesheets and <style > elements with the attribute \n * polymer-scope='global' into global scope. \n * This is particularly useful for defining @keyframe rules which \n * currently do not function in scoped or shadow style elements.\n * (See wkb. ug/72462)\n * @param elementElement The <element> element to style.\n */\ n // TODO(sorvell): remove when wkb.ug/72462 is addressed.\n installGlobal Styles: function() {\n var style = this.styleForScope(STYLE_GLOBAL_SCOPE);\ n applyStyleToScope(style, document.head);\n },\n cssTextForScope: fu nction(scopeDescriptor) {\n var cssText = '';\n // handle stylesheets\ n var selector = '[' + SCOPE_ATTR + '=' + scopeDescriptor + ']';\n var matcher = function(s) {\n return matchesSelector(s, selector);\n }; \n var sheets = this.sheets.filter(matcher);\n sheets.forEach(function (sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n\\n';\n });\n // handle cached style elements\n var styles = this.styles.filter(match er);\n styles.forEach(function(style) {\n cssText += style.textConte nt + '\\n\\n';\n });\n return cssText;\n },\n styleForScope: fun ction(scopeDescriptor) {\n var cssText = this.cssTextForScope(scopeDescript or);\n return this.cssTextToScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scopeDescriptor) {\n if (cssText ) {\n var style = createStyleElement(cssText);\n style.setAttribut e(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name') +\n '-' + scopeDes criptor);\n return style;\n }\n }\n };\n\n function importRuleF orSheet(sheet, baseUrl) {\n var href = new URL(sheet.getAttribute('href'), ba seUrl).href;\n return '@import \\'' + href + '\\';';\n }\n\n function apply StyleToScope(style, scope) {\n if (style) {\n if (scope === document) {\ n scope = document.head;\n }\n if (window.ShadowDOMPolyfill) {\ n scope = document.head;\n }\n // TODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/IE/feedback/details/790212/\n // cloning-a-style-element-and-adding-to-document-produces\n // -unexpect ed-result#details\n // var clone = style.cloneNode(true);\n var clone = createStyleElement(style.textContent);\n var attr = style.getAttribute(ST YLE_SCOPE_ATTRIBUTE);\n if (attr) {\n clone.setAttribute(STYLE_SCOPE _ATTRIBUTE, attr);\n }\n // TODO(sorvell): probably too brittle; try t o figure out \n // where to put the element.\n var refNode = scope.fir stElementChild;\n if (scope === document.head) {\n var selector = 's tyle[' + STYLE_SCOPE_ATTRIBUTE + ']';\n var s$ = document.head.querySelec torAll(selector);\n if (s$.length) {\n refNode = s$[s$.length-1] .nextElementSibling;\n }\n }\n scope.insertBefore(clone, refNod e);\n }\n }\n\n function createStyleElement(cssText, scope) {\n scope = scope || document;\n scope = scope.createElement ? scope : scope.ownerDocumen t;\n var style = scope.createElement('style');\n style.textContent = cssTe xt;\n return style;\n }\n\n function cssTextFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n function matchesSelector(node, inSe lector) {\n if (matches) {\n return matches.call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var matches = p.matches || p.matche sSelector || p.webkitMatchesSelector \n || p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styles;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the B SD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The comp lete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.t xt\n * Code distributed by Google as part of the polymer project is also\n * sub ject to an additional IP rights grant found at http://polymer.github.io/PATENTS. txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.events;\n var EVENT_PREFIX = api.EVENT_PRE FIX;\n // polymer-element declarative api: events feature\n\n var mixedCaseEve ntTypes = {};\n [\n 'webkitAnimationStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n 'DOMFocusIn',\n 'DOMMouseScro ll'\n ].forEach(function(e) {\n mixedCaseEventTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: function() {\n // our delega tes map\n var delegates = this.prototype.eventDelegates;\n // extract data from attributes into delegates\n this.addAttributeDelegates(delegates) ;\n },\n addAttributeDelegates: function(delegates) {\n // for each a ttribute\n for (var i=0, a; a=this.attributes[i]; i++) {\n // does i t have magic marker identifying it as an event delegate?\n if (this.hasEv entPrefix(a.name)) {\n // if so, add the info to delegates\n d elegates[this.removeEventPrefix(a.name)] = a.value.replace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with ' on-'\n hasEventPrefix: function (n) {\n return n && (n[0] === 'o') && (n [1] === 'n') && (n[2] === '-');\n },\n removeEventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n findController: function(node) { \n while (node.parentNode) {\n if (node.eventController) {\n return node.eventController;\n }\n node = node.parentNode;\n }\n return node.host;\n },\n getEventHandler: function(controller, target, method) {\n var events = this;\n return function(e) {\n if (!controller || !controller.PolymerBase) {\n controller = events.fi ndController(target);\n }\n\n var args = [e, e.detail, e.currentTa rget];\n controller.dispatchMethod(controller, method, args);\n };\n },\n prepareEventBinding: function(pathString, name, node) {\n if (! this.hasEventPrefix(name))\n return;\n\n var eventType = this.remove EventPrefix(name);\n eventType = mixedCaseEventTypes[eventType] || eventTyp e;\n\n var events = this;\n\n return function(model, node, oneTime) {\ n var handler = events.getEventHandler(undefined, node, pathString);\n node.addEventListener(eventType, handler);\n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is really pointless work. Aside fro m the cost\n // of these allocations, NodeBind is going to setAttribute b ack to its\n // current value. Fixing this would mean changing the Templa teBinding\n // binding delegate API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: bindingValue,\n discardChanges: bindingValue,\n c lose: function() {\n node.removeEventListener(eventType, handler);\n }\n };\n };\n }\n };\n\n var prefixLength = EVENT_PREF IX.length;\n\n // exports\n scope.api.declaration.events = events;\n\n})(Polym er);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reser ved.\n * This code may only be used under the BSD style license found at http:// polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at ht tp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be f ound at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights g rant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\ n // element api\n\n var properties = {\n inferObservers: function(prototyp e) {\n // called before prototype.observe is chained to inherited object\n var observe = prototype.observe, property;\n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.sl ice(0, -7)\n observe[property] = observe[property] || n;\n }\n }\n },\n explodeObservers: function(prototype) {\n // called befo re prototype.observe is chained to inherited object\n var o = prototype.obs erve;\n if (o) {\n var exploded = {};\n for (var n in o) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++ ) {\n exploded[ni] = o[n];\n }\n }\n prototype .observe = exploded;\n }\n },\n optimizePropertyMaps: function(protot ype) {\n if (prototype.observe) {\n // construct name list\n var a = prototype._observeNames = [];\n for (var n in prototype.observe) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n }\n }\n if (pro totype.publish) {\n // construct name list\n var a = prototype._pu blishNames = [];\n for (var n in prototype.publish) {\n a.push(n );\n }\n }\n if (prototype.computed) {\n // construct na me list\n var a = prototype._computedNames = [];\n for (var n in p rototype.computed) {\n a.push(n);\n }\n }\n },\n publ ishProperties: function(prototype, base) {\n // if we have any properties t o publish\n var publish = prototype.publish;\n if (publish) {\n // transcribe `publish` entries onto own prototype\n this.requirePropert ies(publish, prototype, base);\n // construct map of lower-cased property names\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\n // sync prototype to property descriptors;\n // desriptor format con tains default value and optionally a\n // hint for reflecting the property to an attribute.\n // e.g. {foo: 5, bar: {value: true, reflect: true}}\n // reflect: {foo: true} is also supported\n //\n requireProperties: function( propertyDescriptors, prototype, base) {\n // reflected properties\n pr ototype.reflect = prototype.reflect || {};\n // ensure a prototype value fo r each property\n // and update the property's reflect to attribute status\ n for (var n in propertyDescriptors) {\n var propertyDescriptor = pr opertyDescriptors[n];\n var reflects = this.reflectHintForDescriptor(prop ertyDescriptor);\n if (prototype.reflect[n] === undefined && reflects !== undefined) {\n prototype.reflect[n] = reflects;\n }\n if (prototype[n] === undefined) {\n prototype[n] = this.valueForDescripto r(propertyDescriptor);\n }\n }\n },\n valueForDescriptor: func tion(propertyDescriptor) {\n var value = typeof propertyDescriptor === 'obj ect' &&\n propertyDescriptor ? propertyDescriptor.value : propertyDescr iptor;\n return value !== undefined ? value : null;\n },\n // returns the value of the descriptor's 'reflect' property or undefined\n reflectHintF orDescriptor: function(propertyDescriptor) {\n if (typeof propertyDescripto r === 'object' &&\n propertyDescriptor && propertyDescriptor.reflect != = undefined) {\n return propertyDescriptor.reflect;\n }\n },\n lowerCaseMap: function(properties) {\n var map = {};\n for (var n in properties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: function(name) {\n var proto = this.proto type;\n\n var privateName = name + '_';\n var privateObservable = nam e + 'Observable_';\n proto[privateName] = proto[name];\n\n Object.defi neProperty(proto, name, {\n get: function() {\n var observable = this[privateObservable];\n if (observable)\n observable.del iver();\n\n return this[privateName];\n },\n set: functio n(value) {\n var observable = this[privateObservable];\n if (o bservable) {\n observable.setValue(value);\n return;\n }\n\n var oldValue = this[privateName];\n this[privateNa me] = value;\n this.emitPropertyChangeRecord(name, value, oldValue);\n\ n return value;\n },\n configurable: true\n });\n },\n createPropertyAccessors: function(prototype) {\n var n$ = prototyp e._publishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.lengt h, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\ n }\n }\n\n var n$ = prototype._computedNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++ ) {\n this.createPropertyAccessor(n);\n }\n }\n\n }\n } ;\n\n // exports\n\n scope.api.declaration.properties = properties;\n\n})(Poly mer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights rese rved.\n * This code may only be used under the BSD style license found at http:/ /polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at h ttp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Googl e as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES _REGEX = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inhe ritAttributesObjects: function(prototype) {\n // chain our lower-cased publ ish map to the inherited version\n this.inheritObject(prototype, 'publishLC ');\n // chain our instance attributes map to the inherited version\n this.inheritObject(prototype, '_instanceAttributes');\n },\n\n publishAttr ibutes: function(prototype, base) {\n // merge names from 'attributes' attr ibute\n var attributes = this.getAttribute(ATTRIBUTES_ATTRIBUTE);\n if (attributes) {\n // get properties to publish\n var publish = pro totype.publish || (prototype.publish = {});\n // names='a b c' or names=' a,b,c'\n var names = attributes.split(ATTRIBUTES_REGEX);\n // reco rd each name for publishing\n for (var i=0, l=names.length, n; i<l; i++) {\n // remove excess ws\n n = names[i].trim();\n // i f the user hasn't specified a value, we want to use the\n // default, u nless a superclass has already chosen one\n if (n && publish[n] === und efined) {\n // TODO(sjmiles): querying native properties on IE11 (and possibly\n // on other browsers) throws an exception because there i s no actual\n // instance.\n // In fact, trying to publish native properties is known bad for this\n // and other reasons, and we need to solve this problem writ large.\n try {\n var hasValue = (base[n] !== undefined);\n } catch(x) {\n has Value = false;\n }\n // supply an empty 'descriptor' objec t and let the publishProperties\n // code determine a default\n if (!hasValue) {\n publish[n] = Polymer.nob;\n }\n }\n }\n }\n },\n\n // record clonable attributes fro m <element>\n accumulateInstanceAttributes: function() {\n // inherit in stance attributes\n var clonable = this.prototype._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isInsta nceAttribute(a.name)) {\n clonable[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name) {\n return !this.blac kList[name] && name.slice(0,3) !== 'on-';\n },\n\n // do not clone these a ttributes onto instances\n blackList: {\n name: 1,\n 'extends': 1,\ n constructor: 1,\n noscript: 1,\n assetpath: 1,\n 'cache-cs stext': 1\n }\n \n };\n\n // add ATTRIBUTES_ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\n // exports\n\n scope.api .declaration.attributes = attributes;\n\n})(Polymer);\n","/*\n * Copyright (c) 2 014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS. txt\n * The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.gi thub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n var events = s cope.api.declaration.events;\n\n var syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Polymer takes a first crack at t he binding to see if it's a declarative\n // event handler.\n syntax.prepareBi nding = function(pathString, name, node) {\n return events.prepareEventBindin g(pathString, name, node) ||\n prepareBinding.call(syntax, pathString, name, node);\n };\n\n // declaration api supporting mdv\n var mdv = {\n s yntax: syntax,\n fetchTemplate: function() {\n return this.querySelector ('template');\n },\n templateContent: function() {\n var template = t his.fetchTemplate();\n return template && Platform.templateContent(template );\n },\n installBindingDelegate: function(template) {\n if (template ) {\n template.bindingDelegate = this.syntax;\n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})(Polymer);\n","/*\n * Copyri ght (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICE NSE.txt\n * The complete set of authors may be found at http://polymer.github.io /AUTHORS.txt\n * The complete set of contributors may be found at http://polymer .github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polyme r project is also\n * subject to an additional IP rights grant found at http://p olymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n \n v ar api = scope.api;\n var isBase = scope.isBase;\n var extend = scope.extend;\ n\n // prototype api\n\n var prototype = {\n\n register: function(name, ext endeeName) {\n // build prototype combining extendee, Polymer base, and nam ed api\n this.buildPrototype(name, extendeeName);\n // register our cu stom element with the platform\n this.registerPrototype(name, extendeeName) ;\n // reference constructor in a global named by 'constructor' attribute\n this.publishConstructor();\n },\n\n buildPrototype: function(name, e xtendeeName) {\n // get our custom prototype (before chaining)\n var e xtension = scope.getRegisteredPrototype(name);\n // get basal prototype\n var base = this.generateBasePrototype(extendeeName);\n // implement dec larative features\n this.desugarBeforeChaining(extension, base);\n // join prototypes\n this.prototype = this.chainPrototypes(extension, base);\n // more declarative features\n this.desugarAfterChaining(name, extend eeName);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n // back reference declaration element\n // TODO(sjmiles): replace `elemen t` with `elementElement` or `declaration`\n prototype.element = this;\n // transcribe `attributes` declarations onto own prototype's `publish`\n this.publishAttributes(prototype, base);\n // `publish` properties to the p rototype and to attribute watch\n this.publishProperties(prototype, base);\ n // infer observers for `observe` list based on method names\n this.i nferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n },\n\n chainPrototypes: fun ction(prototype, base) {\n // chain various meta-data objects to inherited versions\n this.inheritMetaData(prototype, base);\n // chain custom ap i to inherited\n var chained = this.chainObject(prototype, base);\n // x-platform fixup\n ensurePrototypeTraversal(chained);\n return chaine d;\n },\n\n inheritMetaData: function(prototype, base) {\n // chain o bserve object to inherited\n this.inheritObject('observe', prototype, base) ;\n // chain publish object to inherited\n this.inheritObject('publish ', prototype, base);\n // chain reflect object to inherited\n this.inh eritObject('reflect', prototype, base);\n // chain our lower-cased publish map to the inherited version\n this.inheritObject('_publishLC', prototype, base);\n // chain our instance attributes map to the inherited version\n this.inheritObject('_instanceAttributes', prototype, base);\n // chain o ur event delegates map to the inherited version\n this.inheritObject('event Delegates', prototype, base);\n },\n\n // implement various declarative fe atures\n desugarAfterChaining: function(name, extendee) {\n // build sid e-chained lists to optimize iterations\n this.optimizePropertyMaps(this.pro totype);\n this.createPropertyAccessors(this.prototype);\n // install mdv delegate on template\n this.installBindingDelegate(this.fetchTemplate() );\n // install external stylesheets as if they are inline\n this.inst allSheets();\n // adjust any paths in dom from imports\n this.resolveE lementPaths(this);\n // compile list of attributes to copy to instances\n this.accumulateInstanceAttributes();\n // parse on-* delegates declared on `this` element\n this.parseHostEvents();\n //\n // install a helper method this.resolvePath to aid in \n // setting resource urls. e.g.\ n // this.$.image.src = this.resolvePath('images/foo.png')\n this.addR esolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate mi ssing CSS features\n if (window.ShadowDOMPolyfill) {\n Platform.Shad owCSS.shimStyling(this.templateContent(), name, extendee);\n }\n // al low custom element access to the declarative context\n if (this.prototype.r egisterCallback) {\n this.prototype.registerCallback(this);\n }\n },\n\n // if a named constructor is requested in element, map a reference\n // to the constructor to the given symbol\n publishConstructor: function() {\n var symbol = this.getAttribute('constructor');\n if (symbol) {\n window[symbol] = this.ctor;\n }\n },\n\n // build prototype co mbining extendee, Polymer base, and named api\n generateBasePrototype: functi on(extnds) {\n var prototype = this.findBasePrototype(extnds);\n if (! prototype) {\n // create a prototype based on tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extnds);\n // insert base api in inheritance chain (if needed)\n prototype = this.ensureBaseApi(pr ototype);\n // memoize this base\n memoizedBases[extnds] = prototy pe;\n }\n return prototype;\n },\n\n findBasePrototype: function (name) {\n return memoizedBases[name];\n },\n\n // install Polymer in stance api into prototype chain, as needed \n ensureBaseApi: function(prototy pe) {\n if (prototype.PolymerBase) {\n return prototype;\n }\n var extended = Object.create(prototype);\n // we need a unique copy of base api for each base prototype\n // therefore we 'extend' here instead o f simply chaining\n api.publish(api.instance, extended);\n // TODO(sjm iles): sharing methods across prototype chains is\n // not supported by 'su per' implementation which optimizes\n // by memoizing prototype relationshi ps.\n // Probably we should have a version of 'extend' that is \n // s hare-aware: it could study the text of each function,\n // look for usage o f 'super', and wrap those functions in\n // closures.\n // As of now, there is only one problematic method, so \n // we just patch it manually.\n // To avoid re-entrancy problems, the special super method\n // insta lled is called `mixinSuper` and the mixin method\n // must use this method instead of the default `super`.\n this.mixinMethod(extended, prototype, api .instance.mdv, 'bind');\n // return buffed-up prototype\n return exten ded;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $super = function(args) {\n return prototype[name].apply(this, arg s);\n };\n extended[name] = function() {\n this.mixinSuper = $s uper;\n return api[name].apply(this, arguments);\n }\n },\n\n // ensure prototype[name] inherits from a prototype.prototype[name]\n inherit Object: function(name, prototype, base) {\n // require an object\n var source = prototype[name] || {};\n // chain inherited properties onto a new object\n prototype[name] = this.chainObject(source, base[name]);\n },\n \n // register 'prototype' to custom element 'name', store constructor \n registerPrototype: function(name, extendee) { \n var info = {\n prot otype: this.prototype\n }\n // native element must be specified in ext ends\n var typeExtension = this.findTypeExtension(extendee);\n if (typ eExtension) {\n info.extends = typeExtension;\n }\n // register the prototype with HTMLElement for name lookup\n HTMLElement.register(name , this.prototype);\n // register the custom type\n this.ctor = documen t.registerElement(name, info);\n },\n\n findTypeExtension: function(name) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } els e {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.extends);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implementation of 'chainObject' depends on support for __proto__\n if (Object._ _proto__) {\n prototype.chainObject = function(object, inherited) {\n if (object && inherited && object !== inherited) {\n object.__proto__ = inh erited;\n }\n return object;\n }\n } else {\n prototype.chainOb ject = function(object, inherited) {\n if (object && inherited && object != = inherited) {\n var chained = Object.create(inherited);\n object = extend(chained, object);\n }\n return object;\n }\n }\n\n // On platforms that do not support __proto__ (versions of IE), the prototype\n // c hain of a custom element is simulated via installation of __proto__.\n // Altho ugh custom elements manages this, we install it here so it's\n // available dur ing desugaring.\n function ensurePrototypeTraversal(prototype) {\n if (!Obje ct.__proto__) {\n var ancestor = Object.getPrototypeOf(prototype);\n p rototype.__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancestor. __proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // export s\n\n api.declaration.prototype = prototype;\n\n})(Polymer);\n","/*\n * Copyrig ht (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICEN SE.txt\n * The complete set of authors may be found at http://polymer.github.io/ AUTHORS.txt\n * The complete set of contributors may be found at http://polymer. github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://po lymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /*\n\n Elements a re added to a registration queue so that they register in \n the proper order at the appropriate time. We do this for a few reasons:\n\n * to enable eleme nts to load resources (like stylesheets) \n asynchronously. We need to do thi s until the platform provides an efficient\n alternative. One issue is that r emote @import stylesheets are \n re-fetched whenever stamped into a shadowRoo t.\n\n * to ensure elements loaded 'at the same time' (e.g. via some set of\n imports) are registered as a batch. This allows elements to be enured from\n upgrade ordering as long as they query the dom tree 1 task after\n upgrad e (aka domReady). This is a performance tradeoff. On the one hand,\n elements that could register while imports are loading are prevented from \n doing so . On the other, grouping upgrades into a single task means less\n incremental work (for example style recalcs), Also, we can ensure the \n document is in a known state at the single quantum of time when \n elements upgrade.\n\n * /\n var queue = {\n\n // tell the queue to wait for an element to be ready\n wait: function(element) {\n if (!element.__queue) {\n element.__ queue = {};\n elements.push(element);\n }\n },\n\n // enqueue an element to the next spot in the queue.\n enqueue: function(element, check, go) {\n var shouldAdd = element.__queue && !element.__queue.check;\n if (shouldAdd) {\n queueForElement(element).push(element);\n eleme nt.__queue.check = check;\n element.__queue.go = go;\n }\n retu rn (this.indexOf(element) !== 0);\n },\n\n indexOf: function(element) {\n var i = queueForElement(element).indexOf(element);\n if (i >= 0 && doc ument.contains(element)) {\n i += (HTMLImports.useNative || HTMLImports.r eady) ? \n importQueue.length : 1e9;\n }\n return i; \n } ,\n\n // tell the queue an element is ready to be registered\n go: functio n(element) {\n var readied = this.remove(element);\n if (readied) {\n element.__queue.flushable = true;\n this.addToFlushQueue(readied); \n this.check();\n }\n },\n\n remove: function(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn( 'queue order wrong', i);\n return;\n }\n return queueForElement (element).shift();\n },\n\n check: function() {\n // next\n var element = this.nextElement();\n if (element) {\n element.__queue.che ck.call(element);\n }\n if (this.canReady()) {\n this.ready();\ n return true;\n }\n },\n\n nextElement: function() {\n r eturn nextQueued();\n },\n\n canReady: function() {\n return !this.wa itToReady && this.isEmpty();\n },\n\n isEmpty: function() {\n for (va r i=0, l=elements.length, e; (i<l) && \n (e=elements[i]); i++) {\n if (e.__queue && !e.__queue.flushable) {\n return;\n }\n }\n return true;\n },\n\n addToFlushQueue: function(element) {\n flushQueue.push(element); \n },\n\n flush: function() {\n // preve nt re-entrance\n if (this.flushing) {\n return;\n }\n if ( flushQueue.length) {\n console.warn('flushing %s elements', flushQueue.le ngth);\n }\n this.flushing = true;\n var element;\n while (f lushQueue.length) {\n element = flushQueue.shift();\n element.__qu eue.go.call(element);\n element.__queue = null;\n }\n this.flus hing = false;\n },\n\n ready: function() {\n this.flush();\n // TODO(sorvell): As an optimization, turn off CE polyfill upgrading\n // whil e registering. This way we avoid having to upgrade each document\n // piece meal per registration and can instead register all elements\n // and upgrad e once in a batch. Without this optimization, upgrade time\n // degrades si gnificantly when SD polyfill is used. This is mainly because\n // querying the document tree for elements is slow under the SD polyfill.\n if (CustomE lements.ready === false) {\n CustomElements.upgradeDocumentTree(document) ;\n CustomElements.ready = true;\n }\n Platform.flush();\n requestAnimationFrame(this.flushReadyCallbacks);\n },\n\n addReadyCallbac k: function(callback) {\n if (callback) {\n readyCallbacks.push(call back);\n }\n },\n\n flushReadyCallbacks: function() {\n if (read yCallbacks) {\n var fn;\n while (readyCallbacks.length) {\n fn = readyCallbacks.shift();\n fn();\n }\n }\n },\n\n waitToReady: true\n\n };\n\n var elements = [];\n var flushQueue = [];\n var importQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\n\n f unction queueForElement(element) {\n return document.contains(element) ? main Queue : importQueue;\n }\n\n function nextQueued() {\n return importQueue.l ength ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadied = false; \n\ n document.addEventListener('WebComponentsReady', function() {\n CustomEleme nts.ready = false;\n });\n \n function whenPolymerReady(callback) {\n queu e.waitToReady = true;\n CustomElements.ready = false;\n HTMLImports.whenIm portsReady(function() {\n queue.addReadyCallback(callback);\n queue.wa itToReady = false;\n queue.check();\n });\n }\n\n // exports\n scope. elements = elements;\n scope.queue = queue;\n scope.whenReady = scope.whenPoly merReady = whenPolymerReady;\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Pol ymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comp lete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUT ORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PAT ENTS.txt\n */\n\n(function(scope) {\n\n var whenPolymerReady = scope.whenPolyme rReady;\n\n function importElements(elementOrFragment, callback) {\n if (ele mentOrFragment) {\n document.head.appendChild(elementOrFragment);\n wh enPolymerReady(callback);\n } else if (callback) {\n callback();\n }\ n }\n\n function importUrls(urls, callback) {\n if (urls && urls.length) {\ n var frag = document.createDocumentFragment();\n for (var i=0, l= urls.length, url, link; (i<l) && (url=urls[i]); i++) {\n link = documen t.createElement('link');\n link.rel = 'import';\n link.href = url;\n frag.appendChild(link);\n }\n importElements(frag, callback);\n } else if (callback) {\n callback();\n }\n }\n\n // e xports\n scope.import = importUrls;\n scope.importElements = importElements;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All ri ghts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be f ound at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributor s may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional I P rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(s cope) {\n\n // imports\n\n var extend = scope.extend;\n var api = scope.api;\ n var queue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var getRegisteredPrototype = scope.getRegisteredPrototype;\n var waitingForPro totype = scope.waitingForPrototype;\n\n // declarative implementation: <polymer -element>\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\ n createdCallback: function() {\n if (this.getAttribute('name')) {\n this.init();\n }\n },\n\n init: function() {\n // fetch decl ared values\n this.name = this.getAttribute('name');\n this.extends = this.getAttribute('extends');\n queue.wait(this);\n // initiate any as ync resource fetches\n this.loadResources();\n // register when all co nstraints are met\n this.registerWhenReady();\n },\n\n // TODO(sorvel l): we currently queue in the order the prototypes are \n // registered, but we should queue in the order that polymer-elements\n // are registered. We ar e currently blocked from doing this based on \n // crbug.com/395686.\n reg isterWhenReady: function() {\n if (this.registered\n || this.waitingFo rPrototype(this.name)\n || this.waitingForQueue()\n || this.waitingF orResources()) {\n return;\n }\n queue.go(this);\n },\n\n _register: function() {\n //console.log('registering', this.name);\n // warn if extending from a custom element not registered via Polymer\n i f (isCustomTag(this.extends) && !isRegistered(this.extends)) {\n console. warn('%s is attempting to extend %s, an unregistered element ' +\n 'o r one that was not registered with Polymer.', this.name,\n this.exten ds);\n }\n this.register(this.name, this.extends);\n this.registe red = true;\n },\n\n waitingForPrototype: function(name) {\n if (!get RegisteredPrototype(name)) {\n // then wait for a prototype\n wait ingForPrototype(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return true;\n }\n },\n\n handleNoScript: function(name) {\n // if explicitly marked as 'noscript'\n if (this.hasAttribute('noscript' ) && !this.noscript) {\n this.noscript = true;\n // imperative ele ment registration\n Polymer(name);\n }\n },\n\n waitingForReso urces: function() {\n return this._needsResources;\n },\n\n // NOTE: Elements must be queued in proper order for inheritance/composition\n // depe ndency resolution. Previously this was enforced for inheritance,\n // and by rule for composition. It's now entirely by rule.\n waitingForQueue: function( ) {\n return queue.enqueue(this, this.registerWhenReady, this._register);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.loadStyles(function() {\n this._needsResources = false;\n this.registerWhenReady();\n }.bind(this));\n }\n\n });\n\n // semi-p luggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n // the various plugins are allowed to depend on each other directly )\n api.publish(api.declaration, prototype);\n\n // utility and bookkeeping\n\ n function isRegistered(name) {\n return Boolean(HTMLElement.getPrototypeFor Tag(name));\n }\n\n function isCustomTag(name) {\n return (name && name.ind exOf('-') >= 0);\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body.removeAttribute('unresolved');\n document.dispatchEvent(\n new CustomEvent('polymer-ready', {bubbles: true})\n );\n });\n\n // regis ter polymer-element with document\n\n document.registerElement('polymer-element ', {prototype: prototype});\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Po lymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th e complete set of contributors may be found at http://polymer.github.io/CONTRIBU TORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PA TENTS.txt\n */\n\n/**\n * The `auto-binding` element extends the template elemen t. It provides a quick \n * and easy way to do data binding without the need to setup a model. \n * The `auto-binding` element itself serves as the model and co ntroller for the \n * elements it contains. Both data and event handlers can be bound. \n *\n * The `auto-binding` element acts just like a template that is bou nd to \n * a model. It stamps its content in the dom adjacent to itself. When th e \n * content is stamped, the `template-bound` event is fired.\n *\n * Example: \n *\n * <template is=\"auto-binding\">\n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div>You said: {{value}}</div>\n * < button on-tap=\"{{buttonTap}}\">Tap me!</button>\n * </template>\n * <sc ript>\n * var template = document.querySelector('template');\n * tem plate.value = 'something';\n * template.buttonTap = function() {\n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n var element = document.createElement ('polymer-element');\n element.setAttribute('name', 'auto-binding');\n element .setAttribute('extends', 'template');\n element.init();\n\n Polymer('auto-bind ing', {\n\n createdCallback: function() {\n this.syntax = this.bindingDe legate = this.makeSyntax();\n // delay stamping until polymer-ready so that auto-binding is not\n // required to load last.\n Polymer.whenPolymer Ready(function() {\n this.model = this;\n this.setAttribute('bind' , '');\n // we don't bother with an explicit signal here, we could ust a MO\n // if necessary\n this.async(function() {\n // note: this will marshall *all* the elements in the parentNode\n // rather th an just stamped ones. We'd need to use createInstance\n // to fix this or something else fancier.\n this.marshalNodeReferences(this.parentNode );\n // template stamping is asynchronous so stamping isn't complete\n // by polymer-ready; fire an event so users can use stamped elements\n this.fire('template-bound');\n });\n }.bind(this));\n }, \n\n makeSyntax: function() {\n var events = Object.create(Polymer.api.d eclaration.events);\n var self = this;\n events.findController = funct ion() { return self.model; };\n\n var syntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBinding; \n syntax.prepareBinding = function(pathString, name, node) {\n return events.prepareEventBinding( pathString, name, node) ||\n prepareBinding.call(syntax, pathStrin g, name, node);\n };\n return syntax;\n }\n\n });\n\n})();\n"]}
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