Index: athena/wm/bezel_controller.cc |
diff --git a/athena/wm/bezel_controller.cc b/athena/wm/bezel_controller.cc |
index fb6215533b87eacf8adeeed7695baaa98ba163d1..a4e815602e7b32ecee1667e88caf0962f71199d6 100644 |
--- a/athena/wm/bezel_controller.cc |
+++ b/athena/wm/bezel_controller.cc |
@@ -6,6 +6,10 @@ |
#include "ui/aura/window.h" |
#include "ui/events/event_handler.h" |
+#include "ui/gfx/display.h" |
+#include "ui/gfx/geometry/point_conversions.h" |
+#include "ui/gfx/screen.h" |
+#include "ui/wm/core/coordinate_conversion.h" |
namespace athena { |
namespace { |
@@ -15,7 +19,7 @@ namespace { |
// So setting this width fairly high for now. |
const float kBezelWidth = 20.0f; |
-const float kScrollPositionNone = -100; |
+const float kScrollDeltaNone = 0; |
bool ShouldProcessGesture(ui::EventType event_type) { |
return event_type == ui::ET_GESTURE_SCROLL_UPDATE || |
@@ -24,6 +28,24 @@ bool ShouldProcessGesture(ui::EventType event_type) { |
event_type == ui::ET_GESTURE_END; |
} |
+gfx::Display GetDisplay(aura::Window* window) { |
+ gfx::Screen* screen = gfx::Screen::GetScreenFor(window); |
+ return screen->GetDisplayNearestWindow(window); |
+} |
+ |
+float GetDistance(const gfx::PointF& location, |
+ aura::Window* window, |
+ BezelController::Bezel bezel) { |
+ DCHECK(bezel == BezelController::BEZEL_LEFT || |
+ bezel == BezelController::BEZEL_RIGHT); |
+ // Convert location from window coordinates to screen coordinates. |
+ gfx::Point point_in_screen(gfx::ToRoundedPoint(location)); |
+ wm::ConvertPointToScreen(window, &point_in_screen); |
+ return bezel == BezelController::BEZEL_LEFT |
+ ? point_in_screen.x() |
+ : point_in_screen.x() - GetDisplay(window).bounds().width(); |
+} |
+ |
} // namespace |
BezelController::BezelController(aura::Window* container) |
@@ -34,25 +56,22 @@ BezelController::BezelController(aura::Window* container) |
left_right_delegate_(NULL) { |
} |
-float BezelController::GetDistance(const gfx::PointF& position, |
- BezelController::Bezel bezel) { |
- DCHECK(bezel == BEZEL_LEFT || bezel == BEZEL_RIGHT); |
- return bezel == BEZEL_LEFT |
- ? position.x() |
- : position.x() - container_->GetBoundsInScreen().width(); |
+void BezelController::SetState(BezelController::State state) { |
+ // Use SetState(State, float) if |state| is one of the BEZEL_SCROLLING states. |
+ DCHECK_NE(state, BEZEL_SCROLLING_TWO_FINGERS); |
+ DCHECK_NE(state, BEZEL_SCROLLING_ONE_FINGER); |
+ SetState(state, kScrollDeltaNone); |
} |
void BezelController::SetState(BezelController::State state, |
- const gfx::PointF& scroll_position) { |
+ float scroll_delta) { |
if (!left_right_delegate_ || state == state_) |
return; |
- if (state == BEZEL_SCROLLING_TWO_FINGERS) { |
- float delta = GetDistance(scroll_position, scroll_bezel_); |
- left_right_delegate_->ScrollBegin(scroll_bezel_, delta); |
- } else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) { |
+ if (state == BEZEL_SCROLLING_TWO_FINGERS) |
+ left_right_delegate_->ScrollBegin(scroll_bezel_, scroll_delta); |
+ else if (state_ == BEZEL_SCROLLING_TWO_FINGERS) |
left_right_delegate_->ScrollEnd(); |
- } |
state_ = state; |
if (state == NONE) { |
scroll_bezel_ = BEZEL_NONE; |
@@ -62,10 +81,10 @@ void BezelController::SetState(BezelController::State state, |
// Only implemented for LEFT and RIGHT bezels ATM. |
BezelController::Bezel BezelController::GetBezel(const gfx::PointF& location) { |
+ int screen_width = GetDisplay(container_).bounds().width(); |
if (location.x() < kBezelWidth) { |
return BEZEL_LEFT; |
- } else if (location.x() > |
- container_->GetBoundsInScreen().width() - kBezelWidth) { |
+ } else if (location.x() > screen_width - kBezelWidth) { |
return BEZEL_RIGHT; |
} else { |
return BEZEL_NONE; |
@@ -73,7 +92,7 @@ BezelController::Bezel BezelController::GetBezel(const gfx::PointF& location) { |
} |
void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
- // TODO (mfomitchev): Currently we aren't retargetting or consuming any of the |
+ // TODO(mfomitchev): Currently we aren't retargetting or consuming any of the |
// touch events. This means that content can prevent the generation of gesture |
// events and two-finger scroll won't work. Possible solution to this problem |
// is hosting our own gesture recognizer or retargetting touch events at the |
@@ -92,11 +111,15 @@ void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
const gfx::PointF& event_location = event->location_f(); |
const ui::GestureEventDetails& event_details = event->details(); |
int num_touch_points = event_details.touch_points(); |
+ float scroll_delta = kScrollDeltaNone; |
+ if (scroll_bezel_ != BEZEL_NONE) { |
+ aura::Window* target_window = static_cast<aura::Window*>(event->target()); |
+ scroll_delta = GetDistance(event_location, target_window, scroll_bezel_); |
+ } |
if (type == ui::ET_GESTURE_BEGIN) { |
if (num_touch_points > 2) { |
- SetState(IGNORE_CURRENT_SCROLL, |
- gfx::Point(kScrollPositionNone, kScrollPositionNone)); |
+ SetState(IGNORE_CURRENT_SCROLL); |
return; |
} |
BezelController::Bezel event_bezel = GetBezel(event->location_f()); |
@@ -104,12 +127,10 @@ void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
case NONE: |
scroll_bezel_ = event_bezel; |
scroll_target_ = event->target(); |
- if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) { |
- SetState(IGNORE_CURRENT_SCROLL, |
- gfx::Point(kScrollPositionNone, kScrollPositionNone)); |
- } else { |
- SetState(BEZEL_GESTURE_STARTED, event_location); |
- } |
+ if (event_bezel != BEZEL_LEFT && event_bezel != BEZEL_RIGHT) |
+ SetState(IGNORE_CURRENT_SCROLL); |
+ else |
+ SetState(BEZEL_GESTURE_STARTED); |
break; |
case IGNORE_CURRENT_SCROLL: |
break; |
@@ -120,12 +141,11 @@ void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
DCHECK_NE(scroll_bezel_, BEZEL_NONE); |
if (event_bezel != scroll_bezel_) { |
- SetState(IGNORE_CURRENT_SCROLL, |
- gfx::Point(kScrollPositionNone, kScrollPositionNone)); |
+ SetState(IGNORE_CURRENT_SCROLL); |
return; |
} |
if (state_ == BEZEL_SCROLLING_ONE_FINGER) |
- SetState(BEZEL_SCROLLING_TWO_FINGERS, event_location); |
+ SetState(BEZEL_SCROLLING_TWO_FINGERS); |
break; |
case BEZEL_SCROLLING_TWO_FINGERS: |
// Should've exited above |
@@ -138,10 +158,9 @@ void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
CHECK(scroll_target_); |
if (num_touch_points == 1) { |
- SetState(NONE, gfx::Point(kScrollPositionNone, kScrollPositionNone)); |
+ SetState(NONE); |
} else { |
- SetState(IGNORE_CURRENT_SCROLL, |
- gfx::Point(kScrollPositionNone, kScrollPositionNone)); |
+ SetState(IGNORE_CURRENT_SCROLL); |
} |
} else if (type == ui::ET_GESTURE_SCROLL_BEGIN) { |
DCHECK(state_ == IGNORE_CURRENT_SCROLL || state_ == BEZEL_GESTURE_STARTED); |
@@ -149,19 +168,18 @@ void BezelController::OnGestureEvent(ui::GestureEvent* event) { |
return; |
if (num_touch_points == 1) { |
- SetState(BEZEL_SCROLLING_ONE_FINGER, event_location); |
+ SetState(BEZEL_SCROLLING_ONE_FINGER, scroll_delta); |
return; |
} |
DCHECK_EQ(num_touch_points, 2); |
- SetState(BEZEL_SCROLLING_TWO_FINGERS, event_location); |
+ SetState(BEZEL_SCROLLING_TWO_FINGERS, scroll_delta); |
if (left_right_delegate_->CanScroll()) |
event->SetHandled(); |
} else if (type == ui::ET_GESTURE_SCROLL_UPDATE) { |
if (state_ != BEZEL_SCROLLING_TWO_FINGERS) |
return; |
- float scroll_delta = GetDistance(event_location, scroll_bezel_); |
left_right_delegate_->ScrollUpdate(scroll_delta); |
if (left_right_delegate_->CanScroll()) |
event->SetHandled(); |