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Side by Side Diff: ui/wm/core/window_animations.cc

Issue 420013002: Introduce NON_ZERO_DURATION for animation unit tests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: content_unittests Created 6 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/wm/core/window_animations.h" 5 #include "ui/wm/core/window_animations.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/command_line.h" 12 #include "base/command_line.h"
13 #include "base/compiler_specific.h" 13 #include "base/compiler_specific.h"
14 #include "base/logging.h" 14 #include "base/logging.h"
15 #include "base/message_loop/message_loop.h" 15 #include "base/message_loop/message_loop.h"
16 #include "base/stl_util.h" 16 #include "base/stl_util.h"
17 #include "base/time/time.h" 17 #include "base/time/time.h"
18 #include "ui/aura/client/aura_constants.h" 18 #include "ui/aura/client/aura_constants.h"
19 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
20 #include "ui/aura/window_delegate.h" 20 #include "ui/aura/window_delegate.h"
21 #include "ui/aura/window_observer.h" 21 #include "ui/aura/window_observer.h"
22 #include "ui/aura/window_property.h" 22 #include "ui/aura/window_property.h"
23 #include "ui/compositor/compositor_observer.h" 23 #include "ui/compositor/compositor_observer.h"
24 #include "ui/compositor/layer.h" 24 #include "ui/compositor/layer.h"
25 #include "ui/compositor/layer_animation_observer.h" 25 #include "ui/compositor/layer_animation_observer.h"
26 #include "ui/compositor/layer_animation_sequence.h" 26 #include "ui/compositor/layer_animation_sequence.h"
27 #include "ui/compositor/layer_animator.h" 27 #include "ui/compositor/layer_animator.h"
28 #include "ui/compositor/layer_tree_owner.h" 28 #include "ui/compositor/layer_tree_owner.h"
29 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
29 #include "ui/compositor/scoped_layer_animation_settings.h" 30 #include "ui/compositor/scoped_layer_animation_settings.h"
30 #include "ui/gfx/animation/animation.h" 31 #include "ui/gfx/animation/animation.h"
31 #include "ui/gfx/interpolated_transform.h" 32 #include "ui/gfx/interpolated_transform.h"
32 #include "ui/gfx/rect_conversions.h" 33 #include "ui/gfx/rect_conversions.h"
33 #include "ui/gfx/screen.h" 34 #include "ui/gfx/screen.h"
34 #include "ui/gfx/vector2d.h" 35 #include "ui/gfx/vector2d.h"
35 #include "ui/gfx/vector3d_f.h" 36 #include "ui/gfx/vector3d_f.h"
36 #include "ui/wm/core/window_util.h" 37 #include "ui/wm/core/window_util.h"
37 #include "ui/wm/core/wm_core_switches.h" 38 #include "ui/wm/core/wm_core_switches.h"
38 #include "ui/wm/public/animation_host.h" 39 #include "ui/wm/public/animation_host.h"
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642 case WINDOW_ANIMATION_TYPE_BOUNCE: 643 case WINDOW_ANIMATION_TYPE_BOUNCE:
643 AnimateBounce(window); 644 AnimateBounce(window);
644 return true; 645 return true;
645 default: 646 default:
646 NOTREACHED(); 647 NOTREACHED();
647 return false; 648 return false;
648 } 649 }
649 } 650 }
650 651
651 bool WindowAnimationsDisabled(aura::Window* window) { 652 bool WindowAnimationsDisabled(aura::Window* window) {
652 return (!gfx::Animation::ShouldRenderRichAnimation() || (window && 653 // Individual windows can choose to skip animations.
653 window->GetProperty(aura::client::kAnimationsDisabledKey)) || 654 if (window && window->GetProperty(aura::client::kAnimationsDisabledKey))
654 CommandLine::ForCurrentProcess()->HasSwitch( 655 return true;
655 switches::kWindowAnimationsDisabled)); 656
657 // Animations can be disabled globally for testing.
658 if (CommandLine::ForCurrentProcess()->HasSwitch(
659 switches::kWindowAnimationsDisabled))
660 return true;
661
662 // Tests of animations themselves should still run even if the machine is
663 // being accessed via Remote Desktop.
664 if (ui::ScopedAnimationDurationScaleMode::duration_scale_mode() ==
665 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION)
666 return false;
667
668 // Let the user decide whether or not to play the animation.
669 return !gfx::Animation::ShouldRenderRichAnimation();
656 } 670 }
657 671
658 } // namespace wm 672 } // namespace wm
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