| Index: conformance/ogles/GL/refract/refract_vec3_vert_ivarynconst_ref.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/refract/refract_vec3_vert_ivarynconst_ref.vert (revision 0)
|
| +++ conformance/ogles/GL/refract/refract_vec3_vert_ivarynconst_ref.vert (working copy)
|
| @@ -0,0 +1,55 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +attribute vec4 gtf_Color;
|
| +attribute vec4 gtf_Vertex;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +varying vec4 color;
|
| +
|
| +void main (void)
|
| +{
|
| + const float M_PI = 3.14159265358979323846;
|
| +
|
| + // Both are unit vectors
|
| + vec3 v1;
|
| + vec3 v2 = normalize(vec3(1.0, 1.0, 1.0));
|
| +
|
| + float theta = gtf_Color.g * 2.0 * M_PI;
|
| + float phi = gtf_Color.b * 2.0 * M_PI;
|
| + v1.x = cos(theta) * sin(phi);
|
| + v1.y = sin(theta) * sin(phi);
|
| + v1.z = cos(phi);
|
| +
|
| + vec3 result;
|
| + float eta = 0.5;
|
| + float k = 1.0 - eta * eta * (1.0 - dot(v1, v2) * dot(v1, v2));
|
| + if(k < 0.0)
|
| + result = vec3(0.0);
|
| + else
|
| + result = eta * v1 - (eta * dot(v1, v2) + sqrt(k)) * v2;
|
| +
|
| + color = vec4((result + 1.0) / 2.0, 1.0);
|
| + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
|
| +}
|
|
|