| Index: conformance/ogles/GL/build/CorrectConstruct_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectConstruct_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectConstruct_vert.vert (working copy)
|
| @@ -0,0 +1,54 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +struct s {
|
| + float f;
|
| +} s1 = s(1.0);
|
| +
|
| +struct s3 {
|
| + int i;
|
| +} s3Inst;
|
| +
|
| +struct s2 {
|
| + float f;
|
| + s3 s3Inst;
|
| +} s2Inst = s2(1.0, s3(1));
|
| +
|
| +void main()
|
| +{
|
| + vec3 i = vec3(5.0, 4.0, ivec2(2.0, 1.0));
|
| + ivec4 v2 = ivec4(1.0);
|
| + vec4 v4 = vec4(v2);
|
| + bvec4 v5 = bvec4(v2);
|
| + vec3 v6 = vec3(v5);
|
| + vec3 v = vec3(2, 2.0, 1);
|
| + vec3 v1 = vec3(1.2, v);
|
| +
|
| + mat3 m1 = mat3(v,v,v);
|
| + mat2 m2 = mat2(v, v6.x);
|
| +
|
| + gl_Position = vec4(1.0);
|
| +}
|
| +
|
|
|