Index: conformance/ogles/GL/build/CorrectConstFolding1_vert.vert |
=================================================================== |
--- conformance/ogles/GL/build/CorrectConstFolding1_vert.vert (revision 0) |
+++ conformance/ogles/GL/build/CorrectConstFolding1_vert.vert (working copy) |
@@ -0,0 +1,53 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+void main() |
+{ |
+ |
+ const struct s2 { |
+ int i; |
+ vec3 v3; |
+ bvec4 bv4; |
+ } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false)); |
+ |
+ struct s4 { |
+ int ii; |
+ vec4 v4; |
+ }; |
+ |
+ const struct s1 { |
+ s2 ss; |
+ int i; |
+ float f; |
+ mat4 m; |
+ s4 s44; |
+ } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ; |
+ |
+ const int field3 = s11.i * s11.ss.i; // constant folding (int * int) |
+ const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4) |
+ // 49, 64, 81, 100 |
+ const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0 |
+ gl_Position = v4; |
+} |