| Index: conformance/ogles/GL/build/CorrectConstFolding1_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectConstFolding1_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectConstFolding1_vert.vert (working copy)
|
| @@ -0,0 +1,53 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +void main()
|
| +{
|
| +
|
| + const struct s2 {
|
| + int i;
|
| + vec3 v3;
|
| + bvec4 bv4;
|
| + } s22 = s2(8, vec3(9, 10, 11), bvec4(true, false, true, false));
|
| +
|
| + struct s4 {
|
| + int ii;
|
| + vec4 v4;
|
| + };
|
| +
|
| + const struct s1 {
|
| + s2 ss;
|
| + int i;
|
| + float f;
|
| + mat4 m;
|
| + s4 s44;
|
| + } s11 = s1(s22, 2, 4.0, mat4(5), s4(6, vec4(7, 8, 9, 10))) ;
|
| +
|
| + const int field3 = s11.i * s11.ss.i; // constant folding (int * int)
|
| + const vec4 field4 = s11.s44.v4 * s11.s44.v4; // constant folding (vec4 * vec4)
|
| + // 49, 64, 81, 100
|
| + const vec4 v4 = vec4(s11.ss.v3.y, s11.m[3][3], field3, field4[2]); // 10.0, 5.0, 16.0, 81.0
|
| + gl_Position = v4;
|
| +}
|
|
|