Index: conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_vert_ref.vert |
=================================================================== |
--- conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_vert_ref.vert (revision 0) |
+++ conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_vert_ref.vert (working copy) |
@@ -0,0 +1,47 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+attribute vec4 gtf_Color; |
+attribute vec4 gtf_Vertex; |
+uniform mat4 gtf_ModelViewProjectionMatrix; |
+varying vec4 color; |
+ |
+bvec2 lte(in vec2 a, in vec2 b) |
+{ |
+ bvec2 result; |
+ if(a[0] <= b[0]) result[0] = true; |
+ else result[0] = false; |
+ if(a[1] <= b[1]) result[1] = true; |
+ else result[1] = false; |
+ return result; |
+} |
+ |
+void main (void) |
+{ |
+ vec2 c = floor(10.0 * gtf_Color.rg - 4.5); // round to the nearest integer |
+ vec2 result = vec2(lte(c, vec2(0.0))); |
+ color = vec4(result, 0.0, 1.0); |
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; |
+} |