| Index: conformance/ogles/GL/mat/mat4_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/mat/mat4_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/mat/mat4_vert.vert (working copy)
|
| @@ -0,0 +1,91 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +attribute vec4 gtf_Vertex;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +varying vec4 color;
|
| +
|
| +#define ERROR_EPSILON 0.1
|
| +
|
| +void main (void)
|
| +{
|
| + float x;
|
| + // Declare a 4 by 4 matrix with unique elements.
|
| + mat4 a = mat4( 1.0, 2.0, 4.0, 8.0, // 1.0 16.0 256.0 4096.0
|
| + 16.0, 32.0, 64.0, 128.0, // 2.0 32.0 512.0 8192.0
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| + 256.0, 512.0, 1024.0, 2048.0, // 4.0 64.0 1024.0 16384.0
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| + 4096.0, 8192.0, 16384.0, 32768.0); // 8.0 128.0 2048.0 32768.0
|
| +
|
| + // Check each element.
|
| + bool elms = true;
|
| + if(a[0][0] != 1.0) elms = false;
|
| + if(a[0][1] != 2.0) elms = false;
|
| + if(a[0][2] != 4.0) elms = false;
|
| + if(a[0][3] != 8.0) elms = false;
|
| + if(a[1][0] != 16.0) elms = false;
|
| + if(a[1][1] != 32.0) elms = false;
|
| + if(a[1][2] != 64.0) elms = false;
|
| + if(a[1][3] != 128.0) elms = false;
|
| + if(a[2][0] != 256.0) elms = false;
|
| + if(a[2][1] != 512.0) elms = false;
|
| + if(a[2][2] != 1024.0) elms = false;
|
| + if(a[2][3] != 2048.0) elms = false;
|
| + if(a[3][0] != 4096.0) elms = false;
|
| + if(a[3][1] != 8192.0) elms = false;
|
| + if(a[3][2] != 16384.0) elms = false;
|
| + if(a[3][3] != 32768.0) elms = false;
|
| +
|
| + // Add up each row.
|
| + bool rows = true;
|
| + x = a[0][0] + a[1][0] + a[2][0] + a[3][0];
|
| + if(x < 4369.0-ERROR_EPSILON || x > 4369.0+ERROR_EPSILON) rows = false;
|
| + x = a[0][1] + a[1][1] + a[2][1] + a[3][1];
|
| + if(x < 8738.0-ERROR_EPSILON || x > 8738.0+ERROR_EPSILON) rows = false;
|
| + x = a[0][2] + a[1][2] + a[2][2] + a[3][2];
|
| + if(x < 17476.0-ERROR_EPSILON || x > 17476.0+ERROR_EPSILON) rows = false;
|
| + x = a[0][3] + a[1][3] + a[2][3] + a[3][3];
|
| + if(x < 34952.0-ERROR_EPSILON || x > 34952.0+ERROR_EPSILON) rows = false;
|
| +
|
| + // Add up each column.
|
| + bool cols = true;
|
| + x = a[0][0] + a[0][1] + a[0][2] + a[0][3];
|
| + if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false;
|
| + x = a[1][0] + a[1][1] + a[1][2] + a[1][3];
|
| + if(x < 240.0-ERROR_EPSILON || x > 240.0+ERROR_EPSILON) cols = false;
|
| + x = a[2][0] + a[2][1] + a[2][2] + a[2][3];
|
| + if(x < 3840.0-ERROR_EPSILON || x > 3840.0+ERROR_EPSILON) cols = false;
|
| + x = a[3][0] + a[3][1] + a[3][2] + a[3][3];
|
| + if(x < 61440.0-ERROR_EPSILON || x > 61440.0+ERROR_EPSILON) cols = false;
|
| +
|
| + // Check if all of the operations were successful.
|
| + float gray = elms && rows && cols ? 1.0 : 0.0;
|
| +
|
| + // Assign the varying variable color.
|
| + color = vec4(gray, gray, gray, 1.0);
|
| +
|
| + // Transform the vertex position.
|
| + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
|
| +}
|
| +
|
|
|