Index: conformance/ogles/GL/mat/array_const_mat4_frag.frag |
=================================================================== |
--- conformance/ogles/GL/mat/array_const_mat4_frag.frag (revision 0) |
+++ conformance/ogles/GL/mat/array_const_mat4_frag.frag (working copy) |
@@ -0,0 +1,56 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+varying vec4 color; |
+ |
+const int array_size = 2; |
+ |
+void main (void) |
+{ |
+ const mat4 a = mat4( 1.0, 2.0, 3.0, 4.0, |
+ 5.0, 6.0, 7.0, 8.0, |
+ 9.0, 10.0, 11.0, 12.0, |
+ 13.0, 14.0, 15.0, 16.0); |
+ const mat4 b = mat4(17.0, 18.0, 19.0, 20.0, |
+ 21.0, 22.0, 23.0, 24.0, |
+ 25.0, 26.0, 27.0, 28.0, |
+ 29.0, 30.0, 31.0, 32.0); |
+ mat4 array[array_size]; |
+ float gray; |
+ |
+ array[0] = a; |
+ array[1] = b; |
+ |
+ if((array[0] == a) && (array[1] == b)) |
+ gray = 1.0; |
+ else |
+ gray = 0.0; |
+ |
+ gl_FragColor = vec4(gray, gray, gray, 1.0); |
+} |
+ |